| Zzvkgrogk III |
| 2 people marked this as a favorite. |
”No,” Zzvkgrogk says calmly and assertively. ”Not unsurpers – heirs! This is your great-great to the 42nd power grandson Yamkabul. And just what did you do to not be able to move on into the afterlife? Get all up inside people’s heads and enslave them? Jerkette.”
He blasts it again.
Laser++: 1d20 + 19 - 3 + 2 + 3 - 2 ⇒ (17) + 19 - 3 + 2 + 3 - 2 = 36 Touch, -DeadlyAim, Hero, +Rūha, -Semiautomatic
for Damage: 1d6 + 6d6 + 6 + 2 ⇒ (5) + (1, 1, 3, 1, 3, 2) + 6 + 2 = 24 Zzvkgrogk Special, Deadly Aim +Rūha
schtick! Rapid Reload
LaserPistol+: 1d20 + 19 - 3 + 3 + 2 - 2 ⇒ (2) + 19 - 3 + 3 + 2 - 2 = 21 Touch, -DeadlyAim, -SemiAuto, Rūha, Hero, -Semiautomatic
for Damage: 1d6 + 6 + 2 + 3 ⇒ (6) + 6 + 2 + 3 = 17 Deadly Aim, Fire, Rūha
LaserPistol+: 1d20 + 14 - 3 + 3 + 2 - 2 ⇒ (20) + 14 - 3 + 3 + 2 - 2 = 34 Touch, -DeadlyAim, -SemiAuto, Rūha, Hero
for Damage: 1d6 + 6 + 2 + 3 ⇒ (2) + 6 + 2 + 3 = 13 Deadly Aim, Fire, Rūha, -Semiautomatic
6 first, 5 Second, 5 Third, 3 Fourth
(1st)
(1st)
(1st)
(1st) True Strike
(1st) Shield
(1st) True Skill (Disable Device)
(2nd)
(2nd)
(2nd) See Invisibility
(2nd) Extreme Flexibility
(2nd) Invisibility
(3rd) Haste
(3rd) Resist Energy, Communal
(3rd)
(3rd)
(3rd) Fly
{4th) Air Walk
(4th) Greater Inviso
(4th) Deathward
Amateur Investigator
Can use craft (alchemy) to identify potions as if using Detect Magic
Inspirational Pool: (Feat Amateur Investigator): 4/4
Hits: 81/63 +18 False Life
AC Current: 23 /20 /20 Barkskin
AC: 19 / 15 / 15 (Normal/Touch/Flatfooted)
Saves: Fort: +11, Reflex: +15, Will: +7
Wand of Cure Light Wounds: 6/50
Radiation Detector (3/10 charges)
Laser Pistol (Charges): 8/10
Arc Pistol (Charges}: 6/10
Batteries Charged): 17/19
Empty Batteries: 2/19
Zzvkgrogk Special (Alchemical Ordinance): 12 / 15
Hero: 2/3
| GM Rutseg |
Rūha vs SR: 1d20 + 12 ⇒ (17) + 12 = 29
Ref DC 21: 1d20 + 17 ⇒ (8) + 17 = 25
Ref DC 21: 1d20 + 0 ⇒ (13) + 0 = 13
Rūha pushes through the Sovereign ghostly defenses, but still the magic only half affects the incorporeal. The robot takes it almost full and is only protected by its hardness.
Zzvkgrogk further harms the ghost, though she avoids one of the shots.
You can see the rage on her eyes, but seems unable to answer the ratfolk.
First Sovereign: 47 damage
Robot: 32 damage
Party buffs: life bubble 4 h, advice (+3)
Khalia: longstrider 12 h
Yambul: 6 damage, shield 11 min, heroism 4 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 24 h, see invisibility 4 h, flight 12 h, heroism 4 h, filter mask
Rūha: mage armor 24 h, heroism 4 h, barkskin 2 h
Round 2: Robot, Zzvkgrogk, Rūha, Khalia, Yambul, Rhoreen
| Rhoreen Calliope |
Round 2
Rhoreen tries again to plunge the ghostly foe into dysfunction.
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
HP: 74/74 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, extended Mage Armor (herself & Ruha, 24 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 240 minutes), Overland Flight (12 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. 12/50.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). 39/50.
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!"
2d4 + 2 ⇒ (3, 3) + 2 = 8 force damage (7/50 left)
Haste 1/12: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
Delay Pain is actually: Drain Construct
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (6, 6, 8) = 20 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
| Yambul |
| 2 people marked this as a favorite. |
Weapon Equipped = Chainsaw (50m)
Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage
Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10
Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: (Amalokla) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (1/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11)
- - -
Yambul studies Amalokla (swift), steps back 5’, draws an oil of Bless Weapon (move), and applies it to his chainsaw (standard).
Will save: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 (heroism) vs DC 20 for 14hp damage
”Boy, that goes right through you doesn’t it?” he shudders at the touch. ”Not exactly grandparent material are you?”
| Khalia Lassi Súrinen |
Round 2
AC = 19
HP = 100/100
Weapon Equipped = Einior
Condition(s) = Life Bubble, Longstrider, Darkvision, Advice
Khalia watches as the first robot finds its way to the floor, only to see another one rise at the behest of the ghost. The android concludes that the constant renewals of possession should end with the destruction of the specter, so she pulls one of many of the cold iron arrows coated by ghost salts. Arrows provided by the descendent to see the end of the ancestor...
Einior...: 1d20 + 20 + 3 - 4 ⇒ (12) + 20 + 3 - 4 = 31 for
1d8 + 4 + 3 + 8 ⇒ (6) + 4 + 3 + 8 = 21 magical piercing damage, including Roo and using ghost salted cold iron arrows...
1d8 + 4 + 3 + 8 ⇒ (1) + 4 + 3 + 8 = 16 magical piercing damage, including Roo and using ghost salted cold iron arrows... Manyshot
Einior...: 1d20 + 15 + 3 - 4 ⇒ (4) + 15 + 3 - 4 = 18 for
1d8 + 4 + 3 + 8 ⇒ (7) + 4 + 3 + 8 = 22 magical piercing damage, including Roo and using ghost salted cold iron arrows...
Einior...: 1d20 + 10 + 3 - 4 ⇒ (4) + 10 + 3 - 4 = 13 for
1d8 + 4 + 3 + 8 ⇒ (5) + 4 + 3 + 8 = 20 magical piercing damage, including Roo and using ghost salted cold iron arrows...
6/10 remaining
| GM Rutseg |
Will DC 23: 1d20 + 17 ⇒ (4) + 17 = 21
This time Rhoreen's rod makes its work and the ghost gets overcursed.
Yambul uses some blessing liquids to anoint his weapon. A sacred chainsaw non the less!
Khalia's salted arrows harm the incorporeal but not as much as expected DR, and she avoid the last two shots.
Slam: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 6 ⇒ (2) + 6 = 8
Slam: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 6 ⇒ (1) + 6 = 7
The robot attempts to get on Rūha but she deftly blocks both slams.
Inflict serious wounds (touch): 1d20 + 25 ⇒ (1) + 25 = 26
On the other side, the ghost floats over to Yambul, but makes an incredibly predictable move the Kellid quickly avoids. The ghostly hand keeps shining with negative energy.
First Sovereign: 64 damage, retribution r6
Robot: 32 damage
Party buffs: life bubble 4 h, advice (+3)
Khalia: longstrider 12 h
Yambul: 20 damage, shield 11 min, heroism 4 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 24 h, see invisibility 4 h, flight 12 h, heroism 4 h, filter mask
Rūha: mage armor 24 h, heroism 4 h, barkskin 2 h
Round 3: Robot, Zzvkgrogk, Rūha, Khalia, Yambul, Rhoreen
| Zzvkgrogk III |
Laser++: 1d20 + 19 - 3 + 2 + 3 - 4 ⇒ (1) + 19 - 3 + 2 + 3 - 4 = 18 Touch, -DeadlyAim, Hero, +Rūha, -Cover
for Damage: 1d6 + 6d6 + 6 + 2 ⇒ (4) + (6, 3, 3, 6, 5, 1) + 6 + 2 = 36 Zzvkgrogk Special, Deadly Aim +Rūha
LaserPistol+: 1d20 + 19 - 5 + 3 + 2 - 4 ⇒ (5) + 19 - 5 + 3 + 2 - 4 = 20 Touch, -DeadlyAim, -SemiAuto, Rūha, Hero, -Cover
for Damage: 1d6 + 6 + 2 + 3 ⇒ (5) + 6 + 2 + 3 = 16 Deadly Aim, Fire, Rūha
LaserPistol+: 1d20 + 14 - 5 + 3 + 2 - 4 ⇒ (13) + 14 - 5 + 3 + 2 - 4 = 23 Touch, -DeadlyAim, -SemiAuto, Rūh, Hero, -Cover
for Damage: 1d6 + 6 + 2 + 3 ⇒ (4) + 6 + 2 + 3 = 15 Deadly Aim, Fire, Rūha
"Aaah!" he cries out in frustration as he manages to mar the cave wall in front of him pretty badly.
6 first, 5 Second, 5 Third, 3 Fourth
(1st)
(1st)
(1st)
(1st) True Strike
(1st) Shield
(1st) True Skill (Disable Device)
(2nd)
(2nd)
(2nd) See Invisibility
(2nd) Extreme Flexibility
(2nd) Invisibility
(3rd) Haste
(3rd) Resist Energy, Communal
(3rd)
(3rd)
(3rd) Fly
{4th) Air Walk
(4th) Greater Inviso
(4th) Deathward
Amateur Investigator
Can use craft (alchemy) to identify potions as if using Detect Magic
Inspirational Pool: (Feat Amateur Investigator): 4/4
Hits: 81/63 +18 False Life
AC Current: 23 /20 /20 Barkskin
AC: 19 / 15 / 15 (Normal/Touch/Flatfooted)
Saves: Fort: +11, Reflex: +15, Will: +7
Wand of Cure Light Wounds: 6/50
Radiation Detector (3/10 charges)
Laser Pistol (Charges): 5/10
Arc Pistol (Charges}: 6/10
Batteries Charged): 17/19
Empty Batteries: 2/19
Zzvkgrogk Special (Alchemical Ordinance): 11 / 15
Hero: 2/3
| Yambul |
Weapon Equipped = Chainsaw (50m)
Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage
Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10
Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: (Amalokla, robot) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (1/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11)
- - -
Yambul studies the robot (swift), just in case…
He then finally joins the fight, swinging his chainsaw in wide arcs through the ghostly form. Sadly, while the weapon is now good, and overcomes DR, it’s still not ghost touched - so I can’t crit and I still do half damage on a hit.
Chainsaw: 1d20 + 19 + 8 ⇒ (8) + 19 + 8 = 35 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (4, 1, 6) + 22 + 6 = 39 (studied, advice)
Chainsaw: 1d20 + 10 + 8 ⇒ (11) + 10 + 8 = 29 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (4, 1, 6) + 22 + 6 = 39 (studied, advice)
Chainsaw: 1d20 + 5 + 8 ⇒ (11) + 5 + 8 = 24 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (6, 4, 1) + 22 + 6 = 39 (studied, advice)
| Khalia Lassi Súrinen |
Round 3
AC = 19
HP = 100/100
Weapon Equipped = Einior
Condition(s) = Life Bubble, Longstrider, Darkvision, Advice
Khalia lets fly several more ghost salted arrows, gauging that once she's depleted, she'll return to attacking the robot with much more success...
Einior...: 1d20 + 20 + 3 - 4 ⇒ (2) + 20 + 3 - 4 = 21 for
1d8 + 4 + 3 + 8 ⇒ (7) + 4 + 3 + 8 = 22 magical piercing damage, including Roo and using ghost salted cold iron arrows...
1d8 + 4 + 3 + 8 ⇒ (7) + 4 + 3 + 8 = 22 magical piercing damage, including Roo and using ghost salted cold iron arrows... Manyshot
Einior...: 1d20 + 15 + 3 - 4 ⇒ (20) + 15 + 3 - 4 = 34 for
1d8 + 4 + 3 + 8 ⇒ (4) + 4 + 3 + 8 = 19 magical piercing damage, including Roo and using ghost salted cold iron arrows...
Einior...: 1d20 + 10 + 3 - 4 ⇒ (13) + 10 + 3 - 4 = 22 for
1d8 + 4 + 3 + 8 ⇒ (8) + 4 + 3 + 8 = 23 magical piercing damage, including Roo and using ghost salted cold iron arrows...
edit:
Confirm Critical?: 1d20 + 15 + 3 - 4 ⇒ (3) + 15 + 3 - 4 = 17 for
2d8 + 8 + 6 + 16 ⇒ (6, 3) + 8 + 6 + 16 = 39 magical piercing damage, including Roo and using ghost salted cold iron arrows...
2/10
| Rhoreen Calliope |
| 1 person marked this as a favorite. |
Figures that Rhoreen would finally get a good curse to stick, but then the monster fumbles. Lol. Perfect.
Round 3
If Rhoreen is pleased the ghostly ghost is under her hex, she does not show it.
She offers a Magic Missile at the ghostly ghost.
5d4 + 5 ⇒ (3, 3, 3, 2, 1) + 5 = 17 force damage.
She then pulls a Pearl of Power 1 out of her 'sack.
Round 2/7: Ghost is taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
HP: 74/74 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, extended Mage Armor (herself & Ruha, 24 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 240 minutes), Overland Flight (12 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. 12/50.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). 39/50.
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!"
2d4 + 2 ⇒ (1, 3) + 2 = 6 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/12: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
Delay Pain is actually: Drain Construct
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (5, 8, 7) = 20 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
| Rūha |
Sorry for the delay.
Ruha maintains her Advice for the team, and considers her options for keeping the robot busy. After a moment's hesitation she takes a step back, draws her EMP pistol, and fires at the incoming robot.
+2 EMP Pistol, buffs vs. touch: 1d20 + 15 + 6 ⇒ (19) + 15 + 6 = 40 Damage (E): 2d8 + 2 + 6 ⇒ (6, 6) + 2 + 6 = 20
"Now would be the time to reconsider, Ms. ghost sovereign. If you have any reason left."
| GM Rutseg |
The spirit is very swift and evades all of Zzvkgrogk's laser shots.
Yambul connects twice, the anointed saw cutting through for true, despite only damaging the essence part on the material plane. No DR but incorporeability
One of Khalia's arrows make it through for good measure, despite the ghostly touch, the spirit is still well resistant. DR
Rhoreen vs SR: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35
Rhoreen pierces through the ghost's defenses, her missiles harming fully into the spirit's world.
Rūha's shot is accurate, and the magically powered electricity damages the ghost partially. No DR but incorporeability
Slam: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 6 ⇒ (5) + 6 = 11
Slam: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (1) + 6 = 7
The robot approaches Rūha but once more she blocks both slams.
The sovereign shies away from the dangerous saw, slightly floating away into a save spot +19 Fly so, auto-success to float. She looks at the powerful wielder and her eyes shine red.
Yambul is assaulted by a dominate monster Will DC 26, and senses a non concrete request to stop the fight.
First Sovereign: 178 damage, retribution r6
Robot: 32 damage
Party buffs: life bubble 4 h, advice (+3)
Khalia: longstrider 12 h
Yambul: 20 damage, shield 11 min, heroism 4 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 24 h, see invisibility 4 h, flight 12 h, heroism 4 h, filter mask
Rūha: mage armor 24 h, heroism 4 h, barkskin 2 h
Round 4: First Sovereign, Zzvkgrogk, Rūha, Khalia, Yambul, Rhoreen
| Yambul |
| 3 people marked this as a favorite. |
Yambul laughs at the ghosts attempt upon his mind. "My mind is my own, ancient one. You're better off with these automatons - who have no will of their own anyway!"
Will: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 (heroism) vs DC 26
Whew... I'll have more later, just wanted to see who I was attacking.
| Zzvkgrogk III |
SpellcraftDC24: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
"You did!" Zzvkgrogk shrieks jumping and gesticulating wildly. "You totally got all up inside people's heads and enslaved them!"
”My mind is my own, ancient one.”
… whew!
"So you want to give up the fight, eh? Fine by me!" Zzvkgrogk plants himself and shoots again.
Laser++: 1d20 + 19 - 3 + 2 + 3 ⇒ (11) + 19 - 3 + 2 + 3 = 32 Touch, -DeadlyAim, Hero, +Rūha
for Damage: 1d6 + 6d6 + 6 + 2 ⇒ (4) + (2, 5, 6, 4, 4, 1) + 6 + 2 = 34 Zzvkgrogk Special, Deadly Aim +Rūha
LaserPistol+: 1d20 + 19 - 5 + 3 + 2 ⇒ (18) + 19 - 5 + 3 + 2 = 37 Touch, -DeadlyAim, -SemiAuto, Rūha, Hero
for Damage: 1d6 + 6 + 2 + 3 ⇒ (5) + 6 + 2 + 3 = 16 Deadly Aim, Fire, Rūha
LaserPistol+: 1d20 + 14 - 5 + 3 + 2 ⇒ (11) + 14 - 5 + 3 + 2 = 25 Touch, -DeadlyAim, -SemiAuto, Rūha, Hero
for Damage: 1d6 + 6 + 2 + 3 ⇒ (1) + 6 + 2 + 3 = 12 Deadly Aim, Fire, Rūha
"Phrasma will see you soon."
6 first, 5 Second, 5 Third, 3 Fourth
(1st)
(1st)
(1st)
(1st) True Strike
(1st) Shield
(1st) True Skill (Disable Device)
(2nd)
(2nd)
(2nd) See Invisibility
(2nd) Extreme Flexibility
(2nd) Invisibility
(3rd) Haste
(3rd) Resist Energy, Communal
(3rd)
(3rd)
(3rd) Fly
{4th) Air Walk
(4th) Greater Inviso
(4th) Deathward
Amateur Investigator
Can use craft (alchemy) to identify potions as if using Detect Magic
Inspirational Pool: (Feat Amateur Investigator): 4/4
Hits: 81/63 +18 False Life
AC Current: 23 /20 /20 Barkskin
AC: 19 / 15 / 15 (Normal/Touch/Flatfooted)
Saves: Fort: +11, Reflex: +15, Will: +7
Wand of Cure Light Wounds: 6/50
Radiation Detector (3/10 charges)
Laser Pistol (Charges): 2/10
Arc Pistol (Charges}: 6/10
Batteries Charged): 17/19
Empty Batteries: 2/19
Zzvkgrogk Special (Alchemical Ordinance): 10 / 15
Hero: 2/3
| Yambul |
| 1 person marked this as a favorite. |
Weapon Equipped = Chainsaw (50m)
Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage
Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10
Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: (Amalokla, robot) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (1/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11)
- - -
Yambul 5’ steps to the robot, and out of the way of any aerial assault on ghosty. He knows there are better moves, but his chainsaw is in hand, so he uses it on the construct! Bless weapon means any critthreats automatically confirm.
Chainsaw: 1d20 + 19 + 8 ⇒ (12) + 19 + 8 = 39 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (3, 3, 6) + 22 + 6 = 40 (studied, advice)
Chainsaw: 1d20 + 10 + 8 ⇒ (18) + 10 + 8 = 36 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (2, 3, 2) + 22 + 6 = 35 (studied, advice)
autoconfirm crit damage S: 3d6 + 22 + 6 ⇒ (2, 3, 2) + 22 + 6 = 35 (studied, advice)
Chainsaw: 1d20 + 5 + 8 ⇒ (19) + 5 + 8 = 32 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (3, 6, 6) + 22 + 6 = 43 (studied, advice)
autoconfirm crit damage S: 3d6 + 22 + 6 ⇒ (1, 2, 3) + 22 + 6 = 34 (studied, advice)
Oooof. Some nice rolls there!
| Rhoreen Calliope |
Round 5
Rhoreen activates the Pearl, using the magics to get back her power.
Round 3/7: Ghost is taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
HP: 74/74 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, extended Mage Armor (herself & Ruha, 24 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 240 minutes), Overland Flight (12 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. 12/50.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). 39/50.
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!"
2d4 + 2 ⇒ (3, 2) + 2 = 7 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/12: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
Delay Pain is actually: Drain Construct
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (5, 7, 4) = 16 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
| Rūha |
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Ruha's shot last round was against the robot. It wouldn't do any good against the ghost in any case since its EMP.
With Yambul's mind safe enough and his chainsaw absolutely brutalizing the robot, Ruha looks over at the ghost to see how the First Sovereign is faring. If she seems about to fall/dissipate, Ruha tumbles back along the walkway to get a clear line of sight and then sends a trio of scorching rays at her, firing the burning beams from a finger gun.
