Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Roots smiles up, up, up at Nidintu. The Root Leshy's roots firmly planted in the soil.
Tastes like peanut butter and raspberry jam on warm bread newly baked!
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
"Peanut... butter? How do you make butter out of peanuts? Does that not require cream from raw milk? You're not telling me there is a thing like peanut milk as well, are you? " Phoebe asks, looking up - or rather down, since it was Roots - with a mixture of surprise and wonder at such a substance existing.
She glances to the drink of water (?) at her side and intensely frowns at it for a moment, willing it to change to the fabled peanut milk, if only to see if she could shape the First World to a degree like these other fey could!
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Roots smiles at Phoebe. His blight blue eyes Sparkling with mischief.
Way back in my younger days (6 weeks ago), I met a farmer who made his own peanut butter and raspberry jam. He was a bit stingy, but I once accidentally fall into the pot once when looking at the bubbles. It was really hot!
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
"Oh! How... dreadful, I think? Did you get out all right? Boiling water can give you some really bad burns. Not the type of water I'd ever want to swim in, that's for sure."
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Stretching his vines further into the soil, Roots responds
I was mostly fine. The real pain was from the slow and steady Stride from the stickiness for a few hours. It took me like 4 long hours to make it to a pond.
Roots grins.
I made like hundreds of new Bee friends!
After a while, Cerise comes over to where the group is gathered around the refreshments. "Kilava told me what has happened. You were all so heroic, charging a nightmare dragon, even a young one! Oh, I wish I could have been there to immortalize the battle in a play!" Her gaze drifts off into the distance for a moment before the nymph shakes herself.
"Anyway. I have been charged by our lady to explain to you why you are really here - much as I appreciate your help earlier with my play, you were all absolute darlings, muah" she blows a kiss in everyone's general direction, then she takes a deep breath, gesturing sweepingly with one arm.
"A very long time ago, by your reckoning, there was a drama in our ranks." She breathes out the word 'drama' with a very dramatic effect. "I will not bore you with the details, but if you've been paying attention to my play you already know some of the story." Cerise winks. "Long story short, some raw fey essence made its way into your world and was scattered over an area that is now called the Stolen Lands. I understand that mortals have made many attempts to settle that region, but of course they all failed." She pauses to let the information sink in, then continues. "We - that is, my lady and those who serve her - would like to preserve the unique nature of that area, but we recognize that mortals are persistent, and the inevitability that someone will eventually succeed in 'civilizing' it. So we decided to press our own claim on it, but of course we cannot do so directly." She beams at everyone. "That's where you come in! All of you have some sort of connection to us and our world, so we hope that we can work together in this." She looks expectantly at each of you in turn.
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu, having eaten some of the food presented, stands up from the table as Cerise approaches. With a bow to the summer hora, he begins to speak.
"I would be honored to serve you and your liege by enforcing Lady Fanderay's claim on these lands. If you feel that the weakened borders between the First World and the Prime Material would be best preserved there, I will obediently carry out your instructions."
He pauses briefly, as if considering something, before continuing with a hopeful look on his face. "As regards the story, I believe the untimely disappearance of Hanith prevented us from learning the full truth of the matter, and I have a keen interest in stories myself - though I fear this one may be more to my father's tastes than mine." He shudders as he recalls the gruesome scenes that adorned the cover of his father's copy of Kazavon: Portrait of a Prophet. "If you have time, I would like to hear the rest of it. What happened after the prince gave the gift to the wicked maid?"
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
When Cerise walks over to explain her reasons for wanting them, Roots thinks for a few minutes before answering.
You wants us to secretly represent you in regards to acquiring these lands. And, how do we do that?
The Root leshy begins digging through his pockets.
An acorn. Some string. Three cool looking leaves that have seen much better days.
Roots looks up at her.
I could get a part time job?
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu nods at the diminutive leshy's question. "Roots does raise a valid point. If our task is to establish a nation of our own in the Stolen Lands, its people guardians of this ancient essence, I'm afraid I may not have the necessary skills to effectively administrate a principality of any significant size."
He raises his eyebrows. "On the other hand, if our task is simply to block access to the essence..." The armored warrior shrugs. "I was a bandit for an appreciable fraction of a century, and while I think most of my friends have been executed by now, I may still know some people who know some other people who would be amenable to re-evaluating their chosen career paths, given Brevoy's increased anti-brigand activities in the area."
What Nidintu is diplomatically trying to say is that we may be able to show the bandits of the area the error of their ways and convince them to protect the sites.
Elf Fighter 2 - HP 24/24, AC 19 - Perception +7 - F: +5/ R: +9/ W: +4 - Speed: 30 ft. - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Halrod considers this information carefully, listening to Cerise, Roots-Sink-Deep and Nidintu-Bel before formulating his own question.
"This claim you have. Could you be more specific? Does the scattering of...er... "essence" amount to a legal claim in the First World? Also, what sort of cooperation were you seeking to establish, Lady? Are you hiring mercenaries or offering to be the patroness of new colonists?"
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
"Um, if I may, Mistress Cerise? Laying claim to a land generally requires a large amount of settlers, and some sort of force able to protect and govern them. And while I'm honored by the faith Lady Fanderay and you all seem in place in us, I personally do not have an army to call on. So... where should we start with acquiring those?" Phoebe hesitantly interjects, looking to each of the others in turn to see if they were better off than she herself there.
She rests on Nidintu last. "And... while I suppose a force made up entirely of bandits and former bandits is one way to claim a territory, I'm... not sure if I would ever feel safe living in such a community. I imagine the same is true for most people. I'm really sorry if that offends you, Nidintu.. but I feel it should be said." She hangs her head apologetically and looks away from the giant afterwards.
"Oh, the foolish prince did not marry, and the maid in her palace started saying she was the rightful queen, which angered the empress, who banished both of them." Cerise rushes through the summary of the story, intent on continuing the other topic of discussion.
Now.
Cerise claps her hands and beams, apparently not the least bit fazed by the questions. "I am SO glad you asked!" She clasps her hands behind her back and begins pacing back and forth, head thrown back a little. "You may know our kind as capricious and impulsive, but we do have A Plan." Yes, she definitely capitalized those two words. "We caught wind that some human noble in... Rastaff? Restrum? One of those places. Anyway, she intends to make another attempt to settle the Stolen Lands, and will grant charters for that purpose to any brave enough to try it." She whirls, opening her arms to encompass the group. "So that's where you come in! Isn't it clever? You will have the backing of this noble, including legal claims and such," she stabs a finger upwards, "and! our support if you agree to our terms."
She frowns a little at Halrod. "Since the laws of mortals do not pertain to our kind, our claim would not be recognized, but that doesn't mean that it doesn't exist! Besides, we do not seek exclusive rights. We simply want the Stolen Lands to be a place where fey and the wild places they inhabit would remain undisturbed. Mortals who respect this, some of whom already live there, are welcome to call those lands home as well."
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
"Hey, that does sound good, actually!" The naiad says, brightening over the notion that there was , in fact, some sort of plan.
...Assuming this noble really gave the necessary support and resources.
...And said figure wouldn't change their mind or do away with them when it no longer suited them.
...And there wasn't some underlying, more sinister reason all previous settlement attempts had failed that was being very conveniently swept under the stream.
...And the fey would actually uphold their bargains made here, without some surprise cost too heavy to pay later. Promises of protection and acceptance from the Wolf of Summer herself had a 'too good to be true' element to it, recent near-death experience aside.
Okay, maybe there were a lot of unknowns and assumptions for this to actually be a good idea, but still! It DID sound fun, and there were only so many Eldest-level threats and dragons out there, right?
"...Wait, what am I thinking!?"
"Still, I don't suppose we could ask to to elaborate on, well, everything?" She continues in more cautiously optimistic fashion, her more responsible heritage just barely eeking out the other. "Such as... who is this noble, and how do we know we can trust them? Why would it be so natural for all previous settlement attempts to fail? Is there some known local danger we should we aware of? And which terms do you speak of, Miss Cerise, in return for your aid? We are all here by your express summons to do this task, aren't we? So... aren't we already working together?" She finished, clearly a bit confused over this last point in particular.
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu bows to Cerise. "I have already sworn fealty to the Lady Fanderay, so my compliance is not an issue - I simply ask that you tell me what terms I must follow during my time in the Stolen Lands. As for this Plan, it seems far more likely to me that we will succeed in our attempt to protect the Stolen Lands with the power of an influential noble on our side, rather than the confused gaggle of inebriated malcontents we were likely to rally under my original, admittedly ill-conceived idea. I will attempt to follow it to the best of my ability."
The tall warrior adjusts his spectacles before continuing. "However, I find it likely that my various duties may conflict to some extent. In addition to your Plan and whatever this noblewoman of 'Rastaff' requests of me, I also have been tasked by Erastil with maintaining the roads and rivers of the relevant area, a duty symbolized by this gift from his avatar." He holds up his ornate compass. "Little could shake my loyalty to my liege Lady Fanderay, but I thought it prudent to inform you of my other obligations."
OOC, I know that my character's pact was with the Eldest Ng rather than Erastil, and Cerise may figure it out from the compass, but Nidintu thinks the hooded figure who tasked him with his duty was Erastil's avatar.
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Squinting his blue eyes at the sound of Rastaff, the small Druid thinks for a full minute, before smiling.
Do you mean Restov? That is near these Stolen Lands. It's where I grew up! Erastil charged me with protecting those lands! I guess that I would still be doing my job, so I am in!
Roots-Sink-Deep smiles uo at those around him.
I have never been to the city proper, but a friend of mine knows the area well. She is a dryad.
The Root leshy slides along side his friend, Nidintu.
Erastil has chosen well too!
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu looks slightly relieved as Roots identifies the city of "Rastaff" as Restov. "I had initially thought we would have to travel to Redstave, in Pitax, and I was afraid my chances of successfully completing Lady Fanderay's mission might be negatively influenced by a bounty I may have on my head there."
He clears his throat before continuing. "My friends and I often... coerced indefinite-term loans from Pitaxian merchants going south around the Narlmarches, and while I sincerely doubt we were ever successful enough to attract the attention of anyone important, I can attest to the fact that at least one weapons retailer in Redstave does not know the current whereabouts of one of his mauls."
"As for Restov, I have never seen it myself, but several mercenaries I met on the road claimed they were visiting the city because of an extremely generous business offer made by someone named Aldori - possibly this charter of which you speak."
Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3
Lani eats her fill as she listens to the proposition. The gnome nods. "Of course. As part of the terms of my pact, I am compelled to fulfill one request from any fey that knows my name. Plus, won't it just be a grand joke to play on the nobles of Restov, to be pursuing our own secret mission whilst they are none the wiser? The dramatic irony is superb!"
CG M Melixie Sprite Swashbuckler 1 | HP 18/18 | AC 18 (+1) | F +5 R +9 W +5 | Perc +5, low-light vision | Speed 20 ft | Hero Points: 1 | Active Conditions: None
"I'm in!" Clementine raises a dewdrop of honeyed nectar as a toast."Sounds like quite the adventure to be had!"
Cerise beams again, this time a little strained. "So many questions." She throws herself onto a giant, oblong mushroom cap that shimmers indigo and purple - and which most definitely was not there a second ago. The mushroom bounces slightly under her as the nymph settles into a reclining pose.
"Alright, where to start... Restov, that's it! Thank you, little one. The lady's name is, hold on, I have it." She squeezes her eyes shut and screws her face in concentration. "Amanda? Jalori?" She opens her eyes and throws her head back, gaze searching. "Babe, help me out here! What was the name of that mortal lady?"
From a few paces away, Kilava stirs from her nap under a tree. "Hm?" Her yellow eyes slit open.
Cerise snaps her fingers a few times. "The... you know. Charter lady." Kilava closes her eyes again. "Jamandi Aldori."
"Yes! I knew it was something like that! Well, there you have it. Lady Jaldori herself!" She touches a finger to her nose and points it at Nidintu-Bel. "Probably the same as the one you mentioned. She is funding expeditions into the Stolen Lands and offering charters, something to do with their politics." Flopping on her back, she continues. "As to why previous attempts failed, my personal theory is that it has to do with the essence. The same way this realm is constantly changing and just bursting with primal energies - if anyone attempts to establish order and anything approaching linearity..." She makes a poof motion with her hands. "Not saying that the Stolen Lands would be as bad, but it would certainly make things difficult, especially if one was looking to tame, to conquer, to subdue."
She props herself up on one elbow, gaze passing over the six figures assembled around her. "And that is how you can succeed where all the others failed. Work with the land and its inhabitants, bolster the strength that is already there. Preserve the wilderness and treat the fey inhabitants with respect and kindness."
A shadow of sadness passes over her features. "In most corners of your world, my kind have been pushed out, hunted, persecuted. Entire forests cut down to build ships of war, lakes drained to make farmland. And so, little by little, our magic dies and your world becomes a little more predictable and boring." She pauses, takes a deep breath. "Let there be one place where that magic endures."
Elf Fighter 2 - HP 24/24, AC 19 - Perception +7 - F: +5/ R: +9/ W: +4 - Speed: 30 ft. - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
"That sounds wonderful," says Halrod. "I would welcome such a place. And... you will aid us in securing Lady Aldori's support? That too I would welcome."
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu nods. "I would be glad to help, and I will do whatever I can to protect this essence. If this Lady Aldori seeks explorers of the Stolen Lands for whatever reason, I will gladly take the opportunity to seek out key points where this essence is strongest." He seems to hesitate for a moment, unsure if his words will anger the powerful fey surrounding him. "If I may ask one last question, is this essence centralized in a series of nexuses, or is it spread evenly over the Stolen Lands? I believe the former might be easier to protect, but I will gladly aid you in either case."
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Roots listens to Cerise explain her theory on the matter. His blue eyes harden as she mentions In most corners of your world, my kind have been pushed out, hunted, persecuted. Entire forests cut down to build ships of war, lakes drained to make farmland. .
That is because I wasn't there to protect them! I shall not fail!
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
Phoebe finds herself so entranced by Cerise's words of passionate valor that all her reservations simply slipped from her mind. Issues? Were there issues? Surely not! A fun AND noble challenge; what could be better? She nods more and more resolutely and stands just a little bit straighter as the elder fey reached the end of her speach.
"Of course! I will do whatever I can do help, Miss Cerise!" She exclaims, smiling brightly. "Oh, and if you want a play, I'll write that too! Many of them! So that next time we meet, we'll have a fresh script and you can all share in the fun we had on the way!"
Cerise bounces upright from her fungal divan, sliding off to begin pacing again. "Yes, our local agents will secure invitations for you to attend Lady Mandori's little gathering. As for nexuses, there are some areas where the essence is more concentrated, especially the primeval forests. I believe one of them is called the Narlmarches by the Restov people, but its inhabitants call it the Margreve, or just the Old Forest."
She turns to beam at the group. "I am so happy that you are agreeing to our plan, and some of you are so enthusiastic, too! I shall send someone to help guide you and advise you once you are back in your realm, so that we can keep a line of communication open."
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
"As you command, Lady Cerise. I will gladly follow the instructions of you or your representative in pursuit of this essence."
Nidintu thinks for a moment, recalling an old campfire tale from years ago. "If our goal is the Old Forest, I suspect it may already have defenders of its own. My friend Cragger once told me that the Taldans tried to claim it hundreds of years ago, intent on using its resources to support their vast empire. According to Cragger, their ghosts still haunt the woods, endlessly fleeing the ravenous beast that claimed their lives all those years ago." The warrior shudders. "It is not a place to be entered lightly - or with evil intent, for that matter."
Bear in mind that Nidintu actually knows relatively little about the supernatural - most of his experience comes from hearsay and tales, such as the "tidbit" above, which is basically just an old story gleaned from a bandit who was likely extremely inebriated and had probably never seen a ghost in his life.
Elf Fighter 2 - HP 24/24, AC 19 - Perception +7 - F: +5/ R: +9/ W: +4 - Speed: 30 ft. - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Halrod has spent years traipsing to every part of the Stolen Lands trying to unravel his own personal mystery. He knows a little bit about the Narlmarches.
"Assume that we secure the backing of Jamandi Aldori for a settlement in the Stolen Lands. Contacting her would be a matter of sending a letter to Restov. How shall we contact you, my Lady Cerise?"
In response to Halrod, Cerise tilts her head towards Kilava, who climbs to her feet, resting a hand on the trunk of the tree underneath which she was napping. A beat, and her hand and arm sink through the bark almost up to her shoulder. She frowns in concentration as she seems to be rooting around inside the tree, then pulls her arm out again.
Held by the scruff of the neck, a speckled white and grey cat emerges, yowling in protest. On closer inspection, its body is covered not in fur, but in feathers like those of an owl, and its tufted ears complete the strigine resemblance. Oh, and the wings, of course - which flap a few times, half-unfurled.
"This is Flutterkins. She will be able to contact either of us when needed, and can offer insight or guidance if she is able."
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu approaches as Kilava retrieves the avian intermediary from her location inside the tree. After a moment of hesitation while he ponders what to do, he extends his hand to the creature. "Greetings, Miss Flutterkins. I hope that with your aid, we can successfully attain our goals."
The warrior glances between Halrod and Cerise. "Unless you require us here, Miss Cerise, I am prepared to begin enforcing Lady Fanderay's will."
Ordinarily, I would worry about how to explain away an owl-cat as normal to any NPCs that we encounter, but with this party, that ship has likely sailed some time ago.
Kilava releases Flutterkins, and the owlcat snaps its wings open and glides to perch on Halrod's arm. As she begins to preen her feathers, an image forms into the elf's mind, of him scratching Flutterkins between her ears and on the edge of her jaw. There is a tinge of hopefulness for a treat as well, although it is unclear what would constitute a treat for such a creature.
Kilava comes to stand next to Cerise, and the nymph takes her arm and clasps their hands together. "Unfortunately, we cannot send you to Restov. You have to be returned to the place we took you from, but I trust that you will make your own way to the city and meet up again once you are there. There is an inn right outside the city called The Green Thread, your letters of invitation will wait for you there."
Smiling fondly at everyone, Cerise continues. "Now, I suggest that you all sit or lie down and close your eyes. I shall cast a sleep spell on you, to ease your travel between realms."
Unless anyone has anything to add, or ask...
===========================
You awake in the same place you had fallen asleep before being brought to the First World. It was the height of summer then, but it is much colder now, and the air is heavy with moisture. Halrod finds Flutterkins curled up next to him, nose under her wing and snoring softly.
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Roots (blue eyes moistened with farewell tears) approaches Kilava and Cerise, his little vine arms out wide, his little vine legs churning through the pink leaves, purple daisies and hopping mad grasshoppers the color of Hailey Quinn's most mad outfit.
I will miss you soon much!
Waking refreshed and restored, the small Root leshy hops to his vine legs, turns around in a full 360 degrees, and plops back down amongst the natural green frost-covered grass.
You know Roots that we have quite a trip to take. It should only take us a few days to get to Restov for this new mission.
Roots turns his bark head to his left, blinks his blurry blue eyes and smiles as big as an elephant 's!
Well hello, Marianne! My do I have lots to tell you on the way!
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu remains silent as he receives his instructions from Cerise and Kilava, obediently sitting as Cerise casts her spell.
Awakening in his simple campsite, he looks around at his drastically altered surroundings, noting the seeming change from summer and mentally reviewing his duties. Protect the fey essence in the Old Forest, follow any further instructions from Lady Fanderay or her... owl-cat intermediary, protect the trails in accordance with the will of Erastil... He sighs. ...keep Roots from causing egregious destruction. The elf peers down the road in both directions, but fails to notice any travelers. Packing up his gear (including several weighty but well-used books detailing various tales of heroism and valor), he sets off down the road to Restov.
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
Phoebe lets out a cute yawn then as the sleeping Naiad turns around and snuggles in a bed of branches and leaves...
...Before realising she wasn't quite alone anymore and her eyes shoot open . She scrambles to her feet and looks around. "You? You're all really here... so it wasn't a dream."
"...Well, that's great! So we're really working for Lady Fanderay, then! Oh, this is so exciting! Maybe now I have some actual time I can go and wite a decent play without taking just the page they liked best from each script and glueing it all together!"
She leans forward slightly and studies everyone in turn. "I wonder which of us is best suited to be the main character? Who has that valiancy, that doughtiness to overcome anything? The most tragic, unfair backstory to make the audience root for them and overlook all the plot armor bestowed upon them?"
She seems to consider momentarily, then looks at Halrod. "Hm... well, you look appropriate forlorn, Sir Halrod. What's your story?"
It seemed as though matters like where exactly they were or how to actually get to Restov were of secondary concern to her right then.
CG M Melixie Sprite Swashbuckler 1 | HP 18/18 | AC 18 (+1) | F +5 R +9 W +5 | Perc +5, low-light vision | Speed 20 ft | Hero Points: 1 | Active Conditions: None
Clementine arches his back and stretches, eyes still closed as if to hold onto that sweet summer dream for as long as possible. But eventually the lure of adventure is too strong for the tiny fairy, and his eyes pop open. The dusty brown of a dried leaf, propped up on a fat toadstool - a makeshift lean-to for one - fills his vision until he pulls himself off his back to sit up on his bedroll.
"Well that was certainly exciting," he tells a potted sprout as he rolls his traveling things into his bed. "Not every day a fundamental force of the First World invites you to join her pack, you know. I didn't even have time to shave!" He rubs his smooth chin with a cheeky grin, then grabs a few gills from the mushroom and starts using them to wrap up some nut butter and sliced cheese for breakfast.
"Alright, Cerise said to head for Restov. That's... probably that way." Clementine spins around and points in a random direction, then finishes packing up the rest of his things and starts marching. "And if not..." he adds to the sprout poking out the top of his pack, "Well, there'll probably be someone who knows a shortcut."
Over the next few days, Fanderay's chosen make their way to Restov and The Green Thread. The innkeeper, an elderly half-orc woman, greets them warmly.
"You made the right choice coming here! The inns in the city are all packed, looks like everyone and their dog has heeded Lady Jamandi's call for heroes." She winks at senior hunting dog currently sleeping on his back in front of the fireplace.
"Well, I'll get some rooms ready for you, and let me know if you want food or drink." She points to a slate board covered in colorful chalk scribbles that detail the day's menu and embellished with painstakingly drawn pictures of vegetables, flowers and fruit.
* Beet Sour Soup with Dumplings - Bread included!
* Hearty Stew! Carrots, Potatos, Parsnips, Onions. In a bread Bowl!
* Egg Scramble with Fresh Herbs on toasted Flatbread
* Fresh apple Pie!
* Cider, Ale, Apple Juice!
"Oh, and I was to give these to you as well." She rummages under the timeworn wooden counter and emerges holding six sealed envelopes, only slightly crumpled.
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Smiling wide as they enter the Green Thread, Roots's blue eyes wide as the Druid spies and smells the sweet and savory aromas dancing about the common room.
I wonder if they have and chocolate-dipped grasshoppers!
The silent response from his dryad companion causes Roots to pry (not easily) his fascinated face away from the majestic view and to his left. His right. His behind. His fore-hind. The ceiling. Under 3 tables, two furry cloaks (one with an angry-looking gnome face) and even the bearskin rug.
Excuse me. Watch your feet. Those are really nice boots!
Not finding any sign of her, the Root leshy shrugs, grins and approaches the main bar.
Scrambling up a recently vacated stool, Roots orders a drink.
Excuse me, but by any chance you got a root beer float?
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu enters the Green Thread next, his aureate eyes scanning the common room for familiar faces and lighting on the unmistakable visage of his brother-in-faith Roots. He accepts the sealed letter from the innkeeper with a bow of gratitude and profuse thanks.
Sitting down on a nearby stool, he glances over the slate board before addressing the innkeeper. "If I might trouble you for a bowl of stew?"It's been... at least several months since I last had a meal like this. Come to think of it, I'm not sure what month it currently is - it was summer last I checked, but our jaunt into the First World seems to have shifted us forward at least one season. I should probably check on that..."On a related note, what month is it?"
The tiefling looks over the sealed envelope in his hands. I wonder if these envelopes contain important addendums to The Plan? The seal on this one is rather interesting... it reminds me of a truly fascinating book I once read on the creation and usage of sealing wax. I certainly hope I can share this interesting and useful knowledge with my newfound traveling companions!
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
"I'd love to have some stew as well, please," Phoebe answers the half-orc, cheerfully plopping down on the bench next to Nidintu and Clementine while Roots scuttled around under the table momentarily. "Haaah..." She exhales happily, content with having a decent bench to sit on after days of walking and frantic course correction to make it here in time.
Sensing no real request for or attempts at subterfuge from the Inn's patron, she opens her letter and reads the contents, curious for the message directed at her.
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
She looks up from reading when dinner is served and breaths in the delicious scent of the stew. "Say, I don't suppose anyone here has any experience with this lady Mandy we are meeting?" she asks before digging in. "Her name doesn't ring any bells to me, but then again, every time I try thinking of it, it seems to change in my mind. Hm..." She considers for a moment, then gasps! "Oh no! Do you think she might be cursed!? No wonder she needs help!"
The sealed envelopes contain an invitation to Lady Jamandi Aldori's Call for Heroes event, which is to be held at her mansion in Restov in a couple of days. The invitation is "to the bearer of this writ", rather than specific names.
The innkeeper bustles about bringing orders of food and drink. The food is flavorful and filling, and she keeps glancing at people as they begin to eat, watching their reactions.
"Month?" She taps the farmer's almanac nailed to a wall, open at the page with the current month's calendar. "Seventeenth of Calistril, dear. Waxing crescent."
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Nidintu thanks the innkeeper after she points out the almanac. Having finished his inspection of the wax seal, he opens the envelope and reads its contents, eating industriously as he does so. "I have thus far noticed no difficulties remembering Lady Talari's name, but I will be sure to ask her if she is cursed when we encounter her. I can't say I have ever met her, as this is the closest to Restov I have ever been, but as mentioned before, a number of mercenaries I met did reference her."
After a moment, he looks at Phoebe, raising one eyebrow. "You mentioned that you were from Thousand Voices, but I don't recall ever hearing of a town by that name. Is it near the Branthlend Forest? I've never been past the Margreve myself."
Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3
Glitterbloom chirps happily at Flutterkins, recognizing her as a kindred spirit!
***
Lani arrives at the inn last, her hair and clothing disheveled, a long-suffering expression on her face. "You know, a funny thing happened on the way to The Green Thread... But I'll tell you about it later. Suffice it that I have made it here, in mostly one piece, and still with a sense of humor about me."
She hops on a bar stool and orders a tall glass of hard cider as she catches up with her fey-crossed companions.
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Roots hops up and down on his stool (stew spoon in his mouth), as his new and old (like 2 months) friends begin to arrive!
Nidintu! Miss Phoebe! Miss Lani! Wow! Taste this stew!
The excited Root leshy proceeds to grab his bowl, hops down from his stool and gathers bowls, spoons and napkins for the bunch!
Excuse me, nice barkers lady (sir?), but my good friends would like sum ov yer delicious stew!
Roots then proceeds to grant hugs (spoon still in his mouth).
F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6.
Phoebe pockets the note in her dress, making a mental note she still had the clothes from the play - there'd been no opportunity to change them on the way. Still, now that they were in the city, it would probably do well to get something more modest and soon . This was the sort of thing to wear during a performance, not on the road. And heavens forbid she showed up back home in anything less than a handpicked set of aquatic plants!
'Home...'
Her mood falters at the thought, but seeing the kind lady glancing at them expectantly, she forced a smiles. "It's delicious - I really like the stew! It reminds me of the vegetable dishes in Pitax."
Nidintu-Bel wrote:
After a moment, he looks at Phoebe, raising one eyebrow. "You mentioned that you were from Thousand Voices, but I don't recall ever hearing of a town by that name. Is it near the Branthlend Forest? I've never been past the Margreve myself."
"Ah, well..." She looks up at the towering mass of intellectual muscle that was Nidintu and a hint of homesick longing creps into her tone, her gaze growing distant. "It is a forest far to the southwest, on the other side of the Narlmarches, in between Pitax and the border of Numeria. Many creatures native to the wilds live there, mostly in good harmony with eachother. The river glades is where the Naiads and likeminded fey dwell, and where I was born and raised for the most part. It... is a place of great beauty devoted to the persuit of artistry. Sometimes, outsiders from far away lands seek our help, to serve as muses to them and aid them with what they are stuck with. We take such requests and vows of favor very seriously; it is seen as a duty of our kind to guide along the progress of science, arts, medicine and the like."
She trails off and shakes her head. "Come to think of it, Mother and the others must be greatly worried for me to disappear like I did when I was summoned. I should have asked Fanderay or Cerise to relay a message back for me before leaving... but I fear that when it comes down to it, I have too much of Mother's impulsive nature; to get too swept away in the moment."
Roots wrote:
"Nidintu! Miss Phoebe! Miss Lani! Wow! Taste this stew!"
The Leshy's overly enthusiastic attitude and innocence pull her from her revery and she chuckles, proceeding to pat him gently as he eats. "Yes, it is quite nice, isn't it?"
After a night's rest in the Green Thread's simple, but comfortable rooms, and a day exploring the city of Restov, perhaps making a few purchases or simply enjoying the sights, the group is ready to make their way towards the manor of Lady Jamandi Aldori, where a banquet is to be held ahead of the event.
The manor rests on top of a hill at the edge of the city, with a cobblestone path leading up to it. Flanked by majestic oak trees and well-manicured hedges, the path winds its way up the side of the hill for nearly a mile, past a two‑story guard barracks, the stables, and a dozen thatched‑roof cottages that likely house the families of the manor's servants and retainers. The manor itself is a sprawling, three-story structure constructed of light gray mortared stone, surrounded by hedge-lined rose gardens and ancient trees. Everything is carefully arranged to give off an air of nobility, history and grandeur - although in comparison to the wild majesty of the First World it might seem a little inconsequential.
As the group reaches the beginning of the path, ahead of heavy storm clouds gathering over the eastern horizon, they find that several scores of people are already queueing up to enter the manor, single or in groups, with Lady Aldori's guards carefully checking their invitations one by one.
Male Leshy(Root) Kineticist (Water/ Air) 12 Hp 176/176 AC (T) 31, Fort(M)+24, Ref(M)+23, Will(E)+21 Perception(E)+20 Conditions Tailwind, Anthaul
Roots is seen having difficulty not tripping himself over his own vines while having his mouth agape inside the city!
Those stone places are really high!
Entering the property proper, the small Root leshy is seen concentrating on his steps along the cobblestone path leading up to the manor.
Look at those majestic oak trees and well-manicured hedges!
The druid points toward the manor.
Look at it's surrounded by hedge-lined rose gardens and ancient trees!
Smiling up ahead at the heavy storm clouds gathering over the eastern horizon, the Storm druid grins and skips down the path!
M Elf (Pitborn) Fighter 3 | HP 39/39 | AC (T) 20 | Perception (E) +7 | F (E): +8 | R (E): +9 | W (E): +7 | Speed: 30 ft. | Hero Points: 1 | Active Conditions: None | Default Exploration Activity: Search
Green Thread:
Nidintu greets Roots warmly, wincing only slightly as the excitable leshy's spoon impacts his kidneys.
Phoebe wrote:
...it is seen as a duty of our kind to guide along the progress of science, arts, medicine and the like.
Nidintu listens in silence as Phoebe talks of her home in Thousand Voices, speaking after she finishes. "I think I understand the nature of the duty you speak of. The priest who raised my brother and me, Taavor Ardeth, devoted his life to gathering and cataloguing the wisdom of those who came before, in the hopes that it might guide those who come after. I learned much about the legends and folktales of the River Kingdoms under his tutelage - for instance, in the village of Tazenda, they say that giants once lived in the Tors of Levenines, carving their homes into the rock." He raises one eyebrow. "Personally, I find these tales unlikely, as I've never heard of any relics being recovered in that area, but even false myths can tell us about the values of those who made them."
Nidintu looks around in mild wonder at the massive city - entirely unlike the rural villages he has known all his life. "The workmanship on some of these monuments is interesting. Someone clearly spent some time carving them." At Roots's words, he peers up at the gathering storm. "This area doesn't normally get storm clouds that big until late Pharast at the earliest." He shrugs. "Even so, if it turns out to be a particularly wet season, we should see a good parsnip harvest around Lamashan. According to the Parables, parsnips taste best when given ample moisture and harvested in late autumn."
Following Roots, he moves down the path and takes his place in the queue.
Hi everyone, and welcome to this Kingmaker 2E recruitment thread.
I’ve been fascinated by Kingmaker for a long time, and now that the revised edition of the AP is out, I am excited to run it.
However.
I will be making changes, and adding content from other sources. So even if you have played parts of the AP before, or have played the CRPG, I hope there are still surprises in store for you.
About the campaign:
Themes:
I really wanted to play up the fey aspect of the AP and delve into the complicated fey politics, courts and factions. Thus, fey will be both potential allies and antagonists to the PCs. In fact, the party will start with a secret charter from one of the fey factions, which will influence character creation, kingdom type and the general theme of the game. The focus will be not on conquering or subduing the Stolen Lands, but in trying to establish a gentler realm that centers around respect for nature and a collaborative approach to existing residents, especially fey and natural inhabitants.
Some secondary themes will involve dragons and the Old Ones.
Campaign style:
I strongly favour roleplay and collaborative storytelling in my games. Encounters are skipped unless they move the story forward, add flavour, or provide context or backstory. In an encounter with intelligent foes, there most likely will be nonviolent options to resolve it. I do not kill PCs (unless the player requests that outcome as a way to retire a character).
You can see HERE an example of the writing style and quality I aim for (both in myself and in my players).
About the GM:
I have been playing TTRPGs since before D&D had a third edition, although my passion and my strengths lie in storytelling, character building and roleplaying, rather than knowing the minutiae of rules by heart. I have GM'ed a couple of live campaigns (Pathfinder and D&D 5E), and we're more than halfway through the second book of War for the Crown in PbP. Both as a player and as a GM I enjoy collaborative storytelling and in-depth roleplay.
In real life I'm a video game developer and live in Portugal.
I generally put a lot of effort into my campaigns and I will do my best to make this game an enjoyable experience for everyone involved.
I'm not into rules lawyering. If a rule is standing in the way of something cool, or interesting, or fun, I prefer to reward creativity than to stick to RAW - especially in situations where the result does not have momentous impact.
I am very receptive to feedback, so if you have any please let me now in the Discussion thread, in Discord or in a PM. I may not always act on it, but I will always listen to it.
I am quite active and check the forums often, but in the event that I am unable to post for a few days I will let you know in advance.
Disclaimer: I'm not super well-versed with 2E rules yet, so I appreciate help and support there. :)
Expectations from players:
* Be a team player. Don’t antagonize other players. IC conflict is fine, as long as everyone consents to this and it is clearly noted in OOC/discussion. Be kind.
* Quality over quantity. Please try to make your posts engaging and descriptive (although I appreciate that it may not always be possible). I don’t want to impose a posting rate, as myself am going through a difficult period that may occasionally take my attention or time away from the game.
* This is a sandbox AP, so everyone needs to try and drive the game forward, suggest a course of action, or push when things have stalled.
* Please let us know if you can't post for a few days, or longer. However, I do understand that life happens, so if you have to drop off without warning for a bit I won't hold it against you.
* Take the time to consider if this is the right game for you. Don’t apply just because you want to play 2E, or you want to play Kingmaker.
Submissions, character creation, and party:
I'm just as interested in the players behind the characters as I am in the characters themselves. Please let me know what is it about this reflavouring of the AP that interests you, and what you are looking for as a player.
I don't need stat blocks or aliases, just a general indication of your character's alignment, ancestry-heritage-bloodline, and what classes would interest you.
The rest of the submission should be a write-up on your character's backstory, personality and motivations, as well as their connection to the fey/First World.
Character creation:
This is a heavily fey-themed AP, so be as whimsical as you like with your characters. I will allow 3PP material if it is thematically appropriate.
All characters should have some sort of connection to the fey or the First World - as part of their ancestry or heritage, background, feats etc., through their backstory - or both. Each character will receive one free feat to use for the purpose of this connection, if they wish, up to and including Level 5 feats.
Free archetype at level 2.
Milestone levelling.
I would like to use DM_aka_Dudemeister’s party origin tool, with The Green party origin as a starting point (except the origin story will be different).
Tools, trackers and maps:
There’s a Discord channel for the game - joining is not mandatory, but it really helps speed up discussion.
I would like to use Miro for maps and party task tracking, as I feel that the tools there are particularly well-suited for this AP. No sign-up or download is necessary to access Miro (at least once I upgrade my membership :D).
Example of the Kingmaker hex map in Miro.
We can use Google sheets for inventory tracking and the kingdom tracker.
Recruitment practicalities:
Recruitment ends on the evening of Friday, February 24th. I’m in the UTC timezone, but happy to give people a few more hours until (my) Saturday morning if needed.
We will start with a group of 7 players. Some of my players from a different AP will be joining as well.
I've been thinking a lot about moving from 1e to 2e since last year, but I haven't seen a group I'd be interested in. Around that time I joined a 1e campaign that I've had the most fun of any pbp I've ever had.
I hope I'm pretty similar to you re: roleplay and colaborative storytelling. For a writing sample I'd direct you here and here.
I have run the first two books of the AP all the way through and got part way through the third book in 1e, but now that I'm thinking about it, that was 10 years ago! Man the time flies.
