[ACO] PF2e 03-06: Struck By Shadows (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

Mirtha distracts Red with a quip which serves to rattle him even more, making it easier to convince him that the fight is lost. He lays down his weapons and steps aside.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before Your Turn:
Shaken:
Surrendered: White (unconscious), Red
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Blue (-21)
**Avery Wings - AC 20 (21 w/shield), 30/36; Sophia AC 18, 25/25
**Argoni Slate - AC 22 50/56
Kernal Klank - AC 22 (24 w/shield), 50/62 (AC 24)
**Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32
**Zenith - AC 24, 50/73
Mirtha Darklight - AC 17, 32/32

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith runs into another flank shouting in shadowtongue, "Stop this madness!" while lashing out with their whip with expert precision before rolling to the side and attempting to go through the other kayal's legs.

Strike w/ whip: 1d20 + 14 ⇒ (5) + 14 = 19
S nonlethal dmg: 2d4 + 4 ⇒ (2, 2) + 4 = 8 | if panache, precision: 3d6 ⇒ (5, 5, 2) = 12 half panache on success | If crit, knocked prone

Tumble Through vs Reflex DC: 1d20 + 13 ⇒ (2) + 13 = 15 assuming fail, but if success, gain panache and would move back into a flank w/ reach

Actions: ◆Stride ◆Confident Strike◆Tumble Through
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!

Opportune Riposte:

Opportune Riposte w/ whip: 1d20 + 14 ⇒ (10) + 14 = 24
S nonlethal dmg: 2d4 + 4 ⇒ (1, 3) + 4 = 8 | if panache, precision: 3 = 3 If crit, knocked prone

Grand Archive

CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Daily bombs (moderate):
alchemist's fire (1/2), bottled lightning (3/4), peshpine grenade (2/2), frost vial (2/2), dread ampoule (2/2)

Delay until Blue is Shaken:
Argoni blinks as the team dispatches the fletchings easily. He teases the last one in a sing-song voice. "Ha! You're all alone!" Then he calls for his surrender.

Demoralize vs Will DC: 1d20 + 7 ⇒ (12) + 7 = 19

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

◆ Demoralize
◆◆ Diplomacy

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

"If they want to go down fighting that's their choice. Invading someone's home means you're ready to meet your ancestors."

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

"Where did you all come from and why you are attacking the Lodge? Why don't you just surrender?" Avery tells Blue in their face before punching to knock them off.
If it is still standing...
Fist Attack vs Blue: 1d20 + 9 ⇒ (12) + 9 = 21
Fist Damage: 1d4 ⇒ 1 Bludgeoning Damage

Fist Attack vs Blue, MAP, Agile: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Fist Damage: 1d4 ⇒ 1 Bludgeoning Damage

She then steps back.

◆ Strike
◆ Strike
◆ Step

Horizon Hunters

Aasimar| HP 44/44 | AC: 21 | F: +8 R: +13, W: +13 | Perception: +11 (T, Low-Light) | Default Exploration: Searching

"This mortal world is filled to the brim with madness my dear Zenith." Ithuriel continues to shock the poor interloper.

Conceal Spell: 1d20 + 8 ⇒ (19) + 8 = 27

Electric Arc (Blue): 2d4 + 4 ⇒ (4, 3) + 4 = 11 DC 20 Reflex

◆ Conceal Spell
◆◆ Electric Arc

Status:

HP 27/32
AC 18 (+1 Mage Armor; +1 Shield)
Focus Point 1/1
Spells Used:
(1) Mage Armor, Burning Hands
(2) False Life, Scorching Ray
Wand of Heal (1st) 1/1
Healer's Gloves 1/1
Drain Bonded Item 1/1
Hero Point 3/3

Radiant Oath

◆◇↺ | Spell Templates

Zenith beats Blue to within an inch of its life. He seems relieved when Argoni calls for his surrender and he lays down his arms.

COMBAT OVER

GM Dice:

Avery Wings's Stealth (T): 1d20 + 9 ⇒ (9) + 9 = 18
Zenith's Stealth (T): 1d20 + 11 ⇒ (10) + 11 = 21
Ithuriel's Stealth (T): 1d20 + 8 ⇒ (17) + 8 = 25
Argoni's Stealth (E): 1d20 + 13 ⇒ (20) + 13 = 33

You charge into what appears to be an antechamber. It's empty save for a door at the other end of the room.

Zenith/Argoni/Ithuriel:

You manage to spot the near-invisible outline of a rune on the latch of the door that Kernal Klank was about to put his hand on. You have no idea what the rune does but it can't be good.

Disable:
Expert Thievery
2nd level Dispel Magic
Athletics to simply kick the door down

Radiant Oath

◆◇↺ | Spell Templates

Prior to kicking in the final door, you might want to heal up. The last one's a bit of a doozy...

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha gathers her allies around and channels energy. Red flames appear on the wounds of anyone still hurt and begin to sear them shut.

3 Action Heal 1: 1d8 ⇒ 6

That'll top off Argoni and help everyone else. I think we still have potions for Zenith and Kernal to use. Or I guess if we have the option to repeatedly spend 10 minutes refocusing for Lay on Hands, Mirtha could save that spell.

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank drinks one of the confiscated lesser healing potions, removing all remnants of injury. 2 remaining

Lesser Healing: 2d8 + 3 ⇒ (5, 6) + 3 = 14

"Whenever we're ready to go, I am ready. Let me know if these thieves are weak against cold iron. If so I'll shove this shield up their nose." He stands armed and ready. Warhammer and cold iron shield in hand.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith pulls out their lesser healing potions and chugs two of them.

These are zenith's school supplies
lesser healing potion Zenith: 2d8 + 5 ⇒ (2, 2) + 5 = 9
lesser healing potion Zenith: 2d8 + 5 ⇒ (8, 7) + 5 = 20 full

everyone should be full

Zenith inspects the door, "By the stars! There is a rune on the latch of the door. I've seen one like this before....Wonder if it is the same..." Zenith continues to explain they lack the expertise to disable it themself but suggests anyone with 2nd Level dispel magic could or expert thievery could try to disable it. "Or, just kick the door down. That was very effective last time" they say unironically.

Looking at macros sheet, no one is expert thievery. and i dont think i see a 2nd level dispel magic available...

A spark light's within the the kayal's eyes, "This will be the perfect entrance!!", After giving everyone sufficient time to prepare, the kayal draws their weapons, runs towards the door and attempts to bust through the door with dramatic flair while avoiding the latch.

Athletics: 1d20 + 13 ⇒ (2) + 13 = 15 Hero point, because trying 2 times is not the kind of dramatic entrance Zenith is hoping for
Athletics: 1d20 + 13 ⇒ (13) + 13 = 26 Zenith is a gymnast, would this qualify as a particularly daring action and the result sufficiently high enough for panache? :)

Grand Archive

CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Daily bombs (moderate):
alchemist's fire (1/2), bottled lightning (3/4), peshpine grenade (2/2), frost vial (2/2), dread ampoule (2/2)

Argoni lifts his finger to say something when Zenith launches themself at the door.

No, Argoni doesn't have Expert in Thievery. Grr, I hate proficiency gating.

Horizon Hunters

Aasimar| HP 44/44 | AC: 21 | F: +8 R: +13, W: +13 | Perception: +11 (T, Low-Light) | Default Exploration: Searching

Much to everyone's surprse Ithuriel is not proficient in either task as he watches Zenith ram the door open with his shoulder. "Are the stars telling you do assault this door?" He asks curiously with a bit of amusement and jest.

Radiant Oath

◆◇↺ | Spell Templates

Zenith rams their shoulder into the door, flinging it off its hinges, while the rest of you follow behind them.

This large room normally serves as a lounge, but all of the couches, chairs, tables, and other furniture have been pushed against the walls to maximize space in the center of the room. In the room are four humanoids (you recognize three as kayals) determined not to let you pass.

All that's left to be done is Zenith yelling "POLICE! GET DOWN!!"

Init:

Argoni's Initiative: 1d20 + 11 ⇒ (8) + 11 = 19
Avery Wings's Initiative Using Search: 1d20 + 10 ⇒ (9) + 10 = 19
Zenith's Initiative Using Search: 1d20 + 9 ⇒ (18) + 9 = 27
Ithuriel's Initiative Using Searching: 1d20 + 8 ⇒ (2) + 8 = 10
Mirtha Darklight's Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Kernal Klank's Initiative: 1d20 + 10 ⇒ (14) + 10 = 24
Yellow: 1d20 + 8 ⇒ (1) + 8 = 9
Red: 1d20 + 10 ⇒ (3) + 10 = 13
Green: 1d20 + 11 ⇒ (6) + 11 = 17
Blue: 1d20 + 10 ⇒ (4) + 10 = 14

