GM Wolf's Carrion Crown (Inactive)

Game Master BloodWolven

Trust points: 27

Here are the journal and the map of harrowstone.

Harrowstone ground level!


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Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

Now that we're headed for a fake crypt being used as a cache for hidden treasure, it might be a good idea to bring up one of Tatyana's potentially-irritating abilities. At will Detect Secret Doors. (Which, despite the name, also detects hidden compartments, caches, and so on.)

In any place we're investigating I feel like it would make sense to clear a room, stand in a corner, and cast DSD to see if we missed anything. Would people (GM included) find that tactic annoying/cheap? On the one hand secrets are meant to be found, on the other I know some people hate spamming detect spells and would prefer to find things the good old-fashioned way.


F Human image Oracle (life) 4

Hey all things are a little busy at work, will try and post tomorrow


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Works for me, Tatyana.


Sorry folks as I have been MIA. Thankfully nothing serious, just a lot of time with family and vacations and such. From the 1st to the 9th I likely will not be posting much as we are going to the beach and won't have wifi at the beachhouse. Service is also spotty but I will see what I can do.


Kim and Lectrum are napping to my understanding. Amanda may be following the rest of the group but there would not be enough time to get to the house let alone back before the battle began.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

I was going on what you said about the small group returning with a chest. I didn't think there would be a fight without us.


Yes well since they are away they should have used spoilers as I had started. Then we could have moved forward with the 2nd spoiler I made with the whole group.

No worries the fight will take at most 5 rounds.


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

Sorry GM, I missed what you were trying to do with the spoilers. Also apologies to Lectrum and Kim; I didn't think this little errand would end up taking so long. I thought it would be a short jaunt while you recovered from your fatigue.


Now you know. Also it wasn't just you. :)


Vitals:
AC 19, touch 14, flat-footed 15 |Init +5 | hp 28/28 Fort +4, Ref +5, Will +2 (+1 vs. fear) Ranged henric's crossbow +8 (1d8+7/19-20)
Skills:
Climb +7, Handle Animal +7, Intimidate +7, Knowledge (dungeoneering) +4, Knowledge (engineering) +7, Knowledge (religion) +2, Perception +3, Ride +8, Spellcraft +1, Survival +5

Updated my vitals. Did I end up firing any bolts, or did Tatyana finish them off before then?


I believe you fired 2 bolts.


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

I created a rudimentary loot list using google sheets. Note that while Tatyana is listed as holding the arrows that doesn't mean she has to have all of them, just that she'd like to have some.


Thanks Tatyana!


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

If Kim could identify the haunt siphons I suspect that would be really helpful. Otherwise I think we're all good to go.


Moving us to Harrowstone then!


What do you do with this room of slamming doors haunts?!


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

Try the northern door like we said we were doing? It’s entirely possible that won’t work but all we know so far is “there’s a haunt.” Maybe there’s a time limit on how often it can trigger. If there isn’t a quick “it happens again” post from you will confirm that and we’ll start looking for alternate solutions.


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

Did anyone try the religion check? I don't have it. I think we are going to need it to figure out how to get past the haunts.


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

Tatyana’s result was a 24. A successful aid another would push her over the threshold.


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
Tatyana Weis wrote:
Tatyana’s result was a 24. A successful aid another would push her over the threshold.

Yes. I think that someone else has to do it. Not having religion would make it hard.


Valiard and Lectrum can't help as they are not trained in it. I believe Henric tried and failed. It is time to bot Kim then...

She automatically succeeds at the aid to Tatyana, letting you get to the DC!


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Good call on the bot. Hope she's ok.


S6 anyone? Anyone want to respond to Henric?


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

The main thing Tatyana's looking for is either signs of recent activity, (from the professor and/or the Whispering Way) or a records room that might give us more information about the asylum. Her inclination is therefore to ignore these haunted side rooms for now and she's expressing that in-character.

However I the player am aware that goes against the adventurers' code of thoroughly looting searching every room before moving on. If people would prefer investigating as we go Tatyana won't object.


So please state if you go into S6 or not.


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

Since it seems Valiard and Henric at least are fine with skipping the side rooms for now, we did not go into S6.

By the way, are we supposed to be reading the spoilers under DM notes? I've been assuming not and haven't been opening them.


If I label something with 'DM notes' you are not to look at them. As they are my notes of progress. Most of the time if I label the spoiler with your name then you can look at it.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

I'm keeping up with what I'm supposed to read, but I'm not picking a fight with the ghost. So, standing by...


Sorry folks first days of school have been crazy and time consuming. I hope to catchup today.


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

Sounds good! Still here and checking in regularly. :)


Ok folks you have me tonight, well sort of. I am cleaning my house, doing chores, and packing for the weekend. We are off to Packwood and Randal area for the flea markets, internet might be choppy. I plan on posting when I can but with no wifi, we will see.


