Zenith by redeux |
Zenith aids Jaxon's additional attempts by offering to apply tension to the lock or hand him tools.
Aid DC 20 Thievery: 1d20 + 11 ⇒ (12) + 11 = 23
Aid DC 20 Thievery: 1d20 + 11 ⇒ (10) + 11 = 21
GM Computerpro82 |
The door opens under Jaxon's gentle touch.
You can move through the Foyer into the hallway. You can see two open portcullis down the hallway, along with cells at the end of the hall.
There are fours sets of closed double doors in this hallway.
Scratch Steeltoe |
Scratch has his hands on his bombs, just in case the lock on the door needs loosening. Damn, they jimmied it again, next time I'll ask to work with less competent agents. He looks slightly disappointed, leaving the flasks alone.
He creeps quietly towards a nearby window and looks inside as the others prepare to enter the death trap prison.
GM Computerpro82 |
Scratch's Perception (E): 1d20 + 12 ⇒ (13) + 12 = 25
Scratch has a hard time looking in the narrow window, but the room he can see looks like it might be an armory. He doesn't see anyone moving around in the room.
Zenith by redeux |
Zenith follows Jaxon into the first room and then into the hallway where the duskwalker attempts to sense any vital essence of living or undead beyond the doors. They also listen intently for any signs of movement
Perception+9
Lifesense, imprecise, 10ft
GM Computerpro82 |
Zenith Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Zenith doesn't get a sense that anyone is in the room to the East. There are a few indistinct sounds and triggers of Lifesense from the area to the West, which seems like it is a larger area.
Avery Wings |
Avery is glad she is with a great team. After Zenith and Jaxon disable the alarm and locked door, she follows them inside quietly, her bow ready to fly arrows when needed. "We'll cover you/" and waits for Zenith to open the door.
GM Computerpro82 |
Jaxon, I don't think so, especially since there is a feat that allows you to take a stance when Initiative is rolled. The description states you must be in Encounter mode to take a stance.
Scratch Steeltoe |
Hrm, a good room to take a look at later..
Scratch heads in after the others, peeks down the LONG, BARREN hallway and cringes. He goes back into the entry room and picks up a heavy chair, bringing it into the hallway before crouching down behind it for a good shooting bench. "I got yer backs."
Kaitlyn Deathsbane |
Kat pulls out her hand crossbow and loads a bolt. She takes her place beside Scratch.
GM Computerpro82 |
A pair of training dummies stand in an open-air courtyard. One is adorned in a tattered blue dress and a mop head for hair, while the other has exaggerated, bristly mutton chops. Broken ladders lead up to an empty lookout tower to the southwest. Wooden double doors exit to the north and east.
You see a number of Ninth Army Mages and a Soldier looking surprised as you open the door into the Prison Yard.
Kaitlyn Deathsbane's Initiative Using Avoid Notice: 1d20 + 9 ⇒ (20) + 9 = 29
Avery Wings's Initiative Using Scout: 1d20 + 11 ⇒ (19) + 11 = 30
Zenith's Initiative Using Searching: 1d20 + 9 ⇒ (13) + 9 = 22
Shandra's Initiative Using Seek: 1d20 + 9 ⇒ (4) + 9 = 13
Scratch's Initiative Using Avoid Notice: Stealth: 1d20 + 13 ⇒ (15) + 13 = 28
Jaxon's Initiative Using Avoid Notice: 1d20 + 8 ⇒ (19) + 8 = 27
Ninth Army Mage Black's Initiative Perception: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Ninth Army Mage Blue's Initiative Perception: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
Ninth Army Mage Green's Initiative Perception: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Ninth Army Soldier's Initiative Perception: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16
THOMIL BOLYRIUS's Initiative Perception: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
The Prison Yard: Round 1
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 65/65 HP
Jaxon 41/41 HP
Zenith 73/73 HP
Ninth Army Mage Black -0 HP
Ninth Army Mage Green -0 HP
Ninth Army Soldier -0 HP
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -0 HP
Avery Wings |
"They are here!" Avery exclaims to her allies after which she assigns one of the mages (Blue) as her prey, being the closest to her. She then quickly flies two arrows to her prey after she commands Sophia her tawny owl to fly and help her out with her attacks. Sophia obediently flies silently in which Avery follows with her arrows.
+1 Striking Shortbow Hunted Shot Attack vs Ninth Army Mage Blue: 1d20 + 11 ⇒ (6) + 11 = 17
+1 Striking Shortbow Damage: 2d6 ⇒ (5, 3) = 8 piercing damage
Deadly d10 if Attack is Critical Success: 1d10 ⇒ 1 additional piercing damage
+1 Striking Shortbow Hunted Shot Attack vs Ninth Army Mage Blue, MAP, Flurry: 1d20 + 11 - 3 ⇒ (2) + 11 - 3 = 10
+1 Striking Shortbow Damage: 2d6 ⇒ (4, 4) = 8 piercing damage
Deadly d10 if Attack is Critical Success: 1d10 ⇒ 1 additional piercing damage
◆ Hunt Prey (Blue)
◆ Command an Animal (◆ Fly, ◆ Support)
◆ Hunted Shot
GM Computerpro82 |
Avery's first shot hits the startled Mage, and Sophia contributes scratches to the eyes. The second shot misses.
The Prison Yard: Round 1
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 65/65 HP
Jaxon 41/41 HP
Zenith 73/73 HP
Ninth Army Mage Black -0 HP
Ninth Army Mage Green -0 HP
Ninth Army Soldier -0 HP
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -8 HP, 1d4 Bleed, Dazzled
Kaitlyn Deathsbane |
Kat runs up to the open doorway and shoots at the the mage Sophia is harassing.
Hand Crossbow vs Blue: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
She then ducks back behind the door to reload.
◆ Stride
◆ Shoot
◆ Stride
Jaxon Richter |
Jaxon barrels into the training yard with a battlecry he learned in prison. "Leeeeerooooy!" Then he slams his fist, activating his prison tattoos and a pale green protective field surrounds him.
Attack vs flatfooted: 1d20 + 11 ⇒ (5) + 11 = 16
Hero Point: 1d20 + 11 ⇒ (18) + 11 = 29
Sneak Attack Damage: 2d6 + 4 + 1d6 ⇒ (1, 3) + 4 + (4) = 12
◆ Move
◆ Attack Blue
◆ Cast Shield
Use Shield Block if Jaxon is hit for more than 10 damage
GM Computerpro82 |
Kat hits a vital organ with her hand crossbow (Critical hit)
Jaxon charges in and also hits with a devastating blow, dropping Blue to the ground, bleeding and unconscious.
The Prison Yard: Round 1
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 65/65 HP
Jaxon 41/41 HP
Zenith 73/73 HP
Ninth Army Mage Black -0 HP
Ninth Army Mage Green -0 HP
Ninth Army Soldier -0 HP
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, 1d4 Bleed, Unconscious(at best)
Zenith by redeux |
Zenith rushes forward towards the green mage and attempts to tumble through their legs, then the kayal cracks their whip and attempts to strike Green with it.
Tumble Through vs Reflex DC: 1d20 + 14 ⇒ (3) + 14 = 17 if success-> gain panache
Strike w/ whip vs Green: 1d20 + 14 ⇒ (15) + 14 = 29
S nonlethal dmg: 2d4 + 4 ⇒ (2, 1) + 4 = 7 | if panache, precision: 3 = 3 | If crit, knocked prone
Actions: ◆stride ◆tumble through ◆Strike
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
Opportune Riposte w/ whip: 1d20 + 14 ⇒ (11) + 14 = 25
S nonlethal dmg: 2d4 + 4 ⇒ (4, 4) + 4 = 12 | if panache, precision: 3 = 3 | If crit, knocked prone
Scratch Steeltoe |
At the sound of combat Scratch draws his rifle, rushes over to the open door and fires at the squishiest looking target he can see. "The Peddlah sends their regards!" A blast of smoke and flame sends a round ball of steel flying towards the black mage.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 16 ⇒ (8) + 16 = 24 Damage (P/B): 2d8 + 2 ⇒ (1, 5) + 2 = 8
Replace Damage with Fatal Damage if a Crit, then x2 (P/B): 2d12 + 2 ⇒ (9, 3) + 2 = 14Extra Fatal Dice Damage (P/B): 1d12 ⇒ 3
One Shot, One Kill (Precision): First Strike, Stealth for Initiative: 1d6 ⇒ 2
He then ducks behind Avery a bit for some cover as he reloads.
Stride, Strike Black (10 Damage?), Covered Reload AC25
GM Computerpro82 |
2 people marked this as a favorite. |
Zenith isn't quite agile enough to Tumble through the Green Mage, but does manage to trip her with their whip
Scratch gets a shot off at the Black Mage and scores a solid hit Looks like 10 damage to me
I don't have access to everything I need right now, so I will post again in a few hours when I can take the enemy turns.
GM Computerpro82 |
You do still need corroboration of Muesello's innocence. And they might have useful information that you can't recover if they are dead.
Black target selection 1 Zenith 2 Jaxon 3 Scratch: 1d3 ⇒ 3
Soldier target selection 1 Zenith 2 Jaxon: 1d2 ⇒ 1
The Black Cloaked mage tries to sling a spell back at Scratch
◆◆ Cast Acid Arrow at Scratch
Acid Arrow Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Initial Acid Damage + 1d6 persistent: 3d8 ⇒ (2, 3, 4) = 9
Hitting Scratch in spite of the cover
◆ Black Cloaked Mage casts Shield
The Green Cloaked mage tries to sling a spell up at Zenith
◆◆ Cast Acid Arrow at Zenith
Acid Arrow Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Initial Acid Damage + 1d6 persistent: 3d8 ⇒ (7, 6, 6) = 19
Hitting Zenith for Significant damage
◆ Green then stands up
The Soldier pulls his Falchion and heads for Jaxon
◆ Draw Falchion
◆ Stride
◆ Strike at Jaxon
Falchion Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Slashing Damage: 1d10 + 8 ⇒ (2) + 8 = 10
GM Got some hot dice again
Flat check for Blue to stop Bleeding: 1d20 ⇒ 10
Flat check for Blue to Stabilize: 1d20 ⇒ 13
Stabilizes but continues to Bleed
The Prison Yard: Round 1 into 2
Bold May Act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 56/65 HP, 1d6 Persistent Acid
Jaxon 31/41 HP
Zenith 54/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -10 HP
Ninth Army Mage Green -14 HP
Ninth Army Soldier -0 HP
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, 1d4 Bleed, Dying 1
Kaitlyn Deathsbane |
Kat reloads moves into the doorway again.
"Zenith, duck! she calls before letting fly a bolt against the Green Mage.
Hand Crossbow vs Green: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
◆ Reload
◆ Stride
◆ Strike
GM Computerpro82 |
Kat fires another crossbow bolt and hits Green.
The Prison Yard: Round 1 into 2
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 56/65 HP, 1d6 Persistent Acid
Jaxon 31/41 HP
Zenith 54/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -10 HP
Ninth Army Mage Green -19 HP
Ninth Army Soldier -0 HP
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, 1d4 Bleed, Dying 1
Avery Wings |
DC 16 Medicine check to Administer First Aid to Stabilize: 1d20 + 11 ⇒ (8) + 11 = 19
Realizing their mission to gain information from these Ninth Army members, Avery quickly goes to the dying mage to stabilize them. "Don't die yet." she murmurs as she makes quick mending.
Jaxon Richter |
Jaxon bobs and weaves for a second before lashing out at the soldier's knee. Seeing him go down, he viciously stomps on the man.
Trip vs Reflex DC: 1d20 + 12 ⇒ (18) + 12 = 30
Stumbling Strike vs flatfooted: 1d20 + 11 ⇒ (11) + 11 = 22
Sneak Attack Damage (backstabber): 2d8 + 4 + 1d6 + 1 ⇒ (8, 4) + 4 + (3) + 1 = 20
◆ Stumbling Stance
◆ Trip Soldier
◆ Stumbling Strike
Shandra Redclaw |
Shandra quickly moves between the soldier and the mage and strikes at the mage in black robes with the flat of her weapon.
Sawtooth saber, non lethal: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Damages, S (NL): 2d6 + 4 ⇒ (1, 1) + 4 = 6
Then strikes again with her second weapon.