Acrobatics to tumble: 1d20 + 26 ⇒ (18) + 26 = 44
Scorching Ray vs touch: 1d20 + 13 + 3 ⇒ (7) + 13 + 3 = 23 Damage (F): 4d6 + 3 ⇒ (3, 2, 3, 6) + 3 = 17
Scorching Ray vs touch: 1d20 + 13 + 3 ⇒ (18) + 13 + 3 = 34 Damage (F): 4d6 + 3 ⇒ (6, 3, 4, 4) + 3 = 20
Scorching Ray vs touch: 1d20 + 13 + 3 ⇒ (11) + 13 + 3 = 27 Damage (F): 4d6 + 3 ⇒ (2, 6, 4, 1) + 3 = 16
Last round for Advice for now, I think.
| GM Rutseg |
Two of Zzvkgrogk's shots get the First Sovereign this time, the fire and magic nature of the attack bypassing some of its defenses. incorporeal
Yambul closes up with the robot, and despite it is not evil, his chainsaw cuts through the hull with enough ease that he quickly dismantles it for good!
Rhoreen reclaims the pearl's power as her own!
Rūha vs SR: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28
Rūha focuses her ki on the Sovereign, the fire taking the the reminders of the dybbuk that gets consumed in the flames to never return!
Combat is over!
First Sovereign: 223 damage, retribution r6
Robot: 32 damage
Party buffs: life bubble 4 h, advice (+3)
Khalia: longstrider 12 h
Yambul: 20 damage, shield 11 min, heroism 4 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 24 h, see invisibility 4 h, flight 12 h, heroism 4 h, filter mask
Rūha: mage armor 24 h, heroism 4 h, barkskin 2 h
The cavern bellow the ziggurat is littered with the remains of robots and other old tech that was offered to the First Sovereign spirit to placate her rage towards the technology.
Thanks to your good eye, you are able to scavenge components for a net value of over 100 silverdisks.
Well hidden at the end of the cavern, you find out a secret door that results to communicate into what can only be the tunnel that communicates with the Technic League Compound!
You have conquered the Palace of Fallen Stars dungeon, and with it earned the experience to master level 13th!
| Rhoreen Calliope |
1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Appraise
1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25 Perception
In a stunning fit of pique at the failure of her curse to do much of anything, Rhoreen sees nothing, does nothing, and helps with nothing. She is cursing the world in her own mind, and is grumpy about it.
| Yambul |
Weapon Equipped = Chainsaw (50m)
Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage
Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10
Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: (Amalokla, robot) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (1/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11)
- - -
”Well, all right then!” Yambul revs his chainsaw a couple of times in success, though he did little in the fight - taking too much time to prepare.
He’ll put his chainsaw in his glove as he helps search.
Appraise: 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9 (heroism) vs DC 20
Perception: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 (heroism) vs DC 10 to aid the next perception roll
Oh, and he’ll line up for a touch of healing.
CLW x4: 4d8 + 4 ⇒ (3, 5, 1, 5) + 4 = 18
| Khalia Lassi Súrinen |
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Appraise: 1d20 + 2 ⇒ (20) + 2 = 22
Along with retrieving the ghost-salted arrows that didn't find the phantasm, the android starts methodically picking her way through the electronic bits, and forming a pile that begins to resemble some worth.
"The First Sovereign was ghostly, and angry. Did something tether her to this place, or did she roam the Palace?"
Arrow Salvage, High Good: 5d2 ⇒ (1, 2, 2, 2, 2) = 9
Khalia looks pleased when she retrieves four flights undamaged. 6/10 remaining
| Rūha |
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"A shame she wasn't willing to see reason. I presume she was bound down here, otherwise she would have gone after the technology elsewhere in the Palace. And being trapped down here clear did her mind no good." Ruha shakes her head at the spot the ghost used to be in.
Perception: 1d20 + 22 + 2 ⇒ (16) + 22 + 2 = 40 (+10 if visual)
With Yambul's help, Ruha spots the carefully concealed hidden door among the craggy edges of the room. "That would be our may to the League compound. No wonder they didn't find it."
Woo level 13!
| Yambul |
Yambul heads down the tunnel with the others. ”Hopefully they won’t be expecting us. Maybe the stealthier of us should be ahead a bit to scout out? I’ll hang back in support, but maybe not right up front. Boy, being able to see in the dark is cool.” he adds as he trudges on without a light source. Yambul will be ~60’ back trying to be stealthy as well (take 10 for a 22).
I’ll get my level up today or tonight. Just a few details to work out yet.
| Zzvkgrogk III |
”Aah, thank you Rūha.”
Upon having the secret door pointed out to him, Zzvkgrogk carefully but hurriedly makes his way around the inverted ziggurat toward it and pops it open.
Feeling more in his element, he quietly starts heading furtively down the passage.
Stealth: 1d20 + 28 + 2 ⇒ (8) + 28 + 2 = 38
| Rūha |
"If they knew about the tunnel, I suspect they would have tried to secure it. Since they haven't, we likely have a good chance of catching them off-guard. My only concern is where this leads exactly. Somewhere within their complex, sure. But we'll need to carefully approach so we can see what's lying in wait for us before it sees us." Ruha furrows her brow, thinking through the ways a maneuver like this could go wrong.
