Arcane Experimenter

Highwire Sanja's page

246 posts. Organized Play character for azjauthor.


Race

| HP 41/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision

Classes/Levels

| Speed 35ft | Hero Points 0 | Focus: 1 | Active conditions: None

Gender

NG (they/them) wellspring gnome monk 3

About Highwire Sanja

2004 - Highwire
Gnome monk 3 (Lost Omens World Guide)
NG, Small, Gnome, Humanoid
Heritage wellspring gnome
Background acrobat
Perception +6; low-light vision
Languages Common, Gnomish, Sylvan, Thassilonian, Vudrani
Skills Acrobatics +10 (Successes to Balance are critical successes instead.), Athletics +9, Circus Lore +6, Medicine +6, Performance +6, Religion +6, Stealth +8, Warfare Lore +8
Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 12 (+1)
Items explorer’s clothing (monkey pin), +1 fire talon strikes, +1 handwraps of mighty blows, lesser leaper’s elixir, wayfinder, familiar, money, purse (116 gp, 9 sp, 6 cp)
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AC 20; Fort +8; Ref +10; Will +8
HP 41
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Speed 35 feet
Melee [1] +1 fire talon strikes +9 (magical, nonlethal, agile, finesse), Damage 1d4+2 F
Melee [1] fist +9 (magical, nonlethal, agile, finesse), Damage 1d6+2 B
Occult Wellspring Gnome Spell DC 16; Cantrips (2nd) shield
Focus Spells 1 Focus Point, DC 16; 2nd Ki Strike
Ancestry Feats Animal Accomplice
Class Feats Ki Strike
Skill Feats Assurance, Cat Fall, Steady Balance
Other Abilities against an arclord, familiar, familiar focus, incredible movement, ki spells, mystic strikes, one-who-waits, powerful fist, practiced medic, protective mentor, radiant wayfinder, secondary initiation, swords, wayfinder

Animal Companion: Zagnut:

Zagnut
Squirrel
N, Tiny, Animal, Minion
low-light vision
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AC 20; Fort +8; Ref +10; Will +8
HP 15
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Speed 25 feet, climb 25 feet
Other Abilities climber, land speed

Bot Me!:

Out of Combat: I will tend to Avoid Notice (Stealth+8). I frequently spend time up in rafters or climbing anything that can be climbed, with my Acrobatics+10, Athletics+9 (Assurance 17 result), & Steady Balance feat.

In Combat: Position myself to provide flanking with allies, even if it involves tumbling through an enemy's space. Once in position, I will initiate a Flurry of Blows, followed by casting shield. If I have an action remaining, I will Trip or Grapple (depending on if I think Reflex or Fortitude is the better DC to target) using my Assurance 17.