Kingmaker [2E]: A Realm of Fey And Powers

Game Master Kittenmancer

27 Calistril, 4710 AR

Encounter maps
Inventory and stat tracker
Hex Map

Influence: Amiri 8/8, Harrim 0/6, Jaethal 0/8, Linzi 8/8, Maegar Varn 3/6, Tartuccio 4/6, Valerie 8/8


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Encounter maps

Reflex save: 2d20 + 7 ⇒ (16, 1) + 7 = 24

One of the thugs manages to avoid the leshy's magic, but the other is badly burned by it, his clothes smoking and his hair standing on end as if he had been struck by lightning. His eyes go wide and he clutches at his chest with his free hand before falling backwards to thud on the carpet.

Additional damage: 1d4 + 4 ⇒ (3) + 4 = 7

The leader snarls as he plucks two daggers from his bandolier and throws them at Nidintu-Bel before circling the game table. Luckily, the warrior ducks low and the blades stab deep into the door frame instead.

Strike 1: 1d20 + 9 ⇒ (3) + 9 = 12
Strike 2: 1d20 + 4 ⇒ (8) + 4 = 12

Nidintu and Lani are up!


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search
Assassin Leader wrote:
"...better people than you found their end this night..."

Nidintu hefts his maul at the reveal of what would appear to be a figure of some authority among their enemies. "That may be, but surely none who die tonight can be worse than you, leader of cowards too weak to face their opponents in a fair fight!"

As per Halrod's request, he rushes around the table to meet the assassin in combat, bringing his massive maul around in a powerful strike at his foe's rib-cage. "DEATH TO THE BLACK TEARS!!!"

Power Attack (Maul) - Assassin Leader: 1d20 + 9 ⇒ (8) + 9 = 17
Damage (Maul Power Attack): 2d12 + 4 ⇒ (10, 12) + 4 = 26

If that strike incapacitates the assassin leader:

Nidintu looks at the one remaining malcontent, his maul held in a threatening manner. "Drop your weapon or prepare to meet your god!"


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Don't forget the +1 to hit and damage from Linzi, Nidintu!

Lani moves to find cover before casting daze on the assassin's leader.

4 mental damage, DC 17 basic Will save, stunned 1 on crit failure.


Encounter maps

The leader's sneer flickers into confusion, then disbelief, as the force of Nidintu-Bel's blow hammers through his attempt at evading it, lifting him off his feet with an audible *CRUNCH* as his chest is caved in. He stumbles to the floor in a twitching heap that soon goes still, blood trickling out of the corner of his mouth.

Will save, if Lani shifts targets: 1d20 + 2 ⇒ (13) + 2 = 15

The remaining thug gapes at the swiftness and brutality of the attack on his leader, his dagger slipping from his suddenly nerveless fingers and clattering to the floor.

Combat over!


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

As the assassin leader falls and the remaining foe drops his weapon, Nidintu takes in the extent of the deceased lieutenant's injuries. That was... somewhat more violent than what I expected. Still, regrets won't make this villain any less dead, and the manor's inhabitants are likely more safe than they were previously.

The horned tiefling moves to the bound Jaethal, untying his fellow elf's restraints and helping her to her feet. "Are you hurt, Miss Jaethal? Sorry for any delay we may have faced in dealing with these thieves - we were held up by a..." He thinks for a moment about how best to describe the overly theatrical Tartuccio. "...small annoyance in the previous room."

Taking advantage of the remaining assassin's lack of weaponry, he uses the rope previously used to capture Jaethal to tie the malcontent's hands together. As he works, he continues to speak, addressing the scythe-wielding elf. "We will likely push on to locate Lady Jamandi - has she passed through here, by the way? The space from here back to the Great Hall is clear, if you wish to return there. The rest of the survivors have congregated there, so you should be safe. Try not to linger in the residential hall - the smoke's rather thick there."


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots slaps Nidintu on the lower back.
That was... somewhat more violent than what I expected. Still, regrets won't make this villain any less dead, and the manor's inhabitants are likely more safe than they were previously. You were awesome!

The Root leshy smiles.


Encounter maps

Nidintu-Bel:
Jaethal's skin is very cold to the touch, despite heat from the nearby fires. The pale elf woman breaks off contact as soon as her hands are free, quickly gathering her dark robe around her.

"My thanks. I will make my way to the Great Hall, as I am unarmed and likely would not be of much assistance to you." Jaethal hesitates. "I... could not sleep, so I took a midnight walk to try to clear my head. I am afraid that I dozed off on this sofa. I shall not be so careless in the future."

She bends to rip off a piece of the leader's cloak, tying it around her nose and mouth before slipping out of the room.

Now that they have more time to examine their surroundings, the fae pack notice a second door leading out of the parlor, also on the south wall.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots walks over to the newly discovered door
Doors are tricky. Thankfully, Erastil doesn't allow them in the forests.

