PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Earthsday, 12 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

"It would be good to meet another 'wizard.' 'Doodad', sounds like he should be a druid. Let me know if you remember his actual name."

Shemar opens his mouth to argue the whole wizard/sorcerer difference, but figured it would be above her anyway.

"Oona, would you mind regelling us with one of these Legends of the silverpine Forest?"


Roll20!

"You mean other than bandits and wolves and goblins and kobolds? Hmm... I will tell you something of the town we are headed to. If I recall, it happened somewhere around the turn of the century, about 50 years after Hearth was founded, the town was attacked by a hag of the woods, named Ulizmila, and her cult of harpies. I guess they had taken offense by the lumber harvest going on. The battle was fierce and Hearth was nearly wiped off the map, until one of the founding families, uh, the Larkos I believe, offered up their youngest son to marry the terrible hag. But, just about ten years ago, the people of Hearth turned on the Larkos, claimed they had been interbred with the hag and become monstrous villains. They killed most of them, ran the rest out into the wilds. Now the Kreeds are the only founding family left in charge. Now, Rikard Kreed, he runs the Lumber Consortium. He's one mean customer; I'd stay clear of him and his crew while you're in town if I were you. Unless you like a little danger." she winks again at Boros.


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

"Ha! I gots no problems with danger. Cold, though--normally get ta just stay inside when it's cold! More used ta stayin' in Darkwater than goin' on the open road."


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Bandits and wolves and goblins and kobolds??

The young bard seems excited by those prospects.
Tell us more....


Roll20!

"Well," replies Oona, "those are things the knights of Silverpine Watch should help keep us safe from. Of course, there's the Hobgoblin Massacre that occurred some time ago. That's when the OTHER founding family of Hearth was wiped out. Although, I've heard some people say foul play was involved," she taps the side of her nose.

A note on resting and taking watch: 2e offers up this neat chart that calculates the total time needed resting for everyone to get the necessary 8 hours of sleep. For a group of six, you need a total of 9hrs 36mins with everyone taking 1hr 36mins watch. Establishing a watch order isn't necessary, for if a random event happens, I'll just roll to see who's watch it happens on.

GM Screen:
The ominous sound of multiple dice rolling, the menacing look on the GMs face as they check the results and peruse tables, "Oh yes, this will be good." The growing dread as more dice are thrown and the GM franticly takes notes.

The snow quickly stops soon after sundown, and everyone is warmed by the fire, friendly conversation, as well as the molten marshmallow and chocolate desserts in their bellies. As the campfire dies down into glowing goals, enough to keep those sleeping nearby warm but keep the light low, the Darkwater Six, plus Oona, bed down for the night. At one point in the night, 1d6 ⇒ 1, Boros hears the far off sound of wolves howling somewhere deep in the forest. At another point, 1d6 ⇒ 2, Danus is startled by the sound of an owl screeching to stun its prey before diving out of the pitch night to snatch up some poor vole or field mouse nearby. Other than that, the night passes peacefully and quietly. The ponies start to stir with the grey light of morning, and soon enough, everyone is up and breaking down camp. Oona makes a pot of oatmeal for the crew, and once Dapple and Misty are fed and harnessed, it's time to hit the road once more.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Well, the food is certainly better than I had anticipated. Perhaps we should always have a halfling host while adventuring.

Waking up more stiff than he is typically used to, without his feather bed. Luckily he is still rather young, so the difference is not that great.

"Not bad for the first night out, eh? Nice peaceful night, even if it was in the dirt. So, you say that we still have a couple days of travel?"

Shemar does not have much to do in preparation for the day. Things just come naturally for him. Instead, he watches his comrades as he eats his oatmeal.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Knights of Silverpine!

Sébastien seems doubly excited to meet some real live knights that aren't just court knights.
My family entertains a lot of courtly knights. It would be great to meet some real ones.

The youthful halfling giggles.
I wonder if the outpost has any information on my search?

The next morning, the bard wakes, prepares for the day, eats, eats and begins replenishing any supplies of wood that they used.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Shemar nods his head along with Sebastein at the talk of knights. It doesn't really interest him, but it got him thinking.

"Oona, You haven't heard of any tales or rumors of dragons in the area, have you?"


M Human Monk 1| HP 20/20; AC 16/19 in stance| F:+7 , R:+6, W+7| Perception +4| Speed: 25 ft (20 in stance)|1/1 Focus Pts; Hero Pts: 1/1

Valkor performed his morning ablutions, stretched, and welcomed the new day with prayers to the Gatekeeper. He breaks his fast with the offers oatmeal and helps organize things in preparation for the continued journey.


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

"Stupid wolves," grumbles Boros to himself as he awakens in the morning. Their howling wasn't particularly comforting for his sleep, though the sound was far enough away that he shouldn't have been so concerned. He eventually eats some warming oatmeal before making a quick prayer to Veiloaria, The Sojourner, for the safety of their trip. Boros wasn't the most devout person, but he had no qualms about praying to gods and goddesses for immediate needs.


Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7

Danus awakens with Tor snuffing into him and pulling off his blanket.

"I'm up! I'm Up!!", he calls as the boar runs off with the still-warm blanket and rolls with it in the cold frost!

"Nice Tor...real nice!"


Roll20!

Book 1, Chapter 2: The Forest Road

It is now Sunsday, the 8th of Galea

It remains cold and overcast in the morning, but as you move into the forest, the sun rises and begins burning off the clouds and mist. Soon, the sky has cleared, and although their remains a chill in the air, the sun, as it dapples down between the bare limbs of the trees, begins to provide some warmth.

The forest here is thick with broadleaf trees, willows, poplars, alders, and oaks, interspersed with evergreen spruces and the white-barked, silver needled pines which give the forest its moniker. It is early spring, and most of the deciduous tress remain bare, although tiny green buds are visible here and there.

The road basically amounts to muddy ruts cutting through the forest floor. The melting snow creates the muddy conditions, and at places, tiny streams and rivulets run down ditches on the side of the road.

Robins, sparrows, and finches flit about the trees, and once in a while there's the sound of a woodpecker tapping against a hollow log somewhere deeper in the forest. Squirrels dart in between and up and down the trees, gathering fallen acorns and pinecones uncovered by the melting snow. Here and there Danus spots a rabbit, and a deer, but the cart is noisy sploshing through the mud, and drives off most wildlife.

As the sun approaches its zenith, the cart turns around a bend in the road, and something large seems to be blocking the way up ahead. It doesn't take long to recognize a dead tree has fallen across the road, blocking any further progress. Oona draws Dapple and Misty to a complete stop and looks around, "We got to clear that from the road. It's too muddy to go around."


Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7

Having worked with his father, a lumberjack, Danus examines the fallen tree and, first makes sure this is a 'natural' fall and not a blockade created by brigands, and secondly decides the quickest and safest way to move the dead tree.

"Hold up, let me take a look before we get too close! Tor search the area and make sure no one is hiding in the woods."


M Human Monk 1| HP 20/20; AC 16/19 in stance| F:+7 , R:+6, W+7| Perception +4| Speed: 25 ft (20 in stance)|1/1 Focus Pts; Hero Pts: 1/1

Valkor nodded in agreement to the ranger’s words, ”Be vigilant comrades.”


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Shemar seems perturbed at the delay. He wonders if he will be expected to help move this tree out of the road somehow. Ooh! Maybe he could just burn it.

"Bandits?"

... Or was it brigands? Either way, same thing.

Shemar instantly starts rubbernecking all around them.


