Habesuta Hatsue

Zhang Chunhua's page

305 posts. Organized Play character for Yours is mined.


Race

| HP 114/114 | AC 26, T 16, F 22 | CMB +15, CMD 31 | F +18, R +14, W +18 (+3 vs fear, one spell) | Init +11 | Percep +2, Sense Motive +2

Classes/Levels

| Speed 30ft | Active Conditions: none

Gender

Female LG Human (Tian-Shu) Fighter 11

Deity

Erastil

About Zhang Chunhua

Female human (Tian-Shu) fighter 11
LG Medium humanoid (human)
Init +11; Senses Perception +2

XP: 32 Fame: 60 PP: 14

--------------------
Defense
--------------------
AC 26, touch 16, flat-footed 22 (+9 armor, +1 natural, +4 dex, +2 deflection)
hp 114 (10d10 +2 Con +1 Favored Class +1 Toughness)
DR 3/—
Fort +18, Ref +14, Will +18 (+3 vs fear, one spell)
Defensive Abilities bravery +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee masterwork silvered lucerne hammer +16/+11/+6 (1d12+6)
. . club +15/+10/+5 (1d6+6)
. . cold iron spiked gauntlet +15/+10/+5 (1d4+4)
. . cold iron dagger +15/+10/+5 (1d4+4/19-20)
Ranged +3 adaptive darkwood composite longbow +22/+17/+12 (1d8+11/x3)
. . club +15/+10/+5 (1d6+4)
. . cold iron dagger +15/+10/+5 (1d4+4/19-20)
--------------------
Statistics
--------------------
Str 18, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Base Atk +11/+6/+1; CMB +15; CMD 31 (34 vs disarm, sunder of bows)
Feats Point Blank Shot, Precise Shot, Toughness, Weapon Focus (longbow), Iron Will, Weapon Specialization (longbow), Rapid Shot, Manyshot, Improved Iron Will, Greater Weapon Focus (longbow), Great Fortitude, Improved Initiative, Point Blank Master
Traits Indomitable Faith, Trustworthy, Reactionary
Skills Acrobatics +16 (11), Appraise +0, Bluff +0 (t), Climb +6 (1), Diplomacy +10 (7+t), Disguise -1, Escape Artist +15 (10*), Fly +2, Heal +2, Intimidate -1, Perception +2, Ride +2, Sense Motive +2, Stealth +2, Survival +15 (10), Swim +8 (3), UMD +3 (1)
Languages Common, Tien, Celestial
SQ armor training 3 (armored juggernaut; adaptable training, escape artist*), weapon training 2 (bows +2, armed bravery)
--------------------
Equipment
--------------------
cold iron dagger, cold iron spiked gauntlet, masterwork silvered lucerne hammer, club, efficient quiver, +1 seeking arrows (3), blunt arrows (20), durable adamantine arrows (8), silvered cold iron arrows (7), cold iron arrows (6), ghost salted arrows (16), +3 adaptive darkwood composite longbow (+3 strength), antitoxin, antiplague, air crystals, acid, bottled lightning (2), liquid ice, potion of bull's strength, potion of barkskin +4 CL 9, potion of touch of the sea, potion sponge of touch of the sea, potion of darkvision, potion of fly (2), potion of remove blindness/deafness, globe of moonlight, oil of daylight Other Gear +1 mithral O-yoroi, +2 ring of protection, +1 amulet of natural armor, +5 cloak of resistance, +2 belt of incredible dexterity, +2 headband of inspired wisdom, lucky horseshoe, four-leaf clover, unfettered shirt, spring-loaded wrist sheath, wand of CLW (23/50), wand of CLW (3/5), wayfinder, snapleaf, smoked goggles, ear plugs, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saving throws), ioun torch, scroll cases (2), scroll of lesser restoration (3), scroll of freedom of movement (CL 7), scroll of freedom of movement, scroll of life bubble, scroll of resist energy 10 (fire, communal) (2, CL 5), explorer's outfit, belt pouch, wooden holy symbol (Erastil), backpack, bedroll, trail rations (5), waterskin, flint and steel, iron pot, mess kit, waterproof bags (2), alchemical grease (2), chalk (3), 50' hempen rope, grappling hook, ghost salted arrows (3), cold iron arrows (7); dream journal of the pallid seer
--------------------
Encumbrance
--------------------
93.2 lb; dropping backpack = 67 lb (light<=100; 101 < medium <= 200)

boons:

Faction Pin (Dark Archive): Once per session, while wearing a faction pin matching your character's faction, you may add 1 to any skill check.

If you apply this benefit to one of your faction's favored skills, Knowledge (arcana), Linguistics, and UMD you instead roll 1d4 and add the result. For this roll you also treat the faction's favored skill as if you were trained, even if you don't have a rank in it.

Enduring Scholar (S10 Faction Card): Once per adventure before rolling a saving throw against a spell, you can apply a bonus equal to 1 + half the number of goals (4) you have completed.

Magical Tinkerer (S10 Faction Card): UMD is a class skill for you. Once per adventure, you can use a bonus equal to 5 + twice the number of goals you have completed to a UMD check. If your own skill bonus is higher, you instead gain a +2 bonus on that check.

Zey’s Gratitude (Abducted in Aether): In addition to treating you less derisively than he does most other Pathfinders, Zey offers you a future spellcasting favor, allowing you to use one of the following spells as a spell-like ability.

Use your character level as your caster level, and use your own Intelligence or Charisma score or 20 (whichever is higher) when determining spell DCs.

Cross the boon off your Chronicle when you use the spell-like ability.

Subtier 10–11: You may cast chain lightning, fireball, greater dispel magic, greater heroism, greater invisibility, or stoneskin.

Confirmed Field Agent (The Confirmation): One of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation (19 Calistril, 4721). You may acquire it by spending 1 Prestige Point.

Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate (The Confirmation): As a free or immediate action, you may consider whether a particular action you name — such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item — would help realize the goals of the Pathfinder Society.

The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition).

If none of these three options accurately reflects the action’s impact on the PC’s fulfilment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix (The Confirmation): The field agent who oversaw your Confirmation helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

[ ] Efreeti Arcana (Forged in Flame II): You have studied powerful efreeti magic gathered over generations. Alternatively, you can check the box to cast scorching ray as a spell-like ability (CL 7th).

Impressive Find (House of Harmonious Wisdom): Once you earn 12 or more Fame, your superiors award you 1 additional Prestige Point (but not Fame) in recognition of your excellence. When you use this boon, cross it off your Chronicle Sheet.

Legacy of a Princess (House of Harmonious Wisdom): You may call upon Song Rui’s dedication as a swift action that lasts for 1 minute. During this time, the first time you hit a creature with a melee attack each round, you gain a +2 bonus to your AC against that creature until the beginning of your next turn. When you use this boon, cross it off your Chronicle sheet.

[ ] [ ] [ ] Sun Shogun Talismans (House of Harmonious Wisdom): Your return of the sovereign dragon scroll case to Shokuro has impressed the Sun Shogun, and he makes available to you certain magical talismans normally available only to his trusted agents. You may purchase a talisman of freedom (900gp), talisman of good fortune (1,680gp), or talisman of warrior’s courage (450gp). When you purchase a talisman in this way, note that it is a Sun Shogun talisman and mark off one box.

Sun Shogun talismans function as normal except that you may, as an immediate action, prevent a talisman from activating when it would otherwise do so, allowing you to save its magic for later. When you have purchased a total of 3 Sun Shogun talismans of any type, cross this boon off your Chronicle sheet.

Grippli's Favor (Scions of the Sky Key II: Kaava Quarry): You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting you a +2 bonus on Charisma-based checks made to influence gripplis.

In addition, this boon may be used in conjunction with other boons to grant one or more of your characters access to grippli-related options.

[ ] Heavenly Scholar (Shores of Heaven): Your experiences in Heaven have inspired you to change your philosophy. When you receive this Chronicle sheet, you can check the box that precedes this boon to change your patron deity to any legal lawful good deity, in the process changing your alignment to lawful good, lawful neutral, or neutral good. When you do so, you receive the benefits of an atonement spell without paying any associated costs.

Additionally, you may freely retrain any class abilities, feats, or other features that no longer function with your new deity, as well as character abilities that are directly tied to your old deity’s favored weapon, such as the Weapon Focus feat. This boon does not affect your character’s items.

[ ] Heaven’s Redemption (Shores of Heaven): Your studies of sacred scripture have enhanced your knowledge about matters of faith. If you are trained in Knowledge (religion), you can check a box that precedes this boon to add 1d6 to the result of one Knowledge (religion) check after rolling but before learning the results of your roll.

Alternatively, you can check a box before rolling a Knowledge (religion) check to treat that check as if you were trained in the skill. You can use both boxes on a single skill check.

[✓] Twin Tomes (Song of the Sea Witch): You may spend 1 Prestige Point to gain access to either the Celestial Song or Infernal Incantation while the Pathfinder Society researches their contents.

Your time spent poring over the chosen book’s pages grants you proficiency in either Celestial or Infernal (Celestial). Due to the many parties in the Pathfinder Society vying for time with the tomes, you may only research one of the two books.

Mercy’s Blessing (Twisted Circle): You survived the transformative power of Verdant Spark, and you now have a measure of protection against other conditions that would attempt to harm your body.

You can cross this boon off your Chronicle sheet to reroll a saving throw against a poison or disease and take the better result.

Nira’s Gratitude (Twisted Circle): If you do not take Nira as a familiar, you can still ask her to follow you. If you do so, you can coax her to remember some of her former abilities at great effort.

After you roll a Knowledge check, Perception check, or Sense Motive check but before the results are revealed, you can cross this boon off of your Chronicle sheet to roll a second time using Nira’s bonus instead (6 + your character level), representing Nira’s insights.

This act is mentally taxing, and Nira cannot provide this assistance more than once.

Enlightened Ambassador (Test of Tar Kuata): As a move action, you can enter a meditative trance that makes your senses more acute, your reflexes faster, and your mind more focused. The trance lasts for 1 hour, and you can end it (no action) at any point during this time to gain one of the following benefits: gain a +4 insight bonus on a saving throw against a mind-affecting effect, increase your speed by 10 feet for 1 round, or ignore concealment when making attacks for 1 round.

When your trance ends, cross this boon off your Chronicle sheet.

[ ] Averted Mauling (Midnight Mauler): By saving the half-elf courtesan Markov Rutowski in Ardis, you gain a political favor you can trade in while in Ustalav.

Within the Immortal Principality, you may trade this political favor for any non-magical item worth up to 400 gp, including but not limited to masterwork weapons and armor and courtier clothing and jewelry.

Master of Blades Saved (Midnight Mauler): By saving the life of famed adventurer and former Master of Blades Vonran Vilk, you have earned a permanent place in the Pathfinder Chronicles.

You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society of your level or lower when you mention this boon.

Reclaiming Memories (When Did The Madness Begin?): You can cast any of the spell-like abilities granted by the chosen boon by checking the listed number of boxes that precede it. For these spell-like abilities, use your character level as your caster level, and use the higher of your Wisdom or Charisma bonus to determine saving throw DCs and your bonus on concentration checks.

[✓] [✓] [ ] At the Asylum: Your time away from the halls of Briarstone Asylum has brought some clarity to your thoughts, or perhaps reminded you of an old madness. You remember meeting Count Lowls in a dark room in Briarstone several years ago, but why were you there? And why just recently did no one there seem to remember you?

