
![]() |

IIRC, Niccolo can be treated using Battle Med / Treat Wounds. It's Divine healing I think that negatively affects him (Soothe is ok, IIRC).

![]() |

"Can anyone use the breastplate? Best to armor up." He looks to Haohji, who appears to be the physically strongest in the group. "There's also a magical spear. Please take those if you can you use either or both."
He walks over to the Oracle and says "I found this earlier today, its best that you carry it." Aztryx hands Macondi the wand of healing.
He also distributes the eight minor healing potions, making sure that everyone has at least one. There's three extra, which he passes to the Erlam.
Aztryx looks at both Macondi and Erlam. "It looks like you're both our life savers today. Please help keep us alive."
He walks over to Nic and passes him the other +1 dagger. "Two are better than one?"
He goes over to his fellow wizard Niccolo and passes him the wand of manifold missiles. "I suggest you wield this, and you also wear that brooch. It may help.".
"If no one protests, I will carry the crystal."
"I'll remind you all that you need to invest yourself into these magical devices and weapons in order to use it well. I don't know if we have time to search for more, but I suggest you spend time attuning to your newly acquired tools."
"When you're ready, we should destroy the Hag's glass shard." He puts it down at the center table. Aztryx sits down and wears the Demon Mask. He then spends time attuning to it.

![]() |

Nic tries a quick healing on Niccolo after getting guidance from Macondi.
Medicine check to Treat Wounds, Battle Medicine: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
HP healed: 2d8 ⇒ (4, 8) = 12

![]() |

Need 10-minute activities from Niccolo, Nic, and Aztryx
Nic runs around like a mobile hospital and begins slapping battlefield bandages on his comrades, healing everyone but himself. Erlam and Haohji spend their time treating the other wounded companions.

![]() |

He walks over to the Oracle and says "I found this earlier today, its best that you carry it." Aztryx hands Macondi the wand of healing.
"Oh, nice. Now that will be useful in a battle." Macondi accepts the wand gratefully.
Nic tries a quick healing on Niccolo after getting guidance from Macondi.
When Nic asks for a bit of divine guidance, Macondi happily tweaks the fabric of chance in his favor. "May the unknown be known, and fate favor you."

![]() |

If we can search the same area more than once:
His healing rounds complete, Nic returns to the high shelf and stacks up some boxes to balance on while he searches it.
Acrobatics check, Area 5: 1d20 + 8 ⇒ (5) + 8 = 13

![]() |

Nic heads back to the precarious shelves and has a look. He slips and almost falls but manages to stabilize himself. Reaching into a shelf, he withdraws a club-like object with an inscription Property of the Flying Graysons. The item doesn't appear to be magical.

![]() |

It'll take me 5 minutes to don the armor, but yeah, when I am done here, I will put it on. I am not used to it, but I have received training for it, and I could use the spear as well, if no one else wants it, the young fighter reasons as he applies his medicines to Nic.
If I have the 5 minutes after, I will don the armor. If not, maybe the next break...

![]() |

"We need to break this." says Aztryx, pointing at the glass shard that was said to be part of the Hag Aslynn's mind.
He tries to recall any information about mind shards and hags that he may have learned from either his classes at Arcana or Occultism at his school of wizardry back in Absalom.
Occultism: 1d20 + 7 ⇒ (11) + 7 = 18
Arcana: 1d20 + 7 ⇒ (20) + 7 = 27

![]() |

Nic heads back to the precarious shelves and has a look. He slips and almost falls but manages to stabilize himself. Reaching into a shelf, he withdraws a club-like object with an inscription Property of the Flying Graysons. The item doesn't appear to be magical.
LOL, all of his stuff is magical, even if it is not

![]() |

Nic tosses the club from hand to hand, then over his head where it twirls end-over-end before he snatches it from the air. "It has a fine balance. I would keep it, but that would feel like robbin' the Society."

![]() |

Nic tosses the club from hand to hand, then over his head where it twirls end-over-end before he snatches it from the air. "It has a fine balance. I would keep it, but that would feel like robbin' the Society."
GROAN! Even though I started it! :)

