Yes that's right, you know that Bartleby unleashed an alchemically modified ooze to deal with Atratus the supernatural swan woman of Lauchlein Lake after reneging on the deal to pay her annual tribute. She's been raiding caravans and generally causing problems ever since.
Confusingly enough there's a vigilante also called the night swan who also needs to be dealt with.
Could you please discuss in the gameplay section where you want to go next? The AP assumes you'll talk to Onara Piscum about assuming your role as tribunes soonish but there's tons of wiggle room in this section.
Triphylla would benefit greatly from some kind of AC upgrade. She's a front liner with not good HP and bad AC. At least she can buff that. Oh, and a terrible Will save. I'm sure I did something wrong or maybe I'm playing this build badly. Had DM been unkind, that vampire spawn could have ended her quick.
Valid points Triphylla, I think you should have it, yes, I am designed to dip in and out of melee at times, but I get a big AC boost just by bumping my Cha up and I have spells that will help as well.
Sadly that breastplate would be a no go unless it was mithral. My strength is too low (only 0) to handle non-mithral without encumbrance from the weight and that would be bad.
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
The medium load encumbrance is a lesser penalty than the breastplate usage itself (+3 max Dex, –3 ACP, 20 feet speed vs +3 max Dex, -4 ACP, 20 feet speed).
With a 66 lbs medium carrying capacity for Valeria and the breastplate being 30 lbs, you have 36 lbs left which should be more than enough capacity remaining.
But if you value more the speed than the extra protection we can always sell the armor and buy a mithral one. A mundane mithral breastplate has 6 AC and costs 4200 gp, that means we have to sell both the +2 agile breastplate and the +2 bracers of armor to afford it, but it would count as light armor and Valeria will be able to move at 30 feet speed.
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
Triphylla Achlys wrote:
Triphylla would benefit greatly from some kind of AC upgrade. She's a front liner with not good HP and bad AC. At least she can buff that. Oh, and a terrible Will save. I'm sure I did something wrong or maybe I'm playing this build badly. Had DM been unkind, that vampire spawn could have ended her quick.
We have found two rings of protection +1 so far. Lope has one, you can take the other Triphylla, I do not think alchemists have another source for deflection bonuses.
Yeah, given Valeria is meant to be quicker in her movement I would prefer to avoid the spd penalty. Also, she will be gaining a fair bit of her AC from her Cha instead of her dex and it is affected by the Max Dex bonus. While this can be overcome, at least in part, by the armor bonus eventually she will be losing out.
Triphylla would benefit greatly from some kind of AC upgrade. She's a front liner with not good HP and bad AC. At least she can buff that. Oh, and a terrible Will save. I'm sure I did something wrong or maybe I'm playing this build badly. Had DM been unkind, that vampire spawn could have ended her quick.
We have found two rings of protection +1 so far. Lope has one, you can take the other Triphylla, I do not think alchemists have another source for deflection bonuses.
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
It seems they will be most useful for Lope, but he has already claimed a lot of stuff from the stash, and I have ablative armor which gives armor +2, and before Diana was on the team I also bought a wand of mage armor for the most tough sections.
Val would benefit, since she's better off not using the armor in the grand scheme. Much better for her to pump her Cha and simultaneously boost spellcasting and AC.
The moment an oracle takes the 'cha to dex' revelation they become 100% SAD. Charisma beyond everything else.
Cyrene wouldn't object to AC, but she's relying more on stealth than on actual AC most of the time and will continue to go that way as much as possible so its not a biggie.
Selling things can be good - in the end not much trumps killing the enemy quickly!
Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13
Selling it might be the best choice, even if we want the AC - it just occurred to me that I can craft 4 pearls of power for its selling price. Which means I can then give you all a +4 armor bonus for 5 hours each day
There's a bit of downtime in the run up to the harvest. You can either go looking for adventure (there's a few opportunities for making gold - I can provide more details there if you like. Also there's Lope's family blade to find), or you can wait and the next event will happen automatically.
As far as I can tell my part in Lotheedar is running to at least two weeks so do move on with the groups next thing and I'll rejoin when the timeline allows.
Going to give y'all another day to decide what to do next. If you can't decide then I'll rule that you stayed in Stachys and the APs next time based event will take place.
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
DM Fang Dragon wrote:
[ooc]@All Sorry it's got really late! After finishing BG3 I've been playing the Owl Cat WOTR game and I kept on getting killed by that dragon in act 3 and I wasn't going to let it beat me. I'll get you a map up tomorrow. The Ooze has really bad initiative so we can assume everyone gets to act first. Cyrene and Valeria how do want to approach this fight?
Ah, that was a tough one! I had to attempt him multiple times as well, and it was not until I got the dwarven slayer and managed to pass all the climb checks to reach the tower and catch the dragon by surprise and buffed up with protection from energy that I could not best it! :)
Frankly Cyrene wants nothing to do with this, so she'll sit back and wait until close combat is unavoidable. I imagine its not quick so we could probably keep retreating and blasting as long as possible.
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
Sorry, I was not clear enough in the previous post. Lope did not move, as I supposed the difficult terrain for the swamp would prevent a 5' step, and the double move was for the ