Claremguard the Brightsword
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Claremguard continues to press his attack against the golem, crying out to his goddess as he swings!
"As sure as Iomedae is the Light of the Sword, her divine decree shall bring this to its most final END!"
Melee (+1 longsword) w/enlarge person w/flank + bless: 1d20 + 10 + 2 - 1 + 2 + 1 ⇒ (20) + 10 + 2 - 1 + 2 + 1 = 34
Damage w/enlarge person: 2d6 + 4 + 2 ⇒ (1, 3) + 4 + 2 = 10
Confirm crit?: 1d20 + 10 + 2 - 1 + 2 + 1 ⇒ (14) + 10 + 2 - 1 + 2 + 1 = 28
Add Crit Damage: 2d6 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11
phaeton_nz
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With that crit, Claremguard brings it down. Along with the scepter, which rests prominently in the hands of the statue of Lord Tulwin upon his sarcophagus, there are a number of other treasures in the room, all sequestered within hours of the lord’s death and brought here to keep them from his hated children.
the treasures decorating the lord’s final resting place include a lesser silent metamagic rod, a +1 flaming longsword, a +2 dragonhide breastplate crafted from black dragonhide, a wand of false life with 8 remaining charges, a ring of protection +1, and 300 pp.
Goran Baldaros
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Good show...Derf..come here...let me see that wound...before it gets infected... Goran moves to the man and casts a spell from his wand.
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (7) + 1 = 8
using my wand..gotta keep my spells for combat...if that's not enough, roll as many as you need...
Saphera Moonglade
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If needed, I also have a wand I can use.
As the combat concludes, Saphera also pulls out a wand of CLW and begins healing herself.
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
After the large contusion on her face heals up, she heads over to Derf to see if additional healing is required.
Derf Ling
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Derf uses his own wand for the last charge.
"Speaking of wands, mind if I give that new one a try?"
UMD on Wand of False Life: 1d20 + 11 ⇒ (12) + 11 = 23
temp HP: 1d10 + 3 ⇒ (4) + 3 = 7
Saphera Moonglade
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sorry Saphera...missed that you were down...would have used a channel to heal...
All is good. Save the burst for combat. After combat, I'm ok with using the wand. Appreciated though.
phaeton_nz
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Once you are ready, you exit the crypt, bearing the scepter and the rest of the loot. Outside, waiting for you, is Harvestmaster Quint, the ranking priest of Zyphus in Taldor, the man who set all the wheels turning to bring the PCs to this point.
So at last it comes to this. Did you fools actually think it would be that easy? Found the great Azlanti scepter, have you? Found a good use for it yet? Witless pawns! You have interfered with Zyphus’s plans for the last time! Since you refuse to die an ignoble and forgettable death, it appears I must do the honors myself! No matter, I will send your heads back to the lodge in Oppara as a message: those that meddle in our affairs will pay the price!
Ghouls step out between you and him.
Saphera Moonglade
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Are buffs still in effect, Lessor restoration etc, or has enough time passed that they have expired? Saphera ended combat with 2/50 rounds left on Shield of faith, but the time it took to collect all the loot, may have taken up that time.
Derf Ling
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If nothing else, Feather Step should still be up. The normal rules for altitude sickness say you make a check every hour. So I believe that would mean the Lesser Restorations would protect us for an hour. The scenario could, of course, have its own completely different set of rules.
phaeton_nz
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Quite likely. It would have taken at least five minutes to loot, heal up, rest etc.
Initiatives:
Clairemguard: 1d20 + 1 ⇒ (16) + 1 = 17
Derf: 1d20 + 6 ⇒ (2) + 6 = 8
Dimak: 1d20 + 9 ⇒ (10) + 9 = 19
Goran: 1d20 + 1 ⇒ (5) + 1 = 6
Hunter: 1d20 + 6 ⇒ (3) + 6 = 9
Saphera: 1d20 + 9 ⇒ (9) + 9 = 18
Quint: 1d20 + 0 ⇒ (2) + 0 = 2
Red: 1d20 + 2 ⇒ (15) + 2 = 17
Blue: 1d20 + 2 ⇒ (1) + 2 = 3
Green: 1d20 + 2 ⇒ (4) + 2 = 6
Dimak and Saphera get to go first before Red
Clairemguard, Hunter and Derf are up before Green
Goren precedes Blue and Quint
Saphera Moonglade
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Understood. I won't be able to access the map until later tonight. I'm going to assume we are not threatened. If I'm wrong about this, I will need to change Sapher's action.
