PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Earthsday, 12 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Good catch Stepnik. Exploration: Hustle for Ascaede.


Male Halfling Bard (Maestro) 2 HP 05/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft|Conditions Wounded 1

Better light a torch just in case.

He hustles along....


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Everybody's Hustling!


Roll20!

Initiative:

All perceptions
Ascaede: 1d20 + 6 ⇒ (17) + 6 = 23
Sebastien: 1d20 + 8 ⇒ (3) + 8 = 11
Shemar: 1d20 + 5 ⇒ (4) + 5 = 9
Stepnik: 1d20 + 5 ⇒ (8) + 5 = 13
Ustemir: 1d20 + 8 ⇒ (5) + 8 = 13
Weadin: 1d20 + 7 ⇒ (17) + 7 = 24
Ruffian 1: 1d20 + 10 ⇒ (16) + 10 = 26
Ruffians 2&3: 1d20 + 8 ⇒ (9) + 8 = 17
Young Woman: 1d20 + 3 ⇒ (9) + 3 = 12

The group bravely rushes headlong into danger!

Hearing heavy footsteps hustling down the path, the ruffian holding the young woman turns to see the group coming, "Oy! We've got company!" he shouts to his companions.
◆Grapple: Athletics vs Fort DC 16: 1d20 + 9 ⇒ (11) + 9 = 20Success!
He holds on to the young woman, ◆draws a dagger up to her throat.
"Come any closer and the girl gets it!" he shouts at Ascaede.
◆Demoralize: Intimidate vs Will DC 16: 1d20 + 8 ⇒ (16) + 8 = 24Success!
Ascaede feels herself hesitate, fearful for the young woman's life. Ascaede is Frightened 1!

Recall Knowledge: Humanoid(Society) DC 16, Unspecific Lore DC 14, Specific Lore(Underworld or Hearth) DC 11:
These ruffians wear red bandanas around their left arms, marking them part of the Redrock Guild, a criminal syndicate that handles the shadier side of Kreed's business. No known weaknesses or defenses.

Round 1: Bold May Act!
Ruffian 1
Weadin
Ascaede (Frightened 1)

Ruffian 2
Ruffian 3
Ustemir
Stepnik
Young Woman (Grabbed)
Sebastien
Shemar

Weadin and Asceade are up!


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Waedin stops coming forward and puts away her hammer. We heard someone gettin' hurt so we came to see what's up. Don't want any trouble...

One act put away hammer, rest of the turn trying to deescalate and trying to figure out if the ruffian means it.
General attempt at Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Roll20!

Weadin can see by the young man who's been beaten to the brink of consciousness, and by the terror in the young woman's eyes that this man has no compunctions about slitting her throat.

But, in response to Weadin's disarming approach, he lowers the dagger, although keeps a tight grip around her, "If you don't want trouble, best you just ignore what you've seen here. We're gonna leave and take the girl with us. Official business, understood?"

Ascaede can still act!


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Not needing any pretense, Ascaede throws her hands out in front of her, almost as if to ward off danger.

”I hear you. No-one need be harmed here…” she says shakily, though a part of her training keeps her noticing as much as she can about the ruffians…

Aid: Diplomacy: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25

Esoteric Lore: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 [Not sure which DC I use this against…]

Esoteric Lore:
You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type, but that can't be used to Recall Knowledge of other topics. Unlike a normal Lore skill, you use Charisma as your modifier on Esoteric Lore checks. You also gain the Dubious Knowledge skill feat.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Oh, I didn’t see GM NABU’s post after Waedin’s. Ascaede’s response makes sense though given she is frightened…Maybe it is just a stellar Diplomacy roll on its own rather than an Aid…


Roll20!

I'd say Esoteric Lore will always qualify as Unspecific Lore. Either way, the Diplomacy outcome remains the same.Ascaede you have one more action if you.want to take it.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Well Waedin has a lot of heals on the one hand, on the other I don't know if NPCs work off the same generous dying rules that PCs do and don't want to risk the girl just being killed.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede stands haughtily, trying to master her jitters.

”We had to hurry - Boss Kreed says this one is ours. Redrock business. Hand her over.

Deception: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5


Male Halfling Bard (Maestro) 2 HP 05/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft|Conditions Wounded 1

Sébastien attempts to look tough....


Roll20!