F Halfling (Twilight Halfling) Cleric (Cloistered Cleric) 1| HP 16/16; AC 14/16 with raised shield| F:+5 , R:+4, W+8| Perception +7/+9; Lowlight vision| Speed: 25 ft|2/3 Heals; 1/1 Focus Pts; Hero Pts: 1/1

Elry rose early as was her way - to see the dawn come in and make her morning prayers and spell preparation for the day ahead. After some quick morning ablution and breaking her fast with some warm oatmeal, Elry packed up her gear, put on her boots for the ground looked cold and muddy and took up her usual position at the back of the cart alongside Sebastien.

GM wrote:

As the sun approaches its zenith, the cart turns around a bend in the road, and something large seems to be blocking the way up ahead. It doesn't take long to recognize a dead tree has fallen across the road, blocking any further progress. Oona draws Dapple and Misty to a complete stop and looks around, "We got to clear that from the road. It's too muddy to go around."

From the back, Elry craned her neck to see the fallen tree announced by those in front. She was glad for the boots for the ground was muddier than yesterday and it made for easier walking.

Hearing Danus mention there might be someone hiding in the woods, bandits as Shemar enquired, she discreetly called up to the ranger, "Danus, if you wish aid, you may call on me. Otherwise, I'll keep watch from here and raise the alarm if I see something." the cleric offered up to him. Elry has Survival too, to aid Danus, if necessary. Leaving it to Danus to decide how he wishes.

From her current vantage, and wishing to be of some help to her companions, the halfling set keen eyes about the surrounds, moving forward a little if necessary, to keep watch for any sign of hidden dangers/threats close by.

Perception - seeking hidden/undetected creatures within 30 ft: 1d20 + 9 ⇒ (13) + 9 = 22


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

Boros, too, is naturally suspicious of a tree that has fallen across the road. Does it really look like it fell there by accident?
Nature: 1d20 + 5 ⇒ (1) + 5 = 6
He had no idea, but that didn't really alleviate his fears.

Drawing his weapons, he slinks down from his position, tries to hide among the ponies and wagon, and observes.
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Alrighty then, let's get all these crap rolls out of the way before combat begins.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien walks along behind the cart with Elry. The Bard seeming to enjoy the morning exercise. His mouth moving a bit faster of a pace then their feet.
....and then there was a stench from that pig in her bed for a month....

As the blockade came into view, the halfling watches the reactions of the others, before also eyeing the trees around them.
Observant Halfling

Exploration mode Search


Roll20!

Probably shoulda put this at the end of the last post...

DC 15 Nature:
The tree has been uprooted, rather than felled by an axe. However, there are signs that the fallen tree was then dragged into place across the road, as evidenced by the trail of mud.

Perceptions:

Danus: 1d20 + 7 ⇒ (15) + 7 = 22
Sebastien: 1d20 + 7 ⇒ (20) + 7 = 27 (+1 DC)
Shemar: 1d20 + 4 ⇒ (20) + 4 = 24
Tor the Boar: 1d20 + 2 ⇒ (20) + 2 = 22 (low light, Scent 30 ft)
Valkor: 1d20 + 4 ⇒ (6) + 4 = 10

Everyone is on high alert and peers about them. All but Boros and Valkor notice something, a rustle in the leaves, a brief glint of metal catching sunlight. Sebastien though sees a bandit crouching in the forest brush. Even Tor senses something, and stamps his hoof, raises his snout in the air and gives the warning signal, "Weee! Weee! Weee!"

Just as he does, a figure crouching behind the fallen tree pops up and slings a stone at Danus.
Sling vs Danus FF: 1d20 + 7 ⇒ (12) + 7 = 19
B dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Danus gets bonked on the head.

Initiatives:

Boros: 1d20 + 6 ⇒ (6) + 6 = 12 stealth
Danus: 1d20 + 7 ⇒ (2) + 7 = 9 perception
Elry: 1d20 + 7 ⇒ (4) + 7 = 11 perception
Sebastien: 1d20 + 7 ⇒ (5) + 7 = 12 perception
Shemar: 1d20 + 4 ⇒ (17) + 4 = 21 perception
Valkor: 1d20 + 4 ⇒ (18) + 4 = 22 perception
Bandits: 1d20 + 6 ⇒ (19) + 6 = 25 stealth

Ok, at the top of the round, Bandits go first. Bandit 1 is visible to all but has cover behind the fallen tree. Bandit 2 is only visible to Sebastien, and has cover behind the shrubbery. Bandit 3 is Hidden to Elry, Shemar, and Tor.

The bandits hidden in the woods begin whistling, shouting, and screeching, making a whole bunch of racket, making their true numbers indeterminable, while the bandit behind the tree taunts Danus saying, "Yer surrounded! Better give up the wagon or give up yer lives!"

Bandit's Ambush: When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.

Bandit 1 Intimidate vs Danus Will DC 15: 1d20 + 4 ⇒ (14) + 4 = 18
Success!
Bandit 2 Intimidate vs Valkor Will DC 17: 1d20 + 4 ⇒ (20) + 4 = 24
Critical Success!
Bandit 3 Intimidate vs Shemar Will DC 16: 1d20 + 4 ⇒ (9) + 4 = 13
Fail!
Danus and Valkor are shake in their boots! Shemar is unphased.
Danus is Frightened 1, Valkor is Frightened 2! Frightened.

The bandit behind the tree reloads his sling then fires it again at Danus!
Sling vs Danus: 1d20 + 7 ⇒ (5) + 7 = 12
This time the stone flies mercifully overhead.
The bandit then ducks behind the tree again, trying to hide.
Stealth vs Perception DC: 1d20 + 6 ⇒ (5) + 6 = 11
If that beats your Perception DC, 10+Perception, Bandit 1 is now Hidden and you must spend an action to Seek them vs Stealth DC 16.
◇ Demoralize, ◆ Interact to Reload, ◆ Ranged Strike, ◆ Hide

The bandit from the bushes aims his sling at Valkor.
Sling vs Valkor FF: 1d20 + 7 ⇒ (4) + 7 = 11
Another rock goes sailing off into the woods. The bandit reloads his sling and ducks back into the bush.
Stealth vs Perception DC: 1d20 + 6 ⇒ (12) + 6 = 18
◇ Demoralize, ◆ Ranged Strike, ◆ Interact to Reload, ◆ Hide

Another bandit pops out behind a tree and slings a stone at Shemar, reloads, and ducks again.
Sling vs Shemar FF: 1d20 + 7 ⇒ (11) + 7 = 18
B dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Stealth vs Perception DC: 1d20 + 6 ⇒ (14) + 6 = 20
◇ Demoralize, ◆ Ranged Strike, ◆ Interact to Reload, ◆ Hide

After their turn, Bandit 1 is likely Observed by everyone but has Cover, Bandit 2 is likely Hidden from everyone but Sebastien and has Cover, and Bandit 3 is likely Hidden from everyone and has Cover.

Round 1: Bold May Act!
Bandit 1
Bandit 2
Bandit 3
Valkor (Frightened 2)
Shemar (5dmg)
Sebastien
Boros
Elry
Danus (2dmg, Frightened 1)

Regarding the map, forest squares are Difficult Terrain.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

"Oh! Was that an actual rock! That was some serious force!"

This is the first time Shemar has been this thoroughly injured. This is NOT what he expected.

Shemar extends his left hand out toward the bandit behind the log, after patting his body to make sure he wasn't bleeding, and speaks words of power that cause his hand to glow, before shooting the blue light toward the bandit. After calling forth the force of creation itself, Shemar hides under the cart.

