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Jory didn't like ghosts. He shifted to be next to his new friends.
"I use the spook salt arrows right??"
Jory was ready to unleash a deadly barrage at the ghosts.

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
False Life +18
Ah, there it went. The needle took a while to actually point, though... Maybe she was supposed to use the Wayfinder once a month or so, to keep it in good working order?
"Yes, ghost salt arrows or force effects. Beware their moaning, and try not to let them touch you."
Spiritual weapon or fear protection? Tough choice, but hopefully she would be able to act quickly enough to suppress the panic if someone actually succumbed. With the wave of a hand, a spectral mace appears next to the nearest one in her field of view and swings down.
Cast Spiritual Weapon, targeting Green
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Force damage: 1d8 + 4 ⇒ (5) + 4 = 9
Almost as an afterthought, she draws a wand.

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Jory grabs the ghost salt arrows, focuses his energy to fire faster, and lets five arrows go in rapid succession. He fires until a ghost is down before moving to the next.
start with green
spend ki for extra attack, perfect shot last arrow deadly aim on
ghost salt arrow: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 11 ⇒ (5) + 11 = 16
ghost salt arrow: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 11 ⇒ (8) + 11 = 19
ghost salt arrow: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 11 ⇒ (1) + 11 = 12
ghost salt arrow: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 11 ⇒ (3) + 11 = 14
ghost salt arrow perfect: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (5) + 9 = 141d8 + 11 ⇒ (1) + 11 = 12
Jory may have been nervous, as his arrows were not all true.

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Hmm...how do I not hav that in my tool kit? Must remember to add that ghost blanch stuff... Rallas thinks out loud as he rounds the corner and in one swift motion draws and fires his bow at the same ghost Jory hit, hoping it would add to the dwarf's assault and fell the undead.
twang: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 352d6 + 1 + 1 ⇒ (2, 3) + 1 + 1 = 7
He then draws his sword, knowing he will have to get close.

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Trokkus' spiked gauntlet begins to glow as he channels the power of Sarenrae!
Using my divine bond ability to apply an extra +1 bonus and the disruption special ability to my spiked gauntlet.

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Inga's eyes narrow as the ghosts materialize.
"Wonderful. My specialty."
She says under her breath.
"I'll take care of this blue one. Nobody harm it!"
Inger calls out as she turns to the blue ghost.
"Klaus, help the others... for now."
"Yes, my love."
He replies, knowing that Inga will soon transform him to incorporeal form. Better to fight ghosts that way.
Inga's expression turns to sadness and pity as she locks her gaze on the blue ghost. She speaks in a calm, sultry tone.
"Ohhh. You poor thing. Do not be afraid. I am here to help you. I will ensure you make safe passage to Pharasma's realm."
Her emotion turns to calmness as she casts calm spirit (DC 17 Will save).
Will get to Klaus' actions in a bit...

Klaus the Phantom |

Klaus steps forward, howls in fury, and swings a mighty fist at the green ghost. (Attacks are considered magic & good.)
Ectoplasmic Slam, PA, & Vital Strike & fury: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
damage: 4d8 + 11 ⇒ (5, 3, 4, 1) + 11 = 24
He then ends his howl of fury.
"Did I get him?"

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Klaus steps forward, howls in fury, and swings a mighty fist at the green ghost. (Attacks are considered magic & good.)
[dice=Ectoplasmic Slam, PA, & Vital Strike & fury]1d20+10+2
[dice=damage]4d8+11
He then ends his howl of fury."Did I get him?"
miss chance?
Blue tries to save.
Green is "Dead" again btw we can say Klaus attacked Red

Klaus the Phantom |

50% miss chance: 1d100 ⇒ 96
Miss chance for what, if I may ask?

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50% miss chance]d100
Miss chance for what, if I may ask?
forget that
botting the paladin
He punches yellow.
attack: 1d20 + 15 ⇒ (10) + 15 = 25
Will: 1d20 + 4 ⇒ (5) + 4 = 9
One of the ghosts vanishes. As the paladin's fist seemingly goes into the mouth of the undead.
has everyone acted?

