
Dungeon Master S - 2e |

Because I felt like I HAD to be messing up, I checked. If you dig, you help Star, so I'll move Mandoo's to Star.
Caitlin struggles, but Gruntarr more than makes up for it!
Rawiri, Vandren remaining

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Vandren finds Croll, "Look, let me give you a hand getting that those camels ready to go. There are going to be a lot of people trying to get out of here, and I'd rather there be someone in front that knows how to keep track of where they're going out there."
Nature: 1d20 + 11 ⇒ (17) + 11 = 28

Dungeon Master S - 2e |

For the first time, Croll seems to warm to the party's presence as Vandren helps out.
Rawiri remains.

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Diplomacy: 1d20 + 13 ⇒ (15) + 13 = 28
"With life you land rats! Tie those ropes with some energy, on my ship you would at most cleaned decks. Stop chatting and start working!"
Yells Rawiri, walking around the folks in the camp
Pick Induren if that grants influence ;)

Dungeon Master S - 2e |

Rawiri helps out, and it's not lost on Induren. The crafter approaches Rawiri, "Hey, I've got something I was about to pack, but I think you should take it. I call it a [url=https://2e.aonprd.com/Equipment.aspx?ID=851]Sealing Chest[/i], and it's moderately powerful. I think you might find use of it."

Dungeon Master S - 2e |

A cackle splits the air. As one, everybody left at the dig site turns to the portal, just in time to see a massive wooden prow slice through the air. A ship emerges from the shadowy portal, its hull held aloft by unknown magic. The ship’s deck crawls with large, furry creatures rushing around as they prepare for battle. On the bridge, squinting in the desert sunlight, is a night hag in robes of pure midnight. Aslynn lets out another cry and points a bony figure directly at Star.
“Star, my child, nearly freed! What plans for you, such mighty deeds! Now my precious, my war’s half won, for the Pathfinders shall be undone!”
As she chants, several bugbears leap from the ship. Black chains slow their descent as they touch down in the sand. Grinning, they approach the automaton, malice in their eyes and daggers in hand.
The calamitous dagger begins to vibrate and grow warm. You can tell the twin is close. The RED bugbear is also carrying one! You also have access to THIS action.
Hostiles - Black and blue: 1d20 + 7 ⇒ (3) + 7 = 10
Hostiles - Red: 1d20 + 12 ⇒ (9) + 12 = 21
Hostiles - ???: 1d20 + 8 ⇒ (1) + 8 = 9
Caitlin: 1d20 + 9 ⇒ (20) + 9 = 29
Gruntarr: 1d20 + 10 ⇒ (3) + 10 = 13 ???
Mandoo: 1d20 + 11 ⇒ (10) + 11 = 21
Rawiri: 1d20 + 10 ⇒ (9) + 10 = 19
Scerzaq: 1d20 + 8 ⇒ (3) + 8 = 11
Vandren: 1d20 + 13 ⇒ (11) + 13 = 24

Dungeon Master S - 2e |

The ship is 30' up.
ROUND 1:
Caitlin: Go
Vandren: Go
Red Bugbear: TBD
Mandoo: TBD
Star: TBD
Rawiri: TBD
Gruntarr: TBD
Scerzaq: TBD
Black and Blue: TBD
???: TBD

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Vandren steps out to get a clear view, praying for the moisture to be drawn from the 3 approaching bugbears, into the dry desert air, "If they want to bring a fight into the wretched furnace of a land, they can be the kindling!
♦Stride
♦♦Cast Sudden Blight
Negative damage with DC 21 Basic Fort save: 2d10 ⇒ (5, 7) = 12

Dungeon Master S - 2e |

Vandren opens with magic while the enemy is clustered!
Red: 1d20 + 9 ⇒ (7) + 9 = 16 FAIL
Blue: 1d20 + 14 ⇒ (8) + 14 = 22 PASS
Black: 1d20 + 14 ⇒ (14) + 14 = 28 PASS
The most sinister looking bugbear seems to be the most frail!
ROUND 1:
Caitlin: Go
Vandren: Blight
Red Bugbear: TBD
Mandoo: TBD
Star: TBD
Rawiri: TBD
Gruntarr: TBD
Scerzaq: TBD
Black and Blue: TBD
???: TBD
Red: 12
Blue: 6
Black: 6

