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Saphera shrugs. "I do ok with spotting obstacles like these, but I don't know much about disabling them. Does anyone else know how to disable traps like these?"

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"Yeah sure."
Does anyone have Guidance? Or have even one rank in DD to aid me?
Take 10 for 30, 32 if one aid can be made, 33 if both.
Disable: 1d20 + 19 ⇒ (4) + 19 = 23

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"Whish I new more about traps, I could help. I really know little to nothing about dealing with such things. Might be something I should learn some day."

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"If it were a trap that could be disabled by smashing, I'd gladly do so."
The barbarian pats his hammer.
"Otherwise, I won't be much help, unfortunately..."
Fortitude: 1d20 + 8 ⇒ (19) + 8 = 27

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Derf is able to disable both traps, which is fortunate as the pit trap is rigged with a pungent cream coloured liquid.
You keep going.
Six hours later, the path widens here into a mostly level field of scree between steep slopes up and down from this altitude. A rock formation juts out of the mountain thirty feet overhead, creating a natural shelter some fifteen feet deep and forty feet wide where the remnants of at least one past campsite remain, protected from the harsh elements.
Make another altitude fatigue save please.

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fort: 1d20 + 7 ⇒ (11) + 7 = 18
survival: 1d20 + 3 ⇒ (7) + 3 = 10
Not a bad spot to camp for the night...batter than nothing... Therin says as he finds an old firepit and lights it using a ball of conjured fire.

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"Well done, Derf!"
Fortitude: 1d20 + 8 ⇒ (1) + 8 = 9 Ouch! :-(
Survival: 1d20 + 4 ⇒ (9) + 4 = 13
"You're right, Goran. And I could use some rest - I feel tired."
The barbarian hands a scroll of 5x lesser restoration to the cleric.
"If we find ourselves in a fight and I am not getting angry, could you cast this spell on me once, please?"

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Sapher moves into the natural enclosure and then sets her pack down. After untying a couple leather thongs, she pulls out a bed roll and a winter blanket. Deciding the existing campfire is likely the best place to recreate a fire, she unravels her bed roll next to it.
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
"Perhaps we should gather some wood for the night. I suspect it's going to get quite cold."
Survival: 1d20 + 7 ⇒ (7) + 7 = 14 (Searching for basic wood.)

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The DC for the fatigue check is 16 so both Dimak and Hunter are now fatigued.
Hunter discovers a long-buried satchel under the remains of one of the handful of fire pits cluttered beneath the overhang, it’s leather brittle and burnt from the heat of a past fire. The satchel contains a +1 silver dagger and 12 chrysoberyls worth 125 gp each. The satchel also contains a series of journals written in Varisian detailing the journeys of a family of caravan drivers. The final entry in the journals details the first 2 days of a venture by the caravan’s most skilled hunters up Antios’s Crown.
Sapher discovers some wood.

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After returning with a fair amount of firewood, Saphera creates a small pile next to the fire pit and then begins building a small fire.
Survival: 1d20 + 7 ⇒ (5) + 7 = 12 (Creating a fire.)

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You settle down to a warm fire. Dinner and joviality are shared.
One hour later, a chimera attacks the camp.
Believe it or not - there is no map for this
Initiatives:
Clairemguard: 1d20 + 1 ⇒ (3) + 1 = 4
Dimak: 1d20 + 9 ⇒ (12) + 9 = 21
Goran: 1d20 + 1 ⇒ (9) + 1 = 10
Hunter: 1d20 + 6 ⇒ (2) + 6 = 8
Saphera: 1d20 + 9 ⇒ (10) + 9 = 19
No initiative values listed for Derf. Could you please provide one.
Chimera: 1d20 + 7 ⇒ (18) + 7 = 25
It looks like the Chimera got the drop on everyone.
attacking: 1d6 ⇒ 1 Clairemguard
bite: 1d20 + 14 ⇒ (2) + 14 = 16 damage: 1d8 + 6 ⇒ (2) + 6 = 8
Everyone is up.

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Bane 1/5 rds.
Round 1 action Somewhat taken back by the chimera, Saphera quickly moves into a flanking position while drawing her sword and suppressing Redeemers mercy. After carefully observing the creature, she aligns her blade against it and then brings her blade into a powerful side-long swing.
(Move action= Move, Swift action= Bane, Standard action= Attack.)
(Attack) Cold Iron Bastard Sword vs Chimera: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
(Damage): 1d10 + 4 ⇒ (2) + 4 = 6
Critical Conformation: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
(Critical Damage): 1d10 + 4 ⇒ (6) + 4 = 10
Additional Damage
Bane : 2d6 ⇒ (6, 2) = 8
Precise Strike: 1d6 ⇒ 4
Sneak Attack: 1d6 ⇒ 3
Total Damage = 31

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That was a rather impressive hit doing quite a bit of damage, but the chimera is still up. ((Crit confirmed))

