The Rusty Flagon Inn

Game Master Nightfiend

Maps

Completed Scenarios

Found Journal:
Entry Eleven: The track down the Sellen River was unbearable. Although Captain Shearwart did his best to accommodate our clergy, the trip was tedious. Luckily, we didn’t encounter any of the river patrols that we thought might come across our path. Once we reach Cassomir, we should be boarding a sea vessel large enough to accommodate our trip to Korvosa. We haven’t heard anything from our contacts from that regen for quite some time but the shipping lanes in that area are flush with potential. I suspect, after greasing the wheel a bit, we can pick up a few extra girls Korvosa. After resupplying, we will head to Magnimar, where Jonavan has arranged for four new girls. The pickup should be smooth, considering the area is well off the beaten path. From there, we will head to Sandpoint and meet with Gidra. Her and her crew should have a solid number for us.

Entry Fourteen: We have brokered a deal with the curator of the Quarterfaux Archive’s Darrick Humphry. He heads one of Caliphas’s underground gangs, which governs the city’s sewer system. The oversized system should take us directly to the temple without having to navigate through the city with the girls.

Entry Twenty-Three: We have collected fourteen girls in total, which should be enough to justify this trip. Adding these girls to our total should please Lord Eastabon. Assuming he doesn’t eliminate any of them, we should have enough to attempt the Gulden Ritual. If the ancient text is correct, this could free Tar-Baphon.

Entry Twenty-Seven: After investigating a disturbance that took place late last night, we have concluded that Sandpoint is aware of our operation. This could undermine our plans if they choose to pursue things further. I have decided, at no small expense, to attempt an old ritual called the awakening. If successful, it will leave Sandpoint with enough on their plate to keep them occupied for quite some time.

Entry Twenty-Seven: is the last entry within the journal.

Copied Ledger Note:
“Lost Minimum Wage Guy:” On the seventh page, second entry: The curator of the Quarterfaux Archive’s Museum, which is a subdivision of the archive, is requesting help locating a missing assistant. The contract offers round trip accommodations aboard a merchant vessel to Caliphas and four paid nights at a location of the group’s choice. The contract offers 1,000 gp on completion, with another 1,000 gp if the assistant is returned. The contract is sponsored by the Quarterfaux Archive. The listed contact is the museum’s curator Cynthia Nail.

“No More Squatters:” On the sixth page, first entry: A request to investigate and eliminate suspected cult activity north of Caliphas, in Ustalav, stands out as one of the higher paying contracts. The contract provides comfortable round-trip travel and accommodations at the Vodavani Lodge for the group’s entire stay. The contract offers 2,000 gp upon conformation of the cult and another 6,000 gp if they are eliminated. The sponsor for the contract is the Royal House of Ordranti. The listed contact is Lord Leopold the III.


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Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Talienda Blackhorn wrote:

Talienda collapses in a chair as relief washes over her.

"So it didn't try to take part of you, Master Muziel," she asks Muziel.

Muziel shakes his head no. "I was fine, but folks with a lawful spirit won't like 'oldin' this sword."

Bryndís Raelyosradinsdóttir wrote:

What Bryndís is hearing from Muziel only makes her more uneasy.

"What do you mean 'dark elves'?"

Pointing at the sword she asks "you say the sword is alive? Is there a soul trapped inside it? Is it cursed?"

Muziel gets animated as Bryndis asks about the dark elves. "Ach, don't you elves already know?" Muziel complains, as if Bryndis should know as a half-elf. "Like surface elves, they're arrogant and have strong magics. But imagine using all of that for ruthless evil. They live underground, is why the dwarves would know o' them first."


Maps

Dark Elves to date: The knowledge of dark elves is a closely guarded secret buy surface elves. Bryndis might have heard something about them, but it would have been vague at best. More likely a story or a rummer. Any humans, at this point, are simply unaware of their existence. Dwarves, depending on their experience underground, are aware of their darker cousins, the dark dwarves. Muziel's personal experience with dark elves is very uncommon, but not impossible, due to the dwarves insistency about living underground. I imagine that Dwarves and Dark Elves had to of had some sort of occasional run in, from time to time. More or less, that's how I invision Muziel's past experience.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"Dark elves," Talienda asks, having never heard of the secretive and very much secret cousins of the elves, the drow. She shakes her head and eyes the blade with a grimace. "If what you say is true, then I fear that blade is too dangerous. I don't think we can trust it."

Echo hops up into the sorceress' lap and starts purring, trying to calm her mistress as fatigue and too many emotions fray her nerves and self-control.

Meanwhile

Wayilant:

Wayilant wrote:


Wayilant smiles as he sits down next to the reclined handmaiden on the bed. "I like it when you do it", the caydenite admits. "Besides, unless I completely missed the signals, I don't think your Mistress sees me as you do." Wayilant clinks their glasses again, looking deep into Alina's eyes.

Alina's eyes grow wide as her face reddens. The obviously flustered young woman tries to hide behind her wineglass, but it proves to be a too-thin veil, doing little to hide the sudden anxiety.

"T-to be fair to Lady T-Talienda, She's been through a lot recently," she says before breaking eye contact and taking another sip of wine. After a moment she composes herself enough that her voice is steady when she speaks again. "I think if she were more herself, she'd probably see you as I do, a charming man that tries to do right by others." She giggles as another thought comes to her. "And to be fair to myself, any lady would find herself at least a little smitten by a gallant knight showing her concern, even if he eschews the traditional fare of tales and legends."

Wayilant wrote:

"Ah! Ethics!" The cleric beamed. "Well, as a caydenite, we are taught to believe all taverns are temples to our god, Cayden Cailean, The Accidental God. Now because most taverns are privately-owned, anyone who works at a tavern or bar does not have to be a worshiper of Cayden, but caydenites should treat them as if they were. Your barmaids, your bartenders, even your prostitutes help keep the spirit of Cayden Cailean with the building. They help make sure the festivities continue, so you may partake in proper worship or merriment. Most who work at a tavern make their living there, so when someone tries to take hard earned money from a caydenite in the form of a tip, in a way, they are taking from Cayden Cailean himself. And that doesn't fly with me."

"Besides looking back, it wasn't even what I was originally looking at," Wayilant admits. "But I like to think Cayden Cailean drew my attention to it, so I could attempt to stop it." The cleric took another sip of wine.

"My turn!" Wayilant smiled. "How long have you been in Lady Talienda's service? It must have been a while. You both clearly care for each other."