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"The bugbear at the back (red) has a Calamitous Dagger! Take him out!" Caitlin yells. ◆ Hunt Prey
"I'm sorry Star, we need your cannons." she says to the giant automaton.
◆◆ Weapon System Activate, 1 at shadow cannon, 1 at Red: 1d20 + 10 ⇒ (1) + 10 = 11
HERO POINT
Weapon System Activate, 1 at shadow cannon, 1 at Red: 1d20 + 10 ⇒ (7) + 10 = 17

Dungeon Master S - 2e |

Caitlin channels her mind through the Calamitous Dagger. Suddenly weapon systems within Star activate! Two cannons emerge, one blasts a shadow canon aboard he ship, the other at the bugbears! Unfortunately, the shots miss. The one aimed at the bugbears is close enough to still wounds them
Splash: 1d8 ⇒ 6
The lead bugbear dashes forward to Vandren, he comes to a skidding halt, deftly kicking sand into hs face! REF DC 20 or be dazzled and flat-footed for 1 round.
ROUND 1:
Caitlin: DAGGER!
Vandren: Blight
Red Bugbear: Charge!
Mandoo: Go
Star: TBD
Rawiri: TBD
Gruntarr: TBD
Scerzaq: TBD
Black and Blue: TBD
???: TBD
Red: 18
Blue: 12
Black: 12

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[My, those are some rather ugly creatures]
{Beauty is in the eye of the beholder}
[Ah, yes. But still...]
{Would you like me to remove the ugliness?}
[That would definitely be preferable to them removing us]
{I agree}
Mandoo and Libitina go into action. Mandoo casts some spells ("ବ୍ଲେଡ୍କୁ ତୀକ୍ଷ୍ଣ କର" and "ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ"), while Libitina strides forward and slices at the lead bugbear.
Action 1 (◆): Act Together
- Mandoo Action (◇): Cast a Spell: Extend Boost
- Mandoo Action 1 (◆): Cast a Spell: Boost Eidolon vs Libitina
- Libitina Action 1: Stride (35 feet)
Religion (Extend Boost) vs DC 19?: 1d20 + 9 ⇒ (20) + 9 = 29
Critical success means that Boost Eidolon spell lasts 4 rounds
Mandoo Action 2 (◆): Cast a Spell: Protect Companion vs Libitina - she's now at AC 21
Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike
Libitina Action 3 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon and Spirit Touch vs Flat-Footed Red Bugbear
Libitina Scythe Attack: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (1) + (4) + 4 + 4 = 13 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

Dungeon Master S - 2e |

Now surrounded, the bugbear isn't fast enough to stop Libitina's scythe. The wound is clear, but the bugbear is a seasoned combatant, and it'll take more than that!
Star tries to focus, tries to.... access....
ROUND 1:
Caitlin: DAGGER!
Vandren: Blight
Red Bugbear: Charge!
Mandoo: Teamwork
Star: Working
Rawiri: Go
Gruntarr: Go
Scerzaq: Go
Black and Blue: TBD
???: TBD
Red: 32
Blue: 12
Black: 12

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Scerzaq slips and slides through the sand as he keeps his distance for the moment, wanting to stay just out of reach of the bugbear.
◆ Cast Shield
◆ Enter Arcane Stance
◆ Stride
HP 51/51 (Speed 50' +10 Arcane Stance, +10 Longstrider)
AC 21 (22 w/ Shield)
Spells (1) | (2) | (3) Hydraulic Push
Focus Points 2/2
Bend Time 1/1 (1/Day)
Longstrider Wand 0/1
Hero Point 2/3

Dungeon Master S - 2e |

Sand gets in Vandren's eyes and Scerzaq and Rawiri prepare themselves.
ROUND 1:
Caitlin: DAGGER!
Vandren: Blight
Red Bugbear: Charge!
Mandoo: Teamwork
Star: Working
Rawiri: Bless
Gruntarr: Go
Scerzaq: Magus-fu
Black and Blue: TBD
???: TBD
Red: 32
Blue: 12
Black: 12

Dungeon Master S - 2e |

Gruntarr remains, but I'll take a bot. More explanation in Discussion tab.

