The Isle of Madmen (Inactive)

Game Master DEWN MOU'TAIN

With the Dark One locked away in his prison by the Dragon Reborn, A time of unheard of (but uneasy) peace begins to unfold.
however, the happenings of the Westlands holds little interest in the adventurers. Instead, a time of exploration, of colonization is at hand! the Isle of Madmen, a large unexplored continent kept locked in a savage state since the Breaking!
to here, the party goes to seek adventure. here, they seek riches and fame! here the seek to conquer!

link to maps!


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"I will always strive to write better" 30 years gaming, 25 yrs DM

dhearic:
once again you feel the memories of your past begin to flood your mind, and a sort of peace begins to fill your mind... only for you to easily shake it off! You watch as the tendrils fall upon your face, making contact with your skin. It feels weird, soft and firm at the same time, like velvet or silk. it caresses and probes, and then latches firmly onto you! it digs deep into your skin...

only dhearic is in combat.

Jasper grunts. suppose so. he points to the midpoint of the beach where the rock boundry surrounds the beach is at its shortest. Im going to blast away some of those trees so that we can set up a guard up there for when night falls. We dont need none of those mad men sneaking up on us and melting our minds with their rot. he nods to Jocasta and then heads back to the main group.

Kayden:
Muddy paws images back strange smells are around this area. i will investigate them.


Domani AC:25 F:+5 R:+13 W:+5 Prcpt:+11 Stealth:+14 SH:+13 Mp Quartestaff:+16/+10(+10/+10) 1d6+4, Daggers:+10/+5 Shortbow+10/+5

"Ah yes, though you should do a woven wall of the trees felled in the trees that aren't. We can hide behind and use the tops to cover the walls, giving us more coverage and blending in more. That way, normal men will have to storm the walls, and we can easily peg push them off!" He says as he overhears and offers his advice.

"Though I know not how sophisticated their tactics and warfare is" he says as if it were just something one says at a tavern.


Senses: Golden Eyes; Scent; Sense Emotions (DC 15 Per); Per +19 (+27 Scent)
Skills:
Acro +22; Bluff -1; Climb +14; Dip +1 [+6 illicit barter]; Disguise -3; Handle Animal +12; Heal +4; Intim +1; K (geography) +13; K (nature) +5; Perc +19 (+27 scent); Prof. (stablehand) +4; Ride +18; Sense Motive +16; Stealth +18; Survival +13; Swim +5
HP: 100/100; AC: 24; FF: 24; Touch: 24; For +6; Ref +14; Will +5; CMD: 25; CMB: +9 (+11 w/gauntlet); BAB +8/+3; Rep +6
Attacks:
Gauntlet +15/+10 (+19/+14 vs T*) [1d3+2 B (+2d6+2 vs T*)]; Dagger (10') +14/+9 (+16/+11 vs T*) [crit 19-20/x2] [1d4+2 P or S (+2 vs T*)]; Improvised Club (10') +9/+4 (+11/+6 vs T*) [1d6+1 B (+2 vs T*); TWF: -4 to attack rolls. *T=trollocs

"Muddy Paws is going to continue to investigate strange smells here while we go check on on Dhearic."

Kayden makes his way down the steps, and when he is 10 feet above the beach he jumps down. (or from the 12 foot tall edge of the rocks)

Acrobatics+22 makes him auto-succeed the DC 15 to avoid the first 10 feet of fall when he deliberate jumps down, so he does not taking falling damage when he jumps down from a height of 10 (19?) feet or less.

He then sprints towards where Dhearic went.


Domani AC:25 F:+5 R:+13 W:+5 Prcpt:+11 Stealth:+14 SH:+13 Mp Quartestaff:+16/+10(+10/+10) 1d6+4, Daggers:+10/+5 Shortbow+10/+5

"Wait..." Lazar says as he sees the youth leap and he sighs.

