Pirate Bomber

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Organized Play Member. 116 posts (230 including aliases). 1 review. No lists. 1 wishlist. 23 Organized Play characters.


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Yes, I'm still running that. Per Jesse, launch is at 9/19/15 noon PDT.


A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

Written by John Compton.

Signups


The Siege tables don't start until November, so you should be doubly safe. :)

If you want to keep yourself entertained in the meantime, Serpent's Rise tables are starting in September.

4/5

Also looking to register tables - any estimate on when the signups will be open?


Start on September 19th, finish by November 3rd for Serpent's Rise.
Start on November 5th, finish by December 20th for Siege of the Serpents.
Start on/after September 19th, finish by December 20th for any other games attached to this gameday.


Gameday IV announcement.

I have four stars, so I could run Serpent's Rise and either run or play Siege of the Serpents.


Is there any interest in a table of Rise of the Serpents for the upcoming PBP game day?

4/5

When: Thursday, June 4th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 5 and 9.

What: You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.

Warhorn

4/5

When: Thursday, May 28th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 5 and 9.

What: You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms!

Warhorn

4/5

When: Thursday, May 21st 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: Reports from Andoran's Darkmoon Vale indicate that a new plague is causing the deaths of untold fey. The Pathfinder Society sends you there to aid the nymph queen in stopping the plague and finding and destroying its source. When the plague spreads to the human population of Falcon's Hollow, the need to find a cure grows more frantic. Can you save the many denizens of Darkmoon Vale from certain death?

Register

4/5

Starting Online Play

4/5

When: Friday, May 22nd 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Regular characters between levels 1 and 7.

What: A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.

Warhorn

4/5

When: Friday, May 15th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Regular characters between levels 1 and 7.

What: The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder.

Warhorn

4/5

With 2/5 players responding to the RSVP, this game is cancelled due to lack of interest.

4/5

When: Thursday, May 14th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.

The Twofold Demise is the second and final scenario in the The City of Strangers campaign arc and is the sequel to Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit.

Warhorn

4/5

When: Saturday, May 2nd 2015 at 11:00AM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Characters between levels 1 and 5.

What: In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
Warhorn

4/5

When: Friday, May 8th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: 3rd level goblin pregens.

What: The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

Warhorn

4/5

When: Thursday, May 7th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder.

Warhorn

4/5

When: Friday, May 1st 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: 3rd level goblin pregens.

What: The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.

The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.

The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.

The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.

The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.

Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

Warhorn

4/5

Hmmm... Several of the online GMs have continuing campaigns that run on Sunday mornings, so that's not a common time for public postings.

Andreww occasionally does Sunday games.

On the PFSOC boards, there have been signups for Master of the Fallen Fortress, You Only Die Twice, and Overflow Archives on Mondays in the last few weeks and there is currently an open signup for Tomb of the Iron Medusa next week.

Keep checking!


1 person marked this as a favorite.

Crowe joined our table this morning - and the player running him sang this as his character introduction. :)

Thank you for making my morning a brighter place, Mark.

4/5

1 person marked this as a favorite.

My munchkins have dragged random items home, including 8 pounds of fine Taldan chocolate, a stuffed wyvern, and a set of Paracountess Zarta's lingerie.

As a GM, I've let people claim everything from a pet rock (Steve!) to a lock of (chest) hair from Miss Feathers.

Mostly, it's for fun and giggles. Any benefits resulting there are small and entirely up to the GM's discretion (I think the character with the chocolate got +1 diplomacy when consoling an upset woman..)

4/5

Roll20, one of the most popular VTT services, recently started offering Android and iPhone apps.

I've only had one player use their phone in-game so far... He had a little trouble seeing details on the maps and moving his character around, but was able to play the full session.

4/5

When: Thursday, April 30th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more—but will you survive the perils of the Pirate Pact?

Warhorn

4/5

When: Saturday, April 25th 2015 at 11:00AM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Characters between levels 5 and 9.

What: When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

Warhorn

4/5

When: Saturday, April 18th 2015 at 11:00AM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Characters between levels 5 and 9.

What: When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize—assuming it’s there at all.

Warhorn

4/5

When: Saturday, April 11th 2015 at 11:00AM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.

Warhorn

NOTE: There are currently TWO seats available. If you're interested, please send me your character info (click on the Warhorn link and then Email the Organizer). Table links will be sent out by email ~15 minutes before game start.

4/5

When: Thursday, April 23rd 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?

Register

4/5

When: Thursday, April 16th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.

Register

4/5

When: Saturday, April 11th 2015 at 11:00AM-3:00PM EDT [GMT-4], finishing on Saturday, April 11th 2015 at 11:00AM-3:00PM EDT. (Note: This module lasted 8 hours last run)

Where: Roll20 + G+ Hangout

Who: Core characters between levels 3 and 5.

What: The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?

Register

4/5

Well done Gerald!

4/5

When: Thursday, April 9th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.

Register

4/5

Additionally, players in some countries reported the built-in system was blocked by their local IPs.


FAQ wrote:
Yes.

Link

4/5

**A "my AP was cancelled this week" special episode**

When: Sunday, March 22nd 2015 at 10:00 AM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Standard characters between levels 1 and 5.

What: Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

Register

4/5

When: Thursday, April 2nd 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?
Register

4/5

Interested. I could bring a lvl 10 archery slayer with bonus ranged sneak attack dmg.

4/5

They rotate around. Check the Warhorn for upcoming games.


YAPCG can handle negatives.

4/5

When: Thursday, March 26th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7.

What: When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

Register

4/5

When: Tuesday, March 24th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Standard characters between levels 3 and 7.

What: The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?

Register


1 person marked this as a favorite.

This came up in this morning's game. After checking strength scores and weight limits, they ultimately realized the rest of the party (cleric, sorcerer, arcane trickster) were physically incapable of restraining the melee character if he tried to charge.

I did want to see them try... With air walk active, it would have been like watching a kite trailing a string of ribbons.

4/5

When: Thursday, March 19th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 7. Characters must be within one tier of APL (i.e. if APL is 2, can't play a level 6).

What: Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Register

4/5

Same chronicle sheet. I usually write "GM" in the upper corner to help keep them organized.

4/5

Cronge wrote:
Bah, will be running core level 3 at that time :(

I hear you Cronge - running an AP during this slot. Although I see one of my players is signed up for the table. :(

4/5

When: Thursday, March 12th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 5.

What: Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.

Register

4/5

When: Tuesday, March 17th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Standard characters between levels 7 and 11.

What: In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.

"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: The Rats of Round Mountain—Part I: The Sundered Path. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.

Register

4/5

When: Tuesday, March 10th 2015 at 9:00 PM EDT [GMT-4]

Where: Roll20 + G+ Hangout

Who: Standard characters between levels 7 and 11.

What: In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.

"The Sundered Path" is the first scenario in the two-part The Rats of Round Mountain campaign arc. The story concludes in Pathfinder Society Scenario #3–22: The Rats of Round Mountain—Part II: Pagoda of the Rat. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.

Register

4/5

When: Thursday, March 5th 2015 at 9:00 PM EST [GMT-5]

Where: Roll20 + G+ Hangout

Who: Core characters between levels 1 and 5.

What: When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever?

Register

4/5

When: Tuesday, March 3rd 2015 at 9:00 PM EST [GMT-5]

Where: Roll20 + G+ Hangout

Who: Standard characters between levels 7 and 11.

What: When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?

Register