Pathfinder 1st edition, 3-07 for Outpost VI (Inactive)

Game Master DoubleGold

Rpg Chronicles
Google Docs


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8-07 Map DungeonMaster

Dot in please.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

GM signiup here, Teke here is level 5 geokineticist, if the table skews low tier I can bring someone else.


8-07 Map DungeonMaster

Oh, right, fill out the rpg chronicles, link in the top.

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Hello everyone. I will be bring in a 5th level Shaman (Don't squeeze the Shaman)


8-07 Map DungeonMaster

Unrelated to this scenario, but related to Pathfinder 1e, who here has a character that is still somewhat low level that uses or plans to use an animal companion?

Silver Crusade

DoubleGold wrote:
Unrelated to this scenario, but related to Pathfinder 1e, who here has a character that is still somewhat low level that uses or plans to use an animal companion?

You have that boon too?


8-07 Map DungeonMaster

Beast Taming Prodigy.

Silver Crusade

DoubleGold wrote:
Beast Taming Prodigy.

Ah a different one then, I have one titled 'Ancestral Ally' that pertains to animal companions.


8-07 Map DungeonMaster

I thought I had 4 players on google docs. Maybe someone dropped or I had 3 all along. I won't run with less than 4 players, but I'll wait until Feb 22nd before canceling.
On another note, my 9-18 game Scourge of Farheavens is in the same tier range, so you can always transfer your characters over to that one if this one does fire off, assuming you haven't already played it. 4 of 6 players
And my 9-05 game call of the copper gate is 3-7, so people like Kegdrainer can play either game since that character can fit both games. 5 of 6 players.

6 days gives enough time for recruiting more people, but that the same time, it ain't too close to outpost start where you can't find another game.
There is also room in the confirmation not run by me, and room in 3-15 the haunting of hinojai not run by me.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 24/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:1/7 2:6/6 3:2/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

Signed up - I thought I had played this one but, according to my records, only GMed it. Needs to level up and purchase gear before game start.


8-07 Map DungeonMaster

Just make sure the chronicle isn't on the same character you applied it to.
So if you DMed it and gave credit to Triix, you can't play it with Triix.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 24/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:1/7 2:6/6 3:2/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

Already checked that :) My sourpuss paranoid gynaphobic wizard got the GM credit. He's actually got credit for all the scenarios in that arc.

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

So I wasn't paying attention when I signed up, I've already played this and I don't have a replay. I'm fine with going along for the ride for no credit, but I don't know if that's allowed?


1 person marked this as a favorite.
8-07 Map DungeonMaster
Kalak Sunrunner wrote:
So I wasn't paying attention when I signed up, I've already played this and I don't have a replay. I'm fine with going along for the ride for no credit, but I don't know if that's allowed?

Just make sure to fix it on rpg chronicles, there is a section that you can toggle with that says no pfs credit.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 24/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:1/7 2:6/6 3:2/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

Wasn't there something about replay points a short while ago?


8-07 Map DungeonMaster
Triix wrote:

Wasn't there something about replay points a short while ago?

If you can find it, site it here. We got plenty of time to do so.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 24/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:1/7 2:6/6 3:2/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

There is a mention of PFS1 replays in HERE

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

OH! I do have 2 replays, thanks! I'll use one of them. Sorry again for the confusion!


Female Human

Hello!

I am late to realizing this con was starting, haha

But I do have a character I think might be good for this, I think she's a level 2 (possibly 3) Magus
She's played one other blakros museum story

Might be too low level for the other characters
I'll check the rpg chronicles link
And double check her stats as well

Thanks


8-07 Map DungeonMaster
Khouri P. wrote:

Hello!

I am late to realizing this con was starting, haha

But I do have a character I think might be good for this, I think she's a level 2 (possibly 3) Magus
She's played one other blakros museum story

Might be too low level for the other characters
I'll check the rpg chronicles link
And double check her stats as well

Thanks

Just make sure you type the info in the rpg chronicles at the top of the page so I know the subtier.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

this is her

slight rebuild for race/stacking archetype & change of faction to Dark Archive

rereading the rules to figure out how much prestige that will cost me
other than that she should be good to go

NEVERMIND on the rebuild - forgot you can't change race at level 2 - BOO


8-07 Map DungeonMaster
Valentina Vitteri wrote:

this is her

slight rebuild for race/stacking archetype & change of faction to Dark Archive

rereading the rules to figure out how much prestige that will cost me
other than that she should be good to go

NEVERMIND on the rebuild - forgot you can't change race at level 2 - BOO

As long as you haven't played her at level 2. If she is level 2, but you haven't played her at level 2, you can still change her.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3
DoubleGold wrote:
As long as you haven't played her at level 2. If she is level 2, but you haven't played her at level 2, you can still change her.