The head ruffian laughs, "Redrock Gang, are ya? Haha! Gee, why didn't I see you at the mixer last night? Haha!" The other two ruffians join in the laughter. "C'mon boys, I think everyone's learned their lesson. Let's get this strumpet back where she belongs."

The other two ruffians throw the beaten young man down to the ground, give him a final kick to the ribs for good measure, then stand in the path, interposing themselves between their boss and the party.

"No please! No! Help!" the young woman cries out.

We can resolve this here if you want to allow the ruffians to leave with the young woman, or if you.have other ideas we can continue playing it out. If so, Ustemir and Stepnik may act!


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7 R9 W5|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir gives Kolek a subtle command (◆ Command animal) and runs out of the treeline (2x ◆ Stride), screaming bloody murder.

"Bear! Run away! There's a friggin bear here!" he charges towards north, feinting panic, and turning around every few steps to check his distance from the "pursuing" animal.


N Male Bear Animal Companion 2 |HP 24|AC 19|F6; R5; W6|Perc +5 low-light vision, scent (imprecise, 30 feet)| Speed: 35 ft (25 w/ barding) |Conditions:|◆ ◇ ↺

In the meantime, Kolek plays his part by letting out a furious roar and chasing after Ustemir.

Intimidation: 1d20 + 4 ⇒ (13) + 4 = 17

◆ Intimidate, ◆ Stride


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ooh. Nice work Ustemir and Kolek the performing bear!


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

lol. Waedin will 'charge' as well. Well played indeed!


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

◆ Stride
◆ Stride
◆ Raise sheild

Stepnik steps forward ready to throw whatever is needed should the situation escalate.

He looks warily at the bear to make sure it's doing what it's supposed to.


Roll20!

In a sudden change of tactics, Ustemir causes a commotion, and with Kolek chasing him, one of the ruffians doubts his life choices.
Which one? Ruffian 2 or 3, ignore a 1: 1d3 ⇒ 3

Stepnik follows in the chaos. Hey, nice shield!

Taking advantage of the sudden commotion, the young woman tries to free herself from the ruffian's grip.
◆Escape, Athletics vs DC 19: 1d20 + 5 ⇒ (6) + 5 = 11
◆Escape, Athletics vs DC 19: 1d20 ⇒ 5
Her struggles are in vain, and being so grabbed, there is little else she can do other than crying out for "HELP!"

Round 1: Bold May Act!
Ruffian 1
Weadin
Ascaede
Ruffian 2
Ruffian 3 (Frightened 1)
Ustemir
Stepnik (Shield)
Young Woman (Grabbed)
Sebastien
Shemar

Sebastien and Shemar close out the round.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Shemar, catching onto the ruse, gives a startled yell "Ahh!" and heads off into the woods.


◆Stride
◆Stride

and takes cover behind a tree.


◆Hide stealth +3

Okay, if I hit that main bad guy with the girl with a [i]Grease spell, I could trip them up in the commotion without them knowing it was me. Timing will be close. We can't let him take the girl, but I don't want to start something with this Kreed guy either.[/i]


Male Halfling Bard (Maestro) 2 HP 05/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft|Conditions Wounded 1

Sébastien seems both perplexed and pouty.
A rapid animal thatcould cause us all harm!

The halfling runs away!

Sébastien decides to do some stuff!

Firstly, the Bard begins explaining--loudly--how best to Escape ones bonds.
Wiggle it. Just a little bit.

Inspire Competence
Reaction to Aid Performance(T): 1d20 + 9 ⇒ (9) + 9 = 18

Secondly, the Bard casts a spell!
Liberating Command

Thirdly, he points to a flock of seagulls singing.

Deception(T) to Create a Diversion: 1d20 + 8 ⇒ (19) + 8 = 27
Deception


Roll20!

GM Screen:

Shemar Stealth: 1d20 + 3 ⇒ (19) + 3 = 22

Shemar follows Ustemir's lead and runs and hides in the bushes. He can feel pretty confident the ruffians have lost sight of him.

Sebastien details the fine art of escapism to the frantic young woman.
I'm willing to GM Fiat the DC of the Aid to the DC of the Escape, but it's still just short of success :(
His words fail to inspire.

But his spell does grant her the motivation to try again.
Escape, Athletics vs DC 19: 1d20 + 5 ⇒ (2) + 5 = 7
She feels weak in his grasp.

What are seagulls doing this far north in the mountains?
Success!

