| Tatyana Weis |
Tatyana follows behind Valliard and Lectrum, ticking off possible courses of action on her fingers. "Search for items belonging to the five prisoners to aid in fighting them, starting in the property room to the southeast. Examine the runes painted by the necromancers who killed Professor Lorrimor. Consult with Father Grimburrow about the haunts and the ghosts leaving the prison. Consult with the sheriff about the possibility of instituting a curfew, or at least posting a watch to catch anyone acting strangely at night. Anything I'm forgetting?" She shakes her head. "Gods what a mess this has turned out to be."
Not that she minds. This is the sort of thing she was born for.
She readies her bow as Valiard opens the door, just in case there's an enemy on the other side. One can never be too careful in a place like this.
| GM Wolf |
S12. Laundry
Several rusty iron tubs sit in this room, along with washboards, metal buckets, and heaps of moldy clothing.
----Then getting us ready for the next rooms:
S13. Privy
This is an empty privy once used by the guards. Nothing of interest remains within today.
S14. Infirmary
Several moldy cots lay strewn around this room, while doors to smaller, more private sleeping cells hang askew to the west. Judging from the rest of this room’s decor, this must have once been the prison’s infirmary. There might be some useful items in this room!
| Henric Torje |
Henric helps search the laundry and, although he's starting to find this place to be eerily unnerving.
Peering through the infirmary, he finds a hidden case and opens it. "Jackpot!" he exclaims, as he collects the various alchemical mixtures he finds within.
Search Laundry: 1d20 + 3 ⇒ (5) + 3 = 8
Search Infirmary: 1d20 + 3 ⇒ (17) + 3 = 20
| GM Wolf |
As Henric looks through the laundry he soon finds a flying straight jacket that whips him with its metal fittings.
1d20 + 6 ⇒ (4) + 6 = 10 straight jacket
1d20 + 5 ⇒ (20) + 5 = 25 henric
1d20 + 2 ⇒ (16) + 2 = 18 Lectrum
1d20 + 7 ⇒ (20) + 7 = 27 Tatyana
1d20 ⇒ 4 Valiard
1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d26 + 3 ⇒ (3) + 3 = 6
The whipping jackets sleeve smacks against Henrics armor.
| Lectrum |
Lectrum, trying not to laugh, also tries to chop the straight jacket.
Chop Chop: 1d20 + 9 ⇒ (2) + 9 = 112d8 ⇒ (5, 1) = 61d6 ⇒ 4acid
But he's probably laughing too hard to hit. (He also has reach, if that's important or the jacket provokes.)
| Valiard Tessar |
Valiard keeps watch by the doorway as the others move into the room, his eyes glanced about the room, looking for threats, before turning his gaze back to the hallway.
perception pile: 1d20 + 8 ⇒ (19) + 8 = 27
"Lectum! Henric! There are more of them in the pile, be careful!" he said, as he drew his dagger and moved to intercept any other clothing in the pile.
move, attack, identify if he can
attack if needed, will try to flank: 1d20 + 4 ⇒ (9) + 4 = 13
knowledge something, if he has it, to identify: 1d20 ⇒ 19
| Henric Torje |
Suspecting his crossbow won't be of much use, Henric takes out his dagger and slashes at the straighjacket.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 ⇒ 1
| GM Wolf |
Valiard misses as well, Henric hits but barely does any damage.
Round 2
25 henric
18 Lectrum
10 straight jacket
4 Valiard
jacket slam: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 3 ⇒ (2) + 3 = 5
CMB vs. Henric: 1d20 + 8 ⇒ (19) + 8 = 27
The whipping jackets sleeve smacks against Henric, leaving behind the sound of a whip. Then the jacket locks Henric in it. Unless you get it first.
| Valiard Tessar |
"Henric, I hope you don't mind a haircut, its going to be hard to get this thing off you!" Valiard said as he moved to help the bound man.
move, grapple to free or aid Henric in escaping?
grapple/aid another: 1d20 + 3 ⇒ (11) + 3 = 14
| Valiard Tessar |
Valiard which are you doing, grappling the straight jacket or aiding Henric, they both take a standard action.
Valiard will move, aid Henric, then grapple the shirt
| Lectrum |
Round 3
Lectrum drops the horsechopper and tries to rip the straightjacket off with his claws (and acid dripping gloves.)
Grip it and Rip it: 1d20 + 8 ⇒ (18) + 8 = 261d4 + 5 ⇒ (1) + 5 = 61d6 ⇒ 5 Acid
| Henric Torje |
Henric struggles in the straightjacket's grip, attempting to tear it off of him.
Includes +2 from Valiard's aid
CMB: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25