Serpentfolk Spy

Ahas Ahasan's page

52 posts. Organized Play character for Frozen Frost.


Race

HP 28/28, AC 19 (20 w Dueling Cape raised), Fortitude** +7, Reflex* +5, Will** +6, Perception** +6 (Low-light vision), Stealth +1 |

Classes/Levels

Speed 25 ft. | Exploration Activity Search | Active Conditions --- | ◆◇↺

Gender

Male Titan Nagaji Thaumaturge 2 / Mind Smith | Scion of Slayers |

About Ahas Ahasan

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PFS INFORMATION:
PFS #: 2403787-2036
PFS School/Training: Swords
PFS Lore: Pathfinder Society* +3 (1st)
PFS Skill Feat: Hefty Hauler (5th)
PFS Consumable: Potency Crystal or Minor Healing Potion
Faction: Envoy's Alliance

Chronicles & Boons
Level 1
1 Boon: Nagaji Ancestry
2 Boon: Deathtouched Explorer (for Scion of Slayers background)
3 S03-18 Dacilane Academy's Delightful Disaster
4 Boon: Dacilane Academy Chaperone
5 BB Beginner Box Upper Level
6 BB Beginner Box Lowe Level
7 Boon: Wayfinder

Level 2

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BOTTING INSTRUCTIONS:
[dice=Esoteric Lore to Exploit Vulnerability vs standard DC of Creature]1d20+8[/dice]
Critical Sucess: Ahas learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. He can exploit either the creature's mortal weakness or personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success Ahas learns its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. He can exploit either the creature's mortal weakness or personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure He instead attempt to exploit a more personal vulnerability. He can exploit only the creature's personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure Ahas becomes flat-footed until the beginning of your next turn.

[dice=+1 Mind Weapon Attack vs Creature]1d20+8[/dice]
[dice=Mind Weapon Damage]1d8+3[/dice] Slashing Damage plus its highest Weakness (if Successful/Crit Successful in Exploit Vulnerability) from Mortal Weakness, or plus 3 additional damage from Personal Antithesis (if failure in Exploit Vulnerability or it has no Weakness)

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CHARACTER INFORMATION
Name: Ahas Ahasan
Ethnicity, Heritage & Ancestry: Titan Nagaji
Background: Scion of Slayers Home Region: Impossible Lands Nation: Jalmeray Languages: Common, Nagaji
Sub-Class & Class: Thaumaturge Level: 2
Alignment: LN Gender: Male Size & Reach: Medium (5 ft) Speed: 25 ft Deity Pharasma

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STATS & SKILLS (* indicates Proficiency Level)
STR 16 (+3), DEX 12 (+1), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 18 (+4)
HP 28/28, AC 19 (20 w Dueling Cape raised) Fortitude** +6, Reflex* +5, Will** +6, Perception** +6 (Low-light vision)
Acrobatics* +5
Arcana* +4 – Dubious Knowledge
Athletics* +7 – Underwater Marauder
Crafting +0 – Dubious Knowledge
Deception +4 - +1 to Feint when Dueling Cape is raised
Diplomacy* +8
Intimidation* +8
(PFS) Lore: Pathfinder Society* +4 – Dubious Knowledge
Lore: Undead* +4 – Dubious Knowledge
Lore: Esoteric* +8 – Dubious Knowledge, Diverse Lore, ◆ Exploit Vulnerability
Medicine +0
Nature* +4 – Dubious Knowledge
Occultism* +4 – Dubious Knowledge
Performance +4
Religion* +4 – Dubious Knowledge
Society +0
Stealth +1
Survival +0
Thievery +1

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OFFENSE & DEFENSE
Melee+1 Mind Weapon +8 Damage 1d8+3 B, P, or S [plus Mortal Weakness or 3 from Personal Antithesis]
Melee ◆ Fist (Agile, Finesse, Nonlethal, Unarmed) +7 Damage 1d4+3 B [plus Mortal Weakness or 3 from Personal Antithesis]
Melee ◆ Dagger (from Necklace of Knives) (Agile, Finesse, Thrown 10 ft, Versatile S) +7 Damage 1d4+3 P or S [plus Mortal Weakness or 3 from Personal Antithesis]
Melee ◆ Fangs (Agile, Finesse, Nonlethal, Unarmed, Nagaji) +7 Damage 1d6+3 P [plus Mortal Weakness or 3 from Personal Antithesis]
Armor Titan Nagaji Scales (Comfort) AC Bonus +4 Dex Cap 1
Shield ---

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SPELLS (* denotes Signature Spells)
Thaumaturge DC 18 Max Focus Points 0
Nagaji Spell Familiarity
Occult DC 18 Spell Attack +8
Innate Cantrip
◆◆ Daze

Scion of Slayers
Divine DC 18 Spell Attack +8
Innate Cantrip
◆◆ Disrupt Undead

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GEARS & ITEMS
Invested Items: Wayfinder, Necklace of Knives
Worn Items: Mundance Necklace (Mind Smith Keepsake), Dueling Cape, Climbing Kit, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 1.1 (Encumbered 8.0, Maximum 13.0)

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FEATS
Level 1
Skill Feat (from background) ---
General Feat (from Heritage) Titan Nagaji Scales
Class Feat Diverse Lore
Ancestry Feat Nagaji Spell Familiarity - ◆◆ Daze
First Implement and Esoterica Mirror Additional Specials Esoteric Lore, ◆ Exploit Vulnerability, Implement’s Empowerment, Mirror Initiate Benefit, ◆ Mirror’s Reflection, Dubious Knowledge

Level 2
Class Feat Mind Smith Dedication
Skill Feat Underwater Marauder

Level 3
General Feat Ancient Paragon – Water Nagaji
Free Feat Breath Control
Additional Special Lightning Reflexes

Level 4
Class Feat Mental Forge
Skill Featp Intimidating Glare

Level 5
Ancestry Feat Nagaji Spell Mysteries – ◆◆Charm, ◆◆ Fleet Ste, ◆ to ◆◆◆ Heal
Second Implement Bell
Others Bell Initiate Benefit, ↺ Ring Bell, Thaumaturge Weapon Expertise

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