Unfortunately I have played her at level 2, yes.

However I discovered the Racial Heritage Feat (!!!), so I will spend the 100g to change her "Slashing Grace" feat to that one instead.

then 100g to add the "Spell Dancer" archetype (changes level 1 arcane pool, not a full replacement but I assume it counts anyway).

And all 6 prestige to change faction (I have too many Liberty's Edge characters and there just aren't enough themed adventures for that faction to go around)

And if I could also purchase a magic version of my main Bladed Scarf (since I can't use Arcane Pool anymore to make it magic) that'll be 2162g
+Bracers of Armor from my 1st chronicle sheet +1000g

Total costs:
6 prestige
3362g

this should make her defense enough to not*immediately* die haha

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

character sheet updated with rebuild info
haven't updated equipment purchases until approved


8-07 Map DungeonMaster

Yes, you can do some shopping.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

oop this character has less money than I thought, so rather than upgraded weapon & bracers (which don't stack with scarf "armor") I'll do amulet of natural armor +1 (also from a chronicle sheet)

100+100+2000=2200g
leaves her with 113g 2s

that's it
sheet updated

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

Valentina is not trained in Linguistics or the other Knowledge skills, so that's all she's got.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 24/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:1/7 2:6/6 3:2/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

And I realised I forgot to do the level up before we started. Triix is level 5.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

BAH before we climb into the tower, since we know we're at least hunting one undead I'm gonna buy:

- Holy Water 25g
- Holy Weapon Balm 30g
=55g

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 24/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:1/7 2:6/6 3:2/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

Speaking of purchases, is there time for Triix to pick up a lot of scrolls i.e.
Scroll of Comprehend Lang (1st) 25
Scroll of Endure Elements (1st) 25
Scroll of Floating Disk (1st) 25
Scroll of Silent Image (1st) 25
Scroll of Alter Self (2nd) 150
Scroll of Darkvision (2nd) 150
Scroll of Glitterdust (2nd) 150
Scroll of Locate Object (2nd) 150
Scroll of Minor Image (2nd) 150
Scroll of Mirror Image (2nd) 150
Scroll of Rope Trick (2nd) 150
Scroll of See Invisibility (2nd) 150
Scroll of Shatter (2nd) 150
Scroll of Web (2nd) 150
Scroll of Whispering Wind (2nd) 150

= 1750 gp

or is that overdoing it?

I just credited Voice of the Void to this character


8-07 Map DungeonMaster

boon roll: 1d20 ⇒ 9 Don't forget to roll this.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 24/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:1/7 2:6/6 3:2/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

boon: 1d20 ⇒ 15

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Boon?: 1d20 ⇒ 10

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

Boon: 1d20 ⇒ 20


8-07 Map DungeonMaster

I have good new/bad news. Doublechecking my email, winners are picked randomly instead of by the d20 roll this year. I'll doublecheck with the VOs.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

omg sorry
I swear I've been trying to reload the page periodically since my medical procedure Monday, but either my internet or memory has been janky :/

Will catch up asap

sorry again

if this happens in the future most of my character sheets SHOULD have a botting spoiler near the end - [EDIT: AH I see you did bot me - but ACK I see I neglected to include that section on this one! Will update soon]

BOOO on not using a d20 - that's the fun part

I'm gonna roll it anyway! haha can't stop me whee dice :D
boon: 1d20 ⇒ 7


8-07 Map DungeonMaster

If you are going up the hole, place yourselves in 3d. The monsters may or may not still be there. Leaving him and the hands on the map where I have them until I confirm movement.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3
GM DOUBLEGOLD wrote:
Valentina Vitteri wrote:
I assume I find nothing downstairs? If so then this round I will follow them up the rope. I believe with a double move that will just get me to the top of the hole.
No enemies, as far as treasure, that takes longer.

I thought Detect Magic just detected magical auras in general, without making a distinction between item or creature? *confused face*

Quote:

The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura.