Sense Motive DC 15:

Spoiler:

Bluff: 1d20 + 1 ⇒ (14) + 1 = 15
It's just for a moment, but at the mention of prostitutes, a dark shadow clouds Alina's expression, something of pain and old fears.

Alina shifts uncomfortably on the pile of pillows as Wayilant mentions how she and Talienda care for each other.

"I was taken in by Master Blackhorn, Talienda's father, a little over nine years ago. She was a lonely little girl, and I was supposed to be her handmaiden and protector, not that it helped much when someone stole her from the house gardens," she says bitterly. Tears begin to rim her eyes as she looks into Wayilant's. "I keep trying to tell myself that I'm nothing more than that, that Talienda's my employer, but I-- I can't. She's like a sister to me. She's a dear friend that I'm terrified of losing. Hearing that psychotic she-elf is after her still is one of our worst fears realized."

She sets her half finished glass down and hugs herself tightly as a shiver runs through her.

"She's terrifying," she says softly, "The whole time she was chasing us through Absolom, it was like it was a game to her. That she was just toying with us."

Alina, her face pale, looks out the window clenches her jaw as she takes in a deep breath. The simple act of filling her lungs with air calms her, and she looks at Wayilant.

"I'm sorry," she apologizes. "It has been a very stressful few months."


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Talienda (Alina):
Alina wrote:
She giggles as another thought comes to her. "And to be fair to myself, any lady would find herself at least a little smitten by a gallant knight showing her concern, even if he eschews the traditional fare of tales and legends."

Wayilant smiles at the compliment. "You know, sometimes the people who work so hard for others, need the respite Cayden encourages the most."

Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12
The nuance of Alina's temporary discomfort is lost on the cleric, who takes another big sip of wine.

When Alina gives her short description of her and Talienda's relationship and tears up. the aasimar puts his arms around her as to comfort her.
"There. There, Alina. It will be alright. Talienda surrounded by friends now. As are you." Wayilant gives the handmaiden a warm hug.
"We'll take care of you both. Cayden will find a way."


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Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís shrugs and shakes her head.

"I know there are the Ilverani, who live in the north, beside the High Ice. That is where my father was from. There are also the Aiudeen who live farther south like here."

She looks at the sword again, thinking maybe the knowledge that it is an elf sword is what has calmed her apprehensions. Still, there are some mixed messages out there. The sword had hurt Talienda, who is human. Bryndís is half-human. It did not hurt Muziel, who is a dwarf. But that doesn't mean anything one way or another to her.

Muziel encourages her to touch the sword, but also says it is alive, has a name, and that she should not let the sword get the better of her. Again, perhaps good, perhaps bad. She decides to speak directly with the sword.

"You are named Shadow Talon? Is it for me to pick you up?"


Maps

Because of her strength, I assumed Bryndis was the one who originally gather the sword and possibly carried it. At no point has the sword react in a harmful way towards her. Granted, the swords identity hasn't been clearly known.

After completing the question, Bryndis gets a feeling of excitement and anticipation.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís decides to grasp the sword and pick it up, determined that it will not get the better of her whatever that means.

She holds it high and close to get a good look at it.


Maps

Bryndis:

After wielding the sword, Bryndis gets a feeling pleasure just before the sword lets itself be known. Byndis isn’t sure if her newly acquired knowledge is part of the enchantment or a variant of the feelings she has been dealing with, but almost immediately after wielding the blade, she feels as if she has a better understanding of it.

In the spirit of simplicity, Bryndis simply understands what the sword is capable of. She knows that, in order to activate its abilities, she simply wills it to be so. The sword’s ability to Bane and Detect Chaos are both spell like abilities that act the same as the spell and take up a standard action to fully invoke. The swords CL for those spells are at Level 6.

Shadow Talen: +1 Fire-Forged Steel, Anarchic Greatsword (Intelligent)
Alignment: Chaotic Neutral | Ego: 11
Intelligence: 14 | Wisdom: 14 | Charisma: 14
Languages Understood: Common, Elven, and Undercommon
Senses: 30 ft. (Normal)
Communication: Empathy
Special Ability: Bane (3/day), Detect Chaos (3/day)
Skills
Appraise +2
Bluff +2
Diplomacy +2
Disguise +2
Heal +2
Intimidate +2
Perception +2
Sense Motive +2
Survival +2

Fire-forge Steel
Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its wearer or wielder. When it is crafted into armor, heat is channeled away from the wearer, offering some limited protection. Armor crafted from fire-forged steel grants the wearer fire resistance 2.

Weapons crafted from fire-forged steel similarly channel heat away from the wearer; this does not grant the wielder energy resistance. Instead, the blade absorbs and channels heat to the parts of the weapon that contact enemies. If the weapon is exposed to 10 points or more of fire damage (such as from an opponent’s fireball or by holding it in a campfire for 1 full round), the weapon adds +1d4 points of fire damage to its attacks for the next 2 rounds. If the wielder is wearing fire-forged armor and using a fire-forged weapon, this bonus damage increases to 1d6 points of fire damage and lasts for 4 rounds. This bonus damage does not stack with fire damage from weapon enhancements such as flaming.

You also detect a presence. The blade is sentient. It is aware of its surroundings and is able to communicate. You get a deeper feeling of chaos the longer you hold it, which you begin to realize is literally part of its design. It speaks to you, not in words, but more with empathic impressions. You feel your group relax slightly, as you had a death grip on the blade and didn’t even realize it. The blade has been sending you feelings of trepidation, which led you to feel a heightened level of anxiety. As that feeling begins to fade, the blade lets itself be known to you.

Anarchic
An anarchic weapon is infused with the power of chaos. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of lawful alignment. It bestows one permanent negative level on any lawful creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

after she has absorbed what Shadow Talon relates to her about itself, Bryndís seems satisfied. She lowers the sword, resting it point down on the floor rather than putting it away.

"This is a good pairing."

Then, she abruptly changes the subject.

"Do we know about all the things now? If we do, we should go get a map."


Maps

I believe the only thing that didn't get identified was the whistle made of a clear material. Currently, its Bryndis, Talienda, and Muziel in the room. If you wish to look into the map before the others return, let me know and I will move things forward.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

I'm okay with going to get the map without waiting. The Way North is practically right beside the White Deer isn't it?