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whoops
blue: 1d20 + 4 ⇒ (1) + 4 = 5
The Tengu runs and tries to hit the one near the wall.
+1 keen shock elven curve blade: 1d20 + 16 ⇒ (12) + 16 = 28 Slashing: 1d10 + 13 ⇒ (4) + 13 = 17 plus Electricity: 1d6 ⇒ 5
Blue appears calm.
---
undead go
The one near the tengu howls in anger. But Kawhen steels himself against the moaning and doesn't move.
Will saves everyone but the paladin
Kawhen Will: 1d20 + 7 ⇒ (17) + 7 = 24
damage red 20

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
False Life +18
Maybe she didn't need to enhance anyone's weapon after all.
Will (including earplugs): 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
Assuming that passes, see if anyone else seems to have failed. If so, cast Remove Fear on up to three PCs (Natharanak should be fine by himself for a few rounds)

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Inga Will save (+2 adj. to phantom, +2 vs. mind affecting with phantom within 30'): 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37
Klaus Will save: 1d20 + 6 ⇒ (18) + 6 = 24
"I ain't afraid of no ghost.”

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
Spiritual Weapon 7r
False Life +18
Assuming 22 saved and Natharanak failed
Granny is suddenly hit with a burst of empathic panic as Natharanak flies up and away. Well, at least that'll keep him away from the fighting for a bit. The panic shouldn't last that long, if she remembered right.
Granny steps into the doorway, to get a better view of what's going on, before redirecting the spiritual weapon to the ghost near Kahwen.
Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Force damage: 1d8 + 4 ⇒ (4) + 4 = 8
She then points the wand she'd drawn and sends three force bolts into the same ghost.
CL5 wand of Magic Missile on Red
Force damage: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

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Jory calmly waited until the others had made their attacks, then unloaded another barrage on the last hostile ghost. Jory had honed his craft so that all but the best of cover (total) could stop him.
Delay until everyone goes, then fires until the last hostile ghost is down
ghost salt 1: 1d20 + 14 ⇒ (9) + 14 = 231d8 + 11 ⇒ (8) + 11 = 19
ghost salt 2: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 11 ⇒ (3) + 11 = 14
ghost salt 3: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 11 ⇒ (7) + 11 = 18
If still up, Jory draws into his internal focus.
ghost salt 4: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 11 ⇒ (4) + 11 = 15 Ki max attack
And conjures up an image of a perfect shot
ghost salt 5: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (5) + 9 = 141d8 + 11 ⇒ (5) + 11 = 16

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Inga hears several shots fired from Jory's bow. Thoroughly impressed by the dwarf's marksmanship, she raises an eyebrow as she turns to see the apparition riddled with corporeal arrows.
She then turns to the ghost that she has calmed.
"I would very much dislike that to happen to you. You're going to be nice now, right?"
Sorry. Just some roleplay. I'm puzzled about who's turn it is. I don't see an initiative list/post anywhere.

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Inga hears several shots fired from Jory's bow. Thoroughly impressed by the dwarf's marksmanship, she raises an eyebrow as she turns to see the apparition riddled with corporeal arrows.
She then turns to the ghost that she has calmed.
"I would very much dislike that to happen to you. You're going to be nice now, right?"Sorry. Just some roleplay. I'm puzzled about who's turn it is. I don't see an initiative list/post anywhere.
[oooc]everyone just posted ahead of time I imagine[/ooc]
The "red" ghost falls from the barrage of arrows and the force damage.
anyone attacking blue?"
The blue ghost sways. And seems to nod its head.
Pathfinders are up

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
Spiritual Weapon 6r
False Life +18
Granny steps further inside and stows her wand.
"Stuck in here for so long... I'd probably scream about it too."
Adjust Attitude: 1d20 + 29 + 1d6 ⇒ (13) + 29 + (3) = 45
"Do you want to tell us what's got you and your friends stuck here?"
Not sure if this'll work, or if there's even time to try, but let's see! Granny doesn't know about anything down below unless someone, so is probably not going to have anything else to send the spiritual weapon against.

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Inga lets Granny do all the talking since she is so kind and sweet.
Inga whispers out of the corner of her mouth to Granny,
"When you get a chance, ask it how we can put its soul to rest."

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Seeing that Granny is trying to get valuable information on how to permanently end these ghosts' tortured stay on the Material Plane, Trokkus holds back from attacking.
Thanks for botting me. I'll ready an action to do a 5' step and full attack Blue if/when it turns violent again.

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** spoiler omitted **
Granny steps further inside and stows her wand.
"Stuck in here for so long... I'd probably scream about it too."
"Do you want to tell us what's got you and your friends stuck here?"
Not sure if this'll work, or if there's even time to try, but let's see! Granny doesn't know about anything down below unless someone, so is probably not going to have anything else to send the spiritual weapon against.
The ghost floats around.
"“Beg, beg for pain. The Midnight Lord will show his
might.” it pauses then continues. "“The shadows call out for souls.”
. the scenario says it doesn't speak just sings verses from the song, if no one attacks it, it eventually goes away so Combat over

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Well, that definitely could have gone worse...is everybody okay? Rallas asks after the ghost dissipates. Looks like we have to go down there....I'll go in the first wave..clear the area...can i see anything now that the bad guys are down?

