Clegg Zincher

Kabal Breven's page

1,189 posts. Alias of Stiehl9s.


Full Name

Kabal Breven

Race

Human

Classes/Levels

Weapon Master 6 ~ Inv. Rager 4 | AC 24 T 13 FF 22 | HP 129/129 | F +14 R +6 W +7 | Init +2

Gender

Male

Size

Medium

Age

24

Alignment

Neutral

Deity

None - Blasphemous

Location

Riddleport

Languages

Common

Occupation

Ill tempered Mercenary

Strength 20
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 12
Charisma 8

About Kabal Breven

Combat Modifiers:

AC base = 24 (10 + 8 armor + 2 Dex + 1 NA + 1 ring)
Touch = 13
Flatfooted = 22
DR 2/- ~ DR 4/- vs Nonlethal
BAB = +10/+5
CMB = +15
CMD = +27 (10 + 10 BAB + 5 Str + 2 Dex)

+2 Keen Great Axe 2H +19/+14 Damage 1d12 + 12 Crit 19/x3
Great Axe Cleave +19 Damage 1d12 + 12 Crit 19/x3
Great Axe PA +19/+11 Damage 1d12 + 18 Crit 19/x3
Great Axe PA + Cleave +19 (+15 on subsequent attacks) Damage 1d12 + 18 Crit 19/x3
Rage - +2 Att/+2 Dam

+1 Comp Longbow (+5) +13/+8 Damage 1d8 +520/x3

dagger +15/+10 Damage 1d4 + 5 Crit 19-20/x2
Speed = 40'
Initiative = +2
Fort = 14 (Base +9, Con +4, Cloak +1)
Reflex = 6 (Base +3, Dex +2, Cloak +1)
Will = 7 (Base +3, Wis +1, Cloak +1, IW +2)
+2 vs Spells and SLA's (Noqual Armor)
+3 vs Spells and SLA's while Raging
HP = 129 (+20 when Raged)

Traits:

Killer - add crit multiplier to crit damage
Suspicious - +1 Sense Motive and Sense Motive is always a class skill

Skills:

Skill - Total (Ability/Ranks/Trained/Misc/Armor Check)
*Trained
Acrobatics - 8 (2/3/3/0/0)
Climb - 9 (5/1/3/0/0)
Intimidate - 11 (-1/9/3/0/0)
Perception - 16 (1/10/3/2/0)
Profession:Soldier - 5 (1/1/3/0/0)
Sense Motive - 14 (1/7/3/3/0)
Survival - 10 (1/6/3/0/0)
Swim - 10 (5/2/3/0/0)

*Untrained
Escape Artist - 0
Heal - 1
Ride - 1
Stealth - 2

Feats and Special Abilities:

Alertness - +2 Perception and Sense Motive
Power Attack - Can take a -3 to Attack to get +6 to Damage
Furious Focus - When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Weapon Focus - Great Axe / +1 Attack
Weapon Specialization - Great Axe / +2 Damage
Quickdraw - draw weapon as free action
Profecient with Simple and Martial Weapons
Profecient with All Armors and Shields
Weapon Guard - +2 CMD vs Disarm and Sunder and saves vs weapon when wielding Great Axe. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood)
Weapon Training - +1 Attack & Damage with Great Axe
Fast Movement - +10' to base speed
Rage - 13 rounds/day - +4 Str & Con, +2 Will, -2 AC
Knockback - while raging can make Bullrush as attack. No AoO. Does Str mod damage and knockback.
Cleave - If attack hits, deal damage normally and make an immediate attack against another adjacent enemy.
Great Cleave - No limit to Cleave if enemies within reach.
Reliable Strike - may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He must accept the second roll even if it is worse.
Combat Reflexes - You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Iron Will - +2 Will saves
Extreme Endurance - Fire Resistance 1
Superstition - +3 to Saves vs Spells, Supernatural abilities and SLA's while Raging, even from allies

Weapon Master

Invulnerable Rager

Background:

Kabal was born the bastard son of a very minor noble in the city of Brevoy. His mother worked hard and with a little help from his unknown father he was trained by an aging soldier in the art of swordcraft in an attempt to keep him out of trouble. It was an art in which he showed promise. After doing a 2 year service to the city's Watch he set forth to make his own name. He traveled to the River Kingdoms and signed up with a mercenary unit where he met up with Corvax. At first they butted heads which led to more than one scuffle...Gods, that man has a jaw like a d@mn anvil.... They soon became fast freinds and found they compliment each others fighting styles and personailties and earned a bit of a name for themselves before Kabal's temper caused a disagreement with the boss and they had to split town or be split. They hopped the first ship out and ended up in Riddlport, a place of thieves and scroundrels. Which suits them just fine.

Appearance:

Standing 6'3" at about 280 lbs with a defined and stocky build, clean shaven and close cropped black hair; Kabal looks every inch the trained soldier that he is. Armed with a wicked looking falcata and armored in an enchanted noqual breastplate with a steel shield strapped to his backpack he walks with shoulders squared and a measured gait. He has an almost permanent scowl on his face that matches his sour disposition.

Equipment:

Explorers Outfit - 10 gp
+2 Keen Cold Iron Great Axe - on weapon cord - 10340 gp
+1 Comp. Longbow (+5) - 2900 gp
quiver - 20x Durable arrows
Dagger - 2 gp
+2 Noqual Breastplate (AC check 0, Max Dex 5, +2 Saves vs Spells & SLA's) - 9550 gp
BoneBreaker Gauntlets - Link
Belt of Physical Might +2 - 10000 gp
Amulet of Natural Armor +1 - 2000 gp
Cloak of Resistance +1 - 1000 gp
Ring of protection +1 - 2000 gp
Nightmare Boots - Link
Handy Haversack - 2000 gp
- Wand of Cure Moderate Wounds - 4500 gp
- 1052 gp
- Potion of Fly - 750 gp
- 2x Potion of Bull's Strength 600 gp
- Ioun Torch 75 gp
MW Backpack - 50 gp
- Bedroll - 1 sp
- Sack - 1 sp
- 50' silk rope - 10 gp
- 2 waterskin - 2 gp
- 7 day trail rations - 35 sp
- 3 each Sunrod - 6 gp
- shaving kit - 15 sp
Belt pouch 1 - 1 gp
-
Belt Pouch 2 - 1gp
- Cure Moderate Wounds Potion - 300 gp
- Potion of Lesser Rest - 300 gp
- 2x Alchemist fire - 40 gp
Belt pouch 3 - 1 gp
- flint and steel - 1 gp
- whetstone - shaving kit
- 2 sunrod - 4 gp

Total wealth - 61548/62000

Carrying Capacity:

Light load - 133 lbs or less
Medium load - 134 - 266 lbs
Heavy load - 267 - 400 lbs
Lift - 400 lbs overhead
Lift - 800 lbs off ground
Push or drag - 2000 lbs