Stay put Crab Apple and...Whatever your name is.

◆◆ two magic missiles at bandit 1
◆Take cover

2 mms: 2d4 + 2 ⇒ (1, 2) + 2 = 5

About the same damage as a rock...


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Round 1

Sébastien smiles at the sight of the bandits!
Real live bandits! So cool!

The bard does winces as the rocks start flying, bonking and belting folks!
That seems a bit rude!

The halfling begins ◆Seeking for Bandit #3.
Perception, keen eyes: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

He also ◆Points Out Bandit #2 to the group.
There's a bandit ducking back into the bush there.

The Bard then begins to expound upon the virtues of a fair fight.
◇ Lingering Performance DC 15: 1d20 + 8 ⇒ (3) + 8 = 11
Lingering Composition
◆ Inspire Courage

+1 attack, damage and Fear

Keen Eyes:

Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

"You idiots are messin' with the wrong folks!"

Boros ordinarily did not agree that a fair fight was virtuous. But being on the receiving end of an ambush, he suddenly found himself in agreement with Sebastien! He hustles toward the nearest bandit looking to lay down some serious hurt.

◆ Move 20' (using all 25' of movement speed due to difficult terrain)
◆ Attack rapier
◆ Attack dagger

Rapier, IC: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25; Damage, IC: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Dagger, iterative, agile, IC: 1d20 + 7 - 4 + 1 ⇒ (11) + 7 - 4 + 1 = 15; Damage, IC: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9


M Human Monk 1| HP 20/20; AC 16/19 in stance| F:+7 , R:+6, W+7| Perception +4| Speed: 25 ft (20 in stance)|1/1 Focus Pts; Hero Pts: 1/1

Valkor stood frozen in place, a deep unsettling fear settled in his bones, as he watched the scene play out before him. He watched Boros rush into the fray an jumped into action joining his companion in repelling the bandits. He took a deep breath and let his training take over be like stone, unmoving, uncaring, he reminded himself as he brought his fists to bare against the bandit.

◆ Move 10' (using all 25' of movement speed due to difficult terrain)
◆ Enter Mountain Stance
◆ Attack flurry of blows

Attack 1: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
damage 1: 1d8 + 4 ⇒ (1) + 4 = 5

Attack 2: 1d20 + 5 - 2 - 4 ⇒ (9) + 5 - 2 - 4 = 8
damage 1: 1d8 + 4 ⇒ (5) + 4 = 9


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Roll20!

I should mention, the poorly drawn tree is an obstacle, and requires a DC 10 Athletics or Acrobatics check to clear as part of a Stride action, or else requires its own action to climb over.

And for future reference, Pointing Out makes an Undetected creature Hidden, but does not make a Hidden creature Observed. The Bandit was Hidden. We'll let it slide this time. Game on!


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

@Valkor Mountain Stance grants Falling Stone Strikes at +7? Not certain why you are only +5 and have a -2? Also, Inspire Couragegrants +1 attack and damage.


F Halfling (Twilight Halfling) Cleric (Cloistered Cleric) 1| HP 16/16; AC 14/16 with raised shield| F:+5 , R:+4, W+8| Perception +7/+9; Lowlight vision| Speed: 25 ft|2/3 Heals; 1/1 Focus Pts; Hero Pts: 1/1

Round 1

As Sebastien pointed out the bandit hiding behind the shrubbery, she wondered if there were others hiding and lying in wait nearby.

Drawing her wooden shield from her back (◆ Interact - draw shield), Elry raised it before her as some protection from incoming attacks (◆ Raise Shield, AC is now 16). Then she began keenly scanning the wooded area, trying to locate other threats/bandits near to her/them (◆ Seek with Keen Eyes - hidden bandit #3 within 30 ft).

Perception with Keen Eyes: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18


M Human Monk 1| HP 20/20; AC 16/19 in stance| F:+7 , R:+6, W+7| Perception +4| Speed: 25 ft (20 in stance)|1/1 Focus Pts; Hero Pts: 1/1
Sébastien of The City of a Hund wrote:
@Valkor Mountain Stance grants Falling Stone Strikes at +7? Not certain why you are only +5 and have a -2? Also, Inspire Couragegrants +1 attack and damage.

Hmmm…. I think I misused 2 from frightened 2 twice (on the front end and backend) and missed Inspired courage altogether. Apologies, my attacks should be 3 points higher and damage 1.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Admittedly, I had forgotten the Frightened 2 ....lol.


Roll20!

There would have been a second -2 if you wanted to make the attacks Lethal rather than Nonlethal.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2
GM_NotAngryButUpset wrote:
There would have been a second -2 if you wanted to make the attacks Lethal rather than Nonlethal.

Monks are special because:
Powerful Fist

You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks.


Roll20!

I see. Carry on then.

Danus, it is your go!

Liberty's Edge

Male Historian/Curator

Sorry. Will get post out a little later today. Got called into a work meeting.


Roll20!

No pressure!


Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7

Having been taken by surprise, as well as injured by the bandits, Danus is slightly out of sorts as he makes his attack...but the words from Sebastien give him hope!

-1 Frightened, +1 Inspire Courage

◆ Hunt Prey (bandit behind the fallen tree)
◆ Attack with bow (same as above)
◆ Command an animal

Bow attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 1d8 + 1 ⇒ (8) + (1) + 1 = 10 (Normal damage+percision+Inspire)

Tor
◆ Move 1d20 + 6 ⇒ (6) + 6 = 12
◆ Tusk attack

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Roll20!

Baby fell asleep on me, and its snowing pretty hard outside. Lets see if I can get this update in!

Shemar returns the hurt with an arcane version of a flung stone. The benefit of force missiles is they always hit, and ignore the cover of the fallen tree.

From the back of the cart, the halfling duo of Sebastien and Elry are able to spot the third bandit taking cover behind a tree. Will show on the map, is currently Observed by Sebastien and Elry, but remains Hidden to everyone else.

Sebastien then begins to turn the tide with his philosophical tirade.

Having had the second bandit pointed out Thanks kind and generous GM! Boros hops down from the cart and dashes through the underbrush. He skewers the bandit with rapier, but misses with his offhand dagger.

Valkor is quick to follow, using his martial training to overcome the shock of the ambush. He brings a balled fist crashing down on the bandit in the bush, but misses with his second strike.

Danus fires an arrow at the first bandit, which strikes the dead trunk of the fallen tree with a thud. Tor courageously moves around the tree to put the bandit in a more precarious situation.

During the ambush, its all Oona can do to hold the reins tight and keep Dapple and Misty under control. The ponies strain against their restraints, spooked by the sudden commotion.

Round 2!

Having a young bore savagely nipping at his heels, the first bandit jumps over the fallen log.
Athletics: 1d20 + 4 ⇒ (2) + 4 = 6
He ends up clamoring over it instead. Being now unprotected by the tree, the bandit drops his sling, draws a hatchet, and overhand throws it at Danus.
Thrown Hatchet: 1d20 + 7 ⇒ (6) + 7 = 13
The hatchet lands in the dirt. The bandit gulps, then sneers at Danus.
◆Stride over fallen tree, ◇Drop Sling, ◆Interact to draw Hatchet, ◆Ranged Strike with Hatchet

The second bandit has been stabbed and punched, and faces down two adversaries. He opts to flee and live to fight another day.
◆◆◆A full round of running away. Bandits ignore Difficult Terrain in Forests. Unless you can too, he will be impossible to catch. Also, there doesn't seem to be the equivalent of a Withdrawal action, so if you have an AoO reaction, most don't at 1st level, take your Strike.