You may check a box next to this boon to cast burst of insight. If you are at least 7th level, you may check two boxes to cast synaptic pulse (DC 14)

Reclaiming Memories (Where Did Things Go Wrong?): You can cast the spell-like ability granted by the chosen boon by crossing it off your Chronicle sheet.

For these spell-like abilities, use your character level as your caster level, and use the higher of your Wisdom or Charisma bonus to determine saving throw DCs and your concentration bonus.

Briarstone: With your memories returned, you know now that Briarstone Asylum was a part of your life even before you first encountered Count Lowls. Madness and the search for clarity are both a part of you in ways you’ve always suspected but never truly understood.

You may unleash the madness seething inside you by crossing off this boon as a standard action to cast greater synaptic pulse.

[ ] [ ] Clockwork Insight (Graves of Crystalmaw Pass): Your time in the temple of Brigh has given you insight into complicated mechanisms.

You can check a box that precedes this boon as a part of attempting a Disable Device check to disarm a trap to roll 1d6 and add the result to the result of your Disable Device check. You can instead check a box to grant yourself the ability to attempt a single Disable Device check against a magical trap, even if you would not normally be able to do so.

Alternatively, you can check a box when a trap triggers to add 1d6 to your AC or on your saving throw against the trap. When you check the last box, cross this boon off your Chronicle sheet.

[✓] [✓] [ ] Grave Treader’s Inspiration (Graves of Crystalmaw Pass): Grave Treader shared some of her wisdom and knowledge with you, which you can apply at opportune moments.

You can check a box that precedes this boon to use inspiration, as per the investigator ability (Pathfinder RPG Advanced Class Guide 31).

If you already have inspiration, you can check a box to increase your inspiration die by one step (from 1d6 to 1d8, or 1d8 to 1d10) for one roll.

Master Archivist (Fragments of Antiquity): Whenever you spend at least 1 hour studying in a library (not including libraries that no longer contain books, scrolls, or other research material) during a scenario, choose one Knowledge skill.

You gain a +2 competence bonus on trained checks with that skill, and you gain a +1 competence bonus on all other trained Knowledge checks. These benefits last for the rest of the day.

[ ] [ ] Paranoid Observer (Fragments of Antiquity): Your dealings with the soulslivers have left you somewhat on edge, constantly watching and listening for inconsistencies and other signs that the people around you may not be who they claim.

You can check a box next to this boon to gain a +2 competence bonus on all Perception and Sense Motive checks you make for the duration of a scenario.

Starmetal Stockpile (Returned to Sky): You found a large amount of rare skymetals (Pathfinder Campaign Setting: Technology Guide 56–57).

You can check the box that precedes this boon in order to purchase a single weapon or suit of armor made of horacalcum, noqual, or siccatite at its listed cost. You can only purchase one such item using this boon, even if you later sell the weapon or armor.

Rare Generator (Returned to Sky): You can cross this boon off your Chronicle sheet to restore 2 charges to a timeworn weapon, timeworn armor, or another timeworn device. If you have the Technologist feat, you instead restore 1d4+1 charges to the item.

This boon can only restore charges to a technological item that has at least 1 charge remaining.

The Paracountess's Debt (Fortress of the Nail): In thanks for freeing her from her infernal prison within Citadel Vraid, Paracountess Zarta Dralneen of Cheliax offers any single item you wish for, paid for out of her personal wealth rather than Chelish or faction resources. Choose one item worth up to 3,000 gp (Subtier 8-9) that you receive for free. This item is not restricted by your current Fame score, but must otherwise be an item that you could purchase. If the chosen item is worth less than the listed value, any difference is lost. (efficient quiver)

Respect of the Nail (Fortress of the Nail): You have earned the respect of the leadership of Varisia's Hellknight order, the Order of the Nail. At a future date, should you encounter members of this order, they will remember you for standing up for the law, even if doing so meant opposing them.