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Zenith - AC 24, 73/73 (Panache)
**Kernal Klank - AC 22 (24 w/shield), 62/62 (AC 24)
**Argoni Slate - AC 22 56/56
**Avery Wings - AC 20 (21 w/shield), 36/36; Sophia AC 18, 25/25
Green
Blue
Mirtha Darklight - AC 17, 32/32
Red
Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32
Yellow

Grand Archive

CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Daily bombs (moderate):
alchemist's fire (1/2), bottled lightning (3/4), peshpine grenade (2/2), frost vial (2/2), dread ampoule (2/2)

Stratagem vs Green: 1d20 ⇒ 6 +Recall Knowledge
Hero Point: 1d20 ⇒ 7

Argoni considers bouncing a bomb off the back wall, but can't see how to make it work regardless of the angle. He moves away from the others and refocuses on one of the fletchings in front and hurls a bottled lightning, catching him full in the face.

Attack: 1d20 + 14 ⇒ (20) + 14 = 34
Lightning Damage: 1d6 ⇒ 6 +1 splash to Green, yellow, red, and blue
Yellow is Flatfooted

◆ Stratagem +Recall Knowledge on Green (Society +11, Arcana +11)
◆ Move
◆ Quick Bomber vs Yellow

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Argoni Arcana: 1d20 + 11 ⇒ (17) + 11 = 28

Argoni:

Green is a construct that was summoned from the plane of shadow. It has the standard Construct immunities and some damage resistance

Argoni hurls bottled Lightning at Yellow which catches him in the face. Yellow trembles from the electric attack.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Zenith - AC 24, 73/73
**Kernal Klank - AC 22 (24 w/shield), 62/62 (AC 24)
Argoni Slate - AC 22 56/56
**Avery Wings - AC 20 (21 w/shield), 36/36; Sophia AC 18, 25/25
Green
Blue (-1)
Mirtha Darklight - AC 17, 32/32
Red (-1)
Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32
Yellow (-13, FF)

Grand Archive

CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Daily bombs (moderate):
alchemist's fire (1/2), bottled lightning (3/4), peshpine grenade (2/2), frost vial (2/2), dread ampoule (2/2)

[b]"That one in the back is a construct! Electricity didn't even hurt it!"[/dice]

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank marches into the room with the others, almost like his own short construct of layered steel "Construct, huh."

He lunges ahead, swinging his warhammer twice at the distracted yellow kayal. "Lay down your weapons and submit." He adds, mostly halfheartedly at this point.

Lunge: +1 Striking Warhammer (B) vs FF Yellow: 1d20 + 13 ⇒ (5) + 13 = 182d8 + 4 ⇒ (7, 1) + 4 = 12

Lunge: +1 Striking Warhammer (B) vs FF Yellow: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 112d8 + 4 ⇒ (7, 6) + 4 = 17

He draws the cold iron shield up into a defensive position, waiting for the counterattack.

Lunge x2, Raise shield. Will use my reaction for whatever triggers first: AOO or Shield Block, won't shield block a crit at this point in case I need this cold iron shield as a weapon.

AOO if Needed:

+1 Striking Warhammer (B): 1d20 + 13 ⇒ (10) + 13 = 232d8 + 4 ⇒ (7, 3) + 4 = 14

Radiant Oath

◆◇↺ | Spell Templates

Kernal Klank lunges forward and slams his warhammer into Yellow's face, breaking his neck and killing him.

Klank, you have 1 action left. You can redirect, but 11's not going to hit anything...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Zenith - AC 24, 73/73
**Kernal Klank - AC 22 (24 w/shield), 62/62 (AC 24; 1 action)
Argoni Slate - AC 22 56/56
**Avery Wings - AC 20 (21 w/shield), 36/36; Sophia AC 18, 25/25
Green
Blue (-1)
Mirtha Darklight - AC 17, 32/32
Red (-1)
Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Swing and miss at blue

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

How many are they, really? Avery thinks to herself as she moves into a corner of the room. She then designates Red as her prey and launches arrows toward it.

Shortbow Attack, Hunted Shot, Flurry: 1d20 + 9 ⇒ (15) + 9 = 24
Shortbow Damage: 1d6 ⇒ 1 piercing damage

Shortbow Attack, Hunted Shot, Flurry, MAP: 1d20 + 9 - 3 ⇒ (10) + 9 - 3 = 16
Shortbow Damage: 1d6 ⇒ 1 piercing damage

◆ Stride
◆ Hunt Prey (Red)
◆ Hunted Shot

Staring blankly at those damages.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --
Ithuriel Falsus Sacerdos wrote:
Much to everyone's surprse Ithuriel is not proficient in either task as he watches Zenith ram the door open with his shoulder. "Are the stars telling you do assault this door?" He asks curiously with a bit of amusement and jest.

"Of course, where else would I get my guidance?" Zenith asks, not sure what is so funny.

---------------

Upon busting down the door, Zenith promptly strikes at the blue kayal with their whip while simultaneously throwing their returning starknife at the construct. Zenith then runs towards blue, catches the starknife and rolls back to their original position.

Strike w/ Whip vs Blue: 1d20 + 14 ⇒ (14) + 14 = 28
S nonlethal dmg: 2d4 + 4 ⇒ (1, 2) + 4 = 7 | +precision: 3 = 3 | If crit, knocked prone

Confident Finisher w/ starknife vs Green: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
S dmg: 2d4 + 4 ⇒ (2, 3) + 4 = 9 | +precision: 3d6 ⇒ (3, 3, 4) = 10 half precision on miss | if crit, deadly: 1d6 ⇒ 3 | If crit, 1d6+1 persist bleed

Tumble Through vs Blue Reflex: 1d20 + 13 ⇒ (13) + 13 = 26 If success then panache and end up in same spot. If failure, then end up between Klank and Blue

Actions: ◆Strike Blue ◆Confident Finish Green ◆ Tumble Through vs Blue
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!

Opportune Riposte:

WHIP VS KAYAL. STARKNIFE VS CONSTRUCT. same atk modifier
Opportune Riposte: 1d20 + 14 ⇒ (12) + 14 = 26

Whip dmg
S nonlethal dmg: 2d4 + 4 ⇒ (4, 3) + 4 = 11 | if panache, precision: 3 = 3 | If crit, knocked prone

starknife dmg
S dmg: 2d4 + 4 ⇒ (2, 1) + 4 = 7 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 2 | If crit, 1d6+1 persist bleed

Radiant Oath

◆◇↺ | Spell Templates

Avery sends two arrows at Red. One breaks against the wall and the other makes a small pinprick on Red's arm that draws blood. Red glances at Avery and smiles evilly.

Zenith whips Blue and leaves a mark across his face and hurls their starknife at Green. The starknife hits but doesn't seem to do as much damage. With a flip and a roll, Zenith returns to his starting point.

Green appears to grow still, but suddenly is shrouded in darkness. Green is now concealed. Green rushes forward and is met by Klank's hammer in the chest.

Klank concealment: 1d20 ⇒ 15

Again, the strike doesn't cause as much damage as the dwarf initially hoped. Green swings their staff at both Zenith and Klank.

Shadow Staff vs Zenith AC 24: 1d20 + 13 ⇒ (2) + 13 = 15
Shadow Staff vs Kernal Klank AC 24, MAP: 1d20 + 8 ⇒ (17) + 8 = 25
Bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13

As the staff thwacks across Kernal Klank's armor, a tiny mote of shadow seems to stick to it.

Blue steps forward and attempts to poke Klank and Argoni.

Shortsword vs Kernal Klank AC 24: 1d20 + 10 ⇒ (18) + 10 = 28
Shortsword vs Argoni AC 22, MAP, Agile: 1d20 + 6 ⇒ (8) + 6 = 14
Piercing Damage: 1d6 + 4 ⇒ (1) + 4 = 5

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
Kernal Klank - DC 18 Basic Fort Save
------------------
Those with ** may go

Zenith - AC 24, 73/73
Kernal Klank - AC 22 (24 w/shield), 44/62 (AC 24)
Argoni Slate - AC 22 56/56
Avery Wings - AC 20 (21 w/shield), 36/36; Sophia AC 18, 25/25
Green (-14)
Blue (-11)
**Mirtha Darklight - AC 17, 32/32
Red (-2)
Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha raises her hands in the air once again and underneath the construct's feet a ball of molten lava rises out of the earth.

Flaming Sphered

Fire Damage, Reflex DC 19 avoids all damage: 3d6 + 2 ⇒ (1, 6, 6) + 2 = 15

Mirtha then whispers a few inaudible words to Zenith. A hissing voice then whispers in the kayal's ear. "Use your blade to make them suffer. No fear, no mercy."

Diabolic Edict

Zenith will get a +1 to skill and attack rolls for 1 round, as long as she chooses to accept the affect.

Two actions to cast flaming sphere, 1 action to cast Diabolic Edict

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Green Ref: 1d20 + 8 ⇒ (17) + 8 = 25

Mirtha drops a flaming sphere on top of Green but Green easily steps out of its way. She then whispers something into Zenith's ear.

Red grins and runs up to Avery and attempts to poke her.

Shortsword vs Avery AC 20: 1d20 + 10 ⇒ (19) + 10 = 29
Shortsword vs Avery AC 20, MAP, Agile: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing: 1d6 + 4 ⇒ (6) + 4 = 10

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
Kernal Klank - DC 18 Basic Fort Save
------------------
Those with ** may go

-2-
**Zenith - AC 24, 73/73
**Kernal Klank - AC 22 (24 w/shield), 44/62 (AC 24)
**Argoni Slate - AC 22 56/56
**Avery Wings - AC 20 (21 w/shield), 26/36; Sophia AC 18, 25/25
Green (-14)
Blue (-11)
Mirtha Darklight - AC 17, 32/32
Red (-2)

-1-
**Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

"Ouch!" Avery screams as she is poked by her prey Red. She whistles for her tawny owl to help her with her attacks against her prey. She then quickly launches two arrows against Red.
Shortbow Attack, Hunted Shot, Flurry: 1d20 + 9 ⇒ (12) + 9 = 21
Shortbow Damage: 1d6 ⇒ 1 piercing damage

Shortbow Attack, Hunted Shot, Flurry, MAP: 1d20 + 9 - 3 ⇒ (6) + 9 - 3 = 12
Shortbow Damage: 1d6 ⇒ 4 piercing damage

After which, she raises her magic shield

◆ Command an Animal
◆ Hunted Shot
◆ Cast an Innate Spell, Shield (+1 to AC)


[LEVEL-BUMPED for S05-03] Female Young Bird Animal Companion 5 | Master Avery Wings | HP 49/49, AC 21 (unarmored), Fortitude* +9 Reflex* +11 Will* +10, Perception* +10 (low-light vision), Stealth* +11 | Speed Land 10 ft, Fly Speed 60 ft | ◆◇↺

Sophia without hesitation lifts off from Avery's shoulder and flies toward Red, pecking the enemy's eyes!
If first Strike is successful: 1d4 ⇒ 3 persistent bleed damage and the target is Dazzled until it removes the bleed damage
If first Strike is also successful, which I highly doubt: 1d4 ⇒ 1 persistent bleed damage, and the target is Dazzled until it removes the bleed damage

◆ Fly
◆ Support

Horizon Hunters

Aasimar| HP 44/44 | AC: 21 | F: +8 R: +13, W: +13 | Perception: +11 (T, Low-Light) | Default Exploration: Searching

Ithuriel twists his ring around as the fury of the one true God flows through him. "At least a few of your intruders have the sensibility to cower..to grovel..to offer themselves to a higher cause." streaks of fire streak out from his hand into the trio.

Scorching Ray Red: 1d20 + 10 ⇒ (15) + 10 = 25
Damage (Fire): 4d6 ⇒ (3, 6, 4, 5) = 18

Scorching Ray Green: 1d20 + 10 ⇒ (7) + 10 = 17
Damage (Fire): 4d6 ⇒ (1, 2, 5, 5) = 13

Scorching Ray Blue: 1d20 + 10 ⇒ (17) + 10 = 27
Damage (Fire): 4d6 ⇒ (5, 2, 4, 2) = 13

◇ Drain Bonded Item
◆◆◆ Scorching Ray

Status:

HP 32/32
AC 18 (+1 Mage Armor; +1 Shield)
Focus Point 1/1
Spells Used:
(1) Mage Armor, Burning Hands
(2) False Life, Scorching Ray
Wand of Heal (1st) 1/1
Healer's Gloves 1/1
Drain Bonded Item 0/1
Hero Point 3/3

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank grits his teeth as the staff dents his armor. He raises his shield then focuses on blue Green if blue is down. I was going to sweeping strike but rereading it they must be adjacent to each other, not just in melee with me..

"Why doesn't my weapon work as well against that construct?" He hollers to the more learned in the room.

+1 Striking Warhammer (B): 1d20 + 13 ⇒ (3) + 13 = 162d8 + 4 ⇒ (5, 3) + 4 = 12
Hero Point +1 Striking Warhammer (B): 1d20 + 13 ⇒ (15) + 13 = 282d8 + 4 ⇒ (7, 8) + 4 = 19

+1 Striking Warhammer (B): 1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 182d8 + 4 ⇒ (8, 8) + 4 = 20

Raise Shield: AC24, Strike x2. Will use whatever reaction triggers first: Shield block or AOO. Don't block a crit.