Sawtooth saber, non lethal: 1d20 + 16 - 2 - 4 ⇒ (11) + 16 - 2 - 4 = 21
Damages, S (NL): 2d6 + 4 + 2 ⇒ (3, 6) + 4 + 2 = 15
(◆◆) Sudden Charge
(◆) Strike
GM Computerpro82 |
Avery moves in to help the mage that is bleeding out.
The issue right now is that they are still bleeding so they gain the Dying condition every round from the Bleed. I am going to give them another Flat Check to hopefully stop the Bleeding and we can go from there.
Flat check to stop bleeding: 1d20 ⇒ 18
Nice! Bleeding is stopped and they Stabilized last round, so you have a prisoner.
And Avery manages to staunch the bleeding and keep the mage from dying.
Jaxon deftly trips the Soldier and stomps on him as he falls.
Shandra moves in. Her first strike is barely deflected by the magical energy surrounding the Mage, but her second strike hits, but the Black cloaked Mage is tough enough to keep going.
The Prison Yard: Round 2
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 56/65 HP, 1d6 Persistent Acid
Jaxon 31/41 HP
Zenith 54/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -25 HP, 15 NL
Ninth Army Mage Green -19 HP
Ninth Army Soldier -20 HP, 20 NL, Prone
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious
Scratch Steeltoe |
Scratch does what he can to ignore the burning acid, he races across the battlefield giant rifle in hand. Stopping next to the attack dummy he aims at fires at the green mage.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback, Nonlethal: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Damage (P/B): 2d8 + 2 ⇒ (8, 4) + 2 = 14
Replace Damage with Fatal Damage if a Crit, then x2 (P/B): 2d12 + 2 ⇒ (3, 3) + 2 = 8Extra Fatal Dice Damage (P/B): 1d12 ⇒ 6
Stride x2, Strike Green
Persistent Acid: 1d6 ⇒ 3
Flat Check DC15: 1d20 ⇒ 15
GM Computerpro82 |
Scratch moves up next to one of the dummies (which bears an interesting resemblance to Ambrus Valsine) and hits the Green Mage center of mass, dropping them to the ground, dead.
Scratch then manages to remove enough of the Acid to stop the ongoing damage.
The Prison Yard: Round 2
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 53/65 HP
Jaxon 31/41 HP
Zenith 54/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -25 HP, 15 NL
Ninth Army Mage Green -41 HP, Dead
Ninth Army Soldier -20 HP, 20 NL, Prone
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious
Scratch Steeltoe |
Scratch used Nonlethal in his attack roll. I forgot to update it in the damage type line.
"That's what ye git fer blastin' me with an acid arrow! Everyone knows bullets got more knock down powah!"
Zenith by redeux |
Zenith rushes in to get into a flank position against the remaining black mage, and attempts to tumble through their legs before striking with their whip!
Tumble Through Vs Black's Reflex DC: 1d20 + 14 ⇒ (7) + 14 = 21 if success-> gain panache
Strike Black w/ whip: 1d20 + 14 ⇒ (19) + 14 = 33
S nonlethal dmg: 2d4 + 4 ⇒ (3, 4) + 4 = 11 | if panache, precision: 3 = 3 | If crit, knocked prone
If green is still conscious, the swashbuckler will strike again! Otherwise they'll move to tumble through the soldier
Strike Black w/ whip: 1d20 + 14 - 5 ⇒ (14) + 14 - 5 = 23
S nonlethal dmg: 2d4 + 4 ⇒ (3, 2) + 4 = 9 | if panache, precision: 3 = 3 | If crit, knocked prone
Tumble Through Vs Soldier Reflex DC: 1d20 + 14 ⇒ (1) + 14 = 15 if success-> gain panache Would end up 5ft east of Shandra if this action is used
The acid continues to burn the kayal's skin.
acid dmg: 1d6 ⇒ 4
recovery: 1d20 ⇒ 11
Actions: ◆Tumble Through◆Strike ◆Strike Black or Tumble Through Soldier
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
Opportune Riposte w/ whip: 1d20 + 14 ⇒ (7) + 14 = 21
S nonlethal dmg: 2d4 + 4 ⇒ (2, 2) + 4 = 8 | if panache, precision: 3 = 3 | If crit, knocked prone
GM Computerpro82 |
Scratch, got it, updated the tracker
Zenith confuses Black with their tumbling skill, gaining panache. Their strike with their Whip knocks the Black Cloaked mage off their feet and they land stiffly, unconscious and still.