Preservationist (Reaver’s Roar): Even while being stalked by a Red Reaver in its lair, you were able to keep calm and protect the valuable historical and religious relics contained within the Bastion of Light.

You gain a +1 bonus to your CMD against disarm and sunder attempts, and spells you cast that would damage unattended objects in their area, such as fireball, do so only when you want them to.

Reaver of Reavers (Reaver’s Roar): Successfully slaying the fearsome Red Reaver of Roslar’s Coffer was no mean feat, and word of your victory has spread throughout all of Lastwall and beyond. When staying at an inn, you can almost always secure common quality lodging, meals, and stable services for free.

Darklands Delver (Captives of Toil): You gain a +2 bonus on all Knowledge checks related to dangers you encounter in the Darklands and can make those checks untrained.

This bonus increases to +4 for checks relating to duergar. Before making a Knowledge check related to duergar, you can decide to take 20 on the check. When you do, cross this boon off your Chronicle sheet.

Chapter of the Damned (Emerald Spire 10 – The Magma Vault): You may cross this entire boon off your Chronicle sheet to destroy the text and spare the world its evil. Doing so allows you to recover 1 previously spent Prestige Point, though it does not increase your Fame.

Automaton-Aided Convalescence (Emerald Spire 12 – The Automaton Forge): You have secured the gratitude of the Steward and its staff, and they are able to repair much of the damage you might sustain over the course of your adventures.

You may use this boon while in the River Kingdoms (or at the end of an adventure before receiving a Chronicle sheet or reporting the character as dead) to reduce the Prestige Point cost of any one spellcasting service of the conjuration (healing) subschool by 5 (minimum 0). When you use this boon, cross it off your Chronicle sheet.

Season 2 Explorer: Shadow Lodge Explorer (Basic): You gain Disguise as a class skill.

Season 3 Explorer: Ruby Phoenix Explorer (Basic): You gain Acrobatics as a class skill.

Extra Trait: You gain an extra trait from any legal source. This trait can not belong to the same type as one you already possess. (Guiding Spirit)

Traveler in an Unstable Timeline: Time itself has proven to be more malleable than you once believed. Whether it was exposure to the temporal tampering of the returning Runelords or some other force capable of bending the laws of time itself, you have temporarily traveled to a brief moment in your own past that allowed you to change a decision you once made.

Choose one of the following benefits granted by this boon and cross the other option off of your Chronicle sheet. This boon must be applied between adventures, rather than during an adventure. A character can only ever benefit from one copy of this boon.

• Replay: Your experiences no longer conform to the true history of Golarion. You may replay a single scenario you have already completed, though you must use a different character than the one you first played the adventure with. (Voice in the Void)

You must keep a copy of this boon with the character that received this benefit.

Riftwarden Magic (Port Godless): So long as you possess this boon, ALL of your PFS characters have access to the following spells from the Pathfinder Player Companion: Demon Slayer's Handbook as if they appeared on the Additional Resources page: anti-summoning shield, protection from outsiders, and telepathic censure.

Mendevian Commendation (Weapon in the Rift): You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).

Ghalcor’s Spellcraft (Weapon in the Rift): So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following spells from Pathfinder Player Companion: Demon Hunter’s Handbook as if they appeared on the Additional Resources page: burst with light, detect demon, and righteous blood.

Gnoll Tactics (Slave Master's Mirror): So long as you possess this boon, ALL of your PFS characters have access to the following feats and archetypes from the Pathfinder RPG Monster Codex as if they appeared on the Additional Resources page: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, the pack rager barbarian archetype and the flindbar.

Runewarden’s Teachings (Wrath of the Fleshwarped Queen): So long as you possess this boon, all of your Pathinder Society Roleplaying Guild characters have access to the Runeguard prestige class from Pathfinder Player Companion: Paths of the Righteous as if it appeared on the Additional Resources page. Refer to the Campaign Clarifications page for this prestige class.

Prince of Wolves (Tales): You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimdate DC for a lycanthrope to demoralize you is 2 higher than normal.