AOO if needed:

+1 Striking Warhammer (B): 1d20 + 13 ⇒ (8) + 13 = 212d8 + 4 ⇒ (3, 5) + 4 = 12

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith accepts Mirtha's task as it seems aligned with the stars desire. They stride into a flanking position against the concealed construct and then thrust their starknife into the shadows twice, the second being more confident in their placement of the blade.

Conceal: 1d20 ⇒ 15
Strike w/ starknife vs Green, diabolic edict: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
S dmg: 2d4 + 4 ⇒ (4, 2) + 4 = 10 | +precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 2 | If crit, 1d6+1 persist bleed

Conceal: 1d20 ⇒ 9
Confident Finisher w/ starknife vs Green, diabolic edict, MAP: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 hero point
Confident Finisher w/ starknife vs Green, diabolic edict, MAP: 1d20 + 14 + 1 - 4 ⇒ (12) + 14 + 1 - 4 = 23
S dmg: 2d4 + 4 ⇒ (3, 4) + 4 = 11 | +precision: 3d6 ⇒ (3, 3, 6) = 12 half precision on miss | if crit, deadly: 1d6 ⇒ 3 | If crit, 1d6+1 persist bleed"

Actions: ◆Move ◆Strike Green ◆Confident Finisher Green
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!

Opportune Riposte:

STARKNIFE VS CONSTRUCT. WHIP VS KAYAL
same attack modifier
Opportune Riposte w/ whip or starknife: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20

whip dmg
S nonlethal dmg: 2d4 + 4 ⇒ (2, 1) + 4 = 7 | If crit, knocked prone

starknife dmg
S dmg: 2d4 + 4 ⇒ (1, 4) + 4 = 9 || if crit, deadly: 1d6 ⇒ 5 | If crit, 1d6+1 persist bleed

Grand Archive

CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Daily bombs (moderate):
alchemist's fire (1/2), bottled lightning (3/4), peshpine grenade (2/2), frost vial (2/2), dread ampoule (2/2)

Stratagem vs Green: 1d20 ⇒ 10 +Recall Knowledge

Argoni ducks and runs for a clear spot as magic and blades and arrows fly around the room. He tries to stay focused on the construct, however, realizing the others might not know mich about it. Seeing Ithuriel us fire on it, the halfling reaches deep into his bag for a vial of acid and hurls it at the creature.

Attack: 10 + 14 = 24
Acid Damage: 1d6 + 2d6 ⇒ (6) + (6, 2) = 14 +1 Splash to Klank and Zenith and Green

◆ Stratagem + Recall Knowledge (trying for weaknesses and resistance) Arcana +11, Crafting +11
◆ Move
◆ Quick Bomber

Radiant Oath

◆◇↺ | Spell Templates

Avery sends another two arrows at Red. The first hits and causes another paper cut in Red's arm. Sophia, however slashes Red across the eyes with her beak and draws blood.

Ithuriel sends three fiery bolts at all the evil combatants, striking both fetchlings but not Green.

Klank concealment vs Green: 1d20 ⇒ 6
Klank Fort: 1d20 + 11 ⇒ (15) + 11 = 26

Kernal Klank swings his warhammer at Green. It connects with a thud and a loud crack suddenly echoes around the room. You see bits of what appears to be some sort of armor fall around Green.

Zenith accepts Mirtha's task and thrusts their starknife twice at Green. Both strikes connect and are enough to drop the construct to the ground.

GM Dice:

1-Red 2-Blue: 1d2 ⇒ 2
Argoni Soc: 1d20 + 11 ⇒ (15) + 11 = 26

Argoni:

Redirected your RK and Attacks to Blue since Zenith just terminated Green
These are fetchling sneaks from the Onyx Alliance. Similar to what you encountered earlier.

Argoni hurls a bottle of green liquid at Blue which bursts at his feet and splashes caustic liquid to everything within 5' of Blue. Klank takes 1 damage from the splash Blue looks really beaten up and looks like he's held together by string but is still fighting.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Zenith - AC 24, 73/73
Kernal Klank - AC 22 (24 w/shield), 43/62 (AC 24)
Argoni Slate - AC 22 56/56
Avery Wings - AC 20 (21 w/shield), 26/36; Sophia AC 18, 25/25
Blue (-39)
**Mirtha Darklight - AC 17, 32/32
Red (-21; Dazzled; 1d4 Persistent Bleed)
Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha redirects the ball of flame towards the enemy in red. Smoke rises from her skin as she waves her arms and then releases another blast of fire at the same enemy.

One action to move the flaming sphere, two to cast produce flame.

