
![]() |

Niccolo, that's 4 actions so I'm going to leave out the shield spell at the end. (1 action to get the scroll, 2 actions to cast Mage Armor
Niccolo DC 5 Grabbed; Interact, Manipulate: 2d20 ⇒ (16, 10) = 26
Niccolo pulls out a scroll and casts the spell on it, summoning a mystical suit of armor. (Combat tracker updated)
Astryx hears a growl and a spear-wielding shadow monster charges at him and tries to poke him with the spear.
Spear vs Astryx AC 13: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing: 1d6 ⇒ 6
Haohji reaches the bottom of the stairs and hears another growl off to his right and another spear wielding shadow monster charges at him.
Spear vs Haohji AC 17: 1d20 + 6 ⇒ (12) + 6 = 18
Piercing: 1d6 ⇒ 5
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
------------------
Those with ** may go
-2-
**Erlam - AC 18, 9/14
Yellow
Macondi - AC 17, 17/17
White (-12)
Niccolo Nesa - AC 15 (16 w/shield), 9/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Grabbed, Immobilized, FF; Frightened 1; Mage Armor)
Nic Blackwillow - AC 19, 28/28
Haohji Umesaki - AC 17 (18 w/shield), 17/22
Red
Blue
-1-
**Aztryx - AC 13, 9/15

![]() |

Aztryx yells in pain from thr spear stab and shouts out the words of power of his favorite spell "Missel Majicken!"
He casts a 3 action magic missile spell from his staff targetting his opponent
Magic Missile: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11

![]() |

With arcane words, Aztryx sends three magical missiles at the shadow thing attacking him. All three missiles hit and the thing dissolves into shadow stuff...
Is Haohji still complaining at being too far from the action? :)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
------------------
Those with ** may go
**Erlam - AC 18, 9/14
Yellow
Macondi - AC 17, 17/17
White (-12)
Niccolo Nesa - AC 15 (16 w/shield), 9/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Grabbed, Immobilized, FF; Mage Armor)
Nic Blackwillow - AC 19, 28/28
Haohji Umesaki - AC 17 (18 w/shield), 17/22
Blue
Aztryx - AC 13, 9/15

![]() |

Naw, he's happy now! XD

![]() |

Unbalanced by the creature's attack, Erlam drinks a elixir to mend his wounds and then attacks with his dagger, hoping to catch the monster on the side.
◆Draw Elixir of Life (lesser)
◆Drink regain HP: 1d6 ⇒ 4
◆Attack with Dagger 1d20 + 6 ⇒ (6) + 6 = 12, Damage: 1d4 ⇒ 1

![]() |

Erlam chugs down a potion and tries to stab the monster but doesn't quite connect.
Yellow sneers at Erlam and tries to punch him out.
Fist vs Erlam AC 18: 1d20 + 9 ⇒ (1) + 9 = 10
Fist vs Erlam AC 18, MAP, Agile: 1d20 + 5 ⇒ (13) + 5 = 18
Fist vs Erlam AC 18, MAP 2+, Agile: 1d20 + 1 ⇒ (13) + 1 = 14
Bludgeoning: 1d4 + 3 ⇒ (4) + 3 = 7
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
------------------
Those with ** may go
Erlam - AC 18, 6/14
Yellow
**Macondi - AC 17, 17/17
White (-12)
Niccolo Nesa - AC 15 (16 w/shield), 9/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Grabbed, Immobilized, FF; Mage Armor)
Nic Blackwillow - AC 19, 28/28
Haohji Umesaki - AC 17 (18 w/shield), 17/22
Blue
Aztryx - AC 13, 9/15

![]() |

Macondi looks around at the chaos that surrounds him from the battle. But he doesn't know what these strange shadow creatures are. The one ignored his command, and that bothers him a bit.
He crosses his arms in front of himself, half closes his eyes, and sends a cry out on the Aether. "WHAT ARE THESE THINGS?"
↺ Scholarly Recollection if they can be identified with Occultism or Religion.
◆Recall Knowledge: +4 with Occultism or Religion with the Fortune effect from Scholarly Recollection. +1 untrained with Arcana, Nature, or Society
Cursebound: –4 penalty to initiative
Assuming that I don't learn any reason to not use electricity damage on them...
Macondi opens his eyes, spreads his arms out to his sides, and flings electricity at the two shadow creatures nearby.
◆◆Electric Arc: DC 17 basic Reflex
Electricity damage: 1d4 + 4 ⇒ (2) + 4 = 6