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"Well that was... disappointing. I thought for sure we'd learn a lot more about this place from that ghost. Oh, well. At least it's gone now."
Inga moves with the others to the gaping hole in the floor.
"Down we go, then. Let's be very careful."
Klaus is still in incorporeal form. He can fly down with Rallas and whoever else goes down first. Inga will transform him back to ectoplasmic form when she gets down there.

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Trokkus finally gets to use his winged boots and hops down the shaft.

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"Excellent job, Companions! Especially Jory! Your archery is very impressive," Kahwen says after all the ghosts are dealt with.
He keeps his sword out and moves to the edge of the pit but waits for the reconnaissance team to go first. He can't see in the dark so dropping down himself with his Wayfinder lit up is a sure way of blowing their cover.

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
Heightened Awareness (10m)
False Life +18
Granny can only watch as the ghost wanders off. "I don't think there was enough of the person left in that ghost to answer. Poor dear."
"Good job fighting them off, everyone. Hopefully we can find what's tying them here later."
After tapping herself with a wand and taking another (magic-powered) glance around the room, Granny pulls her shining wayfinder back out and checks for Evil.
W: Heightened Awareness. Use Detect Magic.
T10 Perception (with Detect Magic): 10 + 12 + 2 = 24

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Jory bows to the compliment and tips his hat then searches the oldfashioned way, scanning each corner clockwise starting bottom right.
Perception: 1d20 + 18 ⇒ (6) + 18 = 241d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (12) + 18 = 301d20 + 18 ⇒ (12) + 18 = 30

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Rallas starts his descent.
did i get a read as to depth? and since i have a climbing kit can i take 5 or 10 with a knotted rope?
It's about 25 feet down.
Looking down the party seems three huge beetles feasting on bodies that look like the ghosts.
One of the beetles spots the party and clicks its mandibles in anger.
Combat
Pathfinders are up!

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Are we all on the lower level or are we still working our way down when the beetles attack?

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
Heightened Awareness (10m)
Light
False Life +18
Hearing the angry clicking and seeing the flying Trokkus' reaction, Granny walks over to the edge. After casting light on a loose pebble and nudging it over, she looks down.
"Jory, I believe it's your show?"
Nature: 1d20 + 10 + 2 + 1d6 ⇒ (3) + 10 + 2 + (2) = 17

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Trokkus swoops awkwardly down the shaft before suddenly realising there are three massive body-eating beetles down there! "Criminy!" the half-orc shouts. "I oughtta have looked afore I lept!"
Landing with a bit of a stumble, he takes a wild swing at the nearest beetle.
+4 disruption Spiked Gauntlet vs Green: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 1d4 + 14 ⇒ (4) + 14 = 18

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** spoiler omitted **
Hearing the angry clicking and seeing the flying Trokkus' reaction, Granny walks over to the edge. After casting light on a loose pebble and nudging it over, she looks down.
"Jory, I believe it's your show?"
[dice="Nature"]1d20+10+2+1d6
Granny knows they're huge sized Stag beetles with Trample special attack and vermin traits.

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Trokkus swoops awkwardly down the shaft before suddenly realising there are three massive body-eating beetles down there! "Criminy!" the half-orc shouts. "I oughtta have looked afore I lept!"
Landing with a bit of a stumble, he takes a wild swing at the nearest beetle.
[dice=+4 disruption Spiked Gauntlet vs Green]1d20+16
[dice=damage]1d4+14
The paladin misses the beetle. It clicks it's mandibles at him.

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
Heightened Awareness (10m)
Light
False Life +18
"Get back up here, Trokkus!" Granny calls down. Silly boy. "These beetles tend to flatten their prey underfoot."
"They're mindless, too" she adds, speaking to the other spellcaster in the group.

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"Big beasties down here, Inga!"
Klaus calls out as he floats down with Trokkus.
"Get up here, quick!"
She shouts back.
"Let's go back up, Trokkus!"
Klaus zips back to Inga's side with incredibly speedy incorporeal flight, even passing through the floor to get beside her.
When Klaus arrives, Inga concentrates to transform the phantom back to ectoplasmic form. (Full round action).