With all the sudden commotion and the young woman trying to wrest away from his hold, the head ruffian tightens his grip.
◆Grapple: Athletics vs Fort DC 16: 1d20 + 9 ⇒ (14) + 9 = 23Success!
He maintains his hold, then tries to drag the young woman away from the fray.
I've had to turn to the forums on this, and it seems the best rule for repositioning a grappled opponent is the Shove action.
◆Shove: Athletics vs Fort DC16: 1d20 + 9 ⇒ (10) + 9 = 19Success!
◆Shove: Athletics vs Fort DC16: 1d20 + 9 ⇒ (18) + 9 = 27Crit Success!
He is able to pull back 15 feet!

Round 2: Bold May Act!
Ruffian 1
Weadin
Ascaede

Ruffian 2
Ruffian 3 (Frightened 1)
Ustemir
Stepnik (Shield)
Young Woman (Grabbed)
Sebastien (Hidden)
Shemar (Hidden)


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

There's actually a reposition action in the remaster. It's a lot like shove and it's an attack action so suffers from MAP. Athletics vs Fort DC. 10 feet move on critical, 5 on regular, and you get repositioned 5 feet on crit fail


Male Halfling Bard (Maestro) 2 HP 05/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft|Conditions Wounded 1

Shove has MAP, as does Grab, so lotsa MAP there...looks like the Grab and last Shove are Successes.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Going to wait for GM_NABU to chime in on MAP - Ascaede can't reach the grabber as positioned currently even with three moves, but might be able to if they only moved 10' instead of 15'. Might be able, next turn, to use my Implement to interrupt any further movement etc...Also wondering which rules we are using for Trip - Remastered or the old style? Are they different? How does the new version work? My Player Core is in the mail...(a blink do....ummm...goblin dog ate my homework...)

Otherwise I can just flank with Ustemir....but as no-one has tacitly tried to attack the enemies maybe we keep with the "Arcaine Bear" attack!!!


Roll20!

Yikes I totally forgot about MAP. So, grapple maintained, first shove failed, second shove success, so only moved 5 feet. Will update map later. Keep me honest folks!


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

But doesn't the Critical Success on the second shove/reposition mean 10', not 5'? Or does the first action of the round (the grab) incur MAP too? Ah, so the first shove was at -5, and the second was at -10 and therefor not a Critical Success, just a Success?

EDIT - oh, Sebastien already clarified that. As you were everybody, don't mind me...


Roll20!

OK, So looks like maybe I forgot to move them on the second shove, but where they are on the map is where they are supposed to be. This is what I get for rushing a post at the end of a busy day!


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede moves forward, zigging and zagging just a little until she ends up on the other side of one of the toughs Ustemir flanks.

"That bear is coming for you!" she yells in the gangster's face...

Intimidation: Demoralise: 1d20 + 6 ⇒ (1) + 6 = 7


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Have I just....scared myself? So bad.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Waedin draws her warhammer again and tromps slightly around the chaos aiming to get to the hostage.

One action draw weapon again and two actions to move 40 feet


Roll20!

Gladly, there is no fail state for Demoralize.
Ascaede’s threats fall flat. Perhaps the ruffian is too concerned with the presence of bears and seagulls to be paying attention. But, once they realize the forest path is getting a little crowded, both goons ◆ brandish their clubs, and in panic, start bashing.
Ascaede 1, Ustemir 2: 1d2 ⇒ 1
The second ruffian swings away at Ascaede.
◆Snagging Strike: Club vs Ascaede: 1d20 + 9 ⇒ (13) + 9 = 22 Hit! and Ascaede is Flat-Footed until the start of Ruffian 2’s next turn, or until she leaves his reach, whichever comes first.
B dmg: 1d6 + 5 ⇒ (5) + 5 = 10
Strike: Club vs Ascaede FF: 1d20 + 4 ⇒ (9) + 4 = 13Miss!

The third ruffian takes off after his biggest concern, the bear!
◆Stride and…
◆Snagging Strike-Firghtened 1 vs Kolek: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15Miss!

Round 2: Bold May Act!
Ruffian 1
Weadin
Ascaede (10 dmg, Flat Footed)
Ruffian 2
Ruffian 3
Ustemir
Stepnik (Shield)

Young Woman (Grabbed)
Sebastien (Hidden)
Shemar (Hidden)

The ruffians have drawn first blood! Ustemir and Stepnik are up!