![]() |

Aztryx attempts to identify the crystal. While Niccolo heads over to the scrolls to find something useful. He digs around but finds nothing out of the ordinary.
Suddenly, Biglock shouts, "It's too late! She's here! This is bad!" The shard suddenly pulls itself out of Aztryx's hand and flies to the center of the vault. Hovering near the amassed treasures, the shard twists and warps, taking on the familiar form of Aslynn and her cauldron. "Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!" She plunges an oozing claw into the pile and brandishes a jeweled chalice. "Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!" Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, "Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!"
The smelly, twisted creatures emerging from her cauldron vaguely resembles large skunks.
Aztryx, Detect Magic: 1d20 + 0 ⇒ (14) + 0 = 14
Macondi, Search: 1d20 + 5 ⇒ (14) + 5 = 19
Erlam, Search: 1d20 + 6 ⇒ (9) + 6 = 15
Niccolo Nesa, Follow the Expert: 1d20 + 6 ⇒ (18) + 6 = 24
Nic Blackwillow, Avoid Notice: 1d20 + 10 ⇒ (2) + 10 = 12
Haohji Umesaki, Scout: 1d20 + 5 ⇒ (7) + 5 = 12
Red Init: 1d20 + 5 ⇒ (15) + 5 = 20
White Init: 1d20 + 5 ⇒ (9) + 5 = 14
Blue Init: 1d20 + 5 ⇒ (4) + 5 = 9
Shard Init: 1d20 + 10 ⇒ (7) + 10 = 17
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Niccolo Nesa - AC 15 (16 w/shield), 15/15 (Mage Armor; AC 16)
Red
Macondi - AC 17, 17/17
Shard of Aslynn
Erlam - AC 18, 12/14
White
Aztryx - AC 13, 15/15
Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
Haohji Umesaki - AC 17 (18 w/shield), 22/22 (AC 18)
Blue

![]() |

What in the Nines is that?!? Haohji stumbles back. I am guessing that notation of 18 AC is saying I was able to don the Breastplate? Also, what was the spear again?

![]() |

What in the Nines is that?!? Haohji stumbles back. I am guessing that notation of 18 AC is saying I was able to don the Breastplate? Also, what was the spear again?
The AC 18 is me forgetting to remove it for the start of combat. You need 5 minutes to put it on. Unfortunately, you already used your 10-minute activity

![]() |

Niccolo bends time and gets out of dodge before shielding himself.
The spear is just a regular +1 Spear
Wands - Heal, Manifold Missiles (1st), Comperhend Languages
Weapons - +1 Spear, +1 Striking Dagger, +1 Staff
Wearables - Brooch of Shielding, Demon Mask
Scrolls -
Consumables - Oil of Mending
Misc Items - Calamitous Dagger (+1 Striking), Key (+2 Will Saves)
A red skunk moves into the Vault floor. It sees Haohji and makes a beeline for him. It stops close to him, turns around, lifts its tail and sprays him with some eye-watering musk.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
DC 15 Basic Reflex vs Musk: Haohji
------------------
Those with ** may go
Niccolo Nesa - AC 15 (16 w/shield), 15/15 (Mage Armor; AC 16)
Red
**Macondi - AC 17, 17/17
Shard of Aslynn
Erlam - AC 18, 12/14
White
Aztryx - AC 13, 15/15
Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
Haohji Umesaki - AC 17 (18 w/shield), 22/22
Blue
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

![]() |

"Oh wonderful," Macondi mumbles as he pulls out the wand of Heal that he just got. He takes another look at the creatures that came from the cauldron. "They would almost be kinda cute in a disfigured sort of way if they weren't so stinky. Maybe wash them?" He casts Spout at the closest one.
◆Draw wand, ◆◆ Spout
Spout: Basic Reflex DC 17
Bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7

![]() |

Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Macondi draws a wand and tries to clean the Red skunk off with a jet of water. The skunk dances out of the way and avoids the worst of the damage.
Aslynn snarls at Haohji and points her fingers at him. Three missiles of force spring from her fingers and slam into his chest.
◆◆◆ Magic Missile: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
DC 15 Basic Reflex vs Musk: Haohji
------------------
Those with ** may go
Niccolo Nesa - AC 15 (16 w/shield), 15/15 (Mage Armor; AC 16)
Red (-3)
Macondi - AC 17, 17/17
Shard of Aslynn
**Erlam - AC 18, 12/14
White
Aztryx - AC 13, 15/15
Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
Haohji Umesaki - AC 17 (18 w/shield), 12/22
Blue
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

![]() |

"Somehow I think they're past any possible cleansing, Macondi. Hopefully they'll go back to whatever plane they are from once we bash them enough, otherwise I'm sure the librarian is going to be pissed at us for leaving this place smelling like a volcano"
◆◆Telekinetic Proyectile on red: 1d20 + 7 ⇒ (9) + 7 = 16, bashing damage: 1d6 + 4 ⇒ (1) + 4 = 5
◆Recall Knowledge(arcana, occultism, society: 1d20 + 7 ⇒ (6) + 7 = 13 trying to find out any resitances/weakness on Aslynn's shard.