The Root leshy then Raises his Shield and prepares to open the tricksy door....
Exploration mode Defend


Elf Fighter 2 - HP 24/24, AC 19 - Perception +7 - F: +5/ R: +9/ W: +4 - Speed: 30 ft. - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

Halrod moves up to support Roots, pointing an arrow past the leshy's head.

"Ready when you are, young friend," he says, quietly.


Encounter maps

Roots-Sink-Deep opens the door, taking a peek into the room beyond. The first thing the leshy notices are the trophy heads hanging on the wall - a stag with an impressive set of antlers, a large tusked boar, an impossibly large owl, a snarling wolf, and two reptilian creatures.

Double doors are set in the western wall, and a smaller door opens to the south into the armoury that was previously investigated by Roots-Sink-Deep.

4d20 ⇒ (13, 5, 19, 20) = 57

Lani is a little distracted, but everyone else notices a leather cord hanging out of the mouth of one of the reptilian heads. Pulling on it reveals that it is attached to a bloodseeker beak talisman. It is anyone's guess how it ended up there.

Treasure: bloodseeker beak talisman.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

The blue of the Root leshy's eyes seem to crackle angrily at the sight of the trophy room.
We really need to find those giants! I may have a pent up storm brewing!

The Storm Druid marches over to the double doors. He seems ready to walk right through them!


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu looks confused at Roots's rage at the trophy room. "Lady Jamandi is likely a hunter, much like our god Erastil. You... do know that Erastil is a hunter, yes? For that matter, aren't you a hunter?" I should think such things would be common knowledge, especially to one of Erastil's faithful, but you can never tell with Roots...

Noticing the cord, he tentatively pulls it, curious as to what it is attached to. Upon finding a bloodseeker beak, he glances at it in confusion but does store it for later use. "How did - never mind, I don't think I want to know."

He moves to the doors, his maul readied. "Regardless, I do hope we find the giants soon. They are a known threat but have not been located as of yet, which is concerning. Let's press on - assuming the two wings are vaguely symmetrical, there can't be that much more."


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots-Sink-Deep turns his blue eyes at Nidintu.
I get it. But trophies for the sake of trophies are not what Erastil was going for. Folks get forgetful about things. Hunting for food, sustenance, Survival is correct. Hunting for sport just for trophies not so much.

The Druid continues on as if lecturing a class.
There is a provision provided that placates people's passion for Hunting, but unfortunately it has since been muddied and mottled. That is what you see today.

Roots continues to discuss the proper means and manner of properly done Hunting all the while he is still canvassing the manor for giants....

He absently swings open the double doors...


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu shrugs. "Perhaps. Certainly, I agree with you about hunting solely for the sake of trophies. To a degree, though, taking a trophy from a foe brought down for a valid reason also signifies respect for the animal, preserving its memory as a worthy foe who had to be slain so the community might survive. At least, that's what I did during my brief time as a hunter. People don't take trophies from pigs and cattle, or other harmless animals - rather, they commemorate the powerful who died for the community, a symbol of Erastil's stewardship of both humanity and the wild lands."

His eyes grow misty with remembrance as he dredges a relevant memory from the forgotten corners of his mind. "When I was at the hermitage, a group of hunters were killed when trying to bring down a boar, and I joined their friends in tracking him down and slaying him. When we killed that boar, we took his head as a trophy, to remember not only those humans who laid down their lives so the village might have food, but also the canny boar who outwitted and overpowered Erastil's stewards but who had to die to keep the balance."

Nidintu shakes his head, as if to clear it. "Regardless, we should focus on the task at hand. We can talk theology later, my friend."


Encounter maps

Judging by the sounds coming from beyond the western doors, the giants are indeed not far. As Roots-Sink-Deep swings them open, both Thurvulf and Vragnar are visible, facing off against Lady Jamandi Aldori herself. The recessed area in the center of the floor and the racks filled with practice blades and padded armour that line the walls indicate this enormous room to be a dueling practice space. Bodies litter the floor - manor guards, Black Tear cutthroats, and two ogres.

The huge maul wielded by one of the frost giants whooshes through the air to come crashing on the flagstones where Lady Jamandi had been only a fraction of a moment ago, cracking the stone and sending splinters and dust flying. Light on her feet, the famed swordswoman shifts her balance, pivots, and brings her flaming dueling sword in a horizontal cut across the back of the giant's legs, neatly hamstringing him. As he buckles and falls to his knees with a resounding thud, she deftly sidesteps the stabbing spear of the second giant.

The door to the southwest bursts open, and five Black Tears come rushing through. One of them is a red-haired woman, wearing a long, black coat over chainmail and wielding an axe.

"That's their leader! Hold them off while I deal with these two!" shouts Lady Jamandi.