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Make a Fortitude save for the thin atmosphere. Failure means you are fatigued for the remainder of the scenario.
Fort save: 1d20 + 8 ⇒ (5) + 8 = 13
Make another altitude fatigue save please.
Fort save: 1d20 + 8 ⇒ (5) + 8 = 13
Attacked by the chimera, Claremguard draws his blade and retaliates against the beast!
Melee (+1 longsword) w/fatigue: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24
Damage (S): 1d8 + 4 - 1 ⇒ (4) + 4 - 1 = 7

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"Nobody warned us about this... this... what is this thing, exactly?"
Dimak tries to activate his simmering anger, but he is too tired.
So he draws his Longhammer while also moving into a flanking position.
(As he has reach with this weapon, this should be possible despite 3 pathfinders being already in melee.)
Everything he does looks a bit sluggish, though.
MW Longhammer, Dwarven + PA, flank, fatigued: 1d20 + 10 - 2 + 2 - 1 ⇒ (13) + 10 - 2 + 2 - 1 = 22 for Bludgeoning + PA, fatigued: 2d6 + 6 + 6 - 2 ⇒ (3, 6) + 6 + 6 - 2 = 19
"We were told there would be birds and scorpions, trolls and giants, and a dragon somewhere nearby. Nothing else was mentioned. Clearly the report the VC got was incomplete!"

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Goran misses, Claremguard hits, Dimak barely misses.
((Chimera: -38))
Derf and Hunter still to go.

Hunter William |

Gets within 10 feet of the Chimera and fires his gun. hit: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 to hit vs touch, point blank shot dmg: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Looks like his gun now has the 1st broken condition.

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Derf has +6 Init.
Fort Save: 1d20 + 9 ⇒ (12) + 9 = 21
With no map, it's hard to tell if I can flank. So Derf will attempt to stealth, then fire his sling at the creature.
Stealth: 1d20 + 18 ⇒ (10) + 18 = 28
Sling: 1d20 + 11 ⇒ (6) + 11 = 17 for damage: 1d3 ⇒ 3
Sneak attack, maybe?: 4d6 ⇒ (4, 4, 5, 5) = 18

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Yeah .. I see what you mean. Since this is Theatre of the Mind and you all are Heroic, I'll allow the flank
Derf's attack misses
derf: 1d20 + 6 ⇒ (20) + 6 = 26
Starting Round 2.
Derf gets one more attack before the Chimera then everyone else is up.

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Derf punches from flank, but opts to use his Combat Expertise to reduce his odds of going splat.
Att+Flank-CE: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13 I forgot my base +13! Total 23
Base damage: 1d4 + 6 ⇒ (2) + 6 = 8 plus Sneak attack: 4d6 ⇒ (2, 5, 4, 4) = 15
Derf will use HALFLING OPPORTUNIST on it's first attack to aid his own AC.
1d20 + 10 ⇒ (17) + 10 = 27
If that beats CMD, it is -3 on it's first attack and Derf's AC goes up by 3, so +5 total.

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Derf punches from flank, but opts to use his Combat Expertise to reduce his odds of going splat.
[dice=Att+Flank-CE]1d20+2-2 I forgot my base +13! Total 23
Isn't your total 26?

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It doesn't matter anyway - he still hits it
((Chimara: -60))
So since Derf hit it, it goes for him, at full power.
bite: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15
bite: 1d20 + 14 ⇒ (20) + 14 = 34 damage: 1d8 + 6 ⇒ (3) + 6 = 9
gore: 1d20 + 14 ⇒ (3) + 14 = 17 damage: 1d8 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 14 ⇒ (10) + 14 = 24 damage: 1d6 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 14 ⇒ (2) + 14 = 16 damage: 1d6 + 6 ⇒ (2) + 6 = 8
Crit check on the bite
bite: 1d20 + 14 ⇒ (10) + 14 = 24 damage: 1d8 + 6 ⇒ (8) + 6 = 14
Everyone is up.

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Shield of Faith 0/50 rds. AC 28/Tch 17/FF 24
Bane 1/5 rounds.
After carefully observing the creature, Saphera roots out certain consistencies in its behavior (Study target +2 att. and dam.). After watching the onslaught of the beast’s attack, she takes a step back and conjuries a protective shield.
Free= Five-foot step back, Move action= Study target, Standard action= Cast shield of faith.

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((Chimera: -69))

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Hang on, Derf! Goran says as he moves over to heal the almost gutted man. He holds his hand over the wounds and they start to close immediately.
if i can get to him without taking an AoO, i'll cast a heal spell, if not, i'll just channel...swapping out a searing light for a cure serious
CSW: 3d8 + 6 ⇒ (1, 4, 2) + 6 = 13
channel: 3d7 + 1 ⇒ (3, 1, 4) + 1 = 9
20 hp gained from the CSW..the healing domain bonus from 6th level is great

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Claremguard considers tending to Derf's wounds, but concludes that the beast must first be vanquished so that healing is not in vain.
He again slashes at the beast!
Melee (+1 longsword) w/fatigue: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
Damage (S): 1d8 + 4 - 1 ⇒ (1) + 4 - 1 = 4