Flaming Sphere, DC 19: 3d6 ⇒ (2, 1, 2) = 5

Produce Flame: 1d20 + 9 ⇒ (17) + 9 = 26
Fire: 2d4 + 4 ⇒ (1, 4) + 4 = 9

2d4 persistent damage if that is a critical hit

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Red Ref: 1d20 + 12 ⇒ (3) + 12 = 15

Red doesn't manage to dodge the flaming sphere and Mirtha's fireball. However, he concentrates his attacks on 1-Avery 2-Sophia: 3d2 ⇒ (1, 2, 1) = 4

Shortsword vs Avery AC 20: 1d20 + 10 ⇒ (17) + 10 = 27
Shortsword vs Sophia AC 18, MAP, Agile: 1d20 + 6 ⇒ (16) + 6 = 22
Shortsword vs Avery AC 20, MAP 2+, Agile: 1d20 + 2 ⇒ (19) + 2 = 21

Dazzled checks: 3d20 ⇒ (1, 12, 16) = 29

Piercing vs Sophia: 1d6 + 4 ⇒ (3) + 4 = 7
Piercing vs Avery: 1d6 + 4 ⇒ (2) + 4 = 6

Red grins evilly at Avery as his blade manages to poke Sophia.

Persistent Bleed: 1d4 ⇒ 2
Bleed Check: 1d20 ⇒ 15

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

-3-
**Zenith - AC 24, 73/73
**Kernal Klank - AC 22 (24 w/shield), 43/62 (AC 24)
**Argoni Slate - AC 22 56/56
**Avery Wings - AC 20 (21 w/shield), 20/36; Sophia AC 18, 18/25
Blue (-39)
Mirtha Darklight - AC 17, 32/32
Red (-37)

-2-
**Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank nods as green crashes to the ground in the span of only moments under the combined thrashing of the group "Good." He thrashes blue a couple times before moving to deal with red.

+1 Striking Warhammer (B): 1d20 + 13 ⇒ (10) + 13 = 232d8 + 4 ⇒ (6, 8) + 4 = 18
+1 Striking Warhammer (B): 1d20 + 13 - 5 ⇒ (8) + 13 - 5 = 162d8 + 4 ⇒ (4, 7) + 4 = 15

So if the first strike KO's blue then I'll stride to flank red with Avery and the second strike will be verses Red. If both attacks don't KO blue then I'll raise shield for the third action.

Radiant Oath

◆◇↺ | Spell Templates

Kernal Klank reduces Blue to pulp and moves to flank Red. Unfortunately his second strike doesn't connect and Red lives for a few more seconds.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

-3-
**Zenith - AC 24, 73/73
Kernal Klank - AC 22 (24 w/shield), 43/62
**Argoni Slate - AC 22 56/56
**Avery Wings - AC 20 (21 w/shield), 20/36; Sophia AC 18, 18/25
**Mirtha Darklight - AC 17, 32/32
Red (-37)

-2-
**Ithuriel Falsus Sacerdos - AC 18 (19 w/shield), 32/32

Grand Archive

CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Daily bombs (moderate):
alchemist's fire (1/2), bottled lightning (3/4), peshpine grenade (2/2), frost vial (2/2), dread ampoule (2/2)

Stratagem: 1d20 ⇒ 9

From across the room, Argoni pulls out his shortbow and fires at the last kayal. It wasn't the best angle he could get, but at least it was a clean shooting lane.

Attack: 9 + 13 = 22
Damage: 1d6 + 2d6 ⇒ (4) + (1, 3) = 8

◆ Stratagem
◆ Draw Bow
◆ Strike

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha let's out a loud yelp to shake up the remaining for, then follows up with another spell, this time attacking their mind.

Intimidate, Demoralize: 1d20 + 9 ⇒ (18) + 9 = 27
Flaming Sphere, DC 19: 3d6 ⇒ (2, 3, 2) = 7

Daze deals 4 non-lethal damage, basic Will DC 19, gets Stun 1 on a critical failure.