I've found that in general, character creation works best together, rather than by coming to the table with a fleshed-out character already. I'm fairly partial to monks and rogues, but I like stretching my creativity as well and am pretty open to complementing others in the party.
First thoughts would be a human druid that eventually picks up a few of the witch dedication feats (assuming I'm reading how that works correctly). I've been a long time fan of Kingmaker and the fey aspects of that AP and would look forward to exploring that a bit further.
A bit about me...:
I'm a long time player and gamemaster, going back to the 1st ed. AD&D days. I enjoy competent characters, but my days of wanting or needing the optimal build are long behind me.
PvP has its place, but I don't believe that place is D&D/Pathfinder - I reserve that for systems like White Wolf's World of Darkness, and then only if all of the participants are on board with that type of game.
My type of posts tend to be a direct result of the environment the game provides. If there are opportunities to engage (particularly with other PCs) I am happy to do so.
In real life I am a manager/senior engineer for a large biopharma company located in the Midwest (USA).
One caveat, this would be my first gameplay experience with PF2E, so if that would prove to be a problem please let me know.
Interesting, I want to play kingmaker and more 2e, but combat is my favorite part of the game... although I have played a mostly pacifist Cavalier Order of the Blue Rose which was quite fun.
Are thematic rare options available, such as Sprites?
Been looking to get back into PbP again over the last couple months. This one grabbed me. The Fey connection really has me intrigued and has given me a few thoughts as to some concepts.
One being a Gnome Summoner that has delusions of knighthood, riding his eidolon into the fray like the great heroes of the story books. Not a clue as to the Free Archetype to pair with this one though.
My second concept is Sprite Magus that gives into their prankster side. Most likely taking the Spell Trickster Archetype with that one.
Third one is an Inventor but I can't decide on ancestry. Someone studying the First World as part of an expedition and due to the wibbley wobbley timey whimey shenanigans of that plane became destabilized in their own timeline. Had to make a pact with some fey to stay alive. I'd like to go Chronoskimmer Archetype with this one, but if you don't approve I can do Witch instead.
I have some experience with PF2E and can do my best to try and help with rules if needed.
In regards to what interest me about the campaign; well, I was invited from the other one but to answer it anyway: I've never had a chance to play the actual adventure path. I have, however, played the video game version which supposedly had improvements for the main storyline (and which supposedly have carried over to the 2E rewrite). However, it can only simulate the building a kingdom together aspect so far. So a campaign where the setting and storyline are changed in such a manner sounds like the perfect fix to both keep it fresh for me and still get the PNP experience.
A few questions come to mind for character background creation:
-You say there are multiple fey factions, and that each character we make should have some connection to the fey or first world. Do we/the characters know anything about these fey factions starting out, so we can tie that backstory to one of them? Or do we know nothing about fey politics starting out? I am assuming the latter would mean that we've only had contact with an intermediary who has not revealed their allegiance/shielded us from that or such?
GM Eldest wrote:
"The focus will be not on conquering or subduing the Stolen Lands, but in trying to establish a gentler realm that centers around respect for nature and a collaborative approach to existing residents, especially fey and natural inhabitants. Some secondary themes will involve dragons and the Old Ones."
-Intriguing! What does this mean for the altered stolen lands and what is common knowledge about them? Are they still plagued by bandits, for instance/Does the Stag Lord still exist? Is there anything tieing the group together at first? As in, are we still summoned by and working for Jumaari (? Sorry, been a while) Aldori as a starting point?
I played the first book of Kingmaker as a Woodborn Seer ( fate/diceroll modifying class from Kyoudai Games) here on the PbP boards in PF1, so a nature-centric approach is nice to see. And Kobold Press’ Courts of the Shadowfey has been a pretty popular campaign, with its internecine factions of fey politics and court intrigue is definitely reminiscent of this approach.
I’m not really up for Kingmaker in any form any more, and the fey stuff isn’t really my cup of tea, but I do like to see the twist from the GM side for a less “command and conquer nation builder”. There are definitely a bunch of Kingmaker campaigns that are gentler and nature focused from the player’s side…
Just a note for the GM, have you considered giving a few different secret charters from various fey factions to a few different players to increase the tension? I get that you want a co-operative game, but having slightly different motivations (or political motivators) could add some nuance to “fey-treehuggers establish ecotopia”. Just a thought.
Are thematic rare options available, such as Sprites?
Yes, they are.
Trevor86 wrote:
You say there are multiple fey factions, and that each character we make should have some connection to the fey or first world. Do we/the characters know anything about these fey factions starting out, so we can tie that backstory to one of them? Or do we know nothing about fey politics starting out? I am assuming the latter would mean that we've only had contact with an intermediary who has not revealed their allegiance/shielded us from that or such?
You will be aware of two of the factions starting out - the faction giving you the assignment, and their rival. Both factions work through intermediaries.
Trevor86 wrote:
What does this mean for the altered stolen lands and what is common knowledge about them? Are they still plagued by bandits, for instance/Does the Stag Lord still exist? Is there anything tieing the group together at first? As in, are we still summoned by and working for Jumaari (? Sorry, been a while) Aldori as a starting point?
There are still human antagonists in the Stolen Lands, although their goals may be a little different than in the original. As far as Brevoy knows, there's been an increase in bandit activity over the past few years. And yes, Lady Jamandi Aldori is still very much a presence. The PC group will answer her call for heroes and act like another group interested in a charter from her, so it will be interesting to see how you balance the dual allegiances in the long run. :)
OCEANSHIELDWOLPF 2.0 wrote:
Just a note for the GM, have you considered giving a few different secret charters from various fey factions to a few different players to increase the tension? I get that you want a co-operative game, but having slightly different motivations (or political motivators) could add some nuance to “fey-treehuggers establish ecotopia”. Just a thought.
To different players, no, but various NPCs and NPC groups will have their own loyalties as far as fey factions are concerned.
Here's Mokmurian's submission - a former bandit warrior seeking to defend his home in the Sellen Hills. I plan on taking the mauler archetype with the free archetype and primarily focusing on two-handed melee weapons. I have a semi-extensive backstory written up for him already and hope to add to it soon.
I am currently researching a Leshy(Root) Cleric(Cloistered) of Erastil. He will be using Favored Weapon longbow.
Pew, pew!
Protector of the Woods, forests, tree-dwelling places!
I really tend to over think these types of things; introductions:
I have been gaming since 19(yes that's a 19)82. My older cousin needed two players for his D&D campaign. My twin and I got drafted. He gave us a copy of The Hobbit and said finish by next weekend and pick who you want to play.
I picked Gandalf.
I have been happily involved in many memorable games, sessions, campaigns, epic years and many cries later moments that I will cherish forever!
Gaming has been the 1 constant in an otherwise Rollercoaster ride of a life.
Thanks Gary!
That being said, my home group switched from 3.5 to PF1e happily and excited by its play.
PF1e is my favorite RPG until PF2e was introduced.
Nice work Paizo!
I have been in many completed APs; both PF1e and PF2e.
Recently Age of Ashes and Extinction Curse.
I have wanted to play Kingmaker since PF1e. I enjoy the Wilderness motif adventures the most. Probably a hold over from my love of The Hobbit!
I should probably introduce myself as well. I've loved fantasy as long as I can remember - my favorite books as a child were Tolkien's Lord of the Rings series - and I quickly took to D&D 3.5E. I eventually moved to Pathfinder 1E, then Starfinder and 2E when they were released. So far, I have not regretted it, nor does it appear I ever will regret switching game systems - while I think some of the D&D campaign settings have a degree of merit lore-wise (especially Eberron), I feel that overall, Pathfinder systems are better-designed and are far more roleplay-focused than D&D's various editions are. I absolutely love creating characters and becoming engaged with the campaigns I play in (often to my detriment - I once spent a spectacularly unproductive five hours researching medieval economic theory for the sake of one dwarven shopkeeper my players promptly ignored), and I've been astounded by the high quality of the characters and players present on these forums (especially compared to my normal group, who are the sort who made "murderhobo" into a verb).
Dotting for interest, but full submission of a LG Abadarian priest will have to wait until after tomorrow evening due to in-person GM responsibilities. XD
I'm a long time lurker and this campaign (Along with another few that are recruiting) were interesting enough to me to get me to finally make an account! I'm going to try to put together an application shortly.
I finally found my old First World: Realm of the Fey splatbook from 1E, so I was able to update my character with the requested link to the First World (a bargain with the mysterious Ng). I believe my backstory and crunch are finalized, but I may update personality/appearance info as I get a feel for this character.
Hey Kittenmancer, glad to see you are back! Hope everything is ok with you.
I have a concept that should work well with the campaign.
Thinking about an unusual dryad that was born closer to her father than her mother, thus having more freedom than a dryad usually has with her linked tree. My character would be able to link herself to different trees in a symbiotic way and thus wander around. The crunch part of this idea would be a half-elf summoner that melds with her eidolon, a tree.
No idea about the free archetype yet, just this base idea.
About me, we have played a couple games together. The most recent ones I've played Gofran, the dwarf ranger from Age of Ashes, and Erasmo, the halfling rogue from Curse of the Crimson Throne.
Ok...I decided to go with an elven swashbuckler. Here is his crunch..will try to get fluff up soon.