![]() |

Erlam Soc: 1d20 + 7 ⇒ (7) + 7 = 14
Erlam grabs some baubles from the treasure pile and hurls them at Red like a primitive shotgun. The coins pummel the creature in mush.
The White skunk moves towards the treasure pile and also decides to spray musk at Haohji.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
DC 15 Basic Reflex vs Musk: Haohji (x2)
------------------
Those with ** may go
Niccolo Nesa - AC 15 (16 w/shield), 15/15 (Mage Armor; AC 16)
Macondi - AC 17, 17/17
Shard of Aslynn
Erlam - AC 18, 12/14
White
**Aztryx - AC 13, 15/15
**Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
**Haohji Umesaki - AC 17 (18 w/shield), 12/22
Blue
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

![]() |

Aztryx aims a spell at Aslynn and shouts "Missel Majicken!" and three bolts of pure energy flies from his fingers and strikes the hag squarely on her shoulder.
◆◆◆ Magic Missile magic missile: 3d4 + 4 ⇒ (4, 4, 4) + 4 = 16

![]() |

3d4+3, actually... 1d4+1 per missile ... but still... WOW
Aztryx sends three magic missiles at Aslynn which hit her in the chest. She glares at him. "You're next then!"
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
DC 15 Basic Reflex vs Musk: Haohji (x2)
------------------
Those with ** may go
Niccolo Nesa - AC 15 (16 w/shield), 15/15 (Mage Armor; AC 16)
Macondi - AC 17, 17/17
Shard of Aslynn (-15)
Erlam - AC 18, 12/14
White
Aztryx - AC 13, 15/15
**Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
**Haohji Umesaki - AC 17 (18 w/shield), 12/22
Blue
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

![]() |

Haohji PFS wrote:What in the Nines is that?!? Haohji stumbles back. I am guessing that notation of 18 AC is saying I was able to don the Breastplate? Also, what was the spear again?The AC 18 is me forgetting to remove it for the start of combat. You need 5 minutes to put it on. Unfortunately, you already used your 10-minute activity
Good, I had expected and intended to write it out as such, but the 18 confused me, so I just wanted to check in. Thanks!
Fort Save #1: 1d20 + 8 ⇒ (7) + 8 = 15
Fort Save #2: 1d20 + 8 ⇒ (9) + 8 = 17 Whew, made both. Just clarifying rules, Sickened 1 twice is still Sickened 1, correct?
Oh gods, that is... BLAARGHH! Haohji retches and spills his lunch all over the floor!
◆ Fort Save to recover: 1d20 + 8 ⇒ (14) + 8 = 22, ◆ Snatch up the spear nearby. (Interact), ◆Snagging Strike
+1 spear: 1d20 + 9 ⇒ (9) + 9 = 18 Attacking Skunk (White)
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

![]() |

Assuming that Haohji dropped White:
Nic readies his shortbow, strides forward, and looses an arrow at the blue skunk.
Arrow vs. flat-footed AC: 1d20 + 8 ⇒ (8) + 8 = 16
Damage, if applicable, including sneak attack: 1d6 + 1d6 ⇒ (4) + (6) = 10

![]() |

3d4+3, actually... 1d4+1 per missile ... but still... WOW
oops, sorry about that.

![]() |

Que Cheetarah theme song.
What's this?

![]() |

Haohji gags at the eyewatering stench. He clears his digestive tract and feels better. Snatching the nearby spear, he strikes White and pins its head to the floor. Nic joins the fray and puts an arrow right into the eye of the Blue skunk, killing it instantly.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Niccolo Nesa - AC 15 (16 w/shield), 15/15 (Mage Armor; AC 16)
**Macondi - AC 17, 17/17
Shard of Aslynn (-15)
Erlam - AC 18, 12/14
Aztryx - AC 13, 15/15
Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
Haohji Umesaki - AC 17 (18 w/shield), 12/22

![]() |

Macondi hurries over to the other side of the pile of treasures so that he has a clear shot at the specter. He fires off an electric blast and watches the jagged path that it takes. "Always like this spell. So fascinating to watch."
◆Stride, ◆◆Electric Arc
Electric DC 17 Reflex: 1d4 + 4 ⇒ (3) + 4 = 7

![]() |

Aslynn Ref: 1d20 + 6 ⇒ (11) + 6 = 17
Macondi heads over to the treasure pile for a shot at Aslynn. He sends some lightning at her but she just laughs and avoids most of the damage. She waggles her finger at him. "You'll be next little one"
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Niccolo Nesa - AC 15 (16 w/shield), 15/15 (Mage Armor; AC 16)
Macondi - AC 17, 17/17
Shard of Aslynn (-18)
Erlam - AC 18, 12/14
Aztryx - AC 13, 15/15
Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
Haohji Umesaki - AC 17 (18 w/shield), 12/22

![]() |

She waggles her finger at him. "You'll be next little one"
"You already picked who was next. No changing your mind now."