![]() |

Ref: 2d20 + 7 ⇒ (12, 3) + 7 = 22
Soc: 1d20 + 1 ⇒ (8) + 1 = 9
Macondi sends a lightning bolt at Yellow and White. Yellow dodges the bolt but White gets jolted.
White attempts to punch out both Nics, striking first at Niccolo, then releasing him to turn to punch Nic.
Fist vs Niccolo AC 15, FF: 1d20 + 9 ⇒ (4) + 9 = 13
Fist vs Nic AC 19, MAP, Agile: 1d20 + 5 ⇒ (17) + 5 = 22
Bludgeoning vs Niccolo: 1d4 + 3 ⇒ (3) + 3 = 6
Bludgeoning Nic: 1d4 + 3 ⇒ (4) + 3 = 7
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
------------------
Those with ** may go
Erlam - AC 18, 6/14
Yellow (-3)
Macondi - AC 17, 17/17
White (-18)
**Niccolo Nesa - AC 15 (16 w/shield), 3/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Mage Armor)
**Nic Blackwillow - AC 19, 21/28
**Haohji Umesaki - AC 17 (18 w/shield), 17/22
Blue
Aztryx - AC 13, 9/15

![]() |

Not liking getting pummeled, the dhampir chants and reaches out to touch the foe that struck him, as a greish white energy, pulsating with black sparks encircles his hands.
1d20 + 7 ⇒ (12) + 7 = 19 spell attack to touch -2 AC for flanking so I think it is a 21
1d4 + 4 ⇒ (4) + 4 = 8 chill touch
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.
Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure.
DC 17 Fort
He then moves away

![]() |

Whoa! out of the way, ugly! Haohji exclaims before unloading on the creature!
◆ Snagging Strike, ◆ Unarmed Strike ◆ Cantrip shield
Unarmed (Snagging Strike): 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 bludgeoning, nonlethal
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Unarmed, Agile: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 bludgeoning, nonlethal
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

![]() |

Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Niccolo touches White with a cold hand. White turns, well, white and collapses before dissolving into shadowstuff. Haohji strikes Blue, putting his fist through its shadowy head, also causing it to dissolve into shadow.
Haohji, you have 1 action left (2 if you want to take the shield spell back)
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
------------------
Those with ** may go
-3-
**Erlam - AC 18, 6/14
Yellow (-3)
-2-
Macondi - AC 17, 17/17
Niccolo Nesa - AC 15 (16 w/shield), 3/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Mage Armor)
**Nic Blackwillow - AC 19, 21/28
**Haohji Umesaki - AC 17 (18 w/shield), 17/22 (AC 18; 1 action)
**Aztryx - AC 13, 9/15

![]() |

Stride toward the others!
Haohji watches as the shadowy assailant melts back into the shadows and rushes off to help his new friends!

![]() |

Moved your token north
Haohji charges north and casts a mystical shield on himself.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
------------------
Those with ** may go
-3-
**Erlam - AC 18, 6/14
Yellow (-3)
-2-
Macondi - AC 17, 17/17
Niccolo Nesa - AC 15 (16 w/shield), 3/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Mage Armor)
**Nic Blackwillow - AC 19, 21/28
Haohji Umesaki - AC 17 (18 w/shield), 17/22 (AC 18)
**Aztryx - AC 13, 9/15

![]() |

Aztryx moves towards the west. He then pulls out a elixir healing, and drinks it.
◆stride westward
◆draw elixir of life
◆drink elixir of life
Healing: 1d6 ⇒ 6

![]() |

Grimacing at his wounds, Erlam retreats back and drinks another elixir.
"Damned shadows!"
◆ Retreat 30ft east
◆ Take out elixir
◆ Drink elixir
healing: 1d6 ⇒ 2