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7 R9 W5|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir feints once more as the man strikes Shae. "Hey! You leave my squad alone!"

He whistles, and Kolek charges at the man that struck Ascaede.

◆ Command Animal, ◆ Hunt Prey

Commandint Kolek to move (◆ Stride) to Ustemir's target and provide support (◆ Support).

Bear's support benefit:

Support Benefit Your bear mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.

When Kolek is in position, he swipes at the man, once with each hand. ◆ Twin Takedown

Striking Shortsword: 1d20 + 9 ⇒ (10) + 9 = 19
Main Gauche: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9

Shortsword Damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Main Gauche Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Hunter's Edge Precision Damage: 1d8 ⇒ 2
Bear Support Damage: 1d8 ⇒ 6

If any of those hits, Ustemir deals the hunter's edge precision damage once and the bear support damage per successful strike. I assume the Main Gauche strike misses, but the Shortsword could land. If you are not sure about the mechanics, ask away.


Roll20!

Hey Ustemir, it all looks good to me, except that…
As Kolek runs past the ruffian, he takes another swing with his club.
↺Attack of Opportunity, Strike: Club vs Kolek: 1d20 + 9 ⇒ (6) + 9 = 15Miss!

Stepnik may go!


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

Noticing the ruffian that chose to attack him Stepnik decides he needs to even the score somehow.

"Hey! Why pick on me? I'm no threat".

He makes to turn and run... then suddenly lunges back to an attack.

◆ Feint (Deception vs. Perceptions DC)
1d20 + 4 ⇒ (17) + 4 = 21 Deception
◆ Draw Dagger
◆ Strike:
1d20 + 6 ⇒ (8) + 6 = 14 Dagger
1d4 ⇒ 1 blade


Roll20!

To the ruffian's (maybe) surprise, the bear seems to take sides with our heroes! Ustemir calls for aid, and Kolek answers. In a flash of steel and fang, Ustemir stabs and Kolek bites. The ruffian looks roughed up, but remains on his feet.

Stepnik deceives his foe with a feint. Although the ruffian is caught off guard, Stepnik's dagger misses.

The young woman continues to wrest away from the leader's grasp.
Escape: Athletics vs DC 19: 1d20 + 5 ⇒ (5) + 5 = 10
Escape: Athletics vs DC 19: 1d20 ⇒ 11
Escape: Only on a Nat20: 1d20 - 5 ⇒ (2) - 5 = -3
No dice.

Round 2: Bold May Act!
Ruffian 1
Weadin
Ascaede (10 dmg, Flat Footed)
Ruffian 2 (21dmg)
Ruffian 3
Ustemir
Stepnik
Young Woman (Grabbed)
Sebastien (Hidden)
Shemar (Hidden)

Sebastien and Shemar are up!


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

We have to get that woman free before we can really move forward. What's her looking to do with... No, nevermind.

◆◆Grease

Shemar would like to grease the woman's clothing, giving her a +10. Spell dc 18, if she gets one.

"Langivar! Assail that main bag guy!". Shemar will tell his familiar.
◆command familiar

I imagine that Langivar Will make a strafing run at the guy trying to hold on to that woman.

Langivar "It seems that I might need to teach you some lessons. This is certainly not funny."


Roll20!

Not to do the whole, 'are you sure about that' bit, but Shemar, what is your goal in sending Langivar at the lead ruffian?

Also, I'm not sure where you're getting the +10 on Grease.

Grease wrote:
If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.

Unless I'm missing something, it will make it harder for the ruffian to keep his hold on her on his turn.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Not to attack, or get within striking distance, just to add to the 'flock of seagulls' in the area. Something else to be a distraction. Now, if Langivar interprets that differently...

Grease wrote:
A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Greased armor or clothing might be a magic item for all I know, but I thought that it sounded good. Totally your call.

Doh! I was reading first edition rules. My bad. Ignore everything I said, lol.


Male Halfling Bard (Maestro) 2 HP 05/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft|Conditions Wounded 1

The sounds of cursing comes from the bard!
Performance(T) LingeringComposition DC 15: 1d20 + 9 ⇒ (18) + 9 = 27
CRIT! Inspired Courage +1 attacks, Damage, Fear 4 Rouds!

The confidence shining off the Maestro, Sébastien calls upon a nice round stone to toss at the asshat grappy hands!
Telekinetic Projectile, Inspired: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 181d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Get your darn hands off her!