Alea:
Alea
Elf swashbuckler 1 (Advanced Player's Guide 83)
NG, Medium, Elf, Humanoid Heritage woodland elf
Background acrobat
Perception +5; low-light vision
Languages Common, Elven
Skills Acrobatics +7 (Successes to Balance are critical successes instead.), Athletics +5, Circus Lore +3, Deception +4 (+5 to checks to Feint while holding the cape defensively), Dueling Lore +3, Society +3, Stealth +7, Thievery +7
Str 14 (+2), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 12 (+1)
Items leather armor, shortsword, backpack, bedroll, dueling cape[APG], fine clothing, flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, thieves' tools, waterskin, purse (4 gp, 11 sp, 6 cp)
--------------------
AC 20 (21 while holding the cape defensively); Fort +5; Ref +9; Will +5
HP 18
--------------------
Speed 30 feet
Melee [1] shortsword +7 (versatile S, agile, finesse), Damage 1d6+2 P
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Ancestry Feats Elven Weapon Familiarity
Class Feats Dueling Parry[APG]
Skill Feats Steady Balance
I'm thrilled to see a campaign appearing with such a fantastic take, what's more for an AP I've attempted several times to play, with unfortunately little results. Yet what really drew my attention to this specific campaign is the involvement you're asking (of yourself and players), the immersion that will hopefully come from this. Allow me to submit my humble application for this highly promising campaign.
About the player:
My name's Cyril (often found as Lithrac on the Internet), I'm 44 years old and live in Switzerland. English is not my mother tongue, but my "language of the heart", so to speak, one I love reading, writing, and teaching in.
I've been playing TTRPGs since I was a kid, mostly leaning into high fantasy settings/games. I've been a regular GM for my friends and brothers for more than twenty years, during which I've always tried to tailor adventures and campaigns to the characters, in order to achieve what I think matters the most to me - telling a story together. I also have been a dedicated PbP player in PF1e era (2013 to 2016 especially), playing and running through APs as well as PFS scenarios (the latter in trove, often too many at the time, in hindsight). Following the birth of my second child in late 2016, I had to take a hiatus and leave the boards to my regret, and dedicate myself to my family. However, my kids are older now (8 and 6 years old), so I have more time on my hands now, and I am refocusing (yes, I do like puns!) on RPGs, especially PF2e. I'm preparing to GM Abomination Vaults for a group of friends, but the tug of PbP has once more been deeply felt - however with the wish to restrain from running/playing too many games at the same time, and preferring quality over quantity. I sincerely hope that A Realm of Fey and Powers will be a game for me to call home.
About my experience:
I have numerous long-winded experience on these boards, including a full Rise of the Runelords AP, and several partly-completed APs. You can find examples of my more dedicated posts here, here, here, or here.
About this campaign:
As I've stated in the introduction, I feel really drawn to this campaign in particular for its unique take and quality requirement.
The premise of acting within the boundaries of a secret charter for the fey powers that be with the intent to create a realm that creatures of the First World could safely inhabit is a compelling one, and ties beautifully with the idea that I could play one of my favourite ancestries in the Golarion setting to its fullest - a gnome. This specific ancestry reflects how I feel in life about many things - marvelling over the beauties of this worlds, having an optimistic, almost childlike innocent point of view on the world such a character lives in. Gnomes are always focused on a passion of theirs, which could relate perfectly to the gist of your campaign, even more so since they originate from the First World. I have no specific idea at the moment for the class, but I love playing Charisma-based classes. My favourite class in PF1 was Oracle, and a Life mystery Oracle could fit the bill with a gnome in a natural setting brimming with life, mingling with the character's endless energy. Other possibilities could include (but aren't limited to) Champion, Bard, Thaumaturge, Sorcerer.
One of my favourite parts of character creation is writing a background story, of which I could happily provide examples of. I hope you can tell my reading my application that my creativity is already at work, but I definitely think that the creative process can be a shared one. If you find my application interesting, I would be very happy to talk to you about it, either by post or discord if you're open to that.
I also think the quality requirement would perfectly align with my goal to keep a small number of games, but dedicated ones. I've always found hard to develop an intense, thorough roleplay with other players/GMs that don't care too much about it, so my hopes are to find and contribute to a healthy environment where we can really endeavour to bring our characters to life.
Thank you for taking the time to read my application!
Dotting for interest. Thinking of writing up either a gnome or halfling witch with the fervor patron theme. Will consider options and try to get something done in the next few days.
I would like to use DM_aka_Dudemeister’s party origin tool, with The Green party origin as a starting point (except the origin story will be different).
What does this mean exactly for party origin? If the party origin is as the Green Party listed above, will we all be coming from the same druidic circle? It feels a little bit far removed from the AP's backgrounds as is.
I was initially thinking about playing a half-orc bastard noble of one of the noble houses, either going rogue, monk, magus or fighter. His primary backstory element would be that he is attempting to prove his worth to the nobility and claim a title (Brevic Noble or Brevic Outcast). Some minor roleplaying quirks would include a bit of vain intellectualism and spectacles.
I guess I'm just asking how much we should expect the campaign to include the politics of Brevoy, and how much more should we focus on fey politics and the natural world?
If it's not too much trouble, I have a quick question for GM Eldest. I have the First World splatbook from First Edition, and I was wondering if the information presented within it is still accurate for background creation purposes. I understand that the rules aspects of the book have not been updated to the latest edition, but by-and-large, is the lore still accurate?
@Kubular - I meant that the party history will not involve a druidic circle. The suggestions for ancestries, heritages, archetypes and classes are still useful to give the group a little thematic cohesion. And the origin bonus that grants a Hero Point when peacefully resolving a conflict with a plant, animal, beast or fey.
@Nidintu-Bel - as far as I know there is no new fey lore book for the Second Edition, so the source you have is still accurate.
Now to the character business. Please keep in mind that this is only a rough concept of the character, not a definitive background or settled idea.
Character concept:
I'm strongly considering playing a lantern-bearing thaumaturge fey-touched gnome who was abandoned as a baby near the gnomish settlement of Jovvox, in the River Kingdoms (could also work with another settlement, perhaps to tie-in with another character?). He has, of course, no clue about his birth, but his aloofness and whismical nature could indicate that he doesn't hail from Golarion. Even the strange, ever-lit lantern he was brought to this world with appears clearly to be of alien origin. Unbeknownst to him, he was actually born in the First World, the son of two servants of the Lantern King (also called "The Laughing Lie") who were slaughtered by <insert villainous fey faction here>. Another fey (to be determined in accordance with the story) could have saved him by bringing him to the Material Plane, where his parents' assassins couldn't reach him directly at least. The Lantern is a materialization of his tie to the First World, and a token gifted by the Lantern King (or his servant), a sign of the eternal alliegeance to him.
Despite the grim circumstances of his life, the gnome remains positive all the time, although he's often influenced by his origins and the lantern to make mostly harmless pranks to make the world a less boring place. He sees the best in people, and endeavors to bring it out.
About thaumaturgy: he only uses natural elememts/relics of the First World to fuel his abilities. E.g. Regalia could be a laurel wreath, etc.
To sum up:
Concept name The Lantern Bearer
Alignment Chaotic Good
Ancestry/Heritage Fey-Touched Gnome
Background Feybound
Class Thaumaturge (Lantern implement)
Possible Free Archetype Blessed One
Role Party face, support, knowledge holder, keeper of good wits through his (usually harmless) pranks
Other gnome character concepts I've thought of but haven't developped further (please let me know if you're interested in seeing more about one of them because it would fit the campaign better):
- The Verdant Knight, a green-haired gnome champion who firmly believes that it is a virtue not drawing one's blade to resolve conflict.
- The Dreamer, a Desna-worshipping gnome bard with occult powers who travelled to the First World and back, and brought back a musical instrument unknown to this world.
- The Life Font, a gnome life oracle with strong ties to the First World and the Positive energy plane, who overflows with life force... a curse to some, a boon to others.
@Kubular - I meant that the party history will not involve a druidic circle. The suggestions for ancestries, heritages, archetypes and classes are still useful to give the group a little thematic cohesion. And the origin bonus that grants a Hero Point when peacefully resolving a conflict with a plant, animal, beast or fey.
I'm thinking I'll stay with my above concept and flesh it out in play. I think this noble may or may not have actual orc parentage/lineage, but a fey creature cursed him at birth for some insult or bargain his father made. Perhaps beastkin instead? It is a little more naturey/feylike, but I'm not really interested in having full control of the shapechange.
I'm thinking either a Fighter with high Int or a Magus. Or a Rogue or Investigator. I just enjoy the image of a big burly Half-orc with spectacles and whatever class that is, I'll do. Maybe a champion of Gozreh or something. I think Magus, Fighter, or Rogue is the way, but I'm open. Perhaps a druid or sorcerer multiclass for the fey influences. Maybe the fey influence feat. I didn't see anything that particularly struck me in the feat, but maybe the Gremlin influence.
Alternately, this guy could lean a bit more into his dumb brute appearance and be a goofy loveable idiot. Still wears glasses though.
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Concept 2 - Cursed Beastkin:
Alternatively, as mentioned above, I could go a similar route with a cursed Beastkin, but I don't envision this character as vainglorious and intellectual. Instead a classic werewolf struggle leads him to venturing out into the wilderness to keep himself away from innocent civilized folk.
This guy seems like a ranger. Pretty cut and dry. Maybe barbarian works. Maybe he "can't" turn to a human form like the beastkin standard and he's just stuck as a half-man half-beast.
I don't really know if I'd like this one as much as its not as fun. The internal struggle has potential, but as it is right now its a little flat. I could definitely see this having a lot of room to attach to another character's story and drives.