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Jory fires at the first beetle, using thistle arrows until he scores a hit.
arrow 1 deadly aim PBS: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 11 ⇒ (3) + 11 = 14
arrow 2 deadly aim PBS: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 11 ⇒ (6) + 11 = 17
arrow 3 deadly aim PBS: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 11 ⇒ (7) + 11 = 18 Ki spent
arrow 4 deadly aim PBS: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (9) + 9 = 181d8 + 11 ⇒ (5) + 11 = 16 perfect shot
arrow 5 deadly aim PBS: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 11 ⇒ (2) + 11 = 13
The thistle arrow bleeds for 1d6 ⇒ 6 rounds for 1 unless immune to poison

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working on the assumption I see this before heading down...will amend my action if needed.
son of a... Rallas says as he draws his bow with a blur and snaps off an arrow at the beetle attacking Trokkus.
twang: 1d20 + 15 - 4 + 1 ⇒ (17) + 15 - 4 + 1 = 292d6 + 1 + 1 ⇒ (4, 5) + 1 + 1 = 11

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Kahwen is relieved that he did not leap before looking. It's not his usual tactic.
He sees no reason to jump down while there are scary beetles so he sheaths his sword and draws his short bow and an arrow.

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Jory fits as few times as does Rallas with his bow. The tengu draws his bow and knocks an arrow. Granny casts light. While the phantom floats down.
One of the beetles ignores the paladin and continues munching on a corpse.
Two try to bite the paladin.
bite green: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 4d8 + 14 ⇒ (6, 5, 4, 8) + 14 = 37
bite blue: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 4d8 + 14 ⇒ (5, 4, 1, 8) + 14 = 32
Pathfinders are up!
damage - green 56
This combat is a slugfest. Thanks for fixing the map!

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One's hurting a bit...focus at that one. Trokkus...can you hold on? rallas asks as he fires at the same beetle.
twang: 1d20 + 15 - 4 + 1 ⇒ (5) + 15 - 4 + 1 = 172d6 + 1 + 1 ⇒ (6, 5) + 1 + 1 = 13
it's a 30 foot drop right? just in case I need to drop down to try to bail out Trokkus... an Acrobatics roll would minimize damage, right?

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Jory continues to fire at the same target after the paladin attacks to maximize the value of thistle arrows.
After 1 bleed ki strike and perfect strike, switch to a new target if down and thistle arrows till first hit
PBS deadly aim: 1d20 + 14 ⇒ (16) + 14 = 301d8 + 11 ⇒ (3) + 11 = 14
PBS deadly aim: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 11 ⇒ (5) + 11 = 16
PBS deadly aim: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 11 ⇒ (1) + 11 = 12 Ki spent
PBS deadly aim: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (13) + 9 = 221d8 + 11 ⇒ (2) + 11 = 13 Perfect shot
PBS deadly aim: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 11 ⇒ (8) + 11 = 19
By perfect shot rules arrow 4 uses the confirm roll of the other die (22) for extra crit damage: 2d8 + 22 ⇒ (3, 1) + 22 = 26
Resource tracker Ki 9/12 perfect shot 5/8
When arrow four connects, Jory yells "Yahtzee"
bleed rounds: 1d6 ⇒ 2

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Trokkus shouts back to Rallas, "We're gonna find out, one way or another!"
Then, he briefly heals himself for letting loose on the beetles--the situation looks desperate enough, he even tries to take a bite out of one!
I'll do a five-foot-step to get next to both of them, a swift action lay on hands, and then a full attack starting on Green, switching to Blue if Green dies.
Lay on Hands: 5d6 ⇒ (6, 2, 4, 1, 1) = 14
Gauntlet Attack # 1: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 1d4 + 14 ⇒ (3) + 14 = 17
Gauntlet Attack # 2: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d4 + 14 ⇒ (2) + 14 = 16
Gauntlet Attack # 3: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 + 14 ⇒ (3) + 14 = 17
Tusks!: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d4 + 7 ⇒ (4) + 7 = 11

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Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
(Klaus) Barkskin +3 (80m)
Heightened Awareness (10m)
Light
Ball Lightning 8r
False Life +18
Well, if Trokkus really wanted to fight down there...
Granny moves a bit around the edge of the pit, where she could see all the crawly nasties well. With a gesture, two crackling balls of electricity appear and press up against the insects. One against the one still feeding (haven't the dead enough problems?), one the other against one of Trokkus' opponents. They hover about 5' off the ground - high enough to not damage any bodies or artifacts lying on the ground, but perfectly able to shock the beetles' oversized bodies.
Red electricity: 3d6 ⇒ (6, 5, 5) = 16 (DC 19 Reflex for half)
Green or Blue electricity: 3d6 ⇒ (4, 3, 3) = 10 (DC 19 Reflex for half) Green if still standing, Blue otherwise