![]() |

Erlam and Aztryx retreat and drink potions. Their wounds close.
Nic moves and drops his rapier, pulling out his bow, he lets fly at Yellow and hits, doing some damage.
Yellow moves towards Erlam and again attempts to punch his lights out.
Fist vs Erlam AC 18: 1d20 + 9 ⇒ (3) + 9 = 12
Fist vs Erlam AC 18, MAP, Agile: 1d20 + 5 ⇒ (8) + 5 = 13
But it can't quite hit him.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
------------------
Those with ** may go
-4-
**Erlam - AC 18, 8/14
Yellow (-7)
-3-
**Macondi - AC 17, 17/17
**Niccolo Nesa - AC 15 (16 w/shield), 3/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Mage Armor)
**Nic Blackwillow - AC 19, 21/28
**Haohji Umesaki - AC 17 (18 w/shield), 17/22 (AC 18)
**Aztryx - AC 13, 15/15

![]() |

Macondi stands there trying to look at everything all at once: the enemies attacking, his allies counterattacking, the wall, two enemies dissolve - which is just fascinating to watch, Niccolo isn't looking very healthy, the floor has an interesting repetitive pattern in the brickwork, the potion that Erlam drank didn't do - "Ahh!" Macondi startles as he notices one of the shadow creatures next to him.
He quickly dashes a few feet away to get out of immediate danger. "Now what was I..." He looks around again and sees Niccolo looking rather unsteady on his feet. He begins casting Heal. "Wait, no. Niccolo is a no." He retargets the spell to Erlam instead.
◆Stride, ◆◆Heal (Erlam)
Heal: 1d8 + 8 ⇒ (2) + 8 = 10
Edit: And spell usage tracking
Focus: 1/2
1st: ☑ ☑

![]() |

Macondi begins casting Heal, intending to send it to Niccolo but realizes that the spell would likely kill the mage as much as heal him. He sends the healing to Erlam instead.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
------------------
Those with ** may go
-4-
**Erlam - AC 18, 14/14
Yellow (-7)
-3-
Macondi - AC 17, 17/17
**Niccolo Nesa - AC 15 (16 w/shield), 3/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Mage Armor)
**Nic Blackwillow - AC 19, 21/28
**Haohji Umesaki - AC 17 (18 w/shield), 17/22 (AC 18)
**Aztryx - AC 13, 15/15

![]() |

Finally having found some breathing space, Erlam grabs one of his bombs and tosses it over the shadow.
He then grabs a junk bomb and readies it.
◆Grab Bomb
◆Throw - Bottled Lightning: 1d20 + 6 ⇒ (16) + 6 = 22, Lightining Damage + flat-footed: 1d6 + 1 ⇒ (1) + 1 = 2 +1 splash damage.
◆Grab Bomb
Man, that damage... =/

![]() |

Haohji surges forward, with a kick to the knee, blowing out the creature's foundation! He quickly follows up with an uppercut-hook combo for good measure!
◆ Stride, ◆ Snagging Strike, ◆ Unarmed Strike
Snagging Strike: 1d20 + 8 ⇒ (20) + 8 = 28 CRITICAL!!!
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

![]() |

Erlam hurls a blue bottle at Yellow. Yellow appears to stiffen and you see its shadow-fur stand on end. Haohji charges in and finishes it off with several strikes.
COMBAT OVER
Erlam - AC 18, 14/14
Macondi - AC 17, 17/17
Niccolo Nesa - AC 15 (16 w/shield), 3/15 (Heroism - +1 Perception/Attack/Skill Checks/Saves; Mage Armor)
Nic Blackwillow - AC 19, 21/28
Haohji Umesaki - AC 17 (18 w/shield), 17/22 (AC 18)
Aztryx - AC 13, 15/15
With the shadow-creatures gone, Rain climbs shakily to his feet. Rain takes a few deep breaths, then describes what happened when he tried to leave the vault.
"I took a few steps, then a few dozen more, but I couldn't reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don't know, it was like something out of a nightmare. I turned around, and there she was! I've never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing… no, more like reciting poetry. That's strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me… those things! Just like she said. Right out of my nightmares. I hope she isn't still over there. I… I can barely think. It feels like the world is ending. I'm afraid I won't be much use. Could you take a look, see if she's there? Could you also take a look, to see if you can leave the vault to get help?"
You find that Aslynn isn't anywhere to be seen, at least for now. It all looks normal.
If you try exploring down the hallway, open the spoiler

![]() |

Macondi listens to Rain's rambling account of what he experienced. "Yeah, I have days like that too. Don't worry, it's both real and not real at the same time."
"And sure, I can take a look." Macondi pokes his head into the hallway and looks around.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Not seeing anything he looks back at the others and shrugs. "Anyone else coming too?" He turns and walks down the hallway a bit.