Shield of faith: AC 18 | T 17 | FF 22 | -0/50 rds.
Sapher renews her magical protective barrier, then casually observes the new threat.
Move action= Study target on Quint and the closest ghoul, Standard action= Cast Shield of Faith. Free action= Knowledge religion on the ghouls.
Knowledge (Religion): 1d20 + 7 ⇒ (18) + 7 = 25
phaeton_nz
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Definitely ghouls with standard ghoul properties.
Dimak
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"You think YOU and your puny ghouls can stop US? PAH! I'll smash in your stupid face!"
Dimak talks himself into a rage. He moves sideways and towards the nearest ghoul in green rags, drawing his longhammer and bringing it down on the undead.
"Take THAT!"
Rage MW Longhammer, Dwarven + RA + PA: 1d20 + 12 + 2 - 2 ⇒ (10) + 12 + 2 - 2 = 22
Bludgeoning + PA: 2d6 + 9 + 6 ⇒ (2, 1) + 9 + 6 = 18
phaeton_nz
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And that ghoul gets completely flattened. Red double moves up.
Clairemguard, Hunter and Derf are up
Derf Ling
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Eschewing safety, Derf moves right next to the idiot and prepares to exploitany mistakes it makes.
"Hey dumbass. Your death is not going to be an accident."
VS CMD, to aid next attack, Dex based: 1d20 + 10 ⇒ (19) + 10 = 29
phaeton_nz
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That nearly takes out blue but not quite.
Claremguard the Brightsword
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"By the might of Iomedae, let my blade bring your undead destruction!" cries Claremguard as he swings his sword.
Melee (+1 longsword) v red: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
But finds no purchase between the stone columns.
He steps back cautiously.
5 ft. step
phaeton_nz
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With Green down, Goren is up
Goran Baldaros
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my action is based on the assumption I know where the bad guy is...or at least within 10feet for spell's purposes...if not i'll revise it...
Goran steps a pace or two back from the ghoul and holds up his holysymbol.
Sarenrae, blind my foes! he pleased of his goddess.
burst of radiance...DC15 save..fail is blinded for 1d4 rounds, pass means dazzled same amunt..damage regardless...SR applies
BoR damage. blind/dazzle: 5d4 ⇒ (2, 2, 1, 3, 2) = 101d4 ⇒ 1
well, not much of a surprise...lol...
phaeton_nz
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ref: 1d20 + 3 ⇒ (1) + 3 = 4
Quint - 1 round blinded -10
Blue - barely holding together, takes a five foot step and attacks Hunter.
claw: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d6 + 1 ⇒ (4) + 1 = 5 + paralysis DC 13 fort.
claw: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 1 ⇒ (2) + 1 = 3 + paralysis DC 13 fort.
bite: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d6 + 1 ⇒ (3) + 1 = 4 + paralysis & disease
All those strikes miss Hunter.
Quint takes a five foot step back and channels negative energy in a thirty foot radius negative: 5d6 ⇒ (5, 3, 5, 2, 4) = 19 DC 16 will for half affecting Derf.
Dimak and Saphera are up.
Saphera Moonglade
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Shield of faith: AC 28 | T 17 | FF 24 | -1/50 rds.
Bane: -4/5
As Goran moves back, Saphera slides over. Now face to face with the ghoul, she takes a moment to observe its movements and then times her attack accordingly. At the right moment, she lunges her blade forward into powerful thrust.
Free move= 5-foot adjustment, move action= Study target on the red and blue ghoul, Instant action= Suppress Redeemers Mercy, Swift action= Bane weapon, Standard action= Attack the Red Ghoul.
(Attack) +1 Cold Iron Bastard Sword vs. Red Ghoul: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25 (Bane & Study Target)
(Damage): 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9 (Study Target)
Extra Damage
Bane: 2d6 ⇒ (5, 3) = 8
Total Damage: 17
Dimak
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"You got these ghouls, right?"
However, the barbarian doesn't wait for an answer. He (double) moves past the BBEG Harvestmaster, stops at what he thinks is a good tactical position and turns around to the temporarily blinded man with an evil grin, his longhammer ready to strike.
(Dimak threatens 10 feet, so Derf can easily step into flank.)
phaeton_nz
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And that's Red taken out of the fight.