Roll20!

Shemar coats the young woman's blouse in grease. That stain will never come out. At least she's a bit more difficult to hold onto. +2 to her Fort DC to Grapple. I think she should also get a +2 to her Escape.

Langivar pesters the lead ruffian, buzzing about his head, but not close enough to incur an attack of opportunity.

Sebastien inspires everyone with his shouted obscenities. He really makes a show of it! With all the distractions, the ruffian doesn't see the rock flying through the air, and gets nailed. Since Sebastien was hidden, Ruffian 1 was Flat-Footed, Hit!

"Time to get out of here," the lead ruffian mumbles. "Hold them off, you nimwits!" he shouts to his two lessers. He's a professional, and he has a job to do, so he continues in his efforts to abduct the young woman.
Grapple: Athletics vs Fort DC+Grease(18): 1d20 + 9 ⇒ (14) + 9 = 23Success!
He maintains his grip.
Shove: Athletics vs Fort DC+Grease(18): 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14Fail!
Shove: Athletics vs Fort DC+Grease(18): 1d20 + 9 - 10 ⇒ (15) + 9 - 10 = 14Fail!
Emboldened and greased, the young woman resists the ruffian, and the dancing couple stays put.

Round 3: Bold May Act!
Ruffian 1 (8dmg)
Weadin
Ascaede (10 dmg, Flat Footed)

Ruffian 2 (21dmg)
Ruffian 3
Ustemir
Stepnik
Young Woman (Grabbed, Greased)
Sebastien (Inspired Courage 4rds)
Shemar

A fight has broken out in the woods! The young woman is starting to feel hopeful! Weadin and Ascaede are up!


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede mumbles something incoherent under her breath as she tries to get her balance back. As part of her wobble, she brings forth a piece of blue cloth, and waves it in the ruffian's face. Then, weaving her curved blade in a complex pattern slashes at him twice...

"You. Hit. Me! Now. I. Hit. You! With Blue!" she snarls.

◆ Exploit Vulnerability ◆ Strike ◆ Strike

Exploit Vulnerability: Esoteric Lore DC 14: 1d20 + 6 ⇒ (6) + 6 = 12

Saaa!!!: 1d20 + 6 ⇒ (13) + 6 = 19 [vs. Off-guard/Flanking]
Kkkktsh!!!: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 [Slashing][+2 Strength][+2 Implement's Empowerment]

Saaa!!!: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17 [vs. Off-guard/Flanking]
Kkkktsh!!!: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10 [Slashing][+2 Strength][+2 Implement's Empowerment]

[The Failure on Exploit Vulnerability means I can only exploit Personal Antithesis of the Ruffian, which, given he *had* no weaknesses, is as much as I was going for. "This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level." So the Ruffian has Weakness equal to 3 vs my Strikes...]


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Waedin marches up to the lead ruffian, and smacks him one.

Two Actions move, one action smack

warhammer: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Roll20!

Ascaede weakens her foe with his least favorite color, blue!
Her first strike knocks him down!Hit!
Ascaede, you may retcon your final action!

Waedin moves in to the young woman's rescue. She gives her tormentor a good whack with the old warhammer!Hit!

Remember your Inspired Courage!

Round 3: Bold May Act!
Ruffian 1 (17dmg)
Weadin
Ascaede (10 dmg)
Ruffian 2 (33dmg)
Ruffian 3
Ustemir
Stepnik
Young Woman (Grabbed, Greased)
Sebastien (Inspired Courage 4rds)
Shemar

Ascaede has 1 more action to use!


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

There are no bold marks. Does that mean no one can go? ;)


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Hrm.. Was Waedin in range of the Inspire courage? Battle is pretty spread out.


Roll20!

Aye, good point, forgot that Inspire Courage has a range now! Deduct 1 pt of damage from Ruffian 1.

It is still Ascaedes turn if she wants to redo her third action.


Male Halfling Bard (Maestro) 2 HP 05/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft|Conditions Wounded 1

Sébastien struggles not to laugh....

60' emanation


Roll20!
Sébastien of The City of a Hund wrote:

Sébastien struggles not to laugh....

60' emanation

So that currently excludes Waedin and Shemar.


Male Halfling Bard (Maestro) 2 HP 05/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft|Conditions Wounded 1

Sébastien concentrates harder!
If only it was Bless!

See what I did there?

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