![]() |

Maybe just a little, anyone else? Haohji stops for a bit handing his healer's toolkit to Nic, Check on the others first. I'll accompany Macondi. You know, just check it out.

![]() |

Aztryx digs deeps and tries to recall if any of his professors in Arcana had ever mentioned a spell or artifact that could cause the phenomenon that they're now faced with.
Recall Information: Arcana: 1d20 + 7 ⇒ (2) + 7 = 9
uses Hero Point
Recall Information: Arcana: 1d20 + 7 ⇒ (12) + 7 = 19

![]() |

Macondi walks down the hallway fascinated by the effect and lost in thought. Eventually he turns back and goes back into the artifact room with the others. "Walking doesn't move and the endless hall holds all fast. Steel bars would be less secure."
He sits down for a few minutes to think and recover his focus.

![]() |

Aztryx attempts to recall whether his professors mentioned a spell that could do this but doesn't quite remember.
Keep your hero point. Even if your professors mentioned something of that nature, it would be way beyond your current level. Remember, you're in the Grand Lodge. To have a spell with this effect is powerful indeed!
Macondi reports back to Rain about what he's discovered and Rain wails in despair.
"Oh GODS! We're doomed!" He takes a deep breath to calm himself. "Maybe you can search the vault to find anything we can use to help us get out of here. Maybe you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against additional intruders." Rain begins to tremble in fear. Under the current circumstances, Rain nearly succumbs to despair. He composes himself long enough to urge you to continue searching the vault. He hopes you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against any potential, additional intruders. Rain himself, having come so close to Aslynn's manifestation, remains wracked with a sense of impending doom and can be of no use in facing foes for the foreseeable future.
Rain also realizes that some of you are hurt. "Oh! Some of you are wounded! I'm so sorry I caused this. I have something that will help!" Rain reaches into his satchel and passes out 8 Minor Healing potions.
You have 20 minutes. You can either perform 2 10-minute activities (treat wounds, refocus, etc) or search the vault twice or any combination thereof. Drinking potions and casting spells take a relatively trivial amount of time.
Niccolo, if you decide to search the vault or do a medicine check you have a +1 for the first 10-minute activity
Macondi - are you still going to spend 10 minutes to refocus?
Wands - Wand of Heal
Weapons -
Wearables - Brooch of Shielding
Scrolls -
Consumables -
Misc Items -

![]() |

No, I still have one left.
He takes a deep breath to calm himself. "Maybe you can search the vault to find anything we can use to help us get out of here."
Macondi jumps back up. "Oh, right. We were cataloging things here." He goes back to the pile of items in the middle of the room. He looks at it with a bit of confusion and turns back to Rain. "So... what all was still left to look through?"

![]() |

Only Area 1 (the table) has nothing left to do.
(Skill Check: Nothing left to do here)
2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See
what's in there! (Major Discovery remaining; Crit Success)
(Skill Check: Arcana, Crafting, or Perception)
3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast
corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing
potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)
4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the
southwest corner of the vault.
5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I
think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous
up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field
agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)
7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something
useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)
Thanks for your help!
—Rain in Cloudy Day

![]() |

"Oh hey, we have scrolls to look through. That might help us more with the enchanted hallway." Macondi loses interest in the pile of things in the center of the room. He makes his way over to the shelves of scrolls and other such things and starts looking through them, making use of the Read Aura cantrip when possible.
Religion identify: 1d20 + 4 ⇒ (3) + 4 = 7
Religion identify: 1d20 + 4 ⇒ (5) + 4 = 9
Half expecting Rain to come over and tell me that I am just making a mess, lol.