Maps

Yes


Maps

Bryndis, Muziel, and Talienda:

Ok, I’m going to assume everyone in the room is heading to the Way North.

Bryndis, Muziel, and Talienda gather up what items remain on the bed and head downstairs. Like earlier, the Tavern/Inn is busier than usual. You make note that neither Wayilant nore Alina are present downstairs, but Dario is still working on a dance that resembles something akin to a Tribal Belly Dance. The bar has slowed down quite a bit, allowing the proprietor to focus on the grill. The aroma of garlic and herbs lingers throughout the building as a result of his efforts.

After exiting the Inn, you veer off to your right and approach the single-story building that is right next door. When you approach the buildings entrance, you make note of a sign hanging just above its door. The sign reads “The Way North” in large capital letters and “Veznutt Parooh” in smaller letters just under the larger ones. As you enter the map shop you see a couple small barrels sitting directly off to you right with a plethora of maps sticking out of them. The maps look somewhat new, displaying bright, fresh colors. On the barrel is a sign that reads “Treasure Maps 5 GOLD”. Along the walls of the shop are several larger maps displaying Golarion in several different formats. The coast, which includes Sandpoint, is also displayed along the right side of the building. Several bookshelves line the left side of the building, while a couple display cases sit to the right. Behind what looks like a short version of a podium stands a spry Gnome wearing a leather head cap. His long white beard covers the upper portion of his chest, but you can tell he is wearing a tan colored robe once he moves a bit.

“Well met strangers. Can I interest you in a treasure map?” He asks in a warm and inviting tone.

Gravi:

(Gravi) Perception: 1d20 + 9 ⇒ (12) + 9 = 21

While continuing with your casual conversation with Kaye, you make note of several unusual sounds coming from upstairs. It sounds almost like something being thrown across one of the second story rooms. You also pick up on a weird conversation that is taking place a little further down the bar. The conversation is between two grimy looking characters who are each nursing a large, stout ale.

“My damn-shift is over. I don’t want to see that evil vixen ever again.”

“Ya, I did my turn yesterday. That sucked. Hit me in the head with my own mug, she did.”

“I heard they shipped her in from fare away. That must have cost a hefty amount. You know the dark market is never cheap when it comes to stuff like that.”

“Aye, I would spend a full days pay to roll with that one. Always wanted to make it with one of them exotic girls.”

“Tenniwar would have your hide if you so much as look at here before she’s properly on the menu.”

“Hehe, I heard Bob already bed that one. Probably isn’t much left.”

“Hehe, ya, not much left.”


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"A-are you sure," Talienda asks before shaking her head. No, of course Bryndis is sure. The woman always seems to be sure of herself, not matter what.

"Apologies, Miss Bryndis," she says, "I am very tired, and it appears that all good sense has left me. I think I'll go check on Alina."

She stands up, carrying Echo in her arms, and makes her way to the door where Wayilant was seeing to Alina. A memory, lost in the haze of a mind muddle by fatigue and focusing on magic for too long prods her, trying to make itself clear, but is washed away by wave of tiredness Talienda hasn't felt since that horrible night in the Beldrin's Bluff courthouse.

Just thought I'd mention that Talienda and Alina got no sleep last night. I'm pretty sure we're in fatigue territory now.

Wayilant:

Alina leans into the hug, though it takes her several long moments to relax. The silence stretches on for a few minutes as the young woman gives into the comfort offered by Wayilant's embrace. It's a tender moment, one of someone who rarely lets her fears and anxieties show allowing herself to be vulnerable, to let down the walls and enjoy the respite offered by someone who obviously cares for her.

It's a moment that ends when someone knocks softly on the door.

"M-may I come in," Talienda's voice asks from the other side.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Talienda:
The knock on the door shakes both handmaiden and cleric out of their revelries. Slightly peeved, Wayilant gets off the bed and opens the door.
"Come on in, Lady Talienda."


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Wayilant:

Dex: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8

Talienda looks even more haggard than she had before when Wayilant opens the door to let her in. She starts to walk in when she sees the wine glasses and Alina propped up on a pile of pillows.

"Oh. Oh! I-I-I'm terribly sorry," she stammers as her face turns red and she turns around. Echo, however, has other ideas and jumps out of Talienda's arms and sends the young woman stumbling backwards into the room.


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Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Talienda:
Dexterity: 1d20 + 2 ⇒ (17) + 2 = 19
Oh MAN!
With almost a flourish, Wayilant steps forward and catches the weary noblewoman...
Cayden: 1d6 ⇒ 5
...in a romantic pose, one hand on the back of her neck and the other on Talienda's ankle!!

Cayden! How you spoil me!! The aasimar thinks as he imagines what both people must look like to the ailing Alina.

Holding Talienda in such a pose, Wayilant remarks, "Damn. There are times such as this, even I must marvel at my own Charisma."
The cleric gives the bardic sorceress a playful squeeze around her ankle.
"For someone on the run from a elven assassin, you do have dainty ankles, Lady Talienda."
Sadly, the wineglass Wayilant was holding fell to the floor to catch the noblewoman.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís doesn't see any reason why a whole crowd would be needed to cross the road and buy a map. She goes to do so when the others (except Muziel?) wander off.

When she enters The Way North, she doesn't browse, but goes straight to the shopkeeper to ask for what she wants.


Maps

Bryndis & Muziel:

While Bryndis inquiries about a general map of the coast, the older Gnome walks over to one of the shelves and pulls out a small scrolled up parchment. “I believe this should meet your needs. It has all the landmarks and is fairly detailed.” He states while opening up the map so she can see it. "It’s not overly complicated and should give you a good idea what the countryside is like. It also identifies known hazards and humanoid activity. The map is ten gold.” After stating the maps value, he rolls it up and places it in a leather scroll tube. The tube is then placed on one of the three tables that line the center of the room.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Wayilant:

Echo, her mission done, slinks through the door and hops up onto the bed next to Alina, settling into the spot where the cleric had been sitting. She purrs as she snuggles up next to the handmaiden and watches the show.

Talienda, already red-faced, is practically luminescent as she stares up at Wayilant after he catches her. Her blush only gets worse after she yelps from the cleric's unexpected touch.

"M-master Wayilant," she stammers as she fights to regain some composure. "I-I am so sorry. I'll leave after cleaning up the mess."

Seeing that Talienda is okay, Alina lets out a sigh and glares down at Echo.