Initiative rolls:
5d20 ⇒ (15, 9, 8, 20, 5) = 57
V: 1d20 + 7 ⇒ (14) + 7 = 21
BT: 1d20 + 3 ⇒ (17) + 3 = 20

initiative order, bold can act: Roots, Halrod, BT leader, BT thugs, Lani, Nidintu, Phoebe.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots smiles!
Finally!

At Lady Jamandi's orders float through the excited Root Leshy's ears, the smile turns upside-down.
Say wat, now?!

Lightning begins to spark from the Storm Druid's blue eyes! Turning his malevolent gaze to the red-haired woman, wearing a long, black coat over chainmail and wielding an axe. Roots-Sink-Deep screams!
You just cost me my two giants!

The Storm Druid calls down Vengeance!
Eat Lightning lady! Basic Reflex DC 17: 1d12 ⇒ 2 Failure Clumsy 2 1 Round and 1 persistent electricity
Lame!
Tempest Surge

He then--angrily--Raises his Shield.


Encounter maps

Botting Halrod a bit

Halrod steps to the north for a better line of sight, and aims his bow at the leader. The woman begins sprinting towards Lady Jamandi, shrugging off the leshy's spell and barely paying attention to the arrows that whistle around her.

Lady Jamandi moves behind the frost giant who had fallen to his knees, passing the edge of her sword across his throat and spinning around just in time to block the clumsy attack from the woman's greataxe. One giant down.

Meanwhile, the four Black Tears thugs move towards the fae pack, two of them with knives drawn and the others wielding crossbows. They engage Nidintu-Bel and Roots-Sink-Deep, scoring a few hits.

Rolls:
Longbow w/Point-Blank Stance, 1st Shot: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 2 ⇒ (6) + 2 = 8
Additional damage on Critical Hit: 1d10 ⇒ 9
Longbow w/Point-Blank Stance, 2nd Shot: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 2 ⇒ (6) + 2 = 8
Additional damage on Critical Hit: 1d10 ⇒ 3
Leader reflex save: 1d20 + 9 ⇒ (9) + 9 = 18 half damage
Leader strike: 1d20 + 11 ⇒ (1) + 11 = 12
Orange vs. Nidintu: 1d20 + 6 ⇒ (10) + 6 = 16 miss
Blue vs. Roots: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Green vs. Nidintu: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 ⇒ 5
Green vs. Nidintu: 1d20 + 1 ⇒ (6) + 1 = 7 miss
Yellow vs. Roots: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 ⇒ 3
Yellow vs. Roots: 1d20 + 1 ⇒ (7) + 1 = 8 miss

Round summary: Black tears leader -1 HP, one dead giant, Nidintu -5 HP, Roots -8 HP.


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu nods at the sword-wielding noblewoman's orders. "As you say, Lady Jamandi!"

As the crossbow bolt sinks into his chest, he calls out to the healers who have saved his life on previous occasions. "Not to trouble you, my friends, but some aid would be appreciated."

He then points his oversized hammer menacingly at one of the crossbowmen. "You cowardly assassins trouble Lady Jamandi. Drop your weapons, or else I will kill you."

Intimidate (Demoralize, Green): 1d20 + 3 ⇒ (3) + 3 = 6

He then swings his maul in a sweeping motion at one of the cutthroats attacking him, then leverages his weapon's momentum into an overhead strike at his other foe.

Maul Strike (Orange): 1d20 + 9 ⇒ (8) + 9 = 17
Maul Damage (Orange): 1d12 + 4 ⇒ (8) + 4 = 12
Maul Strike (Blue): 1d20 + 4 ⇒ (11) + 4 = 15
Maul Damage (Blue): 1d12 + 4 ⇒ (7) + 4 = 11


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots-Sink-Deep Reacts quickly, Shield Blocking a bit of that strike. He and the shield seem to have had better days!

The druid frowns at the situation. Not having much choice, he Raises his Shield and targets both thugs in their faces!
Electric Arc DC 17: 1d4 + 4 ⇒ (2) + 4 = 6


Encounter maps

Botting the rest of the party.

The Black Tear cutthroat that Nidintu is trying to menace simply smirks before loading a fresh bolt. His smirk fades somewhat as Nidintu's first blow sweeps his colleague clean off his feet, crunching powerfully into his ribs. The warrior times the momentum of his backswing to take out another one of the thugs, and suddenly there is no comforting wall of flesh between him and the smirking assailant - who seems to be reconsidering his life choices.

Reflex green, yellow: 2d20 ⇒ (12, 6) = 18 3 damage to green, 6 damage to yellow
Will yellow: 1d20 + 2 ⇒ (10) + 2 = 12

Lani sends a little jolt of mental magic that finishes off one of the crossbow-wielding Black Tears before the man has a chance to fire his weapon. The lone remaining thug begins to cast desperate looks around, before an arrow from Halrod takes him in the chest.