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Thanks to combat expertise Derf only took 24 damage. If Goran healed him with CSW, he has only 4 damage left.
"Die, you stupid thing!"
Dimak swings his hammer again, this time with better aim.
MW Longhammer, Dwarven + PA, flank, fatigued: 1d20 + 10 - 2 + 2 - 1 ⇒ (20) + 10 - 2 + 2 - 1 = 29
Bludgeoning + PA, fatigued: 2d6 + 6 + 6 - 2 ⇒ (6, 2) + 6 + 6 - 2 = 18
crit?: 1d20 + 10 - 2 + 2 - 1 ⇒ (8) + 10 - 2 + 2 - 1 = 17 No.
additional Bludgeoning: 4d6 + 12 + 12 - 4 ⇒ (3, 1, 2, 1) + 12 + 12 - 4 = 27

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Claremguard misses but Dimak hits ((Chimera: -87))
Derf still to act.

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Sorry I took so long!
Second verse, same as the first.
Att+Flank-CE: 1d20 + 2 - 2 + 13 ⇒ (2) + 2 - 2 + 13 = 15
damage: 1d4 + 6 ⇒ (1) + 6 = 7 plus Sneak Attack: 4d6 ⇒ (6, 6, 4, 5) = 21
Derf will use HALFLING OPPORTUNIST on it's first attack to aid his own AC.[/dice]
Vs. CMD:: 1d20 + 10 ⇒ (18) + 10 = 28
If that beats CMD, it is -3 on it's first attack and Derf's AC goes up by 3, so +5 total.

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The badly hurt chimera takes an offensive withdrawl away from the party and attempts to take off.
(AOO's?)

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Saphera would be excluded from the AoO's because she stepped out of combat to cast SOF.

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AoO MW Longhammer, Dwarven + PA, flank, fatigued: 1d20 + 10 - 2 + 2 - 1 ⇒ (13) + 10 - 2 + 2 - 1 = 22
Bludgeoning + PA, fatigued: 2d6 + 6 + 6 - 2 ⇒ (3, 5) + 6 + 6 - 2 = 18
So close - and no access to rage powers... Being fatigued is no fun for a barbarian... :-/

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[Botting]
Claremguard also attempts an AOO
Melee (+1 longsword) w/fatigue: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
Damage (S): 1d8 + 4 - 1 ⇒ (4) + 4 - 1 = 7
[/Botting]
Claremguard is the only one who hits it as it manages to take off and start circling the camp at 20ft altitude around the perimeter ((-76))
Everyone gets an offensive action against it while it eyes you up, deciding whether to fight or flee while it still can.

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Again, no map, so kinda hard to know what I can do. Here is my perfect world scenario.
Derf ducks behind a nearby outcropping of rock, moves a few feet further, drawing his pre-loaded sling, and lobs a stone from stealth.
Stealth: 1d20 + 18 ⇒ (10) + 18 = 28
Sling: 1d20 + 11 ⇒ (18) + 11 = 29
base damage: 1d3 ⇒ 1
sneak attack: 4d6 ⇒ (4, 6, 2, 1) = 13

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Shield of Faith 1/50 rds. AC 28/Tch 17/FF 24
Bane 1/5 rounds.
Saphera moves, taking cover from any possible ranged attack the beast might have. Once behind cover, she spends a moment considering her studies about such creatures and then prepares to strike if the beast lands.
Knowledge (Arcana): 1d20 + 7 ⇒ (4) + 7 = 11 (Nope, don't know much about it.)
(Note that, in the future, whenever Saphera successfully identifies a creature, she will shout out what she knows at the earliest opportunity.
Move action= Move to cover, Free action= Knowledge check & Suppress Redeemer's Mercy, Standard action= Ready to attack if the creature comes within range.
(Ready-Attack) Cold-iron Bastard sword vs. Wyvern: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
(Damage): 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9

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The sling and the fireball ref: 1d20 + 9 ⇒ (8) + 9 = 17 causes the chimera to screech as it lines up an attack run. (-101).
Saphera stands ready.
Claremguard, Hunter and Dimak still to go.

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Dimak waits, ready to strike.
readied attack, condition: the chimera comes into Dimak's reach.
"Come here!"
MW Longhammer, Dwarven, fatigued: 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 25
Bludgeoning, fatigued: 2d6 + 6 - 2 ⇒ (1, 2) + 6 - 2 = 7
AoO, if possible:
AoO: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
additional Bludgeoning: 2d6 + 6 - 2 ⇒ (2, 4) + 6 - 2 = 10

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Claremguard holds his blade at the ready
He again slashes at the beast!
Melee (+1 longsword) w/fatigue: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
Damage (S): 1d8 + 4 - 1 ⇒ (3) + 4 - 1 = 6

Hunter William |

Reloads again and fires hit: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 vs touch dmg: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13 point blank shot. Also it says +2 reliable gun, realized the mistake so the damage should be 1d8+6 instead of 1d8+5, the other extra +1 from point blank shot. Also the mistake was pointed out to me by others who play the pregen gunslinger.