[GDXI] PF2e Q04 - Port Peril Pub Crawl (P4) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Alice, your current section is pacified. You can stride to a section on the map without a peace symbol to strike it.

Radiant Oath

[R] Male Venomtail Kobold Outwit Ranger 4 / Pirate | Sailor | HP 54/54 w Toughness, AC 21 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +9, Reflex** +12, Will** +8, Perception** +8 (darkvision), Stealth* +10 | Speed 25 ft. | Exploration Activity Search| Active Conditions --- | ◆◇↺

Schek Nek shakes his head from being knocked out and looks around to find that some areas of the bar are cleared of the unruly crowd. His head feels like the alcohol's already kicking in. He quickly picks up his weapon and stands up.

◆ Interact to get weapon
◆ Stand

"Where is the exit?! Where is the exiiiit?!" he exclaims and instinctively goes where there are crowd, thinking that they might be gathering around the area because there is an exit there. "I think there is the exit!"

◆ Stride

Vigilant Seal

Poppet Poppet Summoner 6 | ♥️ 84 | AC 17 | F +13 R +7 W +12 | Perc +12 | Speed 25 – Eidolon AC 23 | F +14 R +11 W+11 | Speed 35 | ◆◇↺
Alice the Poppet wrote:


===== Act together =====
The doll casts Soothe and heals: 1d10 + 4 ⇒ (8) + 4 = 12

The little girl strikes: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
========================

The little girl strikes again: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Do this instead...

===== Act Together =====
The little girl strides twice.

The doll's voice booms throughout the building. (Because she cast Bullhorn before.)

"Stop fighting! Or, we'll stop you. And, you won't like that!!!"

Intimidation: 1d20 + 7 ⇒ (13) + 7 = 20

==========================

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Alice roars a threat to the entire crowd. The entire establishment suddenly falls silent. After several seconds, the crowd begins to drift away.

They probably heard Alice all the way at the Grand Lodge!

You leave the bar and return to Hlar's boat, contract in hand.

"You young whippersnappers needin' to be picked up again so soon?! Can't rest my old bones... "

You are taken back to the sandbar she originally picked them up at, leaving them with some dried squid and a jar of fresh water. A day later, another commissioned ship travels by and offers to transport you to Absalom. There, you present Stella Fane’s contract to Venture-Captain Ambrus Valsin, notifying him that she’s agreed to aid the Society with passage through the blockade, and that the way to Vidrian is open. In gratitude for their service, Valsin presents you with an archaic wayfinder.

End of Quest

Thanks for playing all!

Radiant Oath

| NG Human Lounge Singer (Thaumaturge) 1 | HP 17/17 | AC 18 | F: +5, R: +6, W: +5 | Perc: +5 | Speed 25ft | Active conditions: None. | ◆ | ◇ ◈ | ↺ |

"I'm certainly going to visit again!" Max declares as they leave. He does love drinking with pirates.

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