"Hey! Get back here and fight, you coward!" shouts the first bandit.

The third bandit continues the hit and run tactics, popping out from behind the tree to snipe Shemar again.
Sling vs Shemar FF: 1d20 + 7 ⇒ (3) + 7 = 10
The stone hits the side of the cart, spooking the ponies even further.This time, the bandit drops his sling and draws his hatchet, and moves in to get next to Shemar.
◆Ranged Strike, ◇Drop Sling, ◆Interact to draw hatchet, ◆Stride

Round 2: Bold May Act!
Bandit 1 (5dmg)
Bandit 2 (16dmg)
Bandit 3
Valkor (Frightened 1)
Shemar (5dmg)
Sebastien
Boros
Elry
Danus (2dmg)


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Round 2

The Bard waves good-bye to the fleeing bandit then he begins to expound upon the virtues of a fair fight some more.
◇ Lingering Performance DC 15: 1d20 + 8 ⇒ (17) + 8 = 25 CRIT! 4 Rounds of Inspired!
Lingering Composition

◆ Inspire Courage +1 attack, damage and Fear

The Bard then begins speaking occult words, lifting a broken branch into the air and launching it at the Bandit near Shemar!
Telekinetic Projectile
◆◆ Ranged Spell Attack, inspired: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
CRIT! 16 damage!

Tell them that Sébastien of The City of a Hundred Fountains has these roads under his protection!

The smiling halfling giggles.


M Human Monk 1| HP 20/20; AC 16/19 in stance| F:+7 , R:+6, W+7| Perception +4| Speed: 25 ft (20 in stance)|1/1 Focus Pts; Hero Pts: 1/1

At Sebastian’s inspired oratory Valkor feels emboldened and rushes toward the bandit by Shemar. He twists at the waist trying to all his weight into his punches.

Attack 1: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Attack 2: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

◆= move
◆= move
◆= flurry of blows (2 attacks)

Conditions: frightened 1, inspired


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

From under the wagon, Shemar hears multiple footsteps outside. Seeing the legs of a bandit, Shemar opens his mouth and issues forth a small fiery belch.

Produce flame touch: 1d20 + 3 ⇒ (19) + 3 = 22

dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Not the heroic start I imagined. I'll need to work on that if I want stories told of me.


F Halfling (Twilight Halfling) Cleric (Cloistered Cleric) 1| HP 16/16; AC 14/16 with raised shield| F:+5 , R:+4, W+8| Perception +7/+9; Lowlight vision| Speed: 25 ft|2/3 Heals; 1/1 Focus Pts; Hero Pts: 1/1

Round 2

Taking a deep breath, Elry raised her shield before her for added protection, especially against a hatchet-wielding criminal, (◆ Raise Shield, AC is now 16), stepped 5 ft forward (◆ Step) and with a firm grasp of the wooden handle of her sickle attacked the bandit nearest her (◆ Attack Bandit 3).

Sickle attack on bandit 3 with Inspire Courage bonus: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Slicing Dmg, if hits: 1d4 ⇒ 3


Roll20!

Sebastien mentally flings a branch across the battlefield, knocking the third bandit across the head, leaving a nasty gash from the force of the blow. Valkor moves around the cart but is unable to connect fist to bandit. Then, a gout of flame erupts from the bandit’s feet, toasting him, just like Oona taught Shemar how to perfectly prepare the mallow for a s’more. The bandit falls to the ground, lifeless.

Only the first bandit remains, unarmed and exposed.

Elry, would you like to redirect your attack if possible, or otherwise reconsider your actions?


Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7

Danus again aims at the bandit as Tor rounds the fallen tree to keep the bandit from fleeing.

◆ Hunt Prey (bandit behind the fallen tree)
◆ Attack with bow (same as above)
◆ Command an animal

Bow attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 1d8 + 1 ⇒ (3) + (6) + 1 = 10

Tor
◆ Move 1d20 + 6 ⇒ (7) + 6 = 13


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

As the bandit remains pursued by the boar, he leaves himself potentially exposed to a sneaky halfling looking for blood.
◆Stride, ◆Stride, ◆Attack
Rapier (vs flat-footed), IC: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10; Damage, Sneak: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (4) = 13


F Halfling (Twilight Halfling) Cleric (Cloistered Cleric) 1| HP 16/16; AC 14/16 with raised shield| F:+5 , R:+4, W+8| Perception +7/+9; Lowlight vision| Speed: 25 ft|2/3 Heals; 1/1 Focus Pts; Hero Pts: 1/1

Round 2: Retconned actions

Elry stayed in place and began casting (◆ Guidance, 30 ft range) toward Valkor, hoping to give the monk a small divine boon to aid him in the fight.

Guidance on Valkor: +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends (before start of Elry's next turn, so he can use it in the new round before Elry takes her turn in initiative order).

She stowed the sickle back on her belt (◆ Interact: Manipulate) Elry raised her shield for better protection. (◆ Raise Shield. AC is now 16.)


Roll20!

Danus fires an arrow into the remaining bandit’s gut. He looks suddenly ill as his spleen is ruptured by the arrow. Boros and the boar have him surrounded, and Boros misses a crucial attack.

Round 3!

He spits blood back at the halfling, "I’ll take one o’ ya out with me, ya heard? Ya’ll rue the day ya messed with Cato the Killer!" He draws his remaining hatchet and hacks away.
Hatchet vs Boros: 1d20 + 7 ⇒ (9) + 7 = 16
Hatchet vs Boros: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
S dmg: 1d6 + 3 ⇒ (5) + 3 = 8
◆ Interact to draw hatchet, ◆Strike, ◆Strike

Round 3: Bold May Act!
Bandit 1 (15dmg)
Valkor (Guidance)
Shemar (5dmg)
Sebastien (lingering inspiration 4)
Boros (8dmg)
Elry
Danus (2dmg)

The bandit has 5 HP left and is making his last stand, who’ll take him out first?


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Shemar will clear his throat, to wake himself back out of hiding, and come out from under the wagon. Pointing a finger at the bandit, he says, "Cato the killer becomes Cato the killed!"

2mm: 2d4 + 2 ⇒ (1, 2) + 2 = 5

After the bandit drops, Shemar clarifies, "Or at least, Cato the Incapacitated."

◆ Move
◆ ◆ magic missiles


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien laughs.
Nicely well done s'mores preparations, Shemar!


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

"Cato the idiot," adds Boros as the bandit who wounds him falls to Shemar's magic missiles. He kicks the bandit in annoyance at the same time he shuffles forward to the tree, just to make sure the coast is really clear.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Roll20!
Shemar Dunebright wrote:
"Or at least, Cato the Incapacitated."

In 2e, creature who reach 0HP are dead, only PCs get the Dying condition. I'd be happy to leave Cato alive and unconscious if you want to keep him that way for any reason, but it's up to y'all.

"Tch tch tch tch," Oona clucks her tongue at the ponies as she pulls back on the reins, trying to get them to calm down once the bandit threat is neutralized. "Wow!" she exclaims, "You guys surely know your stuff. I thought we were done for! Good thing I hired you, huh?"

Boros looks about the forest around them and sees no indication of any immediate threat.


F Halfling (Twilight Halfling) Cleric (Cloistered Cleric) 1| HP 16/16; AC 14/16 with raised shield| F:+5 , R:+4, W+8| Perception +7/+9; Lowlight vision| Speed: 25 ft|2/3 Heals; 1/1 Focus Pts; Hero Pts: 1/1

Looking around at her companions, Elry positioned herself better on the other side of the wagon and then beckoned them nearer, and away from the dying bandits, so they would not be included in the magical healing.

"Those who are wounded, please come closer and I shall heal you with Aleria's light."

Taking the holy wooden symbol in hand, Elry began to speak the words of love and light in order to heal her companions.

Heal - Channel positive energy, 3 actions, 30 ft emanation not including the bandits: 1d8 ⇒ 8

(Shemar, Boros and Danos all receive 8 hp of healing, bringing them back to full HP.)

(2 Heal spells remain this day.)


M Human Monk 1| HP 20/20; AC 16/19 in stance| F:+7 , R:+6, W+7| Perception +4| Speed: 25 ft (20 in stance)|1/1 Focus Pts; Hero Pts: 1/1

Let’s see if we can get this tree off the path,” the monk suggested

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Hello.

I will be running a PbP game on these here forums for Pathfinder 2e.

The game so far will consist of The Fall of Silverpine Watch, which is an introductory adventure written for D&D5e by The Angry GM, but converted to PF2e by yours truly.

This will lead into playing through the recently released PF2e revision of Crown of the Kobold King, but set in a homebrew world so there will be a few changes and variations on the adventure as written.

This will likely get us to Lvl 5-7ish at which point, if the game is jamming and all are in agreement, we can continue playing shorter scale adventures.

I am just now getting acquainted with PF2e and this will be my first time running it, so this game is really meant for other players new to the system.

Recruitment

As of right now, I am less interested in a character build than I am in learning about you as a person. Who are you? Where are you? In the world, in life? What is your history of gaming? What interests you in this game? What is your honest commitment level?

For example:
I am a 38 (almost 39) year old male. I work as a licensed clinical counselor in Santa Fe NM, but I'm also a career artist. I am a new father with a 4 mth old baby at home. I first got into AD&D when I was in middle school, but fell out of the hobby until a few years ago when I started playing on these forums. I've run a few one shot in person games, and had a pretty solid long running homebrew campaign going until it became a victim of pandemic politics. I still run one PF1e campaign on the forums, and am active in one PF2e Beginner's Box game. I typically prefer creating and designing my own homebrew adventures, but with the current demands of my life, I'm happy to run some published stuff with modifications, an early levels game with the possibility of further adventuring. I can honestly commit to a post a day if things are jamming, but with most games it typically turns out to a post every 2-3 days. I'll do my darndest not to let the game stall out.

I'm looking for 4-5 players.

I'm hoping to get the game up and running the first week of the new year.

Setting

Here is the document explaining the setting.

Here are the deities available.

The setting is a homebrew mix inspired by the deities and lore of Purple Duck Games and the bare bones setting information provided in Fall of Silverpine Watch.

You will be playing a character from the capital city of Darkwater Crossing, part of a newly formed adventuring party. However, do not write up a backstory as of yet. We will do that together once player selections are made. However, please read through the setting as this may inspire some ideas about appropriate builds.

Build

Classes and Backgrounds: Since this is meant to be an introductory game, please limit Class and Background options to the Core Rulebook, anything with the Common Trait.

Ancestry: As per the demographics of Darkwater Crossing, roll a d100. 1-70 is human, 71-85 is halfling, 86-93 is elf, 94-98 is dwarf, and 99-100 is other (gnome, goblinoid, orc, kobold, ratfolk, catfolk, or tengu).

Starting Level: 1st

Gosh, I don't know, I think that's it. Feel free to ask questions. Please have your submissions in by Friday 12/23.

good luck.


I am soooo excited for this one!

What to play? What Ancestry? What color will my eyes be! So many options it's like choosing what to drink at 7-11! My nemesis!

I may need a minute...


If it helps, your Ancestry is based on a die roll.


Honestly, you had me at "kobolds". :p

I'd love to join. A bit about myself: I'm 35 years old and I've been writing and RPing since I was very smol. As tabletop RPGs go, I've played Pathfinder 1e and 2e, and 3.5, 4e and 5e of The Other Game. I love writing dialogue and other character bits. But what can I say, I like rolling big numbers in a fight, too. I've been looking for a regular game/group, maybe this can be it.

I live in Kentucky and I've spent a lot of my life bouncing from job to job, but recently I've finally found one that fits me well and actually feels meaningful. I suppose now that my basic needs have been met, I've now begun to realize just how heckin' lonely I am. I have 0 real-life friends and not enough online ones. Of course I'm not expecting y'all to be my besties or anything, but I do hope we end up getting along, if nothing else.

Not sure what else to say... I never quite know how to introduce myself :p... but anyway, here's my ancestry roll: 1d100 ⇒ 15


djdust wrote:
If it helps, your Ancestry is based on a die roll.

LOL... Oh it's gonna be like that.

54 Male and a career systems guy (IT/ERP) from NY, teaching myself Unreal Engine 5 and exploring video game dev. Run a Discord server around different VTTs out there. Fun times.

Started with D&D at 15... been playing Pathfinder 1E since 3.5E days, never looked back. Strong commitment to any PbP I start, but not overly fussy when RL affects DM or other players.

I like to round out parties, meaning take on roles, add balance, etc... I'll play anything and try to be the best at it role/roll. So typically wait to see what's needed. Enjoy the challenge.

Currently in a few games here, dabbling in a Discord game and on Rolegate. Recently discovered Harpy, PbP platform.

Kids are older.

Hope to some day publish an adventure.

Never played Pathfinder 2E, would like to try it. I tend to like custom magic items and crafting... so unsure about the system.

Ancestry: 1d100 ⇒ 28


Oh, I tend to use google drive for things like tracking loot, discord for sharing images, handouts and the like, and I can look into running the maps on Roll20.


I really tend to over think these types of things; introductions.

I have been gaming since 19(yes that's a 19)82. My older cousin needed two players for his D&D campaign. My twin and I got drafted. He gave us a copy of The Hobbit and said finish by next weekend and pick who you want to play.

I picked Gandalf.

I have been happily involved in many memorable games, sessions, campaigns, epic f#!*ing years and many cries later moments that I will cherish forever!

Gaming has been the 1 constant in an otherwise Rollercoaster ride of a life.

Thanks Gary!

That being said, my home group switched from 3.5 to PF1e happily and excited by its play.

PF1e is my favorite RPG until PF2e was introduced.

Nice work Paizo!

I applaud you, djdust! It's exciting and a bit finger nail chewing to be certain...lol.

Thank you for running!

anything but one of those long eared snippity folk!: 1d100 ⇒ 77

Halfling is per-foot-ly fine!


Dotting for now. Not at home, but I'll get something up!


Hello, thanks for running this, the setting sounds interesting and I have several ideas percolating.

Here is a bit about me… I’ve been playing rpgs since Jr High (this is now called middle school) with basic, expert, and ad&d. Along the way I’ve played a bunch of other systems (Star Frontiers, Boot Hill, Gangbusters, Marvel Superheroes, Traveller, GURPS, Mouseguard, and many more) but fantasy settings are my favorite. I’ve made lifelong friends through gaming and have been playing pathfinder 1e, biweekly, with the same group, and some of our grown kids now, since 2010. We had a short foray into 2e but quickly returned to 1e because there were several APs we still wanted to play and we had already invested a lot of time and money into 1e(plus we are min/maxers at heart and enjoy a degree of system mastery with 1e).

On a personal note I’m a 53 years old male originally from NY but have lived in the Midwest (Indiana) for the last 28 years. I have 2 kids (one in college) and have been married for 23 years. I’ve been employed as an actuary with the same company for 17 years and work from home 2-3 days a week. As far as other hobbies go I am a voracious reader, very amateur guitar player, firearms enthusiast, and avid board gamer who likes to cook (I know, my wife hit the jackpot). I also enjoy playing Baldur’s Gate ee on my iPad when I have time.

For pbp I have the time to post everyday and my life is pretty scheduled so I will be able to give you notice of anything that will impact my posting. I’ve only been on the boards for a short while and disappeared for a bit when my father passed away. Nevertheless, I am committed to seeing this through if selected.

Let’s roll some virtual dice!

Ancestry: 1d100 ⇒ 32

Will cook something up.


So...Hi.

Yet another 50-something year old player (54 to be exact) who came to terms with the fact that I simply loved roleplaying when I was about 13. My first character ever was a halfling who lived exactly 16 minutes into our first dungeon, where he was bitten by a poison spider and died. So there's that. lol

Once only a player of everything from AD&D to ShadowRun and Marvel Superheros, I eventually graduated to the position of primary DM of our college-then-grown up-group, running a tabletop MSH game first and then a 3.5 pbp on discord for about three years. It was amateur, but it was fun.

I live in Michigan near Detroit with my wife and four children ranging from 22 down to 12 years old. I work on an assembly line building transmissions for semi-trucks and buses, and on the side I'm an aspiring author who's reasonably close to finishing the first draft of his first novel.

I like long walks through the woods, sunsets on the beach, and of course, Long Island Ice Tea... ;) Wait. What was I saying?

S'okay. Enough of the Gaming-Tinder! Play Ball!

1-70 is human, 71-85 is halfling, 86-93 is elf, 94-98 is dwarf, and 99-100 is other (gnome, goblinoid, orc, kobold, ratfolk, catfolk, or tengu).

Ancestry: 1d100 ⇒ 33


Ancestry: 1d100 ⇒ 71

Halfling it is!

====

Hello, I'm also in the 50's group (51). I'm from Sydney, Australia. An accountant, carer, wife and mother (one human son, 25 years old, and one fur-son kitty 2 years old). Ever since I can remember, fantasy has been my favourite genre. I was never a gamer growing up (back then I was a dancer/singer and more of an outdoor tomboy explorer and sporty type, who has broken more bones than anyone I know). To round off my outdoor adventures, I was a voracious reader and a writer of poetry (I've even had some poetry published in an anthology many years ago). I've started writing my own novels, but I have three sitting unfinished and unpublished. I enjoy photography (shared pursuit with hubby) and being creative/artistic on a colouring app (not an artist, however I do like to colour.)

In 2011, a writer/gamer friend of mine introduced me to Paizo and online RPGs and I was hooked. I really enjoy creating characters - more rounded, not so perfect characters as I like them to be real and not superheroes. I'm not into optimising/min-maxing (not shaming those who do), but roleplaying and growing organically as a game progresses. Still, I am in awe of people who have a character developed to level 20 in their minds when they've just started a game at level 1. It's just not how my mind works. ;) PF1e is my favourite RPG and I've started learning PF2e (hello to the djdust and Dorian 'Grey' :)). I understand not all characters will get along in a game - I just dislike when a party picks one character at the outset and then consistently set them on the outer - bearing the brunt of party's ire and censure - doesn't make for a fun game (be there, done that, threw the t-shirt away). So, in saying that, if I'm enjoying a game and feel like I'm adding value and can play/grow my character among the others, then I am fully and happily invested. I am interested in gaining more experience in PF2e as I know quite a few GMs on the board who prefer to run PF2e games over PF1e. Thank you for wanting to run a PF2e game, djdust. At this stage of my life, I prefer a medium paced game (I'm okay with slow, but I just don't have the time for a fast-paced/neck-breaking game, especially with different time zones in play). I can post at least 1/day on the week days - weekends I have to play it by ear as it's family and catching up on chores time and also that is when my carer duties come into play (still, if we're in combat and it's a weekend, I'll post or ask someone to bot me if I can't post in a timely fashion).


Hello DJDust,

I'm a late 30s Californian and got my start with computer RPGs, first Baldur's Gate and later Neverwinter Nights. Joined my first live group playing AD&D after moving to Maryland for a job as an engineer and wanting to meet some folks, while also getting into World of Warcraft for a time. Decided to make a career change and went to law school, where I found another group playing 4E D&D. Also met my future wife in law school and got a job back in California. Now we have a 3-year-old! And three small dogs.

Lacking time to commit to a regular gaming day, I picked up PBP to scratch my roleplaying itch, and have really come to enjoy it. The 4E group I had been playing with decided to switch to Pathfinder, and while I didn't get a chance to play it with them, the change inspired me to examine and appreciate PF1e. I'm totally new to PF2e, though I've been teaching myself the basics recently. I post pretty regularly except when work becomes overwhelming, which happens from time to time, but I still make my way back--you already know my posting habits from your other game.

Ancestry: 1d100 ⇒ 75 That's the third halfling!

Dark Archive

Before I post an intro, is this game at max submissions already?


I am thinking bard, as I have yet to take a PF2e bard out for a spin....lol.

Hello Ariarh!


Dorian 'Grey' wrote:

I am thinking bard, as I have yet to take a PF2e bard out for a spin....lol.

Hello Ariarh!

Ha. Hello, fellow Halfling. I was thinking hard, too, but I’m leaning toward cleric now. LOL


I have already played cleric, wizard, Fighter, alchemist (currently in SoT), and about to try Druid for KM....lol.

Thanks! Working time!


PaleDim wrote:
Before I post an intro, is this game at max submissions already?

Not at all.


Hey djdust, you know who I am - your least favorite missing Harrow inquisitor.

I am looking to play an introductory PF2e game and have been for a while. Having said that, as you probably know, I’m pretty…grumpy…about…stuff…so there are some races I won’t want to play, so as the Harrow, lets consult fate.

Please no halfling, please no dwarf: 1d100 ⇒ 62 Phew!

Will be making a human thaumaturge.

[Edit] Except no thaumaturges. Ok then. A human. Something.


It seems I'm in the younger category of players, only 43. I'm a high school teacher out of Indiana, and I've been gaming since elementary school. I started when I saw a commercial for HeroeQuest on TV. That was the most amazing thing I had ever seen! Both of my older brothers played it with me on a consistent basis. Following this, I started playing Tunnels and Trolls with a couple of my 6th grade buddies. Into middle school, I read the Hobbit and began D&D. I can't remember if it was D&D or AD&D. Since then, I've played Every version of D&D, except 4th. That's when my group switched to Pathfinder. So far, I've only GMed 5th edition, and that's for my high school gaming group I started a few years ago. We usually have 30 or so members in that club. My home group has played P1E since it came out, and we are just now beginning to switch over to 2E. I've played in a few PF2E society games, and I have a few PF1E society characters. I typically have two or three pbp games I play. My home group tries to get together once a month, but you know how that goes...

I'd love to be able to join a longer campaign in pbp. I check it multiple times a day, but try not to input more than my fair share.

Ancestry: 1d100 ⇒ 29


I think that I'd like to play a sorcerer. I don't think that I have played a sorcerer since 3.0, and he was multi-classed with rogue.


