GM Jhaeman's PFS1 # 5-23: 'Cairn of Shadows' (CORE) (Subtier 8-9) (Inactive)

Game Master Jhaeman

Maps & Handouts


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General Notes:

I try to post every day to keep things moving, and if you can keep a similar pace, that would be great. We all have real life interruptions of course, so if you can't post and we're in the middle of something like a combat, please give me bot instructions or I'll assume your PC does Total Defense.

Please place a good array of information in your character header. Knowing your PC's armor class, Perception mod, Initiative mod, etc., saves me a lot of time when doing posts. If you need help figuring out how to format that, we can help you.

If you're new to Pathfinder, Pathfinder Society, or play-by-post, just let me know--I'm always happy to help.

If you want to earn extra GM love, posting a full character sheet in your profile is great. That way I can look stuff up and answer my own "how did they do that?" questions. Related, if you have some crazy weird or complicated build and want to explain anything, here's a good place.

Please note that I don't keep a running tally of the damage your character has taken (or other expenditures of resources like spell slots, etc.) You'll need to do this yourself and regularly update your tagline.

You'll need a picture of your character for the grid scenes.

Finally, role-playing is good! Please give your PC some personality and engage with the other PCs and NPCs. I'll gently move us along if we're dwelling too much in one part of the scenario.

Any questions, ask away!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek is hardly an optimized character... for anything other than knowledge skills. Knowledge checks... I can pretty much top roll within breaking a sweat for virtually anything.

Just when it comes to combat... not so much. A big group I can certainly boost nicely with haste and inspire courage type effects. But direct damage... I'll be lucky to do a single point.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Going to spend 3k to upgrade the cloak from +1 to +2

Grand Lodge

1 person marked this as a favorite.
NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

I think I will bring the pregen Lini (druid) as she should fit in well with this group. I’ll get her profile up soon and create a profile for her kitty too so I can track their details and post their actions separately.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

BTW, I think I may have played this in non-core mode - the set up sounds familiar. Beats me if I can remember anything, apart from a certain sense of foreboding. Which is probably kind of appropriate given the setting.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Question there GM. On scrolls, since I have UMD, do I have to buy Undetectable Alignment as a Cleric scroll (2nd level) or can I get the Bard version (1st level)?

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Generally for scrolls you need the wizard/cleric/druid version. Only spells not on wizard/cleric/druid lists are purchasable otherwise. After them there is a heirarcy
1: cleric/druid/wizard
2: bard
3: paladin/ranger
4: alchemist/inquisitor/magus/mesmerist/occultist/spiritualist/summoner
5: bloodrager/medium

If there are multiple options for a spell level at the same heirarchy, you can use the lowest level.

(e.g. flame strike scrolls are 5th level spells from clerics, not 7th from wizards)


I'm just leaving this note here to remind myself at the end of the scenario for Chronicles.

We are are officially in subtier 8-9 (9+8+8+9+7+8 averages to 8.1).

Kaya will receive out-of-subtier gold.

Khellek will receive Slow Track rewards (half XP, Gold, & Fame/PP).


I'll post in Gameplay in 12-24 hours. Big final session of a three-year RL Curse of the Crimson Throne campaign today is taking a lot of prep time. Fingers-crossed they do well!

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

I thought I had some saps but let me grab two of them just to be on the safe side. (spend 2 gp if I can get them)


Sorry, we're past the point of purchases as you travel across the Nidalese countryside.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Something to add then when we complete it.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Before going into the cain, Khellek will use three extended heroism spells. One on himself, and two on others. Any feelings for who would be the best to benefit from them? I suspect our front liners - Kavor Doan and Grog, but maybe Two blades would be a better choice for one of them?

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Not Kaya or Droogami, that’s for sure.

Also prior to the Cairn, Kaya will hit herself with Longstrider (7hrs) and Droogami with greater magic fang (5hrs, +1 to all natural attacks) from her wand. And how damn expensive was that against the pregen budget?!?

Do we want to start the Cairn with Daylight (70m) up or wait to see if it is needed?

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

I already have Boots of Striding and Springing but would not mind the Vest of Escape.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

So feelings for Kavor Doan vs Two blades for the third heroism?
+2 to hit is very helpful. TBITD is quite behind Kavor on attacking, but likely benefits from flanking etc.

Both would likely benefit from the skill bump and save bumps.

I'll toss a coin if nobody can suggest a preferred target.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

I have no problem with the Heroism spell.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Two blades for the vest, for sure. Grog for the boots seems smart. Two blades for the heroism imo.


Everyone, just for the sake of covering my bases, I should note that the rest of the scenario can get somewhat graphic in the way you might expect a torture chamber devoted to Zon-Kuthon could. If you're concerned and need more detail ahead of time, please feel free to PM me.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

The fly may be essential if you want khellek to join in. That said, he is not that much help in direct combat. But he does have various buff's he could use.

If there was a spider climb going, that may be harder on his dignity, but cheaper on the pocket.

Think I may have to change one of my standard dark archive potions to fly or levitate.

The Exchange

1 person marked this as a favorite.
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Flying straight up is not an easy Fly check, especially if you have ACP.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I can hit two blades with a cure serious next round, but that will limit me to a single haste later on in the adventure. But it will get him back into the fight much faster.

Or I could do a cure moderate which would only average 4 points less...