"Echo, you're a spoiled little trickster, you know that," she grumbles. The cream and white cat lets out a cheerful meow that almost sounds like she's trying to hold in a laugh.


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Pixie's Kitten:
Gravi flicks his eyes upward at the loud sound, and shoots a questioning look over at Kaye, gauging her response to the loud noises. Letting her respond, he continues, A cleric, no... he says smiling, Let's say I'm more in the fixing business than purely a religious proselytizer. But sometimes things need happening. You know... and he lets that hang in the air, but flashes a grin to the woman leaving the implications open.

When did you say that Mr. Vhiskis came along? After girls started going missing? We had privledge where we were in Kaer Maga, and were really able to ensure that all the employees were getting what was deserved. But I understand completely your situation is different. I was asked to check on you all, and I'm not necessarily going to be in the area for too long, but while I'm here I'd want to make sure I'm helping out. he takes a sip of his wine, nodding discretely at the two down the bar, They working for Mr. Vhiskis I assume?


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Talienda and Alina:
Alina wrote:
"Echo, you're a spoiled little trickster, you know that," she grumbles. The cream and white cat lets out a cheerful meow that almost sounds like she's trying to hold in a laugh.

Still holding Talienda in his arms, Wayilant looks at the pleased feline in Alina's lap, and chuckles.

"Echo, eh? Clearly you're the Brains of this Operation. I do believe I owe you a fish!"

While the cleric sets down the noblewoman gently, he kneels before Talienda and kisses her hand. Getting back up with a flourish, Wayilant states to the room.
"Alright, everyone. You all have the signs of exhaustion. So here is what will happen: Lady Talienda and Alina, and likely Echo will share one bed; I shall sleep in the other, acting as both healer and protector this evening. After Lady Talienda uses her prestidigitation to clean the glass and wine up, I shall wait outside while both of you get ready for bed. One of you will knock on the door. I will count to ten, giving the one who knocked time to get back into bed. Both of you will sleep as much as you wish. I shall use the remaining wine to complete my evening prayers, otherwise I shall be quiet, allowing Desna to take you both. I apologize, Lady Talienda, but I shall brook no arguments on this."

Wayilant begins to remove his armor on the bed.


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F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Wayilant:

"Mrrow!" Echo agrees enthusiastically to Wayilant's offer.

"Please don't encourage her, Master Wayilant," Talienda begs as she's set down on the ground. The kiss on her hand has her feeling even more flustered than before, and she almost misses most of what the cleric says as he basically orders her and Alina to bed.

It only takes her a few minutes to clean up the mess, using a couple of spells to clean up the wine then gather up the glass shards. After she's done she finally works up the courage to look Wayilant in the eyes.

"Master Wayilant," she says, "I can't thank you enough for taking care of Alina, but could you do me one more favor?"

She pauses, waiting for his reply. Assuming he says yes.

"Could you fetch my pack from the other room, please? I don't think I can lift it right now," she asks.


Alina and Talienda:

After Wayilant leaves the room, Talienda turns to Alina with a look of utter shock and embarrassment.

"I'm so sorry! I should have... I... I'm such a dummy!" the young noblewoman says as she buries her head in her hands.

"Tali," Alina quietly laughs, touched by the concern Talienda shows over what she thinks she ruined. "It's okay! It was..." she blushes and smiles as she looks away. "It was nice."

Talienda looks at the bottle of wine and raises an eyebrow as she looks back at Alina over her hands.

"Alright, very nice," Alina admits as realization dawns on Talienda.

"You two like each other," Talienda says as embarrassment is replaced by glee.

"Wha-- No-- I don't know! Yes? Maybe," Alina says, feeling flustered herself now.

"Of course," Talienda says in an unctuous tone. "Whatever you say, Misses Arden," she adds with a beaming smile before getting a faceful of pillow.


Wayilant:

After the young woman are ready for bed, Alina with some help from Talienda, the young noblewoman knocks gently on the door before hurrying back to the bed and getting under the covers. Echo, content to watch the big ones' antics for the moment, lays curled in a chair until the door opens and Wayilant walks in.

"Thank you," Talienda says as the priest closes the door. "Alina is very dear to me. She's the only family I have left." She reaches out and squeezes his hand. "You're a good man Master Wayilant. I, no, We have been blessed to meet both you and Miss Bryndis."

A few moments later, Talienda and Alina are fast asleep.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel gets on his tiptoes to have a better look at the map sitting on the human-high table. He puts a hand on the map as the seller starts rolling it up. "Well 'old on there, does the map there 'ave some detail 'bout the area 'round Sandpoint? That's what we be needin' this fer most o' all." That was what the crude map had shown.

If the map seems suitable enough for this purpose, he lets the seller finish rolling up the map while he counts out a shiny platinum piece and puts it on the table. His coinpurse was a whole lot heavier since the gains from their most recent expedition.


Maps

@ Bryndis & Muziel: The Gnome jumps back slightly when Muziel thumps his meat shank of a hand down onto the map. While doing more than simply wrapping up the map, Muziel begins looking over its complexity. The map does indeed display Sandpoint and enough of the coast to reflect the older map. At least as much as he can remember of it. A couple spots stand out as somewhat different and could indeed be enough of a difference to present a possible place to start looking. Concerning is the fact that one of the locations is dangerously close to a red outlined area indicating Orc activity. The outline is labeled “Belkzen settlement.” After a good look over the map, Muziel allows the Gnome to roll up the map, insert it in a leather scroll case, and then set it on the table in front of him. After collecting the platinum piece, the Gnome smiles and bids both adventures safe travels.

Knowledge Local (DC 15):
Belkzen: After emerging on the surface of Golarion from the Darklands at the end of the Age of Darkness (-5102 AR), the orcs were driven back into the desolate regions of north-central Avistan by their ancient enemies, the dwarves. One particular orc warlord known as Belkzen counterattacked, vowing to reclaim lost holdings and drive the dwarves back underground. His determination and success rallied thousands of orcs to his banner of a black sun. The orc horde quickly reached and besieged the dwarven fortress of Koldukar in -3708 AR, one of the ten Sky Citadels. In the climactic finale known as the Battle of Nine Stones, the orcs captured Koldukar and put the population to the sword.

With the citadel in his power, Belkzen consolidated his position by fortifying Koldukar and renaming it Urgir (meaning "First Home" in Orc); to this day it remains as a symbol of orc power. The unity of Belkzen's realm was short-lived and did not survive his death, immediately collapsing into dozens of squabbling tribes lusting for power.