Grimble the Raven wrote:


I live in Michigan near Detroit with my wife and four children ranging from 22 down to 12 years old. I work on an assembly line building transmissions for semi-trucks and buses, and on the side I'm an aspiring author who's reasonably close to finishing the first draft of his first novel.

We may be neighbors...lol. We live in Eastpointe.


Just FYI, I want to keep it simple for starters, but as the game progresses, we can open up to other classes and options.

Liberty's Edge

1d100 ⇒ 27 HUMAN!

Ok, lets see. A 55-year-old male from Northern Alberta, Canada. Have been playing TTRPG's since the late 1970's. My older brother brought home the game from his university and my first ever game was Christmas 1978!!
Since that time I have played many more games in many systems...from early GURPS and DragonQuest to HARN and Shadowrun. Traveler was one of my favorite early systems, but I gave everything a shot at one point or another...lol

Not too sure what else you would like to know?? I work as the Heritage Coordinator for the Town of Peace River in northern Alberta and have worked in the museum field for over 30 years. Served in the Canadian military and held the rank of Lieutenant.


@djdust: Are you looking to keep the builds 'core'? Just things from the core rule book?


Just Classes and Backgrounds limited to Core Rule Book for now. Other options such as feats and gear are limited to Common.

If this is your first foray into 2e, I'd recommend sticking to Core.

Liberty's Edge

Ok...here is my first stab at a character...

Danus:

Danus
Male human ranger 1
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background herbalist
Perception +7 (+9 to Seek hunted prey)
Languages Common, Varisian
Skills Athletics +4, Erastil Lore +3, Herbalism Lore +3, Medicine +5, Nature +7 (+9 to your check to Treat Wounds, subject to the GM’s determination), Stealth +7, Survival +5 (+7 to Track hunted prey), Wilderness Lore +3
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Items leather armor, dagger, longbow (20 arrows), longsword, backpack, bedroll, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, animal companion, money, purse (4 gp, 1 sp)
--------------------
AC 18; Fort +7; Ref +9; Will +5
HP 20
--------------------
Speed 25 feet
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P +1d8 P/Prec
Melee [1] longsword +4 (versatile P), Damage 1d8+1 S +1d8 S/Prec
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P +1d8 P/Prec
Ranged [1] longbow +7 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P +1d8 P/Prec
Precision (+1D8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition
Class Feats Animal Companion, Hunted Shot
Skill Feats Experienced Tracker, Natural Medicine
Other Abilities animal companion, hunt prey, hunter's edge


I'm considering a draconic bloodline sorcerer, or maybe a cleric of Bahamut. Just wondering, djdust, could you tell me a bit about the dragons of this setting? Are they pretty much the same as Golarion's dragons?


This is Smiles-a-lots submission Valkor Oso, human monk and acolyte of Shankhil.

If you have any questions or build suggestions let me know. Good luck with your recruitment.

Appearance:

Valkor is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs that end in gnarled callused hands that attest to a life of hard training. The monk is well tanned, from constant exposure to the elements, with almond colored, weathered skin, that accentuates the hard, dangerous lines of his body.

The large man has sinister, yet handsome face with prominent cheek bones and strong chin with a mouth that always looks like he’s about to scowl. His face is framed by receding short dark hair with a well-trimmed mustache and beard the same color. His gaze is knowing and penetrating with grey eyes, the color of the sky right before a storm, that appear to miss little.

The imposing Shankhil monk looks older than his years and carries himself with an air of confidence. Valkor favors loose linen clothing in shades of tan and a fringed purple girdle adorns his waist. There is an engraved ring on his left hand depicting a circular gate with dagger-shaped keyhole. He speaks with a loud booming voice like stone breaking.

Personality:

Valkor Oso is a serious and ardent worshiper of Shankhil, The Gatekeeper. As such he tries to exercise temperance and patience on his journey towards self-perfection. He is stoic but is stern when necessary, often standing up for the down trodden and oppressed. While Valkor is dour those who are close to him appreciate his wry sense of humor.

The big man is a lover of debate, learning, and physical challenges, embracing these as experiences on his path of enlightenment. Additionally, Valkor is polite, soft spoken, and well-mannered but isn’t afraid to speak his mind. His deep voice often gives advice in riddles, aphorisms, and metaphors with a knowing look.


Stats:

Valkor Oso

Human monk -1 

Common, LN, Medium, Humanoid, Human
Heritage versatile human

Background martial disciple

Perception +4; 

Languages Common, Necril

Skills Acrobatics +4, Athletics +7, Intimidation +3, Lore: Warfare +3, Medicine +5, Religion +5,
Str 18 (+4), Dex 12 (+1), Con14 (+2), Int 10 (+0), Wis 14 (+2), Cha 10 (+0) 

Items dagger, dart (10), backpack, bedroll, chalks (10), climbing kit, flint and steel, grappling hook, healers tools, rations (1 week)s (2), rope (foot)s (50), soap, waterskin, purse (4 gp, 7 sp) 

-------------------- 

AC 15 (19 in stance); Fort +7; Ref +6; Will +7 

HP 20

-------------------- 

Speed 25 feet (20 in stance)
Melee [1] fist +7 (agile, finesse), Damage 1d6+4 B
Melee [1] falling stone +7 (forceful, nonlethal, unarmed), Damage 1d8+4 B

Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] dagger +3 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] dart +3 (agile, thrown, range increment 20 feet), Damage 1d4+4 P
Focus Spells 1 Focus Point, DC 15; 1st Ki Strike

Ancestry Feats Natural Ambition

Class Feats Mountain Stance, Ki Strike

General Feats
Skill Feats Quick Jump (background), Battle Medicine (heritage)
Other Abilities flurry of blows, powerful fist


@djdust at what point would you like some Crunch?

Asking for a friend....hehe


Dorian 'Grey' wrote:

@djdust at what point would you like some Crunch?

Asking for a friend....hehe

A week from today is the cutoff. My selection will be based more on personal answers, play history, forum activity than on crunch. Crunch is secondary so don't sweat too much about it. Things are open to change after selection. And we will work on fluff together after selection to help with creating a cohesive group.


Ok, ok.

About OSW:

I’m 48, living in the Blue Mountains west of Sydney Australia with wife, one son and two dogs, some chickens. I have been an envirnmental and social activist, dental cream filling machine operator, ground crew for arborists, teacher’s aide, carpenter, screenprinter, buyer for a popular survival-themed syndicated TV show and a few other things. I have just stepped down as the President of my son’s P+C and before and during that time was the President of the Football Club. I am also a member of my local Rural Fire Service. I am a massive introvert who is somehow able to interact with fellow humans. By preference I am a writer and illustrator.

I started with Basic DnD in 1982, the year my brother hit high school and was introduced to roleplaying. I was 8 years old and was made to be a halfling because “…at 10th level you’ll be able to….blah blah blah…stuff I didn’t understand and was probably wrong….etc etc etc”. I was instantly hooked, and before long I was running games for my brother and friends. In my late teens we started and tried a kajillion systems like: Traveller, GURPS, Talislanta, Star Frontiers, Gamma World, TOON, Car Wars, Mekton, Cyberpunk, Shadowrun, Battletech/Mechwarrior, Palladium/Rifts, Paranoia, Tunnels and Trolls, Twilight 2000, Dragon Warriors, Fighting Fantasy etc etc as well as mulriple home-brewed systems my friends and I came up with. And forays into gamebooks, boardgames (Talisman!) etc.