Zenith doesn't not fool the soldier, and even though the soldier is prone, they block the swashbuckler's advance through them.
Zentih, sine the Tumble through failed, you would stop before you entered the Soldier's square, which I assume would be from the top of the screen. Please reposition and let me know if this is not correct.
Another Ninth Army member makes his way down he outside of the Guard tower.
Who's throwing a party and not inviting me?
◆ THOMIL BOLYRIUS Climbs down the outside of the Guard Tower
◆ Draw his Lute
◆ Inspire Courage with Lingering Performance
Lingering Performance Check: 1d20 + 16 ⇒ (2) + 16 = 18
Well that's not enough to make it Linger, so only one round of Inspire Courage
The Soldier takes his turn
Target selection 1 Shandra 2 Jaxon 3 Zenith: 1d3 ⇒ 2
◆ The Soldier Stands up
◆ Hunt Prey on Jaxon
◆ Strike at Jaxon
Falchion Attack: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Slashing Damage with Precision: 1d10 + 8 + 1d8 + 1 ⇒ (9) + 8 + (2) + 1 = 20
The Soldier demolishes Jaxon with a Critical Hit Which I beleive puts Jaxon at Dying 2
The Prison Yard: Round 2 into 3
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 53/65 HP
Jaxon 0/41 HP, Dying 2
Zenith 50/73 HP, 1d6 Persistent Acid, Panache
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -20 HP, 20 NL, Prone
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious
Scratch Steeltoe |
Holy crud, Jax just ate that blade like he ain't eaten in a week, no time fer foolin' now.
Scratch quickly reloads and aims for the soldier's back before ducking a bit near the dummy to reload again. Lethal damage here, I want to avoid that -2.
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 16 ⇒ (14) + 16 = 30 Damage (P/B): 2d8 + 2 ⇒ (2, 7) + 2 = 11
Replace Damage with Fatal Damage if a Crit, then x2 (P/B): 2d12 + 2 ⇒ (2, 12) + 2 = 16Extra Fatal Dice Damage (P/B): 1d12 ⇒ 5
Reload, Strike Soldier, Covered Reload AC25
GM Computerpro82 |
Scratch hits the Soldier hard with a bullet, but doesn't quite critically hit him.
The Prison Yard: Round 2 into 3
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 53/65 HP
Jaxon 0/41 HP, Dying 2
Zenith 50/73 HP, 1d6 Persistent Acid, Panache
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -31 HP, 20 NL
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious
Jaxon Richter |
I'm sorry, I just noticed that Jaxon's HP is off in the combat tracker. He leveled up, so his HP total is now 52. 10 damage+40 damage would leave him conscious with 2 hp. This isn't the first fight we've done in this scenario, so I apologize for not catching it sooner.
GM Computerpro82 |
No problem. I mess up little stuff all the time. We just move on, and I don't think it changes anything here.
The Prison Yard: Round 2 into 3
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 41/41 HP
Scratch 53/65 HP
Jaxon 2/52 HP
Zenith 50/73 HP, 1d6 Persistent Acid, Panache
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -31 HP, 20 NL
THOMIL BOLYRIUS -0 HP
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious
Zenith by redeux |
"No invitation needed!"
Zenith rushes over to the one playing the flute, strikes once with their whip before confidently cracking it and striking again
Strike vs Thomil w/ whip: 1d20 + 14 ⇒ (5) + 14 = 19
S nonlethal dmg: 2d4 + 4 ⇒ (1, 2) + 4 = 7 | +precision: 3 = 3 | If crit, knocked prone
Confident Finish vs Thomil w/ whip: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 29
S nonlethal dmg: 2d4 + 4 ⇒ (3, 2) + 4 = 9 | +precision: 3d6 ⇒ (2, 3, 2) = 7 | If crit, knocked prone
The acid continues to slightly burn Zenith and clings to their armor!
acid: 1d6 ⇒ 2
recovery: 1d20 ⇒ 10 still persists!