She follows a little behind Zzvkgrogk, though as he proves how quiet he can be, she falls back a little more so as to not spoil his stealth.
Stealth: 1d20 + 14 ⇒ (18) + 14 = 32
| GM Rutseg |
The tunnel winds down several hundreds of meters before it abruptly ends in a wall. It is not difficult though to find out a secret door and its moving mechanism.
Noting the dust and no signs of passage, you think no one has been using this tunnel in decades.
| Yambul |
Weapon Equipped = Chainsaw (50m)
Conditions = Heroism (+2, 220m), Darkvision (120m), Barkskin (110m), Shield (11m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage
Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10
Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (1/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11)
- - -
Yambul catches up to the crazy-stealthy team. Before the door is opened, he pokes around a bit.
Survival: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 vs DC 20
"Looks like no one has used this tunnel in a long time. Look at that dust build up. Good thing grandma didn't have a cleaning service." He grins at his own joke.
He'll request his Barkskin (+4 AC, 110m) from Zzvkgrogk now. He'll open his palm and watch as his still running chainsaw expands into view. Then he'll make ready to open the door when everyone else has prepared.
For spell durations - how long since the last fight? Not sure how much time we spent digging around for loot before walking down the hall.
| Zzvkgrogk III |
Zzvkgrogk stops when he gets to the end of the He looks for traps and quietly readies the door for opening. He hands Yambul an extract of Barkskin.
Perception: 1d20 + 19 + 2 + 2 ⇒ (3) + 19 + 2 + 2 = 26
DisableDevice: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44
| Rūha |
Ruha listens at the other end of the secret passage, trying to anticipate what might lie on the other side and whether the group will need to continue to sneak or if guns blazing is the solution.
Perception: 1d20 + 23 ⇒ (5) + 23 = 28
| GM Rutseg |
| 1 person marked this as a favorite. |
About half an hour has past since the battle with the First Sovereign, the tunnel was long but your pace brisk.
The secret tunnel door opens into a chamber clearly inside the Technic League compound.
F13. Guardpost
Two gearsman battleguards stand sentinel in this chamber; they quickly turn towards the sound of the opening door behind them, and ready their weapons to attack!
These are the Technic League gearsmen battleguards you have seen all along the city, armed with stun batons and rocket launchers.
You can expect a hardness hull 10 and vulnerability to critical strikes.
You have also noticed they are equipped with an auto-repair feature that takes care of them (+10 hp per hour).
Khalia: 1d20 + 4 ⇒ (7) + 4 = 11
Rhoreen: 1d20 + 2 ⇒ (7) + 2 = 9
Rūha: 1d20 + 3 ⇒ (17) + 3 = 20
Yambul: 1d20 + 3 ⇒ (1) + 3 = 4
Zzvkgrogk: 1d20 + 6 ⇒ (18) + 6 = 24
Bots: 1d20 + 8 ⇒ (3) + 8 = 11
Zzvkgrogk and Rūha are quick to react though!
Party buffs: life bubble 3.5 h, advice (+3)
Khalia: longstrider 11.5 h
Yambul: 2 damage, barkskin 2 h, heroism 3.5 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 23.5 h, see invisibility 3.5 h, flight 11.5 h, heroism 3.5 h, filter mask
Rūha: mage armor 23.5 h, heroism 3.5 h, barkskin 1.5 h
Round 1: Zzvkgrogk, Rūha, Bots, Khalia, Rhoreen, Yambul
New Technic League low level map is available!
(squares are 5x5 feet)
I am having some computer issues at the moment, if you could copy/put your tokens on place it would be great, thanks!
| Zzvkgrogk III |
Know Engineering: 1d20 + 21 ⇒ (13) + 21 = 34
"Aw, these guys are the usual, but auto-repair is enabled." Pls. read spoiler
Zzvkgrogk draws his Arc pistol, aims at green and shoots aiming the auto-repair servomotor.
ZzzotZzzotZzzot!