"TO be young and foolish again. May dance with a girl or three, kiss and tumble, may be called again by a Grey or Brown whilst I sautee away in Tar Valon" Lazar said in a sing song style verse, before making his way down with his Mule going with Jasper.

"Jasper good fellow care to put ol' Royce with the other livestock. Has enough on him to feed us." The old man said before taking tiem to climb down like a spider.

Climb: 1d20 + 8 ⇒ (20) + 8 = 28


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric:
Dhaeric struggles to slip free and calls out, "A little help would be appreciated... I can sense you behind me."

Dex check: 1d20 + 5 ⇒ (8) + 5 = 13

You know...I have a decent shot of making that in theory.


"I will always strive to write better" 30 years gaming, 25 yrs DM

Kayden lands easily, feeling no ill effect from the height he just jumped down from how little he knows he shall pay for that with achy knees in his late 40s!

jasper grunts at lazhar. makes sense. i can work on that.
He looks at everyone with a smirk on his face. taking the long way down huh? with that he steps into the open air, and climbs down an invisible set of stairs. i'll take care of your thoroughbred

dhearic:
You hear nothing from your plea. only the silence of the wet forest, and the vines of rubbing and constricting upon you. the blue tendrils secure themselves to your face, a burning sensation, little more than an irritant, as though a wetlander mosquito has landed and begun feasting.
The effect is immediate!
your heart begins to hammer! your body begins to tremble! feet twitch uselessly in her foliage confinement.
you can feel yourself... being forced to embrace Saidan?!??!?

give me a will save, dc 18


Domani AC:25 F:+5 R:+13 W:+5 Prcpt:+11 Stealth:+14 SH:+13 Mp Quartestaff:+16/+10(+10/+10) 1d6+4, Daggers:+10/+5 Shortbow+10/+5

"You are a good man, Jasper,a good man!" he says as he smiles.

"Let us find our wayward Aielman" The staff welder says when down and takes it up, using it to walk on, heavily resting on it.


"I will always strive to write better" 30 years gaming, 25 yrs DM

everyone: apologies for going radio silent. Something came up. We will continue monday


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhearic:

will save: 1d20 + 13 ⇒ (3) + 13 = 16

Dhearic continues to try and slip free.

Dex: 1d20 + 5 ⇒ (10) + 5 = 15


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"I will always strive to write better" 30 years gaming, 25 yrs DM

everyone: i am taking the next couple weeks off from gaming. the last couple weeks i feel like ive been phoning it in, which isnt good for anyone. If youd like to chat about other random things, feel free to hit me up on the discord server. im always on there.


"I will always strive to write better" 30 years gaming, 25 yrs DM

hey folks

i need to cancel this game.

some stuff has come up that is demanding a bit more of my time. Unfortunately i have to cut a game from my schedule, and this one was it.

i greatly apologize for this.

sorry.


Senses: Golden Eyes; Scent; Sense Emotions (DC 15 Per); Per +19 (+27 Scent)
Skills:
Acro +22; Bluff -1; Climb +14; Dip +1 [+6 illicit barter]; Disguise -3; Handle Animal +12; Heal +4; Intim +1; K (geography) +13; K (nature) +5; Perc +19 (+27 scent); Prof. (stablehand) +4; Ride +18; Sense Motive +16; Stealth +18; Survival +13; Swim +5
HP: 100/100; AC: 24; FF: 24; Touch: 24; For +6; Ref +14; Will +5; CMD: 25; CMB: +9 (+11 w/gauntlet); BAB +8/+3; Rep +6
Attacks:
Gauntlet +15/+10 (+19/+14 vs T*) [1d3+2 B (+2d6+2 vs T*)]; Dagger (10') +14/+9 (+16/+11 vs T*) [crit 19-20/x2] [1d4+2 P or S (+2 vs T*)]; Improvised Club (10') +9/+4 (+11/+6 vs T*) [1d6+1 B (+2 vs T*); TWF: -4 to attack rolls. *T=trollocs

Thanks for running it for us, Rizz.

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