![]() |

Nic tsks as he considers the mess Haohji made with the shelving before trying to sort through the dangerous items there.
Thievery check, T, Area 5: 1d20 + 8 ⇒ (11) + 8 = 19

![]() |

Quite shaken at both the strange nightmare born creatures and at their current predicament, Erlam decides that instead of wracking his head about something he himself can do nothing about, it would be better to try to find something within the vault that could help them out.
Pile Of Treasure (2): Arcana: 1d20 + 7 ⇒ (19) + 7 = 26

![]() |

Shaking his head, and a little embarrassed about the mess he made at the shelving, Haohji wanders to the assorted items (3) as he downs one of Rain's potions, Calm, friend Rain. We will figure this out... We are Pathfinders, after all, aren't we?
Craft: 1d20 + 4 ⇒ (10) + 4 = 14 If carpentry / woodworking applies, add +1.

![]() |

Aztryx checks the table with weapons and takes his time looking over the weapons.
"If there's a staff in here, I'll flip!"
Arcana: 1d20 + 7 ⇒ (8) + 7 = 15
crafting: 1d20 + 7 ⇒ (20) + 7 = 27

![]() |

Niccolo, because of the heroism spell your Medicine check is as high as anyone else's in the party; if you have nothing else to do, heal yourself.
Which reminds me:
Before starting his search, Nic drinks one of the healing potions.
HP cured: 1d8 ⇒ 6

![]() |

Also, per yesterday's blog, they updated the FAQ today that you can take an elixir of unlike anytime you would normally get a healing potion for your faction.

![]() |

Haohji PFS wrote:Also, per yesterday's blog, they updated the FAQ today that you can take an elixir of unlike anytime you would normally get a healing potion for your faction.Has Society play approved that though?
It has been entered into the official FAQ.

![]() |

Second 10 minutes:
Nic tries to find something more in the assorted items (#3)...
Perception check: 1d20 + 8 ⇒ (3) + 8 = 11
...but comes up empty.

![]() |

Rain sees Niccolo and recognizes his condition. He reaches into his satchel and produces an additional three oils of unlife.
"I thought these would come in handy."
Niccolo go ahead and redo your actions if you'd rather drink the potions.

![]() |
1 person marked this as a favorite. |

Randomness: 1d6 + 1d4 ⇒ (2) + (3) = 5
Macondi checks out the scrolls for anything useful. Although he looks for something divine in nature, he finds two scrolls of interest. Thinking that they are scrolls of power, he opens them and finds that they are trashy novels.
Nic heads up the precarious shelves and checks them for goodies. He finds a scary looking mask that appears to be that of a demon. He realizes that it is, in fact, a demon mask. Checking another section, he tries to duplicate his find but alas, comes up empty this time.
Aztryx heads over to the weapons. After rooting around, he finds a pair of nice looking items, a dagger and a spear. Closer inspection shows runes lining the blades of each item. He gasps as he realizes that, although the spear is a +1 Spear, the dagger is actually a +1 Striking Dagger.
Erlam checks the pile of treasure and comes up with a wand. Closer inspection shows that it is a wand of manifold missiles 1st.
Haohji wanders over to where a random hodgepodge of items can be found. He finds a wooden sword that appears magical, though closer inspection only shows that the "magic" is actually glitter. He finds an interesting inscription, along the blade however, which reads "This practice sword is the property of Corabee Cori"
Wands - Heal, Manifold Missiles (1st)
Weapons - +1 Spear, +1 Striking Dagger
Wearables - Brooch of Shielding, Demon Mask
Scrolls -
Consumables -
Misc Items -
Still need checks/activities from:
Erlam
Haohji
Niccolo (2 activities; you can take one of the medicine checks back if you like)

![]() |

Continuing to investigate the miscellaneous pile, Haohji places the 'magic' practice sword aside and continues sifting through...
Craft: 1d20 + 4 ⇒ (13) + 4 = 17 Better...

![]() |

Macondi sits there reading the novel on one of the scrolls for a minute or two. But the last several feet of the scroll has been ripped off. "Aww. It was a terrible story, but I at least want to know how it ends."