Will update Gameplay tomorrow--apologies for the delay.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Grog, were you moving yourself up the chains on the map? Looking back at your posts and by my math you should have been 70 feet up when you decided to come back down. You had haste after the first move and spending your whole action to climb gives you half your movement speed climbing. So 10 ft before haste, 30 ft twice after haste. Then you failed a fast climb so no movement. The next post is you climbing down.

I just don't want you to waste five rounds and be back on the ground. I'm also not sure there is even another fly spell available.

@GM: No worries and thanks for an update.

Also, this is a very difficult to manage fight and you are doing quite well with it. Almost anything with the vertical dimension is a pain.

@Khellek: I'd vote Cure Mod from a statistical standpoint, I think we will need a lot of healing this fight if they keep picking us off as we climb up. Hopefully our dwarf up there can make that harder on them.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'm envisioning a cinematic fight half way up the chains with the crone.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

If the chains count as difficult terrain would Agile Feet work so that I can fly 120' straight up? (Run action)


@Two Blades: The chains aren't difficult terrain. The reason flying upwards is at half speed and requires a DC 20 Fly check is because of the Core Rulebook flying rules themselves. (on the plus side, don't forget the spell gives you an automatic bonus to the Fly skill)


In Gameplay, there's some questions about how long some buffs like Haste have left. Could someone do a quick peek back to see when they were activated? We're starting Round 7 now. I would but my kid is bugging me to take him to the pool :)


Thanks for your patience, everyone. I know this has been a long (and complex) battle, but now that a couple of you are on the scene, I think it'll conclude relatively quickly.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Does Grog know the kyton's are evil outsiders?


Grog half orc wrote:
Does Grog know the kyton's are evil outsiders?

It would probably depend on how smart Grog is to make inferences. He's been told by Khellek that: "These are kytons, creatures of hell and shadow. Above all they enjoy pain, that of others and of themselves."


General periodic reminder to everyone to update your taglines with buffs and to reflect damage taken (since I don't track either). There's a lot of posts in Gameplay between turns, so please read them carefully and adjust taglines as needed.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I don't think confused creatures make AOOs, so two blades may be best off coming back for some healing.


@Kaya: I forgot to have you roll a caster level check for the call lightning vs the kyton's spell resistance, but it's only a handful of hit points and not worth ret-conning--we'll try to remember if you call down another one.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Copy, 10-4, comprendo. :D

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

So, I know the attack missed (nat 1 and so I didn't roll it's pathetic damage), but the hope was to take advantage of the Confusion clause and force it to attack me.

You only need to attack the foe, not hit it, right?

But then Kaya also attacked it, we'll see. I just didn't want it to "act normally" and flay Grog again.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2
Kavor Doan wrote:

So, I know the attack missed (nat 1 and so I didn't roll it's pathetic damage), but the hope was to take advantage of the Confusion clause and force it to attack me.

You only need to attack the foe, not hit it, right?

But then Kaya also attacked it, we'll see. I just didn't want it to "act normally" and flay Grog again.

lol Grog just crit'd it, power attacking and with favored enemy evil outsiders.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Grog is a monster against evil outsiders.
Especially with that axe. Just wait til you upgrade it to be holy as well.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2
Khellek the historian wrote:

Grog is a monster against evil outsiders.

Especially with that axe. Just wait til you upgrade it to be holy as well.

yep! AND +3


At this point, you should feel free to roll Day Job checks and let me know if there is anything in particular I should note on Chronicles (replays, etc.).

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

This lovely pregen has a single point in a crafting skill that isn't even a class skill. But I'll not complain and take the free gold!

Craft: Jewelry: 1d20 + 3 ⇒ (18) + 3 = 21 for the max possible of 20 gold pieces, yay!

Just a reminder she is playing out of tier at level 7, otherwise nothing complicated.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

oratory: 1d20 + 13 ⇒ (11) + 13 = 24

I am slow XP track.

I'll use a reroll and T10 to make that a
10 + 13 + 4 = 27 = 50gp

The Exchange

1 person marked this as a favorite.
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Profession (Merchant): 1d20 + 13 ⇒ (14) + 13 = 27 I believe that is 50? Always earns at least 50 gp due to faction card.

I know we are not quite done yet, but I wanted to say thanks for running. That setup with the chains made for a very interesting and challenging encounter that did not allow the usual "win initiative, kill everything in the first round" rocket tag approach. I'm pretty pleased with how an Eldritch Knight managed to be useful in that instance (though I think I forgot about his Step Up feat as I hadn't used it in a long while).

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Thanks for running. I've enjoyed playing with you guys.

Profession soldier: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Good game, and that confusion in the final fight was a real life saver. I'd hate to have to fight them all together.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Profession Gambler: 1d20 + 5 ⇒ (9) + 5 = 14


As you know (in-character and -out), you've accomplished your mission by stopping Lord Maravan and securing the shadow obelisk. You're welcome to keep exploring, but I'd suggest we try to wrap things up in the next week or so (real-time), because the following week I'll be away without an Internet connection and I'd like to get you Chronicles before then. Does that sound okay?

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Sure, I'm happy to hand-wave stuff if you like, but Khellek is keen to get as much of the back story as he can.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Sounds good!

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

I enjoyed playing with you guys. Hopefully we can all play another CORE game soon.

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