I fell out of gaming during my twenties but kept up with “advances” in various editions of various games. I liked 3e, and 4e too, though only ever played one session of the latter. I discovered Pathfinder via the Kobold Press blog and from there the Paizo forums. I hit the homebrew forums hard, and also submitted and had accepted articles to Wayfinder, Kobold Quarterly as well as participated in crowdfunded works by Kobold Press where I was published in Midgard Tales, Journeys to the West and Legends of Midgard. I also produced a single issue for Kobold Press’ Midgard campaign setting that took more than three years to complete: Yggdrassil Fanzine - it’s free and you can download it right here!

I’ve played in a bunch of PbP’s here on Paizo and had a million die due to GM’s disappearing mysteriously. I myself have had two breaks from PbP where I suffered overload or personal burnout. I don’t play maximised characters because I don’t often know…how…to…maximise…stuff, and often try to make characters that are interesting mechanically in theory, but may not actually work as intended. I would echo Ariarh Kane in not being able to “build” a character to 20 levels ahead of time, and frankly find the concept anathematic as it appears to take no account of the possibilities of the passage of the game or its environment. I like to play characters who inhabit a world and act according to their mind, heart and history, and who can if not get along, at least interact with their companions. I don’t believe in needing to fill roles, or that RPGs are a “team game” but do understand and participate in teamwork! I hear PF2 is all about teamwork. Weirdly, as a devout atheist I have played a lot of priests, warpriests, clerics and inquisitors! I struggle with spellcasters, and loathe ranged types after a long standing IRL game we had as teenagers where the ranger “scouted around” a lot, and foolishly never died by fighting face to face like a proper meatbag.

I’m looking to learn more about PF2, and played a bit of Fall of Plaguestone. I’m currently running an IRL game in PF1 of the classic Sinister Secret of Saltmarsh series for my brother and our kids (aged 11-18) which has reached the third adventure in that series. For this game I imagine I will submit a Human Fighter, as I find the rules jar a lot from my knowledge of PF1 and I want to understand the basics, and I’m not allowed to make a Thaumaturge because djdust is a poop.

On that final note: I have played in one of djdust’s other campaigns which I can say was meticulously presented with a rich, multifaceted and personally entwined campaign intrespersed with memorable environmentally interesting combats. Those accepted into this game will be treated to a heartfelt story. And for anyone that wants to improve their play, I cannot recommend any more highly Painlords Being a better Doomed Hero cribbed and expanded upon from Doomed Hero’s guide. I played with Doomed Hero a few times and they always made a great story.


JR Klein wrote:
I'm considering a draconic bloodline sorcerer, or maybe a cleric of Bahamut. Just wondering, djdust, could you tell me a bit about the dragons of this setting? Are they pretty much the same as Golarion's dragons?

I think pretty much the same. In all my games, in my headcanon, dragons are basically immortal creatures that grow more and more powerful with age, until someone or something comes along and kills them.

An important note, in this setting, Bahamut is the deity of ALL dragons and dragonkin, not just the metallic ones.

Dark Archive

djdust wrote:
PaleDim wrote:
Before I post an intro, is this game at max submissions already?
Not at all.

Okay then, here we go! I'm a 43yo software engineer in Seattle, originally from the midwest.

I came up on AD&D2e in the early 90s, enjoying lots of Dark Sun and some Forgotten Realms. Then for [reasons] I sort of got away from it during college and a long time after. I returned to it with PF1 in 2015 and have been enjoying that and PF2 ever since, and some Starfinder. This entails lots and lots of PFS play on the boards, but also I have a home game within my immediate family (wife and two of the kids who are into it).

For whatever reason I tend to gravitate towards playing casters (Wizards).

Ancestry luck of birth: 1d100 ⇒ 89 ⇒ Looks like an elf! (I think I'm the first one)


JR Klein wrote:
I'm considering a draconic bloodline sorcerer, or maybe a cleric of Bahamut. Just wondering, djdust, could you tell me a bit about the dragons of this setting? Are they pretty much the same as Golarion's dragons?

That's precisely what I was making up. I was thinking gold, lol.


Had a change of heart. I’m not making a submission for this game, but I stand by my comments about the awesomeness of djdust, except the poop part!


PaleDim wrote:


[dice=Ancestry luck of birth]1d100 ⇒ Looks like an elf! (I think I'm the first one)

Yes you are. Nice.


Daniel Stewart wrote:

Ok...here is my first stab at a character...

** spoiler omitted **...

Looks good at first glance. However, as we are not playing on Golarion, Varisian is not a language, and Erastil is not a deity. The most comparable deity to Erastil is perhaps Saren, although Saren feels more like a cross between Pan and The Green Man.


OCEANSHIELDWOLPF 2.0 wrote:
Had a change of heart. I’m not making a submission for this game, but I stand by my comments about the awesomeness of djdust, except the poop part!

Aww, and you wrote such a long personal summary...

Well, let me return praise as OSW as a player. He built and played one of the most interesting characters I have seen on the board and I won't stop pestering him to return to that game :p I hope we play again soon sometime, someway.


djdust wrote:


Well, let me return praise as OSW as a player. He built and played one of the most interesting characters I have seen on the board ….

Agreed, I am currently in a game with OSW and his low int cleric is hilarious!


This is the Halfling character I've built for the game (I'm sure I'll tweak her a little and add the fluff etc if selected for the game). Her name is Elry Larkwing, Halfling (Twilight Halfling heritage), background; Emmisary, Cleric (doctrine: Cloistered Cleric), Domain: Family, Deity: Aleria, The Love of Life. I'll add a personality blurb soon. Dinner time here in Oz, so I'm taking a little break. :)

Elry's Character Sheet

If there are mistakes, please let me know and I'll edit the sheet. Thank you kindly!

Dark Archive

djdust wrote:
You will be playing a character from the capital city of Darkwater Crossing, part of a newly formed adventuring party. However, do not write up a backstory as of yet. We will do that together once player selections are made. However, please read through the setting as this may inspire some ideas about appropriate builds.

So it seems we're not determining background stories, but it's okay to build crunch now?


Aw, thanks guys. Like I said, I try to play characters that inhabit their world as it appears to them.


PaleDim wrote:
So it seems we're not determining background stories, but it's okay to build crunch now?

Correct. In an effort to create better group cohesion, we'll develop backstory in a more collaborative way.


Ariarh, unless I'm playing my cleric wrong, the spells gained from your deity are added to your spell list as options to choose from when preparing spells. They don't give you an extra spell slot automatically for that spell.

For example, Soothe doesn't belong on the Divine Spell List, but worshipping Aleria gives you access to that spell at 1st level.

Hope that makes sense and I hope I'm getting it right.


I wasn’t sure either, djdust. Your take on it makes sense. I’ll fix the 1st level spells once I’m back on the computer tonight. Thanks. :)

Addendum: Okay, it's fixed now. :)

p.s. I played around with her ability scores and changed STR and CHA. Just a FYI.


1 person marked this as a favorite.

You two are professionals already! (And you just got 2nd level)


You're very kind, Dorian. I'm looking forward to seeing the stats of your Halfling Bard. :)


@Ariah - I really like your character sheet with all the links. Is there a template somewhere or did you build it out yourself?


Smiles-a-lot wrote:
@Ariah - I really like your character sheet with all the links. Is there a template somewhere or did you build it out yourself?

Thanks, Smiles-a-lot! :) I believe the char sheet template was given to us in another PF2e game by Dorian Grey. I can remove my details and leave the unfilled stat sheet for you to use. I will post a link to the sheet (with html coding included) once I'm done.

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