Zane Gort |

I'm just going to copy a standard Gruntarr Halberd strike. I don't know the intricacies of the damage bonuses, so I'm probably going to be a few HP short on the damage.
◆ Stride
◆◆ Spellstrike
+1 Striking Halberd Attack + Gouging Claw: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d10 + 4 ⇒ (7, 7) + 4 = 18
Gouging: 3d6 + 3 ⇒ (3, 3, 3) + 3 = 12

Dungeon Master S - 2e |

Gruntarr's blade strikes true! The bugbear quickly finds himself in trouble, but help is on the way.
Two more bugbears flank Libitina with greatclubs!
Black: 1d20 + 10 ⇒ (1) + 10 = 11 MISS
Blue: 1d20 + 10 ⇒ (18) + 10 = 28 for DMG: 1d10 + 7 ⇒ (6) + 7 = 13
Suddenly two canons aboard the ship open fire! The power is IMMENSE!
This canon is targeting the SQAURE that Gruntarr is standing in. It causes the LISTED damage, but there's a DC 21 Basic REF save. It strikes: Gruntarr Caitlin, Vandren, Scerzaq, and Mandoo.
Salvo Fore: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23 for DMG: 2d8 + 5 ⇒ (2, 7) + 5 = 14
This one hits Caitlin, Rawiri, Scerzaq, and Gruntarr
Salvo Aft: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for DMG: 2d8 + 5 ⇒ (8, 6) + 5 = 19
ROUND 2:
Caitlin: REFx2 + Go
Vandren: REF + Go
Red Bugbear: TBD
Mandoo: REF TBD
Star: TBD
Rawiri: REF TBD
Gruntarr: REFx2 TBD
Scerzaq: REFx2 TBD
Black and Blue: TBD
Canon: TBD
Red: 62
Blue: 12
Black: 12

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Reflex 1 DC 26: 1d20 + 13 ⇒ (7) + 13 = 20
Reflex 2 DC 26: 1d20 + 13 ⇒ (7) + 13 = 20 33 total damage
Scerzaq dives for cover as the cannonblasts come down around him. He goes full-fetal position as he whimpers, truly scared for his life.
HP 18/51 (Speed 50' +10 Arcane Stance, +10 Longstrider)
AC 21 (22 w/ Shield)
Spells (1) | (2) | (3) Hydraulic Push
Focus Points 2/2
Bend Time 1/1 (1/Day)
Longstrider Wand 0/1
Hero Point 2/3

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I forgot to move Gruntarr's token one square north as part of my botting him (which I have now done). Doesn't change anything since the canon hitting the now vacant square does the same damage to the same people.
Also, the DC of the Reflex save appears to be 21, which means that Scerzaq still takes full 33 HP of damage, but I believe that Gruntarr only takes 16 HP of damage since the blasts are taken separately and (14/2)+(19/2) = 7+9 = 16.
[You seem to have attracted some admirers there dear]
{I would prefer it if they took their attentions elsewhere}
[Oof! I see what you mean]
Reaction (↺): Life Block - Mandoo reduces Libitina's damage by 10hp but loses 5hp in the process. It's all the same HP pool, so it's a net -5hp on the damage.
So Mandoo takes 5 damage and Libitina takes 13-10=3 damage, so now at 44/52.
BOOM!
Mandoo Basic Reflex Save vs DC 21: 1d20 + 7 ⇒ (2) + 7 = 9
Yuck. Hero Point re-roll to avoid the crit
Mandoo Basic Reflex Save vs DC 21: 1d20 + 7 ⇒ (14) + 7 = 21
Mandoo takes 14/2 = 7 more damage, so now 37/52.
[What the...! Where did that come from?]
{The ship. Canon fire, I believe}
[How very unfriendly of them. What can we do about it?]
{Very little it seems}
Is the ship still 30 feet in the air? Can anyone with decent Thievery get up there to disable it? If not, then not a whole lot of options are available to us except blasting at the canon from range and hoping to take it out... eventually. I suspect it is not a soft target.
Ooops! I just noticed that we picked up some Potions of Leaping which allows one to jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. So that answers the question of how to get up to the ship. Now who's got any decent Thievery?