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

She might have been spared by his weapon but her tawny owl is out of luck."Sophia! Oh no!" Avery exclaims as she sees her companion is injured with the blade of the enemy. She quickly draw a pair of arrows towards Red as retaliation after she whistles to Sophia to help her Strikes.
Shortbow Attack vs Red, Hunted Shot, Flurry, FF: 1d20 + 9 ⇒ (5) + 9 = 14
Shortbow Damage: 1d6 ⇒ 3 piercing damage

Shortbow Attack vs Red, Hunted Shot, Flurry, FF, MAP: 1d20 + 9 - 3 ⇒ (3) + 9 - 3 = 9
Shortbow Damage: 1d6 ⇒ 3 piercing damage

She finally raises her shield

◆ Command an Animal
◆ Hunted Shot
◆ Cast an Innate Spell, Shield (+1 to AC)


[LEVEL-BUMPED for S05-03] Female Young Bird Animal Companion 5 | Master Avery Wings | HP 49/49, AC 21 (unarmored), Fortitude* +9 Reflex* +11 Will* +10, Perception* +10 (low-light vision), Stealth* +11 | Speed Land 10 ft, Fly Speed 60 ft | ◆◇↺

Sophia pokes Red again with her beak before flying away from Red.
If first Strike is successful: 1d4 ⇒ 4 persistent bleed damage and the target is Dazzled until it removes the bleed damage
If second Strike is also successful: 1d4 ⇒ 3 persistent bleed damage, and the target is Dazzled until it removes the bleed damage
◆ Support
◆ Fly

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Reflex: 1d20 + 12 ⇒ (17) + 12 = 29
Will: 1d20 + 8 ⇒ (15) + 8 = 23

Argoni sends an arrow at Red, which strikes him in the chest. Mirtha tries to roll the flaming sphere at Red, but Red skips nimbly out of the way. He does not, however, manage to grit out the waves of mental energy Mirtha sends his way and passes out.

COMBAT OVER

You move into the library and find the area in disarray, with papers and tomes scattered all over the room. The initial shock and confusion of the scene buys Marcien the last precious seconds he needs to escape. An Onyx Alliance mage completes their casting of shadow walk, allowing the remaining Alliance members to immediately step into the Shadow Plane and retreat to Shadow Absalom—but not before you catch a glimpse of Marcien Blakros. The Onyx Alliance members drop several documents in their haste to retreat.

Toldrar soon tracks you down. "The Grand Lodge is secure. You may rest for a bit while my team and I investigate exactly what occurred today."

Within a day or so, Toldrar finds you again and debriefs you and shares his findings. "The attack on the Grand Lodge was completely stopped, thanks in no small part to your efforts. I'm not entirely clear as to how the attackers arrived at the Grand Lodge, a preliminary investigation suggests the use of magic akin to shadow walk. The Grand Lodge’s wards account for teleportation of several kinds, but not the specific type of shadow magic used by the Onyx Alliance, a detail that I plan to correct immediately. Luckily, my security teams were able to apprehended number of intruders, which confirm that the Onyx Alliance were indeed behind the attack. Those sneaks you convinced to surrender gave up the Onyx Alliance name. I don't know the full intent of the intrusion just yet, but I hope to learn the information in the coming days. Unfortunately, most of the agents seem to be under the effects of a powerful enchantment that prevents them from sharing many details about the Onyx Alliance or their leader, but I was able to learn that an individual named Marcien Blakros directed the attack. The documents Marcien left behind were all related to Pathfinder lodges across the Inner Sea. While the reason for gathering this information is unknown, I believe it’s critical that you were able to prevent the information from falling into the hands of the Onyx Alliance. Thankfully, whatever Marcien was looking for, it seems that he didn’t have time to find it, largely thanks to your actions! On behalf of the Grand Lodge, I thank you for your efforts in fending off the Onyx Alliance. Venture-Captain Ambrus needs a few days to focus on the fallout following the attack and how to best address the knowledge of the Onyx Alliance’s involvement. He plans to reschedule his meeting with you about your trip to Osirion and he expects to contact them in the following days with new details."

With an uncharacteristic smile, Toldrar concludes, "I suggest you enjoy a few days off and celebrate their victory in defending the Grand Lodge. Once I get done with the last of all this paperwork, we shall head out for some food and drinks. You choose between the Wounded Wisp or the Pig's Paunch. Both have delicious food and the best ale this side of Absalom. I would also like to hear all about how you were able to utterly thwart the Onyx Alliance!"

Thanks for playing!

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

"No days off. I've got plenty of smithing to do. Speaking of which, if you need anything crafted for repairs after the attack I may be able to help." Adds in Klank, always eager to secure himself some extra work.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

"It seems I will need to return to the Shadow Plane" Zenith shrugs. They congratulate the team on the job well done but otherwise are eager to return outside for fresh air and open skies where they remain until the debriefing.

After the final debriefing Zenith wishes everyone well, "Perhaps we will cross paths again in future missions" they say before heading out with a destination known only by the stars.

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