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Concept 3 - House Garess Monk:
Thirdly, I'd be interested in exploring a House Garess character. A seventh son of a seventh son sort of character who has no shot at any meaningful inheritance and wants to strike it out on his own. The catch is that he's had to live with monks for most of his youth. Dwarven ones because of his House's ancestral ties to the Golushkin mountains.
He'll talk a big game about "meditation" and "inner peace" and "mind-body unity". But until he finds what he Needs, he'll only Want to be celebrated for his skill and prowess.
This character has legs in my mind. There's a whole potential arc and a big internal struggle that's uncharacteristically loud for a "monk". I think he'd rather wrassle a bear than try to calm it at his entry into the story, but he knows that he should try to be respectful to nature.
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Concept 4 - Reformed Cleric:
I don't have a lot of castery ideas at the moment, but I think that an ex-bandit Cleric of Erastil might strike my fancy. I like the idea of it in any case, but I don't have much more than that yet.
I might end up mashing some of these ideas together but this is what I'm thinking about so far.
@Lithrac and @Kubular - those are all great concepts! If we end up playing together I'm happy to tie any of them into the campaign, so pick the one that you think you would enjoy playing the most.
I was having a tough time figuring out a way to give an Abadaran priest a fey connection, and then I realized I already have a wonderful character base for this campaign - Clementine, a sprite raised on stories of mighty winged heroes and filled with rage over being overlooked and overshadowed by the “giant folk” (aka human-sized creatures). Well no more! He’s here to make his name known as another hero of legend and make a place for his friends and family to live safely and without belittlement. He also believes in proper hygiene and smells of orange blossoms.
Mechanically, Clementine is a melixie barbarian with the Giant instinct. As with many things about him, this creates humorous opportunities - such as someone looking down at him to suddenly be looking up as he gets four sizes larger. Not to mention the absurdity of how he even carries his weapon. Archetype would go to Sorcerer dedication, representing him leaning into and developing his innate fey magic.
For backgrounds: Local Brigand feels the most hilarious if only for the idea of a tiny sprite terrorizing the local populace with a polearm two or three times his size. Herbalist or Plant Whisperer could also work thematically.
Party-wise, Clementine will be happy to work with folks. I’m not certain yet why he would pick this particular group, but I’m sure we’ll find a good hook.
@Lithrac and @Kubular - those are all great concepts! If we end up playing together I'm happy to tie any of them into the campaign, so pick the one that you think you would enjoy playing the most.
Well thanks for the vote of confidence! Should I leave it as is until the 24th or would you prefer to have everything dialed in by then?
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Also @Dorian/Roots re: Fey Influence, I think that GM Eldest wanted to make that feat available, but not necessarily required. Obviously their call, but I think you're in the green there.
I suppose it also bears clarification, but I think the free feat can be of any type as long as it is for relating to a fey/wild/primal connection.
I got an idea for a thaumaturge. What I don't know (yet) is what race they'll be. I'm thinking gnome with perhaps a splash of ifrit, but while I don't care for a mechanically strong character, I'd like the character to at least be functionable, haha!
I decided to go with the Gnome Summoner. I got myself sucked into working on some of the crunch (couldn't help myself) before solidifying the backstory.
Which is this:
Kojinsoka was born…he’s not entirely sure. The gnome knew little else outside of the town of Crovga. More specifically The House of Shining Blade, an orphanage operated by a priest of Iomedae, where was found on the doorstep with nothing to indicate where he came from. As one might expect, all of the children were brought up on the tales of Iomedae during her mortal years in the Shining Crusade. While the majority of children yawned at these tales Kojinsoka and a few others were enraptured by these tales. They spent hours playing crusaders in the orphanage’s yard.
At the age of 14 the gnome got a part-time job delivering books for The Paper Tower, a small bookshop run by a dwarf named Ingra Runemaul. One day while delivering some books, three larger children cornered him in an alley and began pushing him around, laughing at his meager attempts to defend himself. The laughter was cut short by a deep-throated growl from a darkened doorway. When they turned in that direction all they saw was a pair of golden glowing eyes staring at them from the pitch. All three bullies fled in absolute terror leaving Kojinsoka trembling, fearing he was about to be eaten. A long moment passed, the eyes just looking at him, then eventually disappeared. Gnomish curiosity got the better of him and he carefully approached the doorway. There was nothing there, except for an odd-looking hourglass. Again, curiosity got the better of Kojinsoka and he picked it up and kept it.
From that point forward the gnome would have occasional dreams of a land of vibrant and lush plant life. Of a figure that seemed to simmer in and out of…time? Always, whether awake or asleep, there was the sense of something always close by, watching and waiting. Despite this feeling however, Kojinsoka never felt as though he was in danger.
After turning 18 the gnome was given a pack of supplies and was instructed to head to the nearest temple of Iomedae, like many of his older friends before him. He never made it. On his second night of the journey, a voice came to his mind, telling him that he was destined to be more than just a champion of The Inheritor. Instinctively, he closed his eyes and focused on the voice and the feeling of being watched. Upon opening his eyes there before him was a sizable beast with a shell like a turtle, a head that had the jaws of an alligator, and a strong-looking tail that ended in a massive knot of bone. What got the gnome’s attention though were the eyes, the same eyes that had struck terror into the three bullies in his youth. Without fear Kojinsoka reached a hand out towards the beast and touched its head. A connection that he did not know was there solidified and that is when his powers awoke.
Between his connection to Grigul (his Eidolon) and the mysterious figures in his dreams, Kojinsoka has spent the last two years honing his powers and looking for opportunities to prove himself worthy of the title Knight.
Basic breakdown: Kojinsoka has basically pledged his loyalty to Shyka (The Many), though he doesn't quite know that yet. The plan is to take Champion as the Free Archetype. This Eidolon (Grigul) is basically an Ankylosaurus but instead has the jaws of an alligator and the back is a turtle shell instead of bony nubs. Grigul will serve as mount in battle.
Here's the backstory for my character. I hope you'll like it!
The Last Laugh:
Behold !
Ready yourself to hear the strange story of Reginard aep Rhîr, now known as „Farfadet“. Many years ago, a gnome baby was found near a gnomish home in Jovvox, in the River Kingdom of Mivon. The folks living there, having just lost a child to illness, were overjoyed and took the baby in as one of their own, calling him according to their customs. They never wondered about his origins, save for one thing. The baby held in his hands an eerie paper lantern, ever-burning yet flameless. It emitted a slow and sad tune, a fragment of a memory long forgotten. Yet the strangest thing about the lantern was how soothing its presence was to the child, who was surprisingly as full of joy and laughter as the lantern was ever glowing. Reginard’s origins raised many questions among the nosy and talkative neighbours, but his parents chose to shrug those questions off and simply accept the child for what it was – a gift.
As a kid, Reginard was always recognized by his clear, high-pitched laughter. What’s more, he developped a keen interest in jests and pranks of all nature. This infuriated the village elders, who felt that his character didn’t belong in a serious industrious settlement as the mining town of Jovvox. Reginard’s parents didn’t care, truth be told. Their child was their joy, and his mother especially thought it was just a way for the youngster to express how out of place he felt there. Reginard was also a very positive child, and never let anything touch him deeply – he’d keep his bright, friendly smile for good days as much as for bad ones, an embodiment of the proverbial silver lining. Despite his propension for jokes, his are rarely mean ones. On the contrary, his joyful nature and eerie laughter endeavor to bring out the best in the people around him – at least the ones who care for him.
What excited Reginard the most were his long aimless walks in the lush nature of the forests and meadows surrounding his home town. Wanderlust would often take the boy, and he’d disappear for days, taking only his faithful lantern. No one truly knows why this overwhelming longing for nature existed, or what the boy did during these long periods of absence. He seemed to be a loner at heart, sharing few serious matters with his loved ones, preferring a good jest over a clear explanation. One thing he brought back from his wanderings, though, were many trinkets and baubles of murky origins – like him. He’d keep them at all times, in numerous pouches and pockets, finding unusual uses for them.
This was the time he asked others to call him „Farfadet“, as he himself despised his more serious name. He preferred this more melodious name. Why? The only person the gnome confided in was his mother. He told her of his meeting with his forest friends, the brownies, leprechauns and satyrs he encountered many times in his journeys. Was it by chance? Farfadet didn’t seem to think so. He described how the light of his lantern would draw the wondrous creatures of the woods to him – and how the light it cast would reveal their true selves, banishing false pretences and illusions. His fey friends would offer many small gifts to the gnome – one gave him that name, others granted him some of his natural baubles – necklaces, roots, evergreen leaves, petrified acorns and the like. A dryad would speak for hours of the First World, where they originated, and her stories blew his mind away. The fey would offer these gifts to him in exchange for Farfadet‘s many stories, jests, or simply his joyful laughter echoing in the trees. Yet one encounter became even more meaningful to the young boy. He met what the fey called a norn – an old creature living deep in the woods, one that relentlessly deals with the threads of fate. The norn spoke little, but simply called the boy one of them. The words shook Farfadet, who then left without knowing what to think. The young gnome’s mother was surprised, not only by the norn’s words, but also the fact her son would share that with her. She nodded and explained she had always suspected that Reginard was not of this world, but may have come from the First World. Why was he brought to the gnomish town, she would not know, neither about the reason that would compel the boy’s real parents to relinquish him. She could only offer him motherly love. His mother kept the secret of what he entrusted her, for her son was so precious to her.