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Reflex save, DC21: 1d20 + 12 ⇒ (9) + 12 = 21
Reflex save, DC21: 1d20 + 12 ⇒ (9) + 12 = 21
Rawiri dances around the blast, he is just agile enough to escape the worst of the shots

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Reflex: 1d20 + 12 ⇒ (20) + 12 = 32
Reflex: 1d20 + 12 ⇒ (7) + 12 = 19
Caitlin splits her attention, firing a pair of ◆ Hunted Shots at Red despite him being in volley range, then she urges Star to ◆◆ blast the attacking ship's cannons.
◆ Hunted Shots
HS1, volley: 1d20 + 9 ⇒ (9) + 9 = 182d8 ⇒ (7, 3) = 10
HS2, volley, MAP: 1d20 + 4 ⇒ (2) + 4 = 62d8 ⇒ (5, 7) = 12
Precision on any hit: 1d8 ⇒ 8
◆◆ Blasting
Weapon System Activate at shadow cannon 1: 1d20 + 10 ⇒ (11) + 10 = 212d8 ⇒ (7, 8) = 15
Weapon System Activate at shadow cannon 2: 1d20 + 10 ⇒ (10) + 10 = 202d8 ⇒ (5, 6) = 11
"Sorry Star. I will make this up to you"
Flat: 1d20 ⇒ 14
Hero point?
Weapon System Activate at shadow cannon 1: 1d20 + 10 ⇒ (6) + 10 = 162d8 ⇒ (5, 5) = 10

Dungeon Master S - 2e |

Actually that's a BIG game changer.... as Gruntarr's attack is now a crit! Since that's now a kill shot, I'll move Caitlin's shots to Blue. Yes, the ship is 30' up. Yes you do have potions :-)
Gruntarr's blade kills the lead hobgoblin, and his dagger falls to the ground!
Caitlin wounds one of the remaining while aiming Starr's weapons on the canons, but missing each time.
ROUND 2:
Caitlin (33/52): Hits!
Vandren: REF + Go
Red Bugbear: TBD
Mandoo (44/52): REF TBD
Star: TBD
Rawiri (56/65): TBD
Gruntarr (64/80): TBD
Scerzaq (18/51): TBD
Black and Blue: TBD
Canon: TBD
Blue: 22
Black: 12

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Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
"We can't stay clustered while those cannons are going! Try to spread out!"
Vandren follows his own advice and pulls back for the second, to open up the formation and, seeing that Scerzaq took a serious blast, channels the fraction of Hei Feng's power that he's capable of to restore his ally's vigor, [b]"but stay with us until they're answered in kind!"
Healing: 3d8 + 24 ⇒ (4, 1, 7) + 24 = 36
◆ Stride
◆◆ 3rd level Heal from Healing Font

Dungeon Master S - 2e |

Vandren provides some much needed healing as the hobgoblins press down. Starr summons forth a wall of wind to begin protecting himself from harm, stuck as they are.
ROUND 2:
Caitlin (33/52): Hits!
Vandren (56/63): Heal!
Mandoo (44/52): Go
Star: TBD
Rawiri (56/65): Go
Gruntarr (64/80): Go
Scerzaq (51/51): Go
Black and Blue: TBD
Canon: TBD
Blue: 22
Black: 12

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I believe that Mandoo is at 37/52 after the fore canon blast.
{The appearance of these creatures does not improve with proximity}
[I told you]
{It is time to send them to the Boneyard}
[High time! Also, you may want to move away a little as that cannon seems to prefer targeting tight clusters of people]
{Hmm. It is surprisingly accurate}
Mandoo casts a spell ("ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ") and Libitina slices and pummels one of the hobgoblins before moving away a little.
Action 1 (◆): Act Together
- Mandoo Action 1: Cast a Spell: Protect Companion vs Libitina - she's now at AC 21
- Libitina Action 1: Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch and Bless vs Blue Hobgoblin
Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike
Libitina Scythe Attack: 1d20 + 10 + 1 + 1 ⇒ (11) + 10 + 1 + 1 = 23
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (3) + (6) + 4 + 4 = 17 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage
Libitina Action 2 (◆): Strike (+1 Striking Ghost Touch Wing) with Boost Eidolon, Spirit Touch, Bless and MAP1 vs Blue Hobgoblin
Libitina Wing Attack: 1d20 + 10 + 1 + 1 - 4 ⇒ (15) + 10 + 1 + 1 - 4 = 23
Libitina Wing Damage: 1d6 + 1d6 + 4 + 4 ⇒ (5) + (4) + 4 + 4 = 17 bludgeoning damage
Libitina Wing Spirit Touch Damage: 1 = 1 negative damage
Libitina Action 3 (◆): Stride (35 feet)