Knowledge Local (DC 18):
Government: There is no unified government ruling over the whole of the Hold of Belkzen. It simply is not in an orc's nature to try to maintain an organised government. Certainly orcs respect the rule of the mighty, but even this grudging respect is only given to those who are powerful enough to force other orcs to obey them. Until recently, the most powerful orc in Belkzen was Grask Uldeth, the ruler of the city of Urgir, but even his rule did not stretch much further than the city walls. The rest of the country is inhabited and ruled by various semi-nomadic squabbling tribes (see Inhabitants below) who rule over whatever land they currently reside in. The most powerful of these include the Black Sun, Blood Trail, Broken Spine, Cleft Head, Empty Hand, Gutspear, Haskodar, Murdered Child, Twisted Nail, and Wingripper tribes.

Knowledge Local (DC 20+):
Other Pertnant Information: The Thassilonian ruins located on the western plains of Belkzen are known to be the home of a few brave Shoanti tribal members of the Shundar-Quah, the Spire Clan. Due to the orcs' often violent interactions with humans, half-orcs are also frequently seen in this land. It is also home to a few small pockets of oni-spawn tieflings, which were the result of the lusts of various ogre mage mercenaries that have found work within the Hold of Belkzen.

Knowledge Geography (DC 15):
Geography: The territory generally referred to as Belkzen is a dry, wild, and dangerous river valley sandwiched between the Kodar and Mindspin Mountains to the east of your location, (where it borders Varisia) and Ustalav). In the north it runs from the frigid Algid Wastes that stretch up into the Realm of the Mammoth Lords down to the more fertile southern plains of what was once the nation of Lastwall, but is now known as the Gravelands.


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Maps

Wayilant & Talienda:
Because of your exceptional role play, please award yourselves 1 Hero Point each. This will bring Talienda to 2 and Wayilant to 3 points, assuming my math is correct.

Gavi:
Virtually at the same time as you look up, so does she. After a deep breath she apologizes for the disturbance. “Please excuse the unusual ruckus. They brought in some kind of animal or something to that effect last night. It was caged, but it is creating a lot disturbing racket. Anyway, Mr. Vhiski has always been considered a competitor until recently. About two weeks ago he came to me with this offer, which I must admit, I mauled over for almost a week. After considering all that it entails, it sounded like a win-win.”

You notice a very uncomfortable pause when you mention Kaer Maga and the fact that you are checking on her. “I see, so you are here representing my distant investor?” She asks in a tone that is obviously concerned.

After glancing over at the two men further down the bar, she nods. “Yes those two are employed by Mr. Vhiski. They have been posting up, guarding the room they have the animal in. I sure hope they don't damage my room. It’s an expensive room.”

Almost on que, as his name is mentioned, Mr. Vhiski excuses himself from the gaggle that has been following him and then heads up stairs.

Govrina:
The room has been kept somewhat dark, seeing all the loose objects have been removed from the area. Your cage, which is a four-foot by four-foot square cage, keeps you slightly hunkered over if you attempt to stand. Because of that, sitting on its solid iron base is the most comfortable you can get within its confines. Rabble looking guards frequent your new room but do their best to not stay long. The do bring you enough nourishment to sustain yourself, but without any utensils for obvious reasons. They have created a makeshift hard leather plate, which you have tried to pelt them with, but have ultimately concluded that it's not heavy enough to do any real harm. Similar to the leather plate, they have fashioned together a hard leather mug, which holds liquid just long enough for you to drink. You have determined that any longer than five minutes and the liquid seeps out, spilling all over the floor. Since the last transaction, which you overheard taking place, your captors have made every attempt to gain your trust. They have fed you better than average food and provided you with an occasional cup of win. You have seen a large number of different humans during your transit, which took place aboard multiple ships. All of them seem similar in one way or another, with the exception of one. When you made landfall, a massively muscular half-orc caught your eye. He seemed to give directives to your human captors. You have heard him be addressed by the name Bob on more than one occasion, but he never seems to interact with you directly. You get the sense that he is in charge, but not fully. Until now, you haven’t met the main boss.

A sliver of light appears as the room’s door cracks open. A pause takes place as whoever is on the other side seems to be aware that you can propel things. A soft male voice begins speaking through the cracked door. “Please don’t throw anything at me. I wish to speak with you about your release.” The voice offers as the door opens a little more. “I have no desire to hurt you. I only wish you to consider my proposal.” Moments after his last statement, the door opens in full revealing a tall dark-haired man with a finely groomed goatee. He is wearing leather armor and has a dagger and a rapier at his side. You note that both weapons are currently tied down. After stepping into the room, he closes the door and casts a spell, which sends small globs of light dancing all around the room. “Now, that’s much better.” After taking a good hard look at you he continues. “Wow, you’re an amazing looking woman. Men would pay carts full of gold just to spend a moment in your company. I can’t say I have ever seen such a promising prospect in my entire life. Please allow me to sum up what’s going on. You must be scared and endlessly confused. From what I understand, you were abducted by a band of slavers. They in turn sold you to a black-market liaison, who then placed you up for sale. When I heard about you, I could only imagine how uniquely qualified you might be for our line of work. Boy, was I underestimating your qualifications. You are absolutely exquisite. Anyway, I bought you and here you are. Please don’t judge me to harshly, for I reviewed your other prospects and believe me when I say they weren’t good. Unlike those other prospects, I don’t wish to keep you as a slave. I simply wish to offer you a job as an escort within our fine establishment in exchange for your freedom. You won’t owe anything to me for what I have already paid. That will be chocked up as simply a business investment. Your share of anything you earn will be yours to keep and I expect you will have endless opportunities to reap a lot of coin.” After summarizing your situation and presenting you with his offer, he stands quietly waiting to hear what you have to say.


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Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Talienda:
Wayilant returns with the noblewoman's pack, then waits outside until the knock is given.

Reentering the room, Lady Talienda gives the caydenite some words of thanks then quickly goes to bed.

Wayilant sits on the nearly stripped open bed. He removes his shirt and drapes it over his backpack to act as a pillow. To allow the ladies to sleep, the cleric performs his nightly prayers silently, drinking the last of the bottle. Slightly inebriated, the aasimar lays down in bed, his new Deverin rapier resting next to him, on the off chance this 'elven assassin' tries anything.