Farfadet grew up, and started working at the forges as an apprentice, but this didn’t last a week. A prank too many that he played to one of the village elders got him expelled not only from his apprenticeship, but from the town as well. Truth be told, no one in their right mind wanted to employ a whimsical prankster, especially in such dangerous environments as the mines or the forges. Without any regret, Farfadet took his lantern and trinkets, said his farewell to his parents, and left for good. Nature was once more calling, and he knew there was no going back. Thus began his years of wandering. Somehow it appeared that he was walking aimlessly in the woodlands and grasslands, yet a question gnawed at him from the inside – where did he really come from? Who were his real parents? The gnome hoped to find an answer someday, but he was sure of one thing – the answer didn’t matter as much as the way to get there. His lantern in his hand to shed the light of truth, he ventured forth, searching for friends.
The truth, however, proves to be much more ironic than what he expects. Unbeknownst to him, he is in fact, not a gnome at all, though his education and upbringing certainly had him become very close to one. He was born a bastard fey creature, son of a rider of the Wyld Hunt and a nymph, offspring of his father’s deep desire of begetting a child. However, the hunter’s foolish desire was somehow denied by the Eldest known as the Lantern King, as the latter turned the baby into a gnome child shortly after its birth and spirited him away, before his father could ever lay his eyes on him. Was it vengeance ? Was it on a whim ? No one knows, yet the child was gifted by an ever-lit lantern, shedding the light of truth upon all it encompasses – save for one thing, the Lantern Bearer’s true appearance. A delicious irony for the Laughing Lie, patron of laughter, mischief, and transformation. Yet, as norns well know, fate cannot be trumped, even by a being as powerful as the Lantern King. A simple tune, the mourning of a grieving father, found its way across the planes and bound itself to the child’s lantern, like a tiny fleck of hope across the multiverse. Farfadet has somehow felt it in his heart – the tune is like a lingering thread of fate connecting him to his mysterious origins. Who knows what will come of it? Who will have the last laugh in this matter?
Updated character concept (spoilers for the backstory):
Farfadet, The Lantern Bearer
Alignment Chaotic Good
Ancestry/Heritage Fey-Touched Gnome
Background Feybound
Class Thaumaturge (Lantern implement)
Possible Free Archetype Blessed One
Role(s) Party face, support, knowledge holder, keeper of good wits through his (usually harmless) pranks, Out-of-combat healing.
A lantern-bearing thaumaturge fey-touched gnome who was abandoned as a baby near the gnomish settlement of Jovvox, in the River Kingdoms. He has, of course, no clue about his birth, but his aloofness and whismical nature could indicate that he doesn't hail from Golarion. Even the strange, ever-lit lantern he was brought to this world with appears clearly to be of alien origin. Unbeknownst to him, he was actually born in the First World, the son of two feys deceived by the Lantern King, who then had the baby brought to the Material Plane, where his real parents would never find him. The Lantern is a materialization of his tie to the First World, and a token gifted by the Lantern King (or his servant), a sign of the eternal alliegeance to him.
Despite the grim circumstances of his life, the gnome remains positive all the time, although he's often influenced by his origins and the lantern to make mostly harmless pranks to make the world a less boring place. He sees the best in people, and endeavors to bring it out.
Farfadet draws his thaumaturgical powers from the many gifts from the fey : natural trinkets, relics of the First World he uses to channel his supernatural abilities, e.g. Regalia could be a laurel wreath, etc.
He firmly believes that it is a virtue not drawing one's blade to resolve conflict.
Ok, here's my submission! Gaspar Guerau, a psychic whose powers manifested after an encounter with the fey.
About myself:
I’ve been playing TTRPGs for quite a few years, having started with a battered down beginner-box-style version of the original D&D. I am really fond of the storytelling elements of RPGs and find it very intriguing how each system is a sort of framework that makes it easier to tell certain stories, and harder to tell others. Though I like many aspects of PF1/2, I must admit their emphasis on violent conflict resolution gets on my nerves. Combat, IMHO, is a spice better used sparingly. Ethical issues aside (does a hero always have to come with a body count?), varied types of challenges make a better game.
That is also why I really liked the ideas behind this recruitment. Trying to find non-violent but still narratively-adequate solutions to encounters is a challenge I find much more thrilling than most well-designed fights. I also appreciate the move towards making the campaign something other than a colonialist conquest/genocide mission.
In real life, I’m a technical writer based in Italy.
TL;DR: Gaspar Guerau, the unwilling waking reverie:
Gaspar was scared of dreams. Every day before bed, he drank a herbal tea that prevented him from dreaming. A few fey decided to prank him by exchanging the ingredients with comically potent poisons and drugs. Instead of killing Gaspar, this concoction threw him in a state of continuous dreaming, at the same time causing him to uncontrollably manifest his dreams in the waking world. The Lantern King takes advantage of Gaspar’s desperation and tells him he will find the cure for his ailment in the Stolen Lands.
Ancestry: Human (versatile heritage)
Class: psychic (unconscious mind: wandering reverie, conscious mind: either infinite eye or tangible dream)
Alignment: NG
Background: Cook — helps give Gaspar a bit more depth so he’s not only defined by his “powers”
Free archetype: sorcerer dedication, either Fey or Hag bloodlines. Sleepwalker would actually fit the concept much better, but the dedication feat is only available from lvl 4.
Appearance: Gaspar was probably a bit of a chonky boy prior to his meeting with the fey. I don’t think he has eaten very well since. Dark hair, olive skin, short.
Personality: a complete coward and lazy, but mostly well-meaning. A bit selfish. His paranoiac tendencies will be at the forefront, at least at first.
Progression/development: though his initial stated goal is returning to normalcy, I could see him developing into embracing his new life. This could even develop into a slightly less cowardly disposition. I assume he will eventually discover the Lantern King is the true culprit of his situation and will have to decide whether to be angry about it or not.
Gaspar’s backstory:
Gaspar tried dreaming once, as a child. It was disturbing experience. Though he never did tell anyone what he had dreamt, he made his displeasure rather clear by refusing to sleep and bawling of exhaustion for a week. His sleep-deprived parents assembled a small army of local aunties, who eventually concocted a simple herbal tea that prevented any dreaming—and also worked as a wonderful gout preventative. The young Gaspar slept peacefully, protected both from joint problems and unsolicited mental constructs. This tea remained his steadfast companion well into his adult years.
When news of Gaspar’s refusal to dream reached a group of bored fey lords and ladies, five of them decided to take great personal offence. They raged for tens of seconds, which was just enough time to order their servants to teach the human dullard a lesson. That same night, a group of sprites sneaked inside Gaspar’s house and laced his ingredients with enough hallucinogens to tear a small hole in the fabric of reality. An angry nymph cast a glamour so a dream pollen pod looked and felt like a teacup. A few fuath filled Gaspar’s kettle with the tears of a night hag. A rusalka ground the remains of ten thousand people who died in their sleep into a fine dust and spread it around Gaspar’s bedroom. And, finally, a practical-minded redcap poured an obscene amount of poison inside Gaspar’s tea shortly before he drank it.
Gaspar did dream that night. And the following weeks. As a matter of fact, he’s still dreaming, every moment of the day and night. Dreams pour out of his eyes, ears, nose, and crawl from beneath his fingernails. A little spider in a topcoat told him the day his best friend would die. A dog with tentacles for legs ate his bed. Two women without eyes screamed every time he felt afraid, which kickstarted a frankly exhausting loop.
It’s been a bit over a month now. The chaotic reverie surrounding Gaspar has subsided slightly, enough for him to approach human settlements. A huge will o’ the wisp told him the cure for his ailment lies within the wilderness of the Stolen Lands. He saw no reason to doubt the wisp, nor did any of the dreams that happened to be materialised around him.
Since it is clear you have plenty enough interest, I'll bow out of the recruitment. I'll be pretty busy the next couple days and I'm not sure I'll be able to finish my application in time.
Some lovely ideas so far, I'm very excited to start this game!
I thought I would tally up the dots, WiPs and submissions so far. Let me know if I missed anything or got anything wrong.
Completed submissions:
- Kojinsoka (Fallen_Mage), a Gnome summoner who unwittingly made a pact with one of the Eldest of the First World
- Farfadet (Lithrac), a "Gnome" thaumaturge blessed by the Lantern King, one of the Eldest
- Nidintu-Bel (Mokmurian the Great), a Tiefling-Elf fighter serving Ng, one of the Eldest
- Gaspar Guerau (panegyric), a Human psychic seeking a cure for his overwhelming oneiric experiences
WiPs:
- Alea (Daniel Stewart), Woodland Elf swashbuckler (crunch done, still working on backstory and AP connection)
- Roots-Sink-Deep (Dorian 'Grey'), Leshy cleric of Erastil (crunch done, partial background)
- Clementine (Hawthwile), a Sprite barbarian looking to make a safe place for his fey friends
- Four different concepts from Kubular
@ GM Eldest - Question about the bonus feat. I took the Wellspring Gnome and selected Divine tradition and took the Shield cantrip to represent Kojinsoka's initial pact (in addition to the gift of Grigul). The question I pose is, would you allow me to take the Armor Proficiency general feat as the bonus feat so I can use Light Armor effectively? This may come across as a waste of a bonus feat due to the fact that when I take the Champion Dedication I'll become trained in all armor. My logic is this: Kojinsoka has been "training" all his life at the orphanage to become a Champion of Iomedae until fate intervened and the pact with Shyka was made.
@Fallen_Mage - the bonus feat is intended for character flavour and extra fey spice, and the Armor Proficiency feat will become obsolete at the second level, as you point out. So I'm leaning towards no, but also crunch doesn't need to be finished yet, and if we end up playing together I am open to revisiting this.