Dungeon Master S - 2e |

Fixed Mandoo and Libitina work together. Once Libitina moves away, the hobgoblin is barely alive!
ROUND 2:
Caitlin (33/52): Hits!
Vandren (56/63): Heal!
Mandoo (37/52): Magic and hit
Star: Wind
Rawiri (56/65): Go
Gruntarr (64/80): Go
Scerzaq (51/51): Go
Black and Blue: TBD
Canon: TBD
Blue: 70
Black: 12

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Scerzaq rushes the hobgoblins, his blade crackles with magical power as it sends a large bursts of electricity into the hobgoblin.
Spellstrike: 1d20 + 14 ⇒ (4) + 14 = 18
Heropoint: 1d20 + 14 ⇒ (6) + 14 = 20
Shortsword Damage (Slashing): 2d6 + 3 ⇒ (2, 4) + 3 = 9
Shocking Grasp Spell Damage (Elec): 3d12 ⇒ (3, 6, 2) = 11 + 1d4+2 Persistent Electrical Damage
◆ Stride
◆◆ Spellstrike
HP 51/51 (Speed 50' +10 Arcane Stance, +10 Longstrider)
AC 21 (22 w/ Shield)
Spells (1) | (2) | (3) Hydraulic Push, Shocking Grasp
Focus Points 2/2
Bend Time 1/1 (1/Day)
Longstrider Wand 0/1
Hero Point 1/3

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Rawiri expands his bless, then he waves his hands and sends a ball of flames at the enemies
Produce a flame@black, bless: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Damage, fire: 3d4 + 4 ⇒ (2, 2, 3) + 4 = 11
"Come to me, make the flames clense you!"

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Gruntar moves near enemies and attack the nearest to him
◆ Stride
◆ Refresh Spellstrike
◆ Halberd Attack
+1 Striking Halberd Attack on Blue: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d10 + 4 + 1 ⇒ (9, 1) + 4 + 1 = 15

Dungeon Master S - 2e |

Scerzaq, save your skill point! Scerzaq's strike, within Rawiri's Bless, connects and brings the more seriously wounded hobgoblin down. The oracle's thrown flame misses throw.
Gruntarr steps up and scores a devastating blow! The remaining bigbear, committed to a final stand, steps towards Gruntarr and tries to crack his skull:
ATK 1: 1d20 + 10 ⇒ (6) + 10 = 16
ATK 2: 1d20 + 5 ⇒ (2) + 5 = 7
to no avail!
with the party spread out, the canons are less dangerous.... unless you're in their sights: Targeting the square
Canon v. Rawiwi and Scerzaq: 1d20 + 13 ⇒ (11) + 13 = 24 for DMG: 2d8 + 5 ⇒ (3, 2) + 5 = 10. Basic REF DC 21
Canon v. Caitlin and Rawiri: 1d20 + 13 ⇒ (3) + 13 = 16 for DMG: 2d8 + 5 ⇒ (5, 5) + 5 = 15. Basic REF DC 21
ROUND 3:
Caitlin (33/52): Go
Vandren (56/63): Go
Mandoo (37/52): Go
Star: Wind
Rawiri (56/65): Go
Gruntarr (64/80): Go
Scerzaq (51/51): Go
Black and Blue: TBD
Canon: TBD
Black: 42

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Reflex, DC21 vs 10: 1d20 + 12 ⇒ (15) + 12 = 27
Reflex, DC21 vs 15: 1d20 + 12 ⇒ (6) + 12 = 18
Rawiri shakes his fist in the air, Rawiri expands his bless and tosses another flame at the remaining bugbear
Produce a flame, bless: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Damage, fire: 3d4 + 4 ⇒ (1, 2, 2) + 4 = 9