As he dozes off, Wayilant reflects on the day. The cleric smiles as he remembers he stood up to several roughneck sailors, had some romantic time with Alina AND Talienda, got to dictate what a noblewoman did, and acted like a big damn hero. All and all, a very Cayden day!


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís looks the map offered by the gnome over carefully to see if it has the kinds of details she wants, like natural and manmade features with their names, roads, settlements, ruins, and such. Satisfied it will do, she nods her approval and lets the gnome package it to go.

Bryndís lets Muziel pay for the map.

On the way back to the White Deer, she mentions what she noticed regarding the area outlined in red to Muziel.

"The map shows one of the places might be near an orc town. That might be dangerous. When do you think we should tell everyone about that, now or later when we've gone there?"

K Local: 1d20 + 6 ⇒ (19) + 6 = 25

K Geography: 1d20 + 3 ⇒ (6) + 3 = 9


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

GM:
Govrina’s mouth hangs open in surprise as she’s about to call the man multiple horrid names and tell him how far up a demon’s ass he could look just for the fun of it. But holds back at the man’s apparently sincere words. Her father had taught her to analyze situations rather than just reacting to them. A hard lesson to learn for someone like her. After hesitating for a moment in thought, she sits and narrows her eyes at the man. “Your words are sweet, but your hands are bloody’ my father would say. Why should I trust you, assuming you are not lying?My freedom is everything, so what is stopping me from agreeing and not just walk away at my first opportunity?”


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Pixie's Kitten:
Gravi leans backward when she expresses her concerns, waving a hand in the air, No, nothing like that. I was asked to support and ensure that everything was going well, and to offer what aid I may. Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21 No one has expressed concern over your affairs, merely that since I was in the area - to ensure things are running well for you.

He pauses a moment, An animal, wouldn't that be better served in the stables down the street? Unless, I suppose there is no accounting for taste.... You can see most clearly on a starless night.... his thoughts drift a moment, So this Mr. Vishki shows up offering protection after the girls start disappearing, and these two are talking about the Dark Market and shipping a woman in from far away... No time like the present to see what I can see upstairs

If you'll forgive me, is there a room upstairs I might see? I do want to be able to report I'm doing my best to support when I make my way back home? he innocently asks.


Maps

Date: Abadius 31th 4712 AR | Time: Mid Afternoon | Weather: Heavy Rain with Strong winds: :

PC Tracker
Wayilant: HP -0/20| Channels -0/6 | Spells Used:
Bryndis: HP -0/22 | Rage -0/6
Gavi: HP -0/24 | Spells Used:
Muziel: HP -0/19 | Acid Cloud -0/7 | Spells Used:
Taliendra: HP -0/20 | Bardic Performance -0/9 | Elemental Ray -0/6 | Spells Used:
Alina: HP -0/8 | Delegate -0/4 | Inspiration -0/2
Govrina: HP -0/28 Temp HP -0/3 | NLD 0 / Burn +0/6 | Shatter -0/1

Bryndis & Muziel: Although the trip back to the White Deer is quick, the heavy wind magnifies the torrential downpour to the point that both of you find yourselves soaking wet by the time you reach your destination. You find the inn’s crispy warm interior welcoming as you shake off as much water as you can upon entering the establishment. Dario, who has been endlessly entertaining the main floor seems to be taking a break, while the lute player indulges in a solo that is fairly good and seems to be keeping the room's attention. Spiced meat with roosted potatoes and greens are being served to multiple tables, keeping the room’s strong aroma lingering.

Gavi:
Kaye seems to relax after you reassure her your presence is not meant to be hostile. She retrieves a small key to one of the rooms upstairs and then slides it across the bar. “I think you will be impressed with this room. It has top of the line linens and the room is scented with lavender. Please, take your time.”

After ascending the stairs, you quickly find the corresponding door and note two men, similar to the ones at the bar, posted up to each side of a room further down the hall. Shortly after you arrive, the dark-haired man exits the guarded door and then walks past you without a second thought. He heads down the stairs where you can hear another onslaught of questions coming from the awaiting escorts, who have been waiting for a second go-around with the man.

Govrina:
The man shrugs in response to your question. “I suppose it's more or less a business transaction. As such, I will likely have you sign an agreement to one year of service under penalty of a heavy fine if you violate the agreement. The contract will also serve as a guarantee of my responsibility as well. If I thought you intended to defy our arrangement, I could finance magical means to guarantee you hold up your end, but I would rather simply trust in our arrangement. I mean, I did spend a hefty sum of coin in order to secure your freedom. If you decide to make your own way, and not live up to our arrangement, then I would be lying if I said I didn't expect some form of compensation for my investment.” His words come across as calm and sincere, but it is clear what he is asking you to do. He is wanting you to work as a prostitute for him in exchange for your freedom and a share of the profits you earn. “Please don’t feel rushed. Give it some thought. I will come back later tonight with a hot meal and some wine. I will bring it to you myself and we can speak more of this then.” Without delay, he then turns around and walks out the door.


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Pixie's Kitten:
Crap I was afraid of that...
Gravi will go into the room, waving at the two thugs in the hallway, and open the window, looking for a way to high-wire out to the secured room window and see what's happening....

I see it is midday, happy to make excuses why he needs to stay in this establishment for many hours....
Knowledge, Local: 1d20 + 4 ⇒ (9) + 4 = 13 is it common knowledge about slavery laws in Varisia?


Maps

Gravi:
After looking out the window, you realize it's mid-day, but the weather is blotting out the sun and many of the city’s residents have taken shelter from the heavy storm, leaving a window of opportunity to shimmy over without being seen. Because of the heavy rain, the building's surface is slick, and the wind is without a doubt going to make the attempt that much harder. After considering it, you feel it can be done (Acrobatics DC 18) . Looking down, you estimate it's about a thirty-foot drop (3d6 damage) if you fall.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Talienda:
During his sleep, Wayilant wakes up to find Echo sleeping on his stomach. The cleric blinks, then goes back to sleep.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Wayilant:

The long-haired cat sleeps peacefully as she dreams of all of the treats she'll be getting from you. It may only be midday, but it's been a long night for her and her two humans.

Besides, the hollow of Wayilant's chest makes a pretty nice bed.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

GM:
Staying calm until the man leaves, Govrina spits on the floor towards the door and contemplates the nauseating 'deal' with a frown.I'm not getting out of this cage easily. But I'm NOT agreeing to any terms that man wants. Flicking her tail restlessly she hugs herself with her vestigial wings and sits in the darkened room mentally preparing herself for was likely to be a swift end to her dinner.