Opportunistic Strike (Tales: Worldwound Gambit): At any time in the future, when fighting a creature of the demon subtype, you may recognize an opening for an opportunistic strike. As an immediate action, you may declare a single attack roll to be an opportunistic strike, allowing you to bypass the demon’s damage reduction of a value equal to your base attack bonus on a single attack. Once this attack has been made, the GM should cross off this boon.

Dragon Empires Expert (Tales: Master of Devils): You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle.

Temple Trained (Tales: Master of Devils): You may, as an immediate action, gain a one-time +4 competence bonus to your CMD. This bonus must be declared before the results of the attack are known. Once you have used this boon, cross it off the Chronicle.

Lifetimes of Experience (Tales: Death's Heretic): As an immediate action, you gain a +2 insight bonus to AC against one creature. When this bonus is used, cross it off your Chronicle.

Fugitive from Numeria (Tales: City of the Fallen Sky): When you would be targeted or affected by an activated magical item, as a free action you gain a +2 bonus to AC and on saving throws against that item’s effects for 1d4 rounds. When this boon is used, cross it off your Chronicle sheet.

Duplicitous Charm (Tales: City of the Fallen Sky): Choose a creature. Until the end of the scenario you gain a +2 competence bonus on Bluff checks to lie to the creature and Diplomacy checks to improve the creature’s attitude or request favors from it. When this boon is used, cross it off your Chronicle sheet.

Nidalese Apostate (Tales: Nightglass): When you are affected by a magical effect with the pain or shadow descriptor, as a free action you gain a +2 bonus on all saving throws against the effect. When this boon is used, cross it off this Chronicle sheet.

True Magic of the Shadowcaster (Tales: Nightglass): As a free action, you may take 1d6 points of bleed damage each round for 3 rounds. While bleeding, increase your caster level by +1 for all spells you cast. If you are able to cast both arcane and divine spells, increase this bonus to +2. When this boon is used, cross it off this Chronicle sheet.

Insights of the Shadowless Sword (Tales: Queen of Thorns): As an immediate action, you gain a +4 bonus on Perception checks to see through a disguise and a +2 bonus on Will saving throws to disbelieve illusions, both lasting 2 rounds.

Alternatively, as a swift action, you gain the benefits of haste for 2 rounds (CL 10th). When you use either of these abilities, cross this boon off the Chronicle sheet.

Attuned to the Citysong (Tales: Blood of the City): At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet.

Urban Tenacity (Tales: Blood of the City): As an immediate action when you are reduced to negative hit points and dying, you automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws, and skill checks for the remainder of the encounter. Once you use this boon, cross it off the Chronicle sheet.

Five Kings Negotiatior (Tales: Song of the Serpent): Your numerous interactions with the dwarves of the Five Kings Mountains have trained you in their ways and customs. You gain a +2 circumstance bonus on Diplomacy checks versus dwarves.

Kalistrade Appraisal (Tales: Song of the Serpent): You have studied the Prophecies of Kalistrade and worked alongside Druman merchants, and learned a few of their negotiating tricks, thus giving you the upper hand in your own mercantile negotiations.

This allows you to sell a single item of treasure at 75% value rather than 50% one time. When this boon is used, cross it off your Chronicle sheet.

Distrust of Witches (Tales: Winter Witch): You gain a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle.

Magical Scrivener (Tales: Winter Witch): Your mastery of magical illustration allows you to empower other magical writings. When casting a spell from a scroll, you may increase the scroll’s caster level by 2. When this boon is used, cross it off your Chronicle.

Unwitting Spelunker (Tales: Called to Darkness): You descend into the darkest depths not by choice but by necessity, yet your grit and fortune aid your survival in situations which would otherwise demand stonecraft and scholarly training. For the duration of one scenario, you may make Knowledge (dungeoneering) checks untrained.