Clairemguard, Hunter and Derf, followed by Goran are up.
Derf Ling
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Did they eventually fix that rule that you don't threaten two squares diagonally? I'm going to assume Derf has a flank, on top of the fellow being blind. 5' step then...
Derf decides that weapon looks too ugly to deal with.
Finally, someone in this story arc uses a weapon...
Disarm: 1d20 + 17 ⇒ (3) + 17 = 20
Nope, nope, not taking the risk. Odds are that beats his Flat footed CMD but I want to be bloody sure. Product reroll + 5 stars.
Disarm: 1d20 + 17 + 5 ⇒ (16) + 17 + 5 = 38
That feels better.
Derf then throws the scythe as far back the way he came as possible. Move action, 10 STR
Derf grins slightly then shouts to the rest of the party.
"You can breathe a scythe of relief now."
EM vs CMD: 1d20 + 10 ⇒ (15) + 10 = 25
phaeton_nz
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((Sorry? Who's scythe?))
phaeton_nz
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You send his heavy pick flying.
phaeton_nz
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The last ghoul is destroyed.
Waiting on Clairemguard before a very annoyed Quint goes.
Dimak
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@Goran:
I'm really looking forward to see that.
I'd like to think that my longhammer and Quint can have a real... *puts on sunglasses*
...connection.
:-D :-D :-D
Claremguard the Brightsword
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Claremguard advances toward the cultist.
Double move
phaeton_nz
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Quint takes a five foot step in the direction of where his pick landed and lets loose another channel of negative energy affecting Claremguard, Dimak and Derf.
negative: 5d6 ⇒ (4, 5, 5, 1, 4) = 19 DC 16 will for half
Everyone is up.
Saphera Moonglade
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Seeing the escalation taking place with Quint, Saphera quickly moves towards the altercation.
Move & Standard action= Double move closer to the combat. Total move 20/20= 40. If someone can move Saphera, it would be appreciated. If not, I will move her later tonight.
phaeton_nz
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I can do that Saphera
Goran - do you have Selective Channeling?
Dimak
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Will save: 1d20 + 4 ⇒ (8) + 4 = 12 (+2 vs. Poison/Spells/Spell-like Abilities)
"Going somewhere?"
Dimak 5-foot-steps in the same direction as Quint to again make it easier to flank with Derf. He waits until his fellow pathfinder steps near the Harvestmaster again, then introduces Quint to his hammer.
Ready action:Attack
Condition: as soon as flanking
Readied Attack: Rage MW Longhammer, Dwarven + RA + PA + Flanking: 1d20 + 12 + 2 - 2 + 2 ⇒ (5) + 12 + 2 - 2 + 2 = 19
Bludgeoning + PA: 2d6 + 9 + 6 ⇒ (2, 1) + 9 + 6 = 18
I really hope that hits...
Claremguard the Brightsword
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Will save: 1d20 + 7 ⇒ (11) + 7 = 18
Claremguard shakes off much of the negative energy, then advances toward the remaining cultist. His blade at the ready, he calls upon the goddess. His blade glistens almost as if ablaze, "Iomedae guide my blade!"
Move; Smite
Melee (+1 longsword) w/smite v Quint: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28
Damage (S): 1d8 + 4 + 10 ⇒ (3) + 4 + 10 = 17
phaeton_nz
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Dimak misses but Claremguard connects.(Quint -27)
Hunter and Derf still to go.
Derf Ling
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Derf steps in and decides he should probably use all those two-weapon fighting skills he studied...
Two unarmed strikes, +2 from flank balances out the two-weapon penalty.
Attack: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d4 + 6 ⇒ (2) + 6 = 8
sneak attack: 4d6 ⇒ (6, 5, 4, 5) = 20
Attack 2: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
sneak attack: 4d6 ⇒ (4, 3, 2, 6) = 15
Debilitating Injury Halve speed, can't take 5' steps.
EM vs CMD: 1d20 + 10 ⇒ (9) + 10 = 19
phaeton_nz
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Quint takes more damage (-77) He attempts to move away without taking AOOs and tries to do another channeling burst of negative energy. It looks like AOOs are applicable.
concentration: 1d20 + 12 ⇒ (8) + 12 = 20
negative energy: 5d6 ⇒ (3, 2, 4, 5, 1) = 15 30ft burst, DC 16 will for half.
Everyone is up.