
DoubleGold |

Geshko notices the trap on the floor as the door is opened. thievery to disable, or you could step around it, but it is right in front of the door, so that will impede movement when combat breaks out.

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"I could conjure a construct to conveniently clear the corridor," Rethersfell offers.

DoubleGold |

The trap has been revealed. Roll init, and place yourselves where you wish. 2 of you can squeeze into the room around the trap as the ooze sees you, the rest of you have to start your turn outside the room.

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Rethersfell peers into the doorway ahead.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

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Ironwolf barely manages to skid to a stop right before the trap. With sword and shield out, he skirts around the trap, ready to take the ooze on...

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Rethersfell peers into the doorway ahead.
The Perception 13 was Rethersfell's Initiative roll (as I failed to be clear previously). Fine with current token position.

DoubleGold |

Do I need to make a reflex save?
Geshko saw the trap with his 22 perception, I'm sure he would have pointed it out.

DoubleGold |

sewer ooze: 1d20 + 3 ⇒ (10) + 3 = 13 init
weak ooze: 1d20 + 1 ⇒ (16) + 1 = 17 init
You see some opened doors and some oozes Isder is up.

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Presuming we have had the trap pointed out to us. Edit due to ready being two actions.
At the sight of the oozes approach he growl a low warcry. Then Ulvard jumps around the trap, and charges toward the large ooze up the right hand corridor.
readied attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage(negative),rage: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8
*
* go berserk
** sudden charge

cmlobue's pregen α |

First round of combat with a summoner. Hope I do this right.
"Okay, Bob, into the room and show them which ooze rules. But carefully, please, that floor looks suspicious."
◆◆ Act Together
-◆ Mark: Stride
-◆ Bob: Stride (blue line)
◆ Bob: Stride (red line)
◆ Bob: Strike
Blobby Fist: 1d20 + 7 ⇒ (16) + 7 = 23
Bludgeoning Damage: 1d8 + 4 ⇒ (6) + 4 = 10

DoubleGold |

Cmlobue's pregen a attacks the weak slime and does a chunk, the slime move forward and attack hit: 2d20 ⇒ (10, 7) = 17 +7 to hit each. 2 hits, so dmg: 2d6 - 2 ⇒ (6, 5) - 2 = 9 blunt dmg
All heroes are up

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Ironwolf covers the remaining distance to one of the oozes and swings at it.
Longsword: 1d20 + 7 ⇒ (2) + 7 = 9
↺ Retributive Strike is ready.
Longsword: 1d20 + 7 ⇒ (12) + 7 = 19
Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
◆◆ Stride
◆ Whiff

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"Animal, follow close!" Geshko purrs, as the two of them slink into the house, skirting the trap, and immediately break towards the wall. Geshko takes aim, and fires a single shot at the closest ooze, while the cat takes up a guard stance in front of him.
Geshko
◆Command an Animal
◆Stride 25
◆Strike (the ooze Bob hit) Shortbow: 1d20 + 7 ⇒ (18) + 7 = 251d6 ⇒ 6
Animal
◆◆Stride x2

cmlobue's pregen α |

Mark send supportive magic into his eidolon, while Bob continues pounding on the oozes - same one as before until it drops.
◆ Mark: Cast Boost Eidolon
◆ Act Together
-◆ Mark: Cast Protect Companion
-◆ Bob: Strike
Blobby Fist: 1d20 + 7 ⇒ (19) + 7 = 26
Bludgeoning Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
◆ Bob: Strike
Blobby Kick: 1d20 + 7 ⇒ (6) + 7 = 13
Bludgeoning Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Blobby Kick, Hero Point, Promotional Garments: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Bob has +1 AC and +2 damage for 1 round.