Vitals:
AC 19, touch 14, flat-footed 15 |Init +5 | hp 28/28 Fort +4, Ref +5, Will +2 (+1 vs. fear) Ranged henric's crossbow +8 (1d8+7/19-20)
Skills:
Climb +7, Handle Animal +7, Intimidate +7, Knowledge (dungeoneering) +4, Knowledge (engineering) +7, Knowledge (religion) +2, Perception +3, Ride +8, Spellcraft +1, Survival +5

The semester just started for me, and preparing always takes more time than I think it will, so no rush on my part.


Vital:
HP: 31/31 | AC: 20 _ T: 15 _ FF: 15 | Perception +11, Darkvision 60 ft. | Initiative: +7 | Fort +5 _ Ref +6 _ Will +6 | CMB: +5, CMD: 20 | Speed: 30 | Spells: (1st) 4/4, (2nd) 2/2 | Judgement 2/2 | Blessed Infiltration 1/2
Skills:
Acrobatics +7, Bluff +7, Climb +6, Craft (Bows) +7, Disguise +5, Diplomacy +8, Intimidate +7, Perception +11, Sense Motive +9, Stealth +10, Survival +6, Swim +6
Knowledges:
Arcana +6, Dungeoneering +6, Geography +5, History +4, Local +7, Nature +5, Nobility +7, Planes +6, Religion +10

Sorry for disappearing; I ended up in the hospital unexpectedly and was in no shape to post. I'm still recovering but doing much better now so I should be back to posting on a more regular schedule.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Tatyana Weis wrote:
Sorry for disappearing; I ended up in the hospital unexpectedly and was in no shape to post. I'm still recovering but doing much better now so I should be back to posting on a more regular schedule.

Oh no! I hope you recover quickly!


I am sorry to hear that Tatyana, get well soon!

Now on with the game!

I think we lost KIM!


On a side note I am looking for interest in a post apocalyptic zombie outbreak game. Nothing is solid yet looking for players and you will help me develop what we plan to do!

Here is the link if you are interested!


You guys going to respond to Valiard, move on or what?


Vitals:
AC 19, touch 14, flat-footed 15 |Init +5 | hp 28/28 Fort +4, Ref +5, Will +2 (+1 vs. fear) Ranged henric's crossbow +8 (1d8+7/19-20)
Skills:
Climb +7, Handle Animal +7, Intimidate +7, Knowledge (dungeoneering) +4, Knowledge (engineering) +7, Knowledge (religion) +2, Perception +3, Ride +8, Spellcraft +1, Survival +5

I've come down with covid, so I' a bit behind on things. Will try to post later today.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Feel better!


Sorry to hear that, hopefully it will pass quickly. Ok.

---

So will you be continuing to explore or head back to town to setup a trap?


Hey guys, what's going on? Are you confused about something.

I am still waiting on Tatyana's actions for both rounds.

Henric is a bit tied up right now but he could try to burst free: CMB DC 18.

Lectrum has acted in both rounds unfortunately missing both times.

Valiard missed in round 1, what will he do in round 2 now that the jacket is around Henric?!


Vitals:
AC 19, touch 14, flat-footed 15 |Init +5 | hp 28/28 Fort +4, Ref +5, Will +2 (+1 vs. fear) Ranged henric's crossbow +8 (1d8+7/19-20)
Skills:
Climb +7, Handle Animal +7, Intimidate +7, Knowledge (dungeoneering) +4, Knowledge (engineering) +7, Knowledge (religion) +2, Perception +3, Ride +8, Spellcraft +1, Survival +5

Do I need to wait until my turn to try breaking out?


Everyone post. I will sort it out. We can address any issues or reccon as needed. otherwise one round of combat could be days or even a week.

I feel we have lost Tatyana...

You have to post which "Round" you are posting for, otherwise I just keep going. I will not try to figure out if it is a round 2 action or 3. If you can't do me the common curtisy of making a simple label then we have a problem. Hopefully it is not a problem and we can see if you can take out this straight jacket!


Hey! where is everyone?


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

I'm still excited to play. I thought I was caught up on my turns though. I also thought I could hit stuff, however. :-)


The dice bots have not been nice! Roll again!


Vitals:
AC 19, touch 14, flat-footed 15 |Init +5 | hp 28/28 Fort +4, Ref +5, Will +2 (+1 vs. fear) Ranged henric's crossbow +8 (1d8+7/19-20)
Skills:
Climb +7, Handle Animal +7, Intimidate +7, Knowledge (dungeoneering) +4, Knowledge (engineering) +7, Knowledge (religion) +2, Perception +3, Ride +8, Spellcraft +1, Survival +5

Sorry, been dealing with work and the High Holidays. Can post more regularly again now.


Well the other group is willing to accept you...

I havent heard from Tatyana Weis...

So you can try it with just the three of you or jump over. Just trying to give you options.


Kimberly and Tatyana are lost to us... I need you guys to come over to the other game!

Here is the link.

I will be making this campaign inactive in the next few days.

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