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{Your suggestion to distance myself was a good one}
[You don't have to sound so surprised about it]
{Unfortunately I now have to put myself at risk to finish the last creature}
[Yes. We really have to do something about those canons. We're sitting ducks at the moment]
{Sitting ducks?}
[It's a saying. It means we're easy targets with no way to retaliate]
{Ah. Interesting. I will have to remember to use it in the future}
Mandoo and Libitina once again work together to try and bring down the enemy
Action 1 (◆): Act Together
- Mandoo Action 1: Cast a Spell: Protect Companion vs Libitina - she's now at AC 21
- Libitina Action 1: Stride (35 feet)
Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike
Libitina Action 2 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch and Bless vs Flat-Footed Black Hobgoblin
Libitina Scythe Attack: 1d20 + 10 + 1 + 1 ⇒ (20) + 10 + 1 + 1 = 32 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (8) + (8) + 4 + 4 = 24 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage
Libitina Action 3 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch, Bless and MAP1 vs Flat-Footed Black Hobgoblin
Libitina Scythe Attack: 1d20 + 10 + 1 + 1 - 5 ⇒ (18) + 10 + 1 + 1 - 5 = 25 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (8) + (8) + 4 + 4 = 24 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage
Daaang! That Libitina can hit hard when she wants to.

Dungeon Master S - 2e |

Rawiri avoids the worst of the blast, in turn striking the bugbear with some fire of his own!
ROUND 3:
Caitlin (33/52): REF + Go
Vandren (56/63): Go
Mandoo (37/52): Go
Star: Wind
Rawiri (36/65): Hit
Gruntarr (64/80): Go
Scerzaq (51/51): REF + Go
Black and Blue: TBD
Canon: TBD
Black: 51

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reflex DC 21: 1d20 + 13 ⇒ (2) + 13 = 15 10 damage
Getting hit by another blast nearly sends Scerzaq to the ground. Defensively he leaps through a dimensional tear and continues his assault on the bugbear
Spellstrike: 1d20 + 14 ⇒ (1) + 14 = 15
Hero Point: 1d20 + 14 ⇒ (5) + 14 = 19
Shortsword Damage (Slashing): 2d6 + 3 ⇒ (1, 5) + 3 = 9
Gouging Claw Spell Damage (Slashing/ Piercing): 3d6 + 3 ⇒ (3, 1, 2) + 3 = 9 3d4 Persistent Bleed on a Crit
Arcane Cascade Damage (Slashing): 3 = 3
◆ Dimensional Assault
◆◆ Spellstrike
HP 41/51 (Speed 50' +10 Arcane Stance, +10 Longstrider)
AC 21 (22 w/ Shield)
Spells (1) | (2) | (3) Hydraulic Push, Shocking Grasp
Focus Points 1/2
Bend Time 1/1 (1/Day)
Longstrider Wand 0/1
Hero Point 1/3

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◆◆halberd attack vs flatfooted bugbear: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 2d10 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13
gouging claw spell damage: 3d6 + 3 ⇒ (3, 4, 3) + 3 = 13
◆ Refresh spellstrike

Dungeon Master S - 2e |

Scerzaq cuts down the bugbear! All that remains is the ship and those blasted canons! you have the potions, and one bugbear dropped the twin to the dagger Caitlin wields. Gruntarr, take your turn back.
ROUND 3:
Caitlin (33/52): REF + Go
Vandren (56/63): Go
Mandoo (37/52): Go
Star: Wind
Rawiri (36/65): Hit
Gruntarr (64/80): Go
Scerzaq (41/51): Kill
Black and Blue: TBD
Canon: TBD

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Caitlin ◆ takes out her healing potion and ◆ drinks it. Healing: 2d8 + 5 ⇒ (1, 4) + 5 = 10
"Gruntarr! With your magical and martial skills, can you get the cannons to strike?" and she moves to him to give him the dagger.

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Gruntarr takes the dagger and tries to activate Star weapon systems
◆◆◆Attack VS DC22: 1d20 + 14 ⇒ (14) + 14 = 28
damage on ship: 6d8 ⇒ (6, 7, 4, 1, 6, 8) = 32

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I am not sure if Rawiri should go, as he is bold, so here we go
Rawiri looks into the sky and gathers flames around him, he waves his hands and sends a fireball towards the ship
Fireball, reflex save DC21: 6d6 ⇒ (4, 5, 6, 6, 6, 5) = 32
"Do you think that flying above will save you from cleansing flames?!"
Then he redirects some of the flames and shields himself
Casting fireball than shield