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Ulvard slashes again at the blob in front of him.
"AAARGGGGGGGGGGGGGGGGGGGGG"
As he does so a faint keening sound can be heard from his blade, as if the voices of the dammed were crying for freedom.
attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage,rage (negative): 1d12 + 4 + 3 ⇒ (11) + 4 + 3 = 18
attack,MAP: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
damage,rage (negative): 1d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13

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"An ooze worth of prevention, is a pounding cure!" Rethersfell declares, watching Bob's handiwork.
The gnome then casts magic missile, sending bolts flying at the pair of oozes.
Two into the ooze Bob hit; one into the other. (If one Bob hit is down, then all three to the other.
MM v Bob's target: 2d4 + 2 ⇒ (3, 4) + 2 = 9
MM v other: 1d4 + 2 ⇒ (2) + 2 = 4

DoubleGold |

Ironwolf2e, a 9 surprisingly hits, they have ac 8, so please roll damage for that 9 to hit. The are immune to crits though, which is why noone crit. Also, I messed up which oozes went when but, you win, Ironwolf2e, even with minimum damage, they are all still dead.
As you all combine your attacks, you defeat the oozes. Combat over.

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I forgot my third attack.
Ulvard continues to swing at the ooze in front of him...
third strike: 1d20 + 7 - 10 ⇒ (7) + 7 - 10 = 4
damage, rage(negative): 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11

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Geshko straightened out of his battle stance and stroked the back of the cat's head, smoothing his hackles.
"Good work, Animal" he purred softly, before raising his voice for the benefit of the party. "I hope the rest of this job is this easy..."
He trailed off, frowning. He walked over to the remains of his arrow in the dissolving ooze, and studied the creature for a moment, poking around with the ruined shaft.
Recall Knowledge;Occultism: 1d20 + 5 ⇒ (10) + 5 = 15

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Still a bit embarrassed about barely hitting the ooze, Ironwolf follows.
Some Knight of Lastwall recruit I turned out to be

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Rethersfell attempts to walk along the edge of the trap to enter the building safely.
Acrobatics to Balance or Squeeze(?): 1d20 + 0 ⇒ (11) + 0 = 11
If the correct skill Athletics to Jump, the result is a (11-1=10), which should be enough to clear the 5-ft. diagonal across the pit.

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Ulvard wipes slime off his sword, which has stopped keening.
Joining the others he looks around the place. "House does need cleaner. Disgusting."
perc: 1d20 + 6 ⇒ (1) + 6 = 7

DoubleGold |

Make all the checks you want. here is what you find, or know
Alright, description of the rooms
A1 Foyer
A lone table faces the entryway in this windowless chamber. The floors are slick with moisture, and a putrid smell hangs in the damp air. A trail of filth leads to an open door opposite the building’s entrance. Treasure You find 2 minor elixirs of life.
A2. DINING HALL
A massive table and eight chairs fill the center of this room.
Empty shelves line the walls, and soggy carpets cover much
of the floor.
A3. NORTHERN COURTYARD
Overgrown trees and bushes stand in this roofless, muddy courtyard. Mud and slime cake the walls and drip from the eaves onto the soaked ground.
Along the way you encounter Nazraz the mephit I ain't leaving, how can I be sure you've killed all the oozes. Cha based skills work here.

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No charisma here... well, Charisma +0 so I'm not likely to be of any use. Almost miss the old times with AD&D where you needed at least 16 CHA for a Paladin! :)

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Isder mentioned, " Let's me show you how we managed "
Isder Diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6
Hero point, if it exists.
Isder Hero Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7

DoubleGold |

Manage what? Exactly He does not come with you. You get one more attempt, then you'll have to try something else.

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"If we have killed all the oozes, then you have nothing to fear. And if we have not, then it is but a matter of time before they find you here. Come with us, if you want to live," suggests Rethersfell.
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

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Geshko followed the party, eyeing the mephit suspiciously.
"Bound by your summon, eh? What have you been up to this entire time?"
Did Geshko learn anything about the oozes with the Recall Knowledge check? Specifically looking for weaknesses or resistances.
I think the Summoner and Barbarian should hold onto the elixirs.

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Well, that was anticlimactic.
Geshko wrinkled his nose. [B]"I don't envy the cleaning crew that has to come here after us. Speaking of..."[b] As they get ready to leave, he picks up a chair and hurls it onto the trap, hoping to trigger it.