![]() |

Aztryx wrote:You never saw the original THUNDERCATS cartoon and heard the different themesongs to each character?Niccolo Neska wrote:Que Cheetarah theme song.What's this?
It was the spelling error that threw them, I think. I infer from context that the word you wanted was "Cue," not "Que," but I've done tech editing on and off for...well, since before the original Thundercats cartoon came out. (Yes, I am old.)

![]() |

We were required to take 12 units of Spanish back in the early 80's. For me, "Que" means "What". So I couldn't understand. But now as Nic has mentioned, it looks like it was a "Cue". That makes perfect sense. BTW, who's turn is it?

![]() |

The dhmpir moves up to get a better shot and then extends his hands as a current of water erupts from them to strike at their foe
1d20 + 7 ⇒ (19) + 7 = 26 hydraulic push
3d6 ⇒ (5, 3, 4) = 12 if success
6d6 ⇒ (3, 2, 6, 4, 4, 5) = 24 if Crit Success
Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet.
Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet.

![]() |

Aslynn screeches with rage as the water knocks her back. She points her finger at Niccolo and three more magic missiles hit the mage.
Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
-3-
**Niccolo Nesa - AC 15 (16 w/shield), 6/15 (Mage Armor; AC 16)
**Macondi - AC 17, 17/17
Shard of Aslynn (-30)
-2-
**Erlam - AC 18, 12/14
**Aztryx - AC 13, 15/15
**Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
**Haohji Umesaki - AC 17 (18 w/shield), 12/22

![]() |

The wizard will call upon his connection to undeath and cast his focus spell, call of the grave
1d20 + 7 ⇒ (20) + 7 = 27 spell attack roll
Critical Success The target becomes sickened 2 and slowed 1 as long as it's sickened.
Success The target becomes sickened 1.
Failure The target is unaffected.
and then casts shield

![]() |

"We got ourselves a mage fight here. I'll play." Macondi looks at the specter. ♫ Too far, too far. ♫ he sings softly to himself as he walks towards the now ambulatory shard. He does take the opportunity to cast Shield on himself and Guidance on Haohji.
◆Stride, ◆ Shield, ◆ Guidance
Guidance: +1 status bonus to one attack roll, Perception check, saving throw, or skill check
↺ Shield Cantrip Block: blocks 5 damage from hardness

![]() |

Aztryx grips his staff and drains it of magical energy. He then casts a cantrip "Radius pruinae!" sending a white ray to strike Aslynn.
◇ Drain Bonded Item
◆◆ Ray of Frost: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 4 ⇒ (4) + 4 = 8
◆ Shield

![]() |

Aztryx sends a snowball at Aslynn and hits her in the chest. Asylnn grunts at the impact and she looks quite green (If you can even see it) from Niccolo's spell. Macondi moves closer and surrounds himself with a mystical shield.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
-3-
Niccolo Nesa - AC 15 (16 w/shield), 6/15 (Mage Armor; AC 16)
Macondi - AC 17, 17/17 (AC 18; Guidance)
Shard of Aslynn (-38; Sickened 2; Slowed 1)
-2-
**Erlam - AC 18, 12/14
Aztryx - AC 13, 15/15
**Nic Blackwillow - AC 19, 27/28 (Stage 1 Filth Fever)
**Haohji Umesaki - AC 17 (18 w/shield), 12/22

![]() |

Nic looks around quickly and shrugs. Carrying his bow in one hand, he draws the enchanted dagger (interact), closes with the shard (stride), and slashes at it (strike).
+1 striking dagger attack: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage (S), if applicable: 1d4 + 1d4 + 4 ⇒ (3) + (1) + 4 = 8

![]() |

Nic closes with Aslynn, draws the enchanted dagger and stabs her in the neck. Aslynn lets out a soundless scream as she dissolves back into shadowstuff.
Suddenly the door to the vault bangs open and Zarta Dralneen rushes into the vault along with Society leaders Ambrus Valsin, Eando Kline, Eliza Petulengro, Fola Barun, and Calisro Benarry. They look ready to fight, and they're quite impressed by your handling of the situation.
"What happened here?!" she demands.

![]() |

Macondi watches with interest as the specter dissolves from the latest attacks. And then flinches a bit as the door slams open. He relaxes as he sees that it is just a normal person - and one that they know.
"What happened here?!" she demands.
"Shadows attacking. Skulls talking - tables talking too. Prop swords, and star daggers that break cities. Endless hallways. And do you know where the rest of that story on the scroll is? It is going to bug me for months if I don't get to read the last of it."

![]() |

"Good job!" Aztryx says as he heaves a heavy sigh of relief. He slumps on the floor, exhausted but happy.
He looks at the Venture-Captains, points at Macondi and says "What he said."