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Seeing Caitlin fail to avoid the brunt of the cannon blast, Vandren moves to get closer to her and tries desperately to wash away her injuries, "With a skyborne enemy, we're gonnna need you standing a little longer!"
[ooc]◆Stride (She hasn't moved yet on the map, so estimating from her being next to Gruntarr)
◆◆level 3 heal[ooc]
Healing to Caitlyn: 3d8 + 24 ⇒ (2, 6, 2) + 24 = 34

Dungeon Master S - 2e |

Back! Struggling to get back to my normal time...
The summoner and eidolon work together to cut down the remaining bugbear. All that remains now is to stop those canons! Gruntarr makes headway, targeting the forward canon and nearly breaking it with a single blast from Star!
Vandren patches up Caitlin as the next blast comes in!
1d20 + 13 ⇒ (3) + 13 = 16 V. Gruntarr and Libitina for DMG: 2d8 + 5 ⇒ (7, 6) + 5 = 18 Basic REF DC 21
1d20 + 13 ⇒ (18) + 13 = 31 v. Rawiri and Cailtin DMG: 2d8 + 5 ⇒ (7, 6) + 5 = 18 Basic REF DC 21
Rawiri fights back with fire!
Forward REF: 1d20 + 10 ⇒ (4) + 10 = 14 FAIL
Aft REF: 1d20 + 10 ⇒ (11) + 10 = 21 PASS
The blast breaks, but does not destroy on of the canons!
ROUND 4:
Caitlin (33/52): REF + Go
Vandren (56/63): Go
Mandoo (37/52): (REF) + Go
Star: Wind
Rawiri (36/65): REF Fireball!
Gruntarr (64/80): REF + Go
Scerzaq (41/51): Go
Canon: TBD
Fore Canon: 46 (Broken)
Aft Canon:

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[That was rather impressive blade work there my dear]
{It was a seated duck}
[That's not, um... never mind. Whatever it was, it's now in several pieces]
{That leaves the canons}
[Yes. Uh oh. Speaking of which... watch out!]
BOOM!
I'm a little confused by the cannon blasts. I see a +13 attack roll, which suggests that there's a DC involved. But, the blast is targeting a square rather than individuals and our damage comes from the blast's AoE. Is it an automatic hit unless they roll a nat-1? What happens if they miss? Canon misfires and no blast damage? Based on the GM requiring that we make Reflex saves, I'm going to assume that the attack roll of 16 for the blast that damaged Libitina was sufficient, but it would be nice to know what's going on.
Libitina Basic Reflex Save vs DC 21: 1d20 + 8 ⇒ (15) + 8 = 23
Reaction (↺): Life Block - Mandoo reduces Libitina's damage by 9hp but loses 5hp in the process. It's all the same HP pool, so it's a net -4hp on the damage.
Libitina makes the save, so takes 18/2 = 9 more damage, reduced to 5 by the Life Block reaction, so that Mandoo/Libitina are now at 37 - 5 = 32/52 hit points.
[All this canon blasting is getting a little old]
{Getting old?}
[Sigh! It's a colloquialism. It means 'tiresome']
{Tiresome indeed}
[Yes. Especially since WE can't do much about it]
{The combustible dwarf with the fireballs is being effective}
[Star also seems to be doing well. I guess we'll leave it up to them]
{I will reposition myself to minimize damage from further blasts}
[Good idea. I'll patch us up in the meantime]
As Libitina moves nearer the floating ship to avoid being blasted, Mandoo casts a couple of spells ("ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ" and "ଶିଲ୍ଡ ଉଠାନ୍ତୁ"), then rubs ointment on his virtual wounds.
Action 1 (◆): Act Together
- Mandoo Action 1: Cast a Spell: Protect Companion vs Libitina - she's now at AC 21
- Libitina Action 1: Stride (35 feet)
Mandoo Action 2 (◆): Cast a Spell: Shield - AC 17 (Hardness 5)
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Mandoo Action 3 (◆): Battle Medicine (Medic Dedication and Assurance:Medicine) on Mandoo vs DC 15
Assurance: Medicine (Battle Medicine) vs DC 15: 10 + 8 = 18
Battle Medicine Healing vs DC 15: 2d8 ⇒ (7, 6) = 13 hit points healed
Mandoo Libitina now at 32 + 13 = 45/52 hit points