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Pixie's Kitten:
Gravi sighs, knowing this could be a pain for not too much, he goes downstairs to get a bottle of bubbly, placing ten gold on the counter. Deposit, I need a solid nap uninterrupted, thank you - should cover the night. Returning upstairs he reopens the window and steps onto the building's face, wind and water whipping at the man, getting him quickly soaked. He cautiously edges around the building's corner, toes barely hanging onto the edge of the shingles as he squints against the stinging rain...

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Reaching the window, he'll peer inside, quietly to get a lay of the land, and then, if the coast is clear, he'll quietly pick the lock and enter the room, scanning to see what's been throwing mugs that the downstairs thugs are so interested in.

Disable Device: 1d20 + 11 ⇒ (15) + 11 = 26


Maps

Gravi:
The wind is beyond frustrating as you make your way across the side of the building. You bypass two windows, which each create a handhold challenge of their own. The first window leeds to a room that looks empty with a darkened interior. The room’s window, much like your own, is a wooden framed window with a wooden dowel wedged in its frame to insure it stays shut. After reaching the second window, you realize that the room is occupied when you make eye contact with a heavy set, naked man, standing over a woman who is curled up in a set of fine bedding. After clearing the second window, which also has a wooden dowel in it, you come up to the window you think corresponds to the room you are interested in. Surprisingly, unlike the other windows, this one doesn’t have a wooden dowel in it. For some reason, someone has removed the dowel, leaving the window unsecure. Peering through the window, you see a four-foot by four-foot rod-iron cage with someone or something moving around inside it. The room is very dark making it difficult to clearly see much. Aside from a heavy metal bound chest, which is sitting close to the room’s door, you don’t see any other furnishings. The figure in the cage seems to have a human form but is oddly different. If you had to guess, you think you see wings, but because of the extreme weather and the fact that the room is dark, it’s hard to be sure.

After opening the window, you slide into the room, brining with you gobs of rain and water. (Please describe yourself to Govrina.)

Govrina:
Not to long after the man leaves, you start hearing a rustling sound from outside. Your mind begins to chalk it up to the foul weather but then it escalates, getting louder and louder. It doesn’t take long before you realize it isn't the wind. Soon you see movement outside your room’s window. A man, clinging to the side of the building, begins peering through the window. He looks wind beaten and soaked to the bone, yet he seems to be skilled enough to be able to scurry along the side of the building in this extreme weather. Eventually he pulls out some fine tools and uses them to wedge open the window. Once the window is open, he slides into your room. (Please describe yourself to Gravi, keeping in mind the room is dark and he is human.)


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Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Gravi:
Watching the human crawl through the window gracefully and dripping with water, Govrina turns and cocks her head to the side in curiosity. Her voice drips with sarcasm. ”Aren’t you a little short for a storm trooper?” The man startles a bit when the obvious woman’s voice comes out of the cage. The shape has smallish horns with dark-ish hair, vestigial wings, and reddish-scaly skin that looks to be as tough as a monitor lizard’s. Her eyes glow reddish in the dark.


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Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Gorvina:
He is wearing a short-rimmed Varisian flat cap, holding back his shoulder-length dark hair. He is wearing a yellow scarf around his neck, and a maroon tunic, partially unlaced from the top, revealing a finely wrought chain shirt under his clothing. A pair of leather straps cross his chest and shoulders, joined in the center of his chest by an ornate-looking brooch. You notice that he's wearing a spiked and bladed cestus on that hand. His too-tight leather pants and high black leather boots shed water as he enters the chamber, and you can make out the glint of gold at his neck, wrists, and on his left hand. Another colorful gold scarf is wrapped around his waist, bound with some kind of odd-looking spikey metal belt. Taking off the now-soaked hat, he shakes the water from it, I do try, but even I cannot match the heights of some of those Chelaxian devils... he laughs softly, Well, you certainly aren't an animal as described to your unwitting hosts, and you seem to have a sort of jest. Let me assume this cage routine isn't for pleasure, and you seek to be out of it. Of course, if I have misconstrued the guards on the door and cage, I'll show myself out... you can make out the grin from the Varisian as he approaches, tools still in hand, and attempts to figure out how to spring the cage.

Disable Device: 1d20 + 11 ⇒ (9) + 11 = 20

While he quickly and delicately works on the lock, he introduces himself, Greetings, I am Liotierri Magravi, called Gravi by my friends. I admit, I wasn't entire sure what I was walking in to over here, but seeing your predicament, and not being terribly impressed with your captor- it feels justified in removing you from his clutches. And how did you wind up in this whole thing anyway? I overheard one of your 'guards' mentioning something about a dark market? Helping the woman to her feet, he casts about the room, looking her over, I somehow doubt we're so lucky that you can fly us away into the night? Finally spying the bedsheets, and quickly reducing them to strips of fabric, tied end-to-end, knotting them to allow a leisurely climb to the ground in the howling wind and rain. After you, I'm almost dry and would prefer to be drier before venturing out into that again... he says sarcastically.


Maps

Gravi & Govrina:
Gravi sloshes over to the front of the cage and begins working on the lock. With only a small amount of effort he manages to work the locks tumblers into place, freeing the iron slider that holds the door secure. Looking around the room, he notes that there is no bed or bedding within the room. Everything, aside from a single heavy chest, has been stripped and removed for some reason.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 3 ⇒ (6) + 3 = 9

From outside the door, a couple voices can be heard.

“Hay did you hear that?”

“No, what did you hear.”

“I heard a man’s voice. Go in there and check it out.”

“Hell-to-the-no! You go in there and check it out.”

“If she gets away, the boss will kill both of us. Let’s both go in at the same time.”

“OK, I’ll open the door. Then we both go in.”

“OK.”

After the voices cut out, the sound of the doors lock being manipulated signifies they are attempting to enter the room.

Note: A map has been added for this encounter. Both of you have two rounds to perform something before they enter. First round, they are working on the lock. Second round, you both have initiative. They enter at the bottom of round two.