Arc++: 1d20 + 19 - 3 + 1 - 4 ⇒ (4) + 19 - 3 + 1 - 4 = 17 Touch, -DeadlyAim, Hero,, -Cover
for Damage: 1d6 + 6d6 + 4 + 6 + 1 ⇒ (1) + (5, 4, 2, 6, 5, 2) + 4 + 6 + 1 = 36 Zzvkgrogk Special, Electrical Damage, Deadly Aim, Exploding Bullet
SneakAttack: 1d6 ⇒ 5
Splash: 10 = 10 Reflex DC19 for half
6 first, 6 Second, 5 Third, 4 Fourth
(1st)
(1st)
(1st)
(1st) True Strike
(1st) Shield
(1st) True Skill (Disable Device)
(2nd)
(2nd)
(2nd) See Invisibility
(2nd) Extreme Flexibility
(2nd) Invisibility
(2nd)
(3rd) Haste
(3rd) Resist Energy, Communal
(3rd)
(3rd)
(3rd) Fly
{4th) Air Walk
(4th) Greater Inviso
(4th) Deathward
(4th)
Amateur Investigator
Can use craft (alchemy) to identify potions as if using Detect Magic
Inspirational Pool: (Feat Amateur Investigator): 4/4
Hits: 81/68 +18 False Life
AC Current: 23 /20 /20 Barkskin
AC: 19 / 15 / 15 (Normal/Touch/Flatfooted)
Saves: Fort: +11, Reflex: +19, Will: +9
Wand of Cure Light Wounds: 2/50
Radiation Detector (3/10 charges)
Laser Pistol (Charges): 2/10
Arc Pistol (Charges}: 5/10
Batteries Charged): 17/19
Empty Batteries: 2/19
Zzvkgrogk Special (Alchemical Ordinance): 9 / 15
Hero: 3/3
| Rūha |
Ruha dashes forward, slipping around the red gearsman while its still off-balance. There, she tests a new technique, delivering a probing hit to destabilize the mech's circuits. (Lets try a new touch of serenity. On a successful hit, deals no damage but target must make a Will DC23 or unable to attack or cast spells for 1 round. This isn't mind-affecting or a fort save so it should work on constructs)
Unarmed Strike: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 Damage (B, cold iron, silver, lawful): 0 = 0
| GM Rutseg |
Zzvkgrogk's special bursts through the gearsman with crackling electricity for great effect!
Rūha strikes with the palm of her hand over the sensors of the robot.
Will DC 23: 1d20 + 5 ⇒ (20) + 5 = 25
The attack does not seem to cause any damage though.
The robots try to surround the Kasatha "*beep* non authorized access *beep* surrender *beep*"
Baton: 1d20 + 19 ⇒ (11) + 19 = 30
Baton: 1d20 + 14 ⇒ (10) + 14 = 24
Slam: 1d20 + 12 ⇒ (6) + 12 = 18
Baton: 1d20 + 19 ⇒ (19) + 19 = 38
Baton: 1d20 + 14 ⇒ (6) + 14 = 20
Slam: 1d20 + 12 ⇒ (13) + 12 = 25
Non-lethal damage: 1d8 + 9 ⇒ (2) + 9 = 11
Electrical damage: 1d8 ⇒ 3
The electricity surges through her body as one of the batons strike her on the back!
Green: 46 damage, considerably damaged
Party buffs: life bubble 3.5 h, advice (+3)
Khalia: longstrider 11.5 h
Yambul: 2 damage, barkskin 2 h, heroism 3.5 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 23.5 h, see invisibility 3.5 h, flight 11.5 h, heroism 3.5 h, filter mask
Rūha: 3 damage (11 NL), mage armor 23.5 h, heroism 3.5 h, barkskin 1.5 h
Round 1: Khalia, Rhoreen, Yambul Round 2: Zzvkgrogk, Rūha, Bots
| Khalia Lassi Súrinen |
Round 1
AC = 21 (Cat's Grace)
HP = 108/108
Weapon Equipped = Einior
Condition(s) = Longstrider, Life Bubble, Cat's Grace
Khalia slides across the wall, keeping space open for Yambul to get at the bots. She pulls out a single adamantine arrow, and levels it at the damaged Green.
Einior...: 1d20 + 21 + 1 + 2 + 4 - 4 ⇒ (5) + 21 + 1 + 2 + 4 - 4 = 29 for
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (5) + 4 + 1 + (2, 4) + 4 + 8 = 28 magical, piercing damage, including Adamantine and Einior
| Rūha |
If green's still kicking, I can 5-ft step south for a flank with you Yambul.
| Rhoreen Calliope |
Round 1
Still sulking, Rhoreen prowls near the back, considers waiting for a slightly better chance to do something helpful.
But finally, she will move up to jinx the less injured foe.
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
| GM Rutseg |
Khalia's arrow pierces through the robot's hard metal, bringing good damage to its circuits.
Will DC 23: 1d20 + 5 ⇒ (6) + 5 = 11
Rhoreen twists forces around the robot, giving it a good curse of her own making!
Green: 74 damage, badly damaged
Party buffs: life bubble 3.5 h, advice (+3)
Khalia: longstrider 11.5 h
Yambul: 2 damage, barkskin 2 h, heroism 3.5 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 23.5 h, see invisibility 3.5 h, flight 11.5 h, heroism 3.5 h, filter mask
Rūha: 3 damage (11 NL), mage armor 23.5 h, heroism 3.5 h, barkskin 1.5 h
Round 1: Khalia, Rhoreen, Yambul Round 2: Zzvkgrogk, Rūha, Bots
| Yambul |
Weapon Equipped = Chainsaw (20m)
Conditions = Heroism (+2, 190m), Darkvision (90m), Barkskin (80m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage
Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10
Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (1/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11)
- - -
Yambul strides across the room (move) to green as he studies it (swift), and swings - hoping to end it before it begins!
Chainsaw: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31 (hero, studied)
damage S: 3d6 + 22 + 3 ⇒ (3, 1, 2) + 22 + 3 = 31 (studied)
| Zzvkgrogk III |
| 1 person marked this as a favorite. |
Zzvkgrogk eyes the southern door.
He pictures himself swaggering through the room as green goes down to listen at the southern door.
I’m sure the Zzvkith have this.
Then he pictures himself not being able to hear because of all the commotion in the room.
Nope. I don’t think telling them to keep it down will go over well.
He steps forward a little and shoots at the remaining Gearbot.