If there are no magical auras pinging in the area at all during the 1st round it would seem silly to continue to spell

If there ARE magical auras pinging, then she will continue for a 2nd round


8-07 Map DungeonMaster

For some reason, I read detect evil. There are no magical items on the bottom floor, just mundane items and gold. Unless a cold-iron masterwork longsword counts as a magical item in which case you found it, otherwise, you would have to spend another 5 minutes or so downstairs to find it.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

Nope, a detailed search can wait til later. Thanks for clarifying.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

After a bit more deity research, Valentina would also have a holy symbol of Ashava displayed as well, if it's relevant.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

FYI tomorrow afternoon/night I will be travelling, so may be slow to post

Don't expect it will be an issue, but just wanted to give a heads up

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

uh looking at the map again I'm not at all sure I put myself in the right place - Kegdrainer dragged Kalak away, then Triix went to try and heal him - so I thought Kalak & Triix would be adjacent and just moved myself next to Triix but that does not appear to be the case?

Not sure if the healing duo is in the north or south location, but GM please feel free to move me to the right spot where I can possibly heal Kalak next turn (and out of melee)

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

I'll be busy this weekend so prolly spotty or no posts from me until Monday

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3
Kalak Sunrunner wrote:
Does the healing make Kalak Stabilized or do I need to roll again.

@Kalak:

I believe you were at -11hp, and Triix healed you of 9, so:

Quote:

If any sort of healing cures the dying character of even 1 point of damage, he becomes stable and stops losing hit points.

Healing that raises the dying character’s hit points to 0 makes him conscious and disabled.

Healing that raises his hit points to 1 or more makes him fully functional again, just as if he’d never been reduced to 0 or lower.

A character that is stable does not need to make this (DC10 CON stabilize) check.

So I think you're still at -2hp, BUT you are STABLE so no more checks, but still unconscious until you get up to 0hp? I think.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

Question:
This is the first time I'm using Holy Weapon Balm, and I'm not sure of the difference between a single weapon and using it on ammunition.

Holy Weapon Balm wrote:

When applied to a weapon as a standard action, it forms a transparent coating. Each dose of balm can coat one weapon or 10 pieces of ammunition. Weapons coated in this balm deal an additional 2d4 points of damage to undead or evil outsiders.

A creature affected by the balm must succeed at a DC 10 Reflex save or take an additional 1d4 points of damage the following round. Any nonmagical weapon coated with the balm affects incorporeal undead or evil outsiders as if it were a magic weapon. ~~Any magic weapon coated with the balm affects incorporeal undead or evil outsiders as if the weapon had the ghost touch special ability.~~

The balm remains effective until you make a successful attack with the weapon or until 1 minute has passed, whichever is sooner.

-> So, it takes 1 standard action to coat 10 pieces of ammo, yes?

-> What about when the "effectiveness" wears off? If I hit with the first piece of ammo, do the rest immediately lose the property (as with a single 'weapon' as the rulestext is clear), or are they considered separate 'weapons'?

Thanks.

Dark Archive

(Portrait here) Female Human (Varisian & "Elf") Magus (Kapenia Dancer & Spell Dancer) 2 | HP:16/16 | AC:18*/16/13* (*when moving) CMD:15/10 | Saves: F4/R3/W3 | Init:3 | Senses: Perception:2 | Sense Motive:1 | Arcane Pool:1/4 | Spells/day: 1st-lvl 1/2 | Active Conditions: Spell Dance #3

I'm sure all the treasure we found will be on the chronicle or whatever, but just in case anyone wants to carry/use during this adventure, here is a list:

- potion of invisibility,
- scrolls of web (2), (on my spell list)
- wand of burning hands (16 charges), (I could hypothetically use this?)
- wand of protection from arrows (8 charges), (NOT on my spell list)
- lesser elemental metamagic rod (cold), (too few spell slots to bother)
- +1 dagger,
- amulet of natural armor +1, (I just bought one)
- disguise kit,
- 236 gp
- Wayfinder
- cold iron masterwork longsword
- small piece of silver jewelry (part 1 of Beldrin’s sigil)
- nonmagical scrolls, crates and shelves stocked with countless papers, scrolls, tomes, and other wizardly items.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Our barbarian could probably use that amulet of natural armor for the rest of this scenario.

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

I can put the wand of burning hands to work.


8-07 Map DungeonMaster

Don't forget to roll day jobs, I'm about to start the last combat in a few hours.

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