In addition, you gain a +1 luck bonus on initiative checks and Perception, Stealth, and Survival skill checks while underground. This bonus increases to +2 for any of these 3 skills in which you have no ranks. When you use this boon, cross it off your Chronicle sheet.

Spiritual Guidance (Tales: Called to Darkness): Although they are sometimes slow to answer your call, the spirits of the north are insightful and eager to help. You may roll the d% dice twice and take the better of the two results when you cast augury, divination, or contact other plane. When casting commune or commune with nature, you may ask one additional question or gain one additional piece of information.

Using this boon doubles the casting time of the spell, and afterwards you must cross it off the Chronicle sheet.

dream journal of the pallid seer :
(From Pathfinder Adventure Path #27 – What Lies in Dust)

Aura no aura (or faint divination); CL 3rd
Slot none; Price 600 gp; Weight 2 lbs.

DESCRIPTION

This battered, leather-bound book looks like an aged and heavily worn notebook. Anyone reading the journal for an hour or more has strange dreams the following night, the details of which he cannot remember. The following day the character is fatigued. Reading the journal for a total of 24 hours or more causes the reader to have a prophetic dream wherein he sees his own death — though, as before, he cannot remember the details. If a character who has had this vision comes near death at any point afterward, at the moment he is about to die he may reroll any failed saving throw made within the last round or force an opponent to reroll a killing attack. The character must accept the result of the second roll, regardless of its outcome.

Once a character has had the opportunity to avert death, regardless of its success or failure, the journal provides no more benefit and never aids the character again.

The dream journal of the pallid seer is affected by a permanent magic aura that makes it appear to be nonmagical.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, guidance, magic aura; Cost 300 gp.

background:

“Hello, my name is Zhang Chunhua. Please call me Chunhua, as my sisters do. I am originally from the village of Ashima in Shokuro, Tian Xia, where I was the fifth of seven daughters born to a poor, farming family.”

“I have always been tall and strong for my age, and as a result I ate rather a lot. My parents eventually sold me to a slaver, so that the rest of the family could survive.”

“I bear them no ill will. It was a simple matter of survival. Fortunately, I was purchased and immediately given my freedom by the village’s unofficial mayor – a retired bureaucrat from the Capital.”

“She offered me employment as a housekeeper while I served in the peasant militia, but also taught me Tien, Taldane, arithmetic, economics, sailing, horse husbandry and archery. Classes were conducted in her own home, with other children from all over Shokuro.”

“My final examination involved acting as messenger between my mistress and a team of Pathfinder field agents, working for the liberation and prosperity of my homeland, and her neighboring free states.”

“As a graduation gift, I was allowed to journey east to learn more about the faith of Erastil and to expand my perspectives via the Pathfinder Society.”

Chunhua has participated in the following missions on behalf of the Society:

The Confirmation (GM)
Tide of Morning (GM)
Scions of the Sky Key II — Kaava Quarry (GM)

Voice in the Void (GM boon replay)
House of Harmonious Wisdom (GM)
The Shores of Heaven

Song of The Sea Witch (GM)
The Twisted Circle
The Midnight Mauler

Blakros Matrimony (GM)
Eye of the Crocodile King (charity)
Test of Tar Kuata (GM)

Strange Aeons II — The Thrushmoor Terror (Campaign)
Graves of Crystalmaw Pass
Bid for Alabastrine

City of Strangers I — The Shadow Gambit (GM)
The Sanos Abduction
Among the Living (GM)

Returned to Sky (GM)
The Stranger Within
Fragments of Antiquity
Forged in Flame — The Cindersworn Pact

Strange Aeons III — Dreams of the Yellow King (Campaign)
Forged in Flame II — Cleansed With Fire
Fortress of the Nail

Weapon in the Rift
Wonders in the Weave — The Dog Pharaoh's Tomb
Captives of Toil

Emerald Spire 10 — The Magma Vault
Emerald Spire 12 — The Automaton Forge

Abducted in Aether
Reaver's Roar