Actions: ◆Stride ◆Strike ◆Confident Finish (lose panache)
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
Opportune Riposte w/ whip: 1d20 + 14 ⇒ (4) + 14 = 18
S nonlethal dmg: 2d4 + 4 ⇒ (4, 4) + 4 = 12 | if panache, precision: 3 = 3 | If crit, knocked prone
GM Computerpro82 |
It's a lute, not a flute you musical illiterate. The Bard responds.
Zenith's first strike with their whip misses, but the second is a critical hit, seriously damaging the Bard and dropping him prone.
The Prison Yard: Round 2 into 3
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 54/54 HP
Scratch 53/65 HP
Jaxon 2/52 HP
Zenith 48/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -31 HP, 20 NL
THOMIL BOLYRIUS -32 HP, 32 NL, Prone
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious
Kaitlyn Deathsbane |
Kat rushes forward towards to badly injured Jaxon. She tries to slap a battle dressing on him.
Battle Medicine: 1d20 + 10 ⇒ (16) + 10 = 26
Healing, Crit: 4d8 ⇒ (1, 1, 1, 2) = 5
wow. that's the 2nd time I've rolled minimums... I just got the same result trying to patch up Kernal Klank in the special we're playing. I better sacrifice the GM to the dice god.
Despite the success, she only manages to slap a band-aid on the grievous wound. Remembering her advanced medical training, she tries again.
Battle Medicine, Medic Dedication: 1d20 + 10 ⇒ (8) + 10 = 18
Healing: 2d8 ⇒ (2, 7) = 9
With a better result, she tells Jaxon severely, "Will you please stay out of trouble"
Medic Dedication allows me to do Battle Medicine on someone immune once per day.
◆ Stride
◆◆ Battle Medicine
GM Computerpro82 |
Kat moves forward and struggles with bandaging Jaxon, but finally gets some of his wounds bound.
Have you not heard sacrificing your GM will give you seven years bad dice luck?
The Prison Yard: Round 2 into 3
Bold may act
Avery Wings 46/46 HP
Kaitlyn Deathsbane 54/54 HP
Scratch 53/65 HP
Jaxon 16/52 HP
Zenith 48/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -31 HP, 20 NL
THOMIL BOLYRIUS -32 HP, 32 NL, Prone
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious
Avery Wings |
Avery sighs a sense of relief at saving the mage-turned-their-prisoner. She focuses now on the remaining foes standing. She assigns Thomil as her prey and calls Sophia to help her with the attacks that she will be doing next. She launches two arrows at her prey, making sure the target is not vitally hit.
+1 Striking Shortbow Hunted Shot Attack vs Thomil (Prone, FF), Nonlethal: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
+1 Striking Shortbow Damage: 2d6 ⇒ (2, 6) = 8 piercing damage
Deadly d10 if Attack is Critical Success: 1d10 ⇒ 9 additional piercing damage
+1 Striking Shortbow Hunted Shot Attack vs Thomil (Prone, FF), MAP, Flurry, Nonlethal: 1d20 + 11 - 3 - 2 ⇒ (3) + 11 - 3 - 2 = 9
+1 Striking Shortbow Damage: 2d6 ⇒ (5, 2) = 7 piercing damage
Deadly d10 if Attack is Critical Success: 1d10 ⇒ 6 additional piercing damage
◆ Hunt Prey (Thomil)
◆ Command an Animal (◆ Fly, ◆ Support)
◆ Hunted Shot
Shandra Redclaw |
Shandra strikes the soldier fighting Jaxon.
She uses her both sabers to strike.
Sawtooth Saber (non lethal): 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Damages, S, NL: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Sawtooth Saber (non lethal): 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
Damages, S, NL: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9
Then strikes again
Sawtooth Saber (non lethal): 1d20 + 16 - 2 - 8 ⇒ (1) + 16 - 2 - 8 = 7
Damages, S, NL: 2d6 + 4 + 2 ⇒ (6, 3) + 4 + 2 = 15
Surrender!
(◆◆) Double Strike
(◆) Strike