Qstor's Starfinder game SFS 1-3 (Inactive)

Game Master Qstor

Outpost game

maps
rpg chronicles


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Liberty's Edge

Male Secret Identify of Qstor

ok that's 3 different views? Kuon. can you give a vote to one? :) three's actually 4 1. tell only Husks; 2. tell only the Membranes:, tell only the Starfinder Society 4 tell everyone

Exo-Guardians

Male LG Vesk Soldier 1 | SP 8/8 HP 13/13 | RP 1/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear effects | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Low-light vision | Active conditions: none

"At this point in time there is no point in telling the husks. They are surviving and adapting. If they decide to attack the technologically superior membranes it might end up in the extinction of the husks. Mother Touloo may have started out as a lie but who is to say she still is? Belief is a strong power.

Let us inform the membranes. Hopefully there will be those who will become sympathetic to the husks and start assisting them.

We should still inform the Society. They can send help to the husks and assist in the integration of husks and membranes. I hope that one day they can become one once more."

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 2/6 HP 8/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

"I agree it might be better to inform the membranes first to see how they react. I'm still curious about the programming of the defense drones that attacked us too."

Liberty's Edge

Male Secret Identify of Qstor
Switch Pockets wrote:
"I agree it might be better to inform the membranes first to see how they react. I'm still curious about the programming of the defense drones that attacked us too."

Returning from the computer vault, the party is granted another audience

with the Most Elevated. The council is thankful that the party repaired the power flow and the generator, and they are surprised to learn the actions of their ancestors. However, as the Most Elevated are quite comfortable, they see no reason to change the way they currently live and posit that the husks probably feel the same way. They vow to uphold the tradition of keeping the Mainframe area taboo. When Klarima escorts you back to the force field to open an exit for them, she seems a bit
distracted. “You have given me much to think about, new friends,”
are her last words to you.

You're able to negotiate the defense grid unharmed and make it back to Absalom Station, Venture-Captain Arvin appreciates that you chose to do something with the information you discovered, but he doesn’t assure you that they made the right or wrong decision. But he mentions that the Starfinder Society will keep an eye on Elytrio for any future developments on the planet!

The End!

Wayfinders

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2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 2/6 HP 8/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

Several days after the last meeting with Venture-Captain Arvin. As a shift from a maintenance side job, Pockets is working on in the spike. Pockets, tired of losing sleep on how to help the Husk. Pockets post an anonymous printed message on a local message board in a Ysoki hangout.

Planet Elytrio city of Arkeost, the next Junkers Delight! An old unmaintained city just waiting to be scraped! To get into the city, just tip a friendly local husk exploited by the local membranes.

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