Halrod of Wyvernstone's page

90 posts. Alias of Tarondor.

Full Name

Halrod of Wyvernstone


Elf Fighter 1 - HP 15/15, AC 18 - Perception +6 - F: +4/ R: +8/ W: +4 - Speed: 30 ft. - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

About Halrod of Wyvernstone

Common Die Rolls:

[dice=Longbow w/Point-Blank Stance, 1st Shot]1d20+8;1d8+2[/dice]
[dice=Additional damage on Critical Hit]1d10[/dice]

[dice=Longbow w/Point-Blank Stance, 2nd Shot]1d20+3;1d8+2[/dice]
[dice=Additional damage on Critical Hit]1d10[/dice]

[dice=Rapier, 1st Strike]1d20+8;1d6+2[/dice]
[dice=Additional damage on Critical Hit]1d8[/dice]

[dice=Rapier, 2nd Strike]1d20+3;1d6+2[/dice]
[dice=Additional damage on Critical Hit]1d8[/dice]

[dice=Eldest Lore]1d20+5[/dice]
[dice=Elven Lore]1d20+5[/dice]
[dice=Fey Lore]1d20+5[/dice]
[dice=First World Lore]1d20+5[/dice]

Halrod of Wyvernstone (1st Level)
Elf fighter 1
CG, Medium, Elf, Humanoid
Heritage woodland elf
Background time traveler
Perception +6; low-light vision
Languages Common, Draconic, Elven, Sylvan
Skills Acrobatics +6, Arcana +5, Athletics +5, Diplomacy +5, Eldest Lore +5, Elven Lore +5, Fey Lore +5, First World Lore +5, Intimidation +5, Nature +4, Society +5, Survival +4
Str 14 (+2), Dex 16 (+3), Con 8 (-1), Int 14 (+2), Wis 12 (+1), Cha 14 (+2)
Items hide armor, studded leather armor, dagger, longbow, rapier, arrows (11), backpack, bedroll, candle (10), chalk (10), flint and steel, grappling hook, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (8 cp)
AC 18; Fort +4; Ref +8; Will +4
HP 15
Attack of Opportunity [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Speed 30 feet
Melee [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Melee [1] rapier +8 (disarm, deadly d8, finesse), Damage 1d6+2 P
Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] longbow +8 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Arcane Otherworldly Magic Spell DC 15; Cantrips (1st) scatter scree[SoM]
Bend Time [F] (occult, transmutation) Frequency once per day Trigger Your turn begins Effect You are quickened this turn. You can use your extra action to Stride.
Ancestry Feats Elven Lore, Otherworldly Magic
Class Feats Point-blank Shot
General Feats Shield Block
Other Abilities shield block

Proposed Build - With Free Archetype:

2nd Level:
...Skill Feat: Terrain Stalker (Underbrush)
...Class Feat: Assisting Shot
...Free Archetype Feat: Chronoskimmer Dedication
3rd Level:
...GeneralFeat: Incredible Initiative
...Skill Increase: Expert in Stealth
4th Level:
...Skill Feat: Additional Lore (Elven Lore)
...Class Feat: Double Shot
...Free Archetype Feat: Turn Back the Clock
5th Level:
...Ability Boosts: STR, DEX, INT, CHA
...Ancestry Feat: Forest Stealth
...Fighter Weapon Mastery: Bows
...Skill Increases: Expert in Acrobatics; Trained in Thievery
6th Level:
...Skill Feat: Armored Stealth
...Class Feat: Triple Shot
...Free Archetype Feat: Guide the Timeline
7th Level:
...GeneralFeat: Swift Sneak
...Skill Increase: Master in Stealth
8th Level:
...Skill Feat: Foil Senses
...Class Feat: Incredible Aim
...Free Archetype Feat: Superimpose Time Duplicates
9th Level:
...Ancestry Feat: Ancestral Longevity
...Combat Flexibility: XXX
...Skill Increases: Master in Acrobatics
10th Level:
...Ability Boosts: STR, DEX, CON, INT
...Skill Feat: Additional Lore (Fey Lore)
...Class Feat: Debilitating Shot
...Free Archetype Feat: Borrow Time
11th Level:
...GeneralFeat: Incredible Scout
...Skill Increase: Expert in Survival
12th Level:
...Skill Feat: Unmistakable Lore
...Class Feat: Steal Time
...Free Archetype Feat: Combat Premonition
13th Level:
...Ancestry Feat: Expert Longevity (Expert in Athletics)
...Weapon Legend: Bows
...Skill Increases: Master in Survival
14th Level:
...Skill Feat: Aerobatics Mastery
...Class Feat: Mobile Shot Stance
...Free Archetype Feat: Reset the Past
15th Level:
Retrain Mobile Shot Stance to Reversing Charge
...Ability Boosts: STR, DEX, INT, CHA
...General Feat: Legendary Sneak
...Improved Combat Flexibility: Mobile Shot Stance
...Skill Increases: Legendary in Stealth, Trained in Deception
16th Level:
...Skill Feat: Additional Lore (First World Lore)
...Class Feat: Multi-Shot Stance
...Free Archetype Feat: Escape Timeline
17th Level:
...Ancestry Feat: Elf Step
...Skill Increases: Legendary in Acrobatics
18th Level:
...Skill Feat: Additional Lore (Eldest Lore)
...Class Feat: Impossible Volley
...Free Archetype Feat: Space-Time Shift
19th Level:
...GeneralFeat: Ancestral Paragon (Nimble Elf)
...Skill Increase: Legendary in Survival
20th Level:
...Ability Boosts: STR, CON, INT, WIS
...Skill Feat: Legendary Guide
...Class Feat: Weapon Supremacy
...Free Archetype Feat: ???
...Skill Increase: Trained in Performance

Once upon a time, in the land of Kyonin, there lived a handsome elf named Halrod. He had a strange power - the ability to affect time - but didn't understand it. Halrod was born with the gift, and he could never remember a time when he didn't have it. Despite his unique gift, he always felt like he was missing something.

Halrod had a vague memory of an elf-maid named Falathiel, who he had loved deeply. However, his memories of her were clouded, and he couldn't understand why. Years passed, and Halrod's longing for Falathiel grew. He searched for her everywhere, but she was nowhere to be found. Every oracle he consulted was strangely quiet about her.

As he journeyed through the vast wildernesses of Golarion, Halrod noticed that time seemed to bend around him. He could make the sun set faster or slow down the pace of the rain. He began to realize that his gift was more potent than he had thought. With this realization, Halrod became more determined than ever to discover the truth about himself and his abilities.

One day, Halrod came upon an ancient ruin in the heart of the Stolen Lands. As he wandered through the ruin, he stumbled upon an old and weathered book. The book was written in a language that he couldn't understand, but it contained a weathered image of a beautiful elf-maid he knew had to be Falathiel.

With renewed hope, Halrod decided to set out on a quest to find someone who could translate the book for him. He knew that the journey would be perilous, but he was willing to risk it all to uncover the truth about himself and his mysterious past. And so, with a heart full of hope and a mind full of questions, Halrod set out once again into the unknown, ready to face whatever lay ahead.

The Truth, Unknown to Halrod

Halrod was once deeply, madly in love with an elf-maid named Falathiel, and she with him. But over time, Falathiel’s study of chronomancy - the magic of time - consumed more and more of her attention and she had less and less of it to spend on Halrod. Eventually, she became so powerful in her studies that she became one of the many faces of Shyka the Many, Eldest of Time.

Falathiel still loved Halrod, in a theoretical and distracted sort of way, and knew that he longed for her. As an aspect of Shyka, she made a fateful decision. She unwound the skeins of fate that had brought Halrod to her and sent him back to the beginning so that he would progress along an entirely different timeline.

Halrod is an elf out of time. He has memories he can’t account for, knows things he never learned and longs for -something- he can’t quite express. He has always (as he remembers it) had the ability to affect the flow of time around him, yet every oracle he has consulted about it remains strangely quiet.

Halrod is an archer specializing in woodlands and stealth, but also has access to a lot of estoric knowledge that will slowly increase over time.