ZZZZZZzzott!
Arc++: 1d20 + 19 - 3 + 1 ⇒ (2) + 19 - 3 + 1 = 19 Touch, -DeadlyAim, Hero
for Damage: 1d6 + 6d6 + 4 + 6 + 1 ⇒ (5) + (1, 2, 1, 3, 1, 4) + 4 + 6 + 1 = 28 Zzvkgrogk Special, Electrical Damage, Deadly Aim
| Rūha |
Wow, nat 20 from the robot. Lets try that again since I assume Yambul has green in the bag.
Not to be dissuaded, Ruha ducks and weaves around most of the swings against her before counterattacking with precise poking jabs. She tries once more to temporarily disable red, then strikes it from the side with a regular punch. (Touch of Serenity on red on the first attack. DC23 Will or unable to attack or cast spells for 1 round)
Unarmed Strike: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21 Damage (B, cold iron, silver, lawful): 0 = 0
Unarmed Strike: 1d20 + 16 + 4 - 5 ⇒ (14) + 16 + 4 - 5 = 29 Damage (B, cold iron, silver, lawful): 2d6 + 2 ⇒ (4, 5) + 2 = 11
RIP my robot-disabling dreams
| GM Rutseg |
Yambul lands a commanding blow that dismantles the first of the robots!
Zzvkgrogk's beam easily touches the other robot, the electricity causing havoc on its internal circuitry!
Rūha is still mastering her new mystic strike and fails to make it work once more, though mastery comes with experience, so here is that. She connects with her second blow though the hard hull absorbs most of the damage.
The robot quickly reconsiders its target "*beep* reduce dangerous individual with oversized weapon *beep*"
Baton: 1d20 + 19 ⇒ (15) + 19 = 34
Baton: 1d20 + 14 ⇒ (9) + 14 = 23
Slam: 1d20 + 12 ⇒ (14) + 12 = 26
Non-lethal damage: 1d8 + 9 ⇒ (3) + 9 = 12
Electrical damage: 1d8 ⇒ 2
It strikes once on Yambul's left leg, leaving it numb.
Strangely, this opens cracks on the robot's arm, that damages it half as much despite its own immunity to non-lethal damage.
Green: 105 damage, destroyed
Red: 37 damage, retribution hex
Party buffs: life bubble 3.5 h, advice (+3)
Khalia: longstrider 11.5 h
Yambul: 4 damage (NL 12), barkskin 2 h, heroism 3.5 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: mage armor 23.5 h, see invisibility 3.5 h, flight 11.5 h, heroism 3.5 h, filter mask
Rūha: 3 damage (11 NL), mage armor 23.5 h, heroism 3.5 h, barkskin 1.5 h
Round 2: Khalia, Rhoreen, Yambul Round 3: Zzvkgrogk, Rūha, Bots
| Khalia Lassi Súrinen |
Round 2
AC = 21 (Cat's Grace)
HP = 108/108
Weapon Equipped = Einior
Condition(s) = Longstrider, Life Bubble, Cat's Grace
Khalia marks the Green's rubble for adamantine arrow retrieval, while readying a couple of arrows for Red.
Einior...: 1d20 + 21 + 1 + 2 + 2 + 4 - 4 ⇒ (7) + 21 + 1 + 2 + 2 + 4 - 4 = 33 for
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (2) + 4 + 1 + (5, 4) + 4 + 8 = 28 magical, piercing damage, including Einior and Favored Enemy, also Adamantine
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (8) + 4 + 1 + (4, 4) + 4 + 8 = 33 magical, piercing damage, including Einior and Favored Enemy, also Adamantine Manyshot
She waits to see what the others can do to destroy the bot, her last adamantine arrow in hand.
| Rūha |
Aid Yambul attack: 1d20 + 20 ⇒ (10) + 20 = 30
Seeing that her strikes are not making it through, Ruha runs a distraction for Yambul so he can deliver a finishing blow. (plus flank)
| Yambul |
Weapon Equipped = Chainsaw (20m)
Conditions = Heroism (+2, 190m), Darkvision (90m), Barkskin (80m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage
Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10
Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: (red) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (1/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11)
- - -
Yambul 5’ steps into flank and studies his opponent. Then he lets his adamantine chainsaw go to work on the tin can!
Chainsaw: 1d20 + 21 + 7 ⇒ (11) + 21 + 7 = 39 (hero, studied, flank)
damage S: 3d6 + 22 + 3 + 4d6 ⇒ (1, 5, 6) + 22 + 3 + (5, 3, 2, 3) = 50 (studied, sneak)
Chainsaw: 1d20 + 12 + 7 ⇒ (13) + 12 + 7 = 32 (hero, studied, flank)
damage S: 3d6 + 22 + 3 + 4d6 ⇒ (4, 1, 2) + 22 + 3 + (4, 4, 2, 4) = 46 (studied, sneak)
Chainsaw: 1d20 + 7 + 7 ⇒ (10) + 7 + 7 = 24 (hero, studied, flank)
damage S: 3d6 + 22 + 3 + 4d6 ⇒ (4, 6, 3) + 22 + 3 + (5, 3, 6, 1) = 53 (studied, sneak)
He doesn't quite get into his stride, but he has hopes for the first swing at least!