Seerath

Iron-59 Felicis's page

183 posts. Organized Play character for Frozen Frost.


Race

| SP 15/15, HP 19/19, RP 5/5 | EAC 15, KAC 16, Fort +1, Ref +7, Will +1 | Init +4, Perc +6, Senses Darkvision (60 ft), Lowlight vision

Classes/Levels

| Speed 30 ft | Active conditions Paradox 20, 17, 14 for S07-01

Gender

LN Medium Non-binary Android Ace Pilot Precog 3

About Iron-59 Felicis

SFS INFORMATION:
SFS #: 2403787-701

Boon Slots
Slotless: [] Tattoo of the Starfinder - You have a magical tattoo, commemorating your induction into the Starfinder Society. As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, you can check the box that precedes this boon and expend the tattoo’s magic to gain 10 temporary Hit Points that last for 1 minute. You also regain 1 previously expended Resolve Point when using this boon. Hit Points are a precious commodity at low levels, and a few lucky attacks from an opponent can sometimes kill a character. Similarly, Resolve Points are key to using special abilities and stabilizing if a deadly attack takes you down. Consider this option to reduce the chance that a lucky critical hit will kill you.
Slotless: Enemy of the Organization - Alongside First Seeker Ehu Hadif, you vowed to bring an end to the dangerous criminal syndicate that the Starfinders have dubbed the Organization. Once per scenario as a free action, you can denounce the Organization and its members. Doing so grants you a +1 insight bonus to Intimidate and Sense Motive checks made when interacting with members of the Organization or allies of the Organization. You also gain a +1 morale bonus to attack and damage rolls against members of the Organization and allies of the Organization. These bonuses last for 1 minute.
Slotless: Psychic ResilienceYou are a veteran of the battle for Sangoro’s Bulwark. During the battle, you faced waves of intimidating grioth soldiers and weathered their psychic attacks. You gain a +1 bonus to all saving throws against mind-affecting spells and effects. Once per scenario, when you attempt a saving throw against a fear effect, you can roll twice and use the higher result.
Ally: ---
Faction: Dataphiles
Personal: ---
Promotional: ---
Social: ---
Starship: ---
Vanity: ---

Faction Reputation
Acquisitives: 0
Dataphiles: 0
Exoguardians: 0
Second Seekers (Ehu Hadif): 0
Second Seekers (Jadnura): 0
Second Seekers (Luwazi Elsebo): 0
Wayfinders: 0
Advocates: 0
Cognates: 0
Manifold Hosts: 0
TOTAL: 0

Chronicles and Boons
Level 1
1 Boon: Welcome to Starfinder Society, []Tatoo of the Starfinder
2 B01 The Cantina Job
3 B03 A Green Place
4 B02 Test Flight
5 S03-15 Frozen Ambitions: The Preluria Connection
6 BB Starfinder Beginner Box
7 B05 Echo of Woes

Level 2
8 S05-99 Battle for the Bulwark
9 S06-09 Ridgerock Rescue
10 S06-01 Intro: Year of Fortune's Fall
11 Boon: Enemy of the Organization
12 Boon: Psychic Resilience

Level 3

CHARACTER INFORMATION
Iron-59 Felicis, LN Medium Non-binary Android Ace Pilot Precog 3
Age ???
Deity Triune
Home World ---
Languages ---

DEFENSE
SP 15/15, HP 19/19, RP 5/5
EAC 15, KAC 16, Fort +1, Ref +7, Will +1
Init +4, Perc*(3) +6, Senses Darkvision (60 ft range), Lowlight vision
Immunities ---, Resistances ---
Armor Second Skin (Light), Bulk L, EAC Bonus 1, KAC Bonus 2, Dex Cap 5, Check Penalty 0, Speed Penalty 0, Upgrade Slots 1
Upgrades Slickskin – +2 circumstance bonus to AC against grapple combat maneuvers and a +4 bonus to Acrobatics checks when using the escape task

Powered Armor ---
Upgrades ---

Shield ---
Upgrade ---

OFFENSE
Speed 30 ft.
BAB +2
Melee Survival Knife +6 (Analog, Operative, Thrown) Damage 1d4+1 S
Ranged Azimuth Laser Pistol +6 Damage 1d4+1 F Critical burn 1d4 Category Laser
Space5 ft, Reach 5 ft

SPELLS
Base Spell DC 13
Spell Level 0 Injury Echo, Stabilize, Stumble, Climate Adaptation, Daze, Realign
Spell Level 1 [][][][][] Scan Environment, Dampen Spell, Comprehend Languages, Reflecting Armor, Overheat (bonus spell)

FEATS & SPECIALS
Level 1
Feat Spell Penetration - +2 bonus to caster level checks to overcome a creature’s spell resistance
Precog Additional Proficiency Long Arm Proficiency
Precog Anchor Fragmented Past – There was a moment in your life that never should have happened. Though others may not believe you, you are certain in your very core that one critical moment altered whatever fate had in store for you. Since that divergence, you’ve gained a wider appreciation of time’s passage and a sense of what could have been, and you’re able to influence the timeline more than others could ever hope to. Still, you remain sure that your timeline is wrong, and it’s only a matter of time before someone or something comes to correct that error. Focal Paradox Piloting, Acrobatics
Android Upgrade Stabilizer Springs – +2 circumstance bonus to Acrobatics checks to balance on narrow surfaces, a +2 circumstance bonus to AC against trip combat maneuvers, and a +2 circumstance bonus to Reflex saves against effects that knock you prone (such as the grease spell or the knee shot operative exploit)
Feat Basic Melee Weapon Proficiency, Small Arm Proficiency, Long Arm Proficiency
Feat Light Armor Proficiency
Precog Paradox (Su) – Your unique relationship with time allows you to dexterously manipulate its flow at key moments, allowing you to know what’s going to happen before it transpires. Each day when you regain your spell slots, you also gain a number of paradoxes equal to 1 + half your Dexterity modifier (minimum 2) and lose any unused paradoxes from the previous day. Whenever you gain these or any other paradoxes, roll 1d20 for each and record the result associated with that paradox. You can never reroll paradoxes. Many precog abilities allow you to use a paradox in place of a specific d20 roll you would make, using the paradox’s associated result instead of rolling a random result. The paradox functions in every way like a normally rolled die; a paradox of 1 functions as a natural 1, and a paradox of 20 functions as a natural 20. You can’t use a paradox for a die that has already been rolled or rerolled, and you can’t reroll a paradox. Some precog abilities simply require you to use a paradox without using its associated result. Regardless of how you use a paradox, it is lost and can’t be used again. At 1st level, you can use a paradox in place of your d20 roll for an ability score check or caster level check. In addition, you can use a paradox on a d20 roll associated with your anchor’s focal paradox; once per day when you do, you immediately gain a new paradox.
Theme Feat Theme Knowledge (1st Level) – You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Racial Flat Affect – Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
Racial Exceptional Vision – Androids have darkvision with a range of 60 feet and low-light vision.
Racial Constructed – For effects targeting creatures by type, androids count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
Racial Upgraded Slot – Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Level 2
Class Feat Temporal Anomaly – Tactical Timing (Su) – You analyze the battlefield and pick out the precise moments your enemies will be least prepared to strike. As a move action, you can use a paradox to grant yourself and all allies within 30 feet a +2 insight bonus to AC against attacks of opportunity for 1d4 rounds. At 6th level, you can use this ability as a swift action.

Level 3
Feat Combat Casting – You leave fewer openings when casting a spell. Prerequisites: Ability to cast 2nd-level spells. Benefit: You gain a +2 bonus to your Armor Class and saving throws against attacks of opportunity you provoked by casting a spell and against readied actions triggered by your spellcasting.
Feat Weapon Specialization (Small Arm, Long Arm, Basic Melee) – You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Precog Chronomatic Defense (Su) – You can execute precisely timed moves that help you and others dodge incoming attacks. As a reaction when an attack is declared but before the result is known, you can use a paradox to grant an ally an insight bonus to AC until the end of your next turn. This bonus is equal to the paradox result or a maximum bonus of +2, whichever is lower.

STATS & SKILLS (X) – Ranks, * - Class Skill
STR 10 (+0), DEX 18 (+4), CON 10 (+0), INT 17 (+3), WIS 10 (+0), CHA8 (-1)
Acrobatics*(3) +10
Athletics(0) +0
Bluff*(0) -1
Computers*(1) +4
Culture*(3) +9
Diplomacy*(0) -1
Disguise(0) -1
Engineering(3) +6
Intimidate(0) -1
Life Science(2) +5
Medicine(0) +3
Mysticism*(1) +4
Perception*(3) +6
Physical Science(2) +5
Piloting*(3) +11
Sense Motive*(0) -2
Sleight of Hand(3) +7
Stealth*(3) +10
Survival(0) +0
Profession: ---(0) +0

GEAR
Worn Environmental Clothing, Personal Comm Unit, Tool Kit (Starfinder Armory)
Stowed ---
Current Bulk 0.6, Encumbered 5, Maximum 10

BOTTING:

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