GM Rolls:

Initiative
Gravi Init: 1d20 + 3 ⇒ (13) + 3 = 16
Govrina Init: 1d20 + 3 ⇒ (8) + 3 = 11
Thug 1 Init: 1d20 + 1 ⇒ (4) + 1 = 5
Thug 2 Init: 1d20 + 1 ⇒ (10) + 1 = 11

Round 1
Gavi (16)
Govina (11)

Round 2
Gavi (16)
Govina (11)
Thug 1 (11)
Thug 2 (5)


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Pixie's Kitten Scuffle:
Looking askance at the strange man, she realized the gods were favoring her suddenly and quickly exited the cage, only to hear the guards inane nattering and the inevitable danger they were bringing into the room. Govrina rolls her red eyes at the human, and then points obviously for him to move to the far side of the room's door. She then grabs her 'leather plate' and climbs back into her cage. She then tugs the cage door closed again and sets the 'plate' on the floor in front of the cage, while trying to look bored and unruffled as much as possible.
Bluff(Unskilled) w/ Meticulous Penalty: 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14


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Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Bryndís Raelyosradinsdóttir wrote:

Bryndís looks the map offered by the gnome over carefully to see if it has the kinds of details she wants, like natural and manmade features with their names, roads, settlements, ruins, and such. Satisfied it will do, she nods her approval and lets the gnome package it to go.

Bryndís lets Muziel pay for the map.

On the way back to the White Deer, she mentions what she noticed regarding the area outlined in red to Muziel.

"The map shows one of the places might be near an orc town. That might be dangerous. When do you think we should tell everyone about that, now or later when we've gone there?"

K Local: 1d20+6

K Geography: 1d20+3

K. Local DC15+: 1d20 + 10 ⇒ (17) + 10 = 27

K. Geography DC15: 1d20 + 6 ⇒ (9) + 6 = 15

"Orcs! Nasty buggers, we'll take out any we run across. Best tell the others--don't want the Lady crowin' 'bout 'ow much danger we got 'er in."

Muziel exchanges notes about the region with Bryndis. Though it didn't seem like she needed Muziel to explain much of anything.


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Pixie's Kitten:
Gravi nods, seeing what the woman's play is trying to be, and knowing it might help him get the jump on the two. He unhooks a strap from around his chest, proving it to be a whip. He ducks back into the shadows using them to conceal himself as best he can, and waits, patiently....

stealth: 1d20 + 7 ⇒ (1) + 7 = 8
OOF Hero point spent: Reroll

Stealth, hero point: 1d20 + 7 ⇒ (4) + 7 = 11

Realizing there's really no where to hide, he tenses for the coming battle. Letting the men walk into the room he pauses a moment, before lashing out at the closest one with the whip in his hand. He studies the thug closest to him, before lashing out with the whip. Studied foe, move action

Attack, studied foe: 1d20 + 5 ⇒ (16) + 5 = 21
Damage, sneak attack, nonleathal: 1d3 + 1 + 2d6 ⇒ (2) + 1 + (3, 4) = 10
Intimidate! Enforcer: 1d20 + 11 ⇒ (3) + 11 = 14


Maps

Gavi & Govrina:

Round 1

Govrina moves back into her cage and pulls the door shut. After setting her hard-leather plate on the ground, she waits patiently for the two men to enter the room. Her plan appears to be simple, create doubt, which has been used throughout history to gain an advantage.

Gavi quickly recognizing the winged woman’s intent and then steps off to the side, taking full advantage of the darkened room.

The two men, outside the door, fumble endlessly in an attempt to quickly open the secured door. Soon, the occupants inside the room hear the key insert and click into place.

Round 2

Govrina maintains her ploy in anticipation of the men entering the room.

Gavi unravels a whip and sets himself up to strike. (I’m going to apply a ready action here seeing you had more than enough time to do so.)

The two men quickly enter the room as the door abruptly swing open. Both men lock eyes with the glowing stair of the demon-woman within the cage. (Bluff 14 vs. DC 13 = Success) They pause for only a moment while they consider the fact that the demon is exactly where they left her. Although the pause was brief, the distraction was long enough for Gavi to unleash the frightful reach of his whip. (Ready attack hits. +10 NLD) The sound of the whip resonates throughout the room as it lashes one of the men (Thug 2) across the face. The other man (Thug 1) jumps back at the sound of the whip (Intimidating enforcer 14 vs. DC 13 = Success) and begins shaking in his boots.

Both men, who appear to be somewhat startled by Gavi’s whip, are supporting clubs at their side and are wearing studded leather. Aside from the club, they also have a heavy-looking sap, which is currently in hand and ready to use.

Round 3

Gavi (16)
Govrina (11)
Thug 1 (11) (Shaken -0/1 rd.)
Thug 2 (5) (10 NLD)

Gavi and Govrina are up.


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Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Pixie's Kitten:
With the strange human ally as a dangerous distraction, Govrina is actually safer in the cage than unarmored and in the thick of things! With eyes flashing Govrina waves a hand while blue-white mists uncoil and whip out to extend around the leather plate. "Boring conversation anyway." The plate is surrounded by the mist and it immediately lines up and flies at the unhurt guard!
Telekinetic Blast (Burn 0) Range 30ft.w/PBS: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Magic Damage (Blunt,Piercing, or Slashing)w/PBS: 2d6 + 2 + 3 + 1 ⇒ (3, 2) + 2 + 3 + 1 = 11

And ricochets the plate off the door jamb in her haste!


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Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís grumbles a little when Muziel comes down on the side of telling everyone else that following the treasure map will take them close to orc territory. But she doesn't really push back.

"Fine. But I think they will whine about it."


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Pixie's Kitten:
Sorry the weekend got away from me with car shopping and work.
Gravi had hoped for a more complete victory over the surprised thug, but this is what he had to deal with. He again targets the same thug with his whip, seeking to incapacitate the man. Looming out of the darkness, he chuckles at the two of them, ready for more...

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
NL, Studied Target: 1d3 + 1 ⇒ (3) + 1 = 4
Enforcer, intimidate: 1d20 + 11 ⇒ (13) + 11 = 24

On the off chance he's still flat-footed....
Sneak Attack: 2d6 ⇒ (5, 1) = 6


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Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

"Well, seems like the Lady and her servant will 'ave ta choose between orcs n' bounty 'unters!" Muziel chuckles as he pencils in the orc camp and jots a few more notes on the map. He steps back and seems content that the others will understand the plan now.

"Well, 'ow's about you and me get our folks passage ta Sandpoint aboard a ship?"

That's at least my thought on how we'd get to Sandpoint, though maybe there's some other clever way about it?


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís chuckles along with Muziel at the point he makes.

"So true."

We're already in Sandpoint...

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