Halrod's attacks:
Longbow w/Point-Blank Stance, 1st Shot: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 2 ⇒ (6) + 2 = 8
Additional damage on Critical Hit: 1d10 ⇒ 4

Longbow w/Point-Blank Stance, 2nd Shot: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2 ⇒ (5) + 2 = 7
Additional damage on Critical Hit: 1d10 ⇒ 8

Rapier, 1st Strike: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 2 ⇒ (6) + 2 = 8
Additional damage on Critical Hit: 1d8 ⇒ 7

Phoebe soothes Nidintu's injuries. HP healed: 1d10 + 4 ⇒ (6) + 4 = 10

With the rank-and-file Black Tears dispatched, the fae pack is free to come to the aid of Lady Jamandi, now fighting both the remaining giant and the assassin leader.

Everyone is up!


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Sorry, I was just about to post here!

Lani casts magic weapon on Halrod's bow. "There you go! Shoot to kill! Aim to thrill!" she encourages.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots--almost--laughs as the two thugs fell to the floor. The Storm Druid Strides into the chamber to stand behind a stool by the table. He then calls down Nature's Vengeance on the Giant!

The Storm Druid calls down Vengeance!
Eat Lightning Giant!!
Tempest Surge Basic Reflex DC 17: 1d12 ⇒ 11 Failure Clumsy 2 1 Round and 1 persistent electricity


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu hefts his maul as the two foes in front of him collapse - he barely notices the two crossbowmen fall as he rushes towards the remaining giant. "For Lady Jamandi! Death to the Black Tears!"

Maul Power Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Maul Damage: 2d12 + 4 ⇒ (5, 3) + 4 = 12

I can't currently access the map. Could someone move me 30 ft towards the giant? I should be able to reach him and still Power Attack.


Encounter maps

Lani enhances Halrod's weapon with her magic, and the warrior repositions to have a clean line of sight at the giant and the Black Tears leader. Unfortunately, none of his shots land.

Longbow w/Point-Blank Stance, 1st Shot: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 132d8 + 2 ⇒ (2, 4) + 2 = 8
Additional damage on Critical Hit: 1d10 ⇒ 10

Longbow w/Point-Blank Stance, 2nd Shot: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 132d8 + 2 ⇒ (4, 2) + 2 = 8
Additional damage on Critical Hit: 1d10 ⇒ 9

Nidintu-Bel rushes to strike the remaining giant, stepping over the corpse of his brother, but the huge club comes up to block the blow.

Eager to not miss any detail of this epic fight, Linzi hurries into the vast dueling chamber, her small fist pumping the air. "Only two of them left! Hit him harder, Nidintu!"

Inspire courage from Linzi, +1 status bonus to attacks, damage rolls and saves against fear.

Reflex save: 1d20 + 6 ⇒ (6) + 6 = 12

The miniature lightning strikes the giant, who roars in pain as his muscles seize up. 11 damage and Clumsy 2.

Phoebe can still act this round.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots smiles as his miniature lightning strikes the giant!
Looks like you got a bit crackled!


Encounter maps

Botting Phoebe

Advancing cautiously, Phoebe sends a spark flying at the giant and the assassin leader, a spark which blooms into a small arc of electricity that zaps both of them.

Reflex save giant: 1d20 + 6 ⇒ (9) + 6 = 15
Reflex save leader: 1d20 + 9 ⇒ (5) + 9 = 14
electric arc damage: 1d4 + 4 ⇒ (1) + 4 = 5

"Fools! I'll kill you as soon as I finish here!" the leader hisses through clenched teeth, grasping her greataxe with both hands as she brings it down in an overhead swing. "Vragnar, get them!"

Smash: 1d20 + 11 ⇒ (14) + 11 = 25 Attack: 1d20 + 6 ⇒ (18) + 6 = 24

Lady Jamandi sidesteps the overhead attack and ducks under the follow-up sweep. Vragnar's face is screwed up in an expression of grief and rage as he stares at his fallen brother.

"NO! SHE DIES!" the giant bellows, raising his spear and bringing it down with tremendous force, but he is too slow for the agile Aldori duelist. Frustrated, he roars out a wordless shout, his breath misting in the air.

Giant attack: 1d20 + 12 ⇒ (8) + 12 = 20 Giant attack: 1d20 + 7 ⇒ (6) + 7 = 13
Chill breath: 2d6 ⇒ (5, 4) = 9
Jamandi reflex save: 1d20 + 27 ⇒ (10) + 27 = 37

Round summary: Vragnar -11 HP, leader -5 HP, Jamandi -4 HP. Everyone is up!


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Lightning laughing loudly in the druid's blue eyes, the Root leshy calls more down to Arc the two!
Electric Arc Reflex DC 17, inspired: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

He then Raises his Shield.


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Vragnar's cry of anguish gives Nidintu pause, and he temporarily stops his attack on the giant, moving around to menace the Black Tears leader. "Vragnar, nothing can be done for Thurvulf now, but Jurgrindor is alive. If you surrender now, you may be as well, but you must drop your weapon."

Diplomacy (Trained, Inspired): 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

He turns his attention to the leader. "And you! What have you to say for yourself, weakling? You strike in the night, with not even the courage to face those you kill! As you have lived a coward's life, so shall you die a coward's death!" He brings his maul around, using the momentum from his movement to unleash a powerful attack.

Power Attack (Maul, Inspired): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Power Attack Damage: 2d12 + 4 ⇒ (9, 2) + 4 = 15


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Lani casts forbidding ward on Lady Jamandi, protecting her from the bandit leader's attacks!


Encounter maps

Reflex save leader: 1d20 + 9 ⇒ (19) + 9 = 28
Reflex save giant: 1d20 + 6 ⇒ (15) + 6 = 21

Halrod sends a hail of arrows towards the Black Tears leader, careful not to hit Lady Jamandi.

Longbow w/Point-Blank Stance, 1st Shot: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 2 ⇒ (3) + 2 = 5 hit
Longbow w/Point-Blank Stance, 2nd Shot: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 2 ⇒ (2) + 2 = 4 miss

Phoebe sends another spark of electricity between the two foes. Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Reflex save leader: 1d20 + 9 ⇒ (5) + 9 = 14
Giant Reflex save: 1d20 + 6 ⇒ (2) + 6 = 8

The giant looks in confusion at Nidintu-Bel. "Jurgrindor? Alive? How can it be, that he is alive and you are not dead?" His expression shifts into one of rage. "You lie! He is dead as well!" Vragnar renews his attacks on Lady Jmandi, bellowing in fury and pain, but she dodges all his strikes.

Attack #1: 1d20 + 12 ⇒ (13) + 12 = 25 Attack #2: 1d20 + 7 ⇒ (10) + 7 = 17 Attack #3: 1d20 + 2 ⇒ (17) + 2 = 19

"Damnit! She is slipperier than a buttered otter!" the leader swears as she lifts her axe up high again, only for her opponent to dodge her blows as well. Lady Jamandi retaliates with lightning-quick attacks, carving bloody lines across the other woman's body - aiming to disable, rather than kill. The Black Tears leader spares a venomous glare to Nidintu-Bel in response to his insults and threats. "Vragnar! I am not telling you again! Kill these interlopers and leave Jamandi to me!"

Overhand smash: 1d20 + 11 ⇒ (4) + 11 = 15 Strike: 1d20 + 6 ⇒ (17) + 6 = 23

Round summary: Vragnar -21 HP, Black Tears leader -35 HP, Lady Jamandi -4 HP. Everyone is up!


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Why 1st level is a blast...lol!

Lightning laughing loudly in the druid's blue eyes, the Root leshy calls more down to Arc the two!
Electric Arc Reflex DC 17, inspired: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

He then Raises his Shield


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu's yellow eyes widen behind his spectacles, and he gives a menacing scowl to the leader. "We are interlopers? This manor is yours, then? Who are you to say such things - in the presence of Lady Jamandi, no less?"

He calls back to where his companions are firing into the battle. "Roots, I think it is time that this woman's smirk parted ways with her face - and her head from her shoulders, yes?"

Intimidate (Trained): 1d20 + 3 ⇒ (6) + 3 = 9

His bluster falls flat, however - his earlier speech to Vragnar undermines his threats of violence. The towering warrior unleashes another pair of strikes against the assassin leader.

Maul Strike: 1d20 + 9 ⇒ (2) + 9 = 11
Maul Power Attack: 1d20 + 4 ⇒ (4) + 4 = 8

Maul Strike Damage: 1d12 + 4 ⇒ (6) + 4 = 10
Maul Power Attack Damage: 2d12 + 4 ⇒ (10, 7) + 4 = 21

Another set of abysmal rolls... why do the dice hate me?


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Lani sustains her forbidding ward on Lady Jamandi while attempting to daze the bandit leader!

Daze, 4 mental damage, basic Will DC 17.


Encounter maps

Reflex save leader: 1d20 + 9 ⇒ (17) + 9 = 26
Reflex save giant: 1d20 + 6 ⇒ (16) + 6 = 22
Will save leader: 1d20 + 7 ⇒ (9) + 7 = 16

The leshy's magic pricks the two again, and the distraction helps Lani's spell take root into the leader's mind, leaving her dazed for a moment. Or perhaps she is thinking of a suitable retort to Nidintu's rebuff.

Vragnar seems to have had enough of being electrically harassed, and yells towards Root-Sink-Deep. "Stop that, you tiny man!" Taking a step back so he can have a little cover from the leshy, he renews his attacks on Lady Jamandi, who dances out of the way again.

Nidintu AoO: 1d20 + 9 ⇒ (5) + 9 = 14
Vragnar strike #1: 1d20 + 12 ⇒ (17) + 12 = 29
Vragnar strike #2: 1d20 + 7 ⇒ (16) + 7 = 23

The Black Tears leader shakes her head sharply, refocusing on the task at hand. "Aye, you want a part in this? Then prepare to share her ladyship's fate!" The last is said mockingly, as if she doesn't respect Lady Jamandi's authority in the slightest.

Overhand smash vs. Nidintu: 1d20 + 11 ⇒ (3) + 11 = 14

Haldor looses more arrows, this time targeting the giant. One of his shots lands, pricking Vragnar's muscular thigh.

Longbow w/Point-Blank Stance, 1st Shot: 1d20 + 8 ⇒ (1) + 8 = 9
Longbow w/Point-Blank Stance, 2nd Shot: 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2 ⇒ (6) + 2 = 8

Round summary: Everyone is rolling badly! Vragnar -33 HP, Black Tears leader -43 HP, Lady Jamandi -4 HP. Everyone is up!


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu, fed up with his seeming inability to hit his foes and the assassin leader's taunts, calls out a sharp (and loud) retort to the assassin's mockery. "ENOUGH! There will be NO MORE DEBATE!" He raises his maul over his head, roaring out a battle cry before unleashing another powerful strike. "VULTURES TAKE YOUR CORPSE!"

Maul Power Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Maul Power Attack Damage: 2d12 + 4 ⇒ (11, 11) + 4 = 26

He turns to Vragnar and attempts to intimidate the giant. "I give you one last chance, Vragnar. Drop your weapon or you die."

Intimidate (Trained) - Demoralize: 1d20 + 3 ⇒ (6) + 3 = 9

At least the first roll was halfway decent - more thanks to my character's combat focus than the "stellar" roll of 9.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

The Storm Druid just smiles at the giant, as he calls more lightning to Arc between them!
Electric Arc Reflex DC 17, inspired: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Elf Fighter 2 - HP 24/24, AC 19 - Perception +7 - F: +5/ R: +9/ W: +4 - Speed: 30 ft. - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

Halrod considers firing at the leader, but Nidintu and Lady Jamandi are in the way of a clean shot. So he fires instead on the giant, surely an easier target, but in the chaotic swirl of combat, both shots go wide of their mark.

1. Enter Point-Blank Shot stance.
2. Strike.
3. Strike.

Longbow w/Point-Blank Stance, 1st Shot: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (7) + 2 = 9
Additional damage on Critical Hit: 1d10 ⇒ 7

Longbow w/Point-Blank Stance, 2nd Shot: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2 ⇒ (6) + 2 = 8
Additional damage on Critical Hit: 1d10 ⇒ 7


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Lani repeats her same actions, bolstering Jamandi and dazing the enemy leader!


Encounter maps

Nidintu-Bel brings down his maul in an overhead arc that takes the Black Tears leader in the shoulder with an audible crunch. She buckles, falling to her knees, and then topples face down on the floor.

Vragnar watches her fall, his eyes darting about as he seeks a target, or escape.

Reflex save: 1d20 + 6 ⇒ (19) + 6 = 25
Target selection, from top to bottom: 1d3 ⇒ 3

Incensed by the continuous zapping from Roots-Sink-Deep, the giant stomps towards the leshy, pulling his arm behind for a powerful spear stab.

"I. Told. You. To. STOP!"

Strike: 1d20 + 12 ⇒ (7) + 12 = 19 Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Demoralize: 1d20 + 9 ⇒ (4) + 9 = 13

Phoebe gasps in shock as the giant attacks her companion, hurling a discarded helmet at Vragnar.

Spell attack: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Round summary: Vragnar -42 HP, Lady Jamandi -4 HP, Roots -13 HP. Everyone is up!


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu steps over the body of the assassin leader to deliver another strike to Vragnar, his face twisted in a demonic scowl and his eyes blazing with an inner fire. "That is enough, giant. The plant creature is but a child - face me instead, if you have a drop of honor in your soul." He calls over his shoulder to his ally. "Roots, stay back - your spells will not avail you here, my friend."

Maul Power Attack (Inspiration): 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Maul Power Attack Damage (Inspiration): 2d12 + 4 + 1 ⇒ (8, 7) + 4 + 1 = 20

Theoretically, since we are rolling especially low, Power Attack is the best strategy - I trade my Str modifier in damage for delaying the multiple attack penalty.

Theoretically.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots puffs out his chest in response to the Giant's attack. The proud Root leshy just smiles at the Giant.
Your words hurt more than your club.

Wisely Striding 25' away, Roots winks.

The Storm Druid then decides to Electrocute the Giant again!
Electric Arc Reflex DC 17, inspired: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Encounter maps

Vragnar catches Nidintu-Bel's maul with his free hand as his gaze flickers past the fighter to Roots-Sink-Deep.

"A child? It is very irresponsible of you to let a child play with lightning!" the giant admonishes, then as the electricity courses through him again he spasms, letting go of the tielfing's weapon as he slowly topples face-down on the floor.

Reflex save: 1d20 + 6 ⇒ (2) + 6 = 8

Combat over!

Lady Jamandi lets out a burst of breathless laughter. "Ha-haa! That was well fought. Thank you for your help, it will not go unrewarded." She turns the body of the Black Tears leader over with her boot, frowning. "With their leader dead, we can now focus on securing the manor, putting out the fires and tending to the wounded."


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

As the Giant topples down like a dead tree in the forest, Roots begins jumping up and down!
That was fun! Go we go again?

The small Root leshy then halts his celebration. He looks serious for a moment.
Child? Running about playing with lightning?

The Storm druid's blue eyes dart around the chamber.
That could be dangerous and extremely irresponsible of the parents.


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Nidintu-Bel bows his head in thanks to the sword-wielding noble. "My thanks, Lady Jamandi. Unfortunately, of the adventurers gathered here on the first floor, we have only found thirteen alive. With the Black Tears driven away, I would be glad to aid you in whatever work needs to be done for the restoration of the manor's defenses."

At Roots's excitement, Nidintu gives him an admonishing look. "Roots, this is a great travesty. We will not be 'going again,' as you so put it. Now is the time for binding wounds and burying the dead, not the time for levity."

The towering tiefling spends the rest of the night putting out fires and helping to make repairs to the manor's fortifications - while he understands the necessity of caring for the wounded, such a task is far from his area of expertise. Remembering the Erastilan pendant around the dead servant's neck, he compiles a list of which of the deceased belonged to which faith, so as to help coordinate the proper funerary rites. As the dawn breaks, he seeks out Roots. "My friend, I think that the holy symbol you recovered earlier tonight should be buried with its owner. You know the custom - Pharasma must see that he owes his allegiance to Erastil."


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

Roots nods in agreement with Nidintu. The Storm Druid proceeds to help his brothers and sisters in Erastil.


Encounter maps
Nidintu-Bel wrote:
Nidintu-Bel bows his head in thanks to the sword-wielding noble. "My thanks, Lady Jamandi. Unfortunately, of the adventurers gathered here on the first floor, we have only found thirteen alive. With the Black Tears driven away, I would be glad to aid you in whatever work needs to be done for the restoration of the manor's defenses."

Her jaw tightens at the grim news, but she nods curtly. "I am very grateful for your assistance, and your resilience so far. I will not turn away offers of help, so let us regroup in the Great Hall." She nods at the bodies of the fallen Black Tears. "Help yourselves to any gear you find useful. What is left we will put to good use, most likely sell it to raise money for the widows and orphans of those who have lost their lives tonight."

Treasure: Leader: chain shirt, +1 greataxe, 4 lesser healing potions, jade and pearl necklace (20 gp), silver ring (30 gp), tracker's goggles. Thugs (x4): lesser healing potions, dagger, hand crossbow (10 bolts), studded leather armor; 26 sp between them.

For the rest of the night, and the better part of the morning, the surviving would-be heroes assist Lady Jamandi's staff and guards in rounding up the remaining Black Tears, securing the prisoners, putting out the fires and tending to the wounded and the dead. A few hours after dawn, the situation is more or less under the control. Engineers from Restov have arrived to survey the fire damage and plan repairs, and the mayor has sent several of his own staff to assist with the clean-up.

Word reaches the fae pack that a convocation is planned at noon in the Great Hall, to conclude that for which everyone has gathered here - the granting of the charters to the Stolen Lands.

Anything you want to do before then, or if you want to rest, let me know.


Male Leshy(Root) Druid(Storm) [Horizon Walker] 2 Hp 30/30 AC (T) 17/18, Fort(T)+6, Ref(T)+7, Will(E)+10 Perception (T)+8

After the suddenness of being ambushed awake, roaming and ranging for assassins, avoiding and escaping fires, foes and falling prey to death, the Root leshy yawns.
Think I'm a taking a nap before the big meeting.

The Storm Druid is later seen snoring like tiny thunder in and under a bed....


M Elf (Pitborn) Fighter 2 - HP 17/28, AC (T) 19 - Perception (E) +6 - F (E): +7/ R (E): +8/ W (T): +4 - Speed: 30 ft. - Hero Points: 1, Active Conditions: None; Default Exploration Activity: Search

Examining the bodies of the fallen Black Tears, Nidintu notices the fine greataxe once wielded by the leader. "This weapon is of excellent quality - clearly forged by a master smith. I am sure we can put it to better use than this scoundrel used it for."

If anyone wants the +1 dagger Amiri gave him, I completely understand that it is not a good weapon for him OOC, but IC, he would not take the initiative in giving it away - he would have to be persuaded first.

After the situation improves, the former bandit finds that the adrenaline of battle has left him unable to sleep, so he seeks out fellow warriors - at least including Halrod, Amiri, and Valerie - to see if they will join him for a drink in celebration of their victory, a practice he picked up from his brothers-in-arms (many of whom were Gorumites) during his days of banditry.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Lani chuckles darkly at the casualty report. "A cruel joke indeed. The great host of up and coming adventurers reduced to a mere baker's dozen. Mischief and mayhem prevailed this night, but it would seem we, the survivors, will have the last laugh."


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Encounter maps

Amiri and Harrim don't wait to be asked twice to share a drink, but Valerie politely declines. Harrim drinks only one tankard, all the while looking like he would like another. At first, Amiri is disappointed that it was not she who killed the other two giants, then laughs in disbelief as she hears that Roots-Sink-Deep did most of the work on Vragnar.

"The little green one? I'll be damned!"

Lady Jamandi smiles tiredly at Lani. "Fortunately, the assassins didn't make it to the upper floors, and some of the adventurers had lodgings elsewhere. Come noon, we shall see how many remain and are still willing to embark on this journey."

Before then, the fae pack's reward is delivered to their quarters, a pouch of fifty gold pieces and two small vials. Lesser healing potions

At noon, everyone gathers in the Great Hall, where the manor staff have done their best to restore the space to what it was before the attack. However, blood stains are still faintly visible on the floor, and there are less tables and benches - not all furniture survived its brief role as barricade, it seems.

As both the manor's guests and the other adventurers take seats at the tables, the Great Hall fills up, although there are far fewer of them than there were the night before, and the atmosphere is hushed and somber as Lady Jamandi steps up to speak.

"I would like to thank those of you who helped defeat the Black Tears last night," she begins. "It seems that someone doesn't like our plans to settle the Stolen Lands. Well, we're not so easily dissuaded, are we?" She places her left hand on the pommel of her dueling sword, sheathed at her side. "No, we are not. Today I will issue formal charters to all of you to begin exploring the Stolen Lands and make them safe for tomorrow's settlers."

Fists and boots thump in response to the resolve shown, and even a faint cheer sounds here and there, quickly silenced by the glares of the others.

"The first charter goes to the group called the Iron Wraiths," Lady Jamandi continues, waving towards the four well-armoured adventurers. "The tales of your exploits have thrilled many Brevic nobles, and I am excited to see what you can do with the exploration of the Glenebon Uplands. Your charter is to establish a base for Brevoy there after dealing with the Tiger Lords, and then to open diplomatic relations with Pitax from a point of strength."

The four Iron Wraiths make their way up to receive their charters, looking neither left nor right. Their leader salutes Lady Jamandi Aldori, then strides out of the Great Hall with the same unwavering focus as murmurs and whispers spread out among the adventurers still seated. Amiri snorts at the mention of the Tiger Lords.

"Baron Hannis Drelev, as per our previous discussions your charter is one of specific importance for Brevoy. Secure the southern trade routes along the East Sellen River and establish a base for merchant caravans and barges alike. Hooktongue Slough will be your base of operations."

A dour-looking nobleman takes his charter from Lady Jamandi with a simple nod, then walks from the room with a faint sneer on his face. She gestures towards a figure that was seated at the fae pack's table the previous night, the handsome man dressed in silver-trimmed blacks who carried a sword bearing a crest.

"Maegar Varn, your father Androth has long been a faithful friend. Your charter assigns you to Nomen Heights, to establish a town with the Varnling Host. In time, we hope to found an Aldori dueling school there, but in the more immediate future we ask you to broker an alliance with the Nomen centaurs who roam the region. I trust that you and your fellows are up to the task!"

Maegar Varn walks up to accept his charter, pausing by the fae pack's table for a smile and a quick word. "Once you get settled, I would love to have you come visit so we can set up trade relations!" As he takes his charter, a group of about half a dozen people all wearing the same black cloaks embroidered with a large silver "V" on the back rise to follow him out of the Great Hall - likely they are part of this Varnling Host that Lady Jamandi mentioned.

"Now, to last night's heroes." Jamandi Aldori turns to the fae pack. "First, I want to thank you again for risking your lives to help defend the manor. The courage, skill and resourcefulness you displayed will take you far, I expect! For your charter, we are asking you to travel to the southwest into the region known as the Greenbelt, a swath of wildlands that includes the forest known as the Narmarches and the hill country of the Kamelands. We have heard that bandits have grown particularly aggressive in that area, and they need to be stopped before anyone safely settles in the region. A small trading post in the Rostland hinterlands has been particularly hard hit - I suggest starting there. Once the bandits have been dealt with, we will be ready to bequeath you more permanent charters to settle the land and establish a government of your own."

The charter reads:

"Be it known
that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Lord-Mayor of Restov, the right of exploration and travel within the wilderness regions known as Restov's Hinterlands and the Greenbelt.

Exploration should be limited to an area west and south of Oleg's Trading Post, no further than the banks of the Shrike and Skunk Rivers. The carrier of this charter should strive against banditry and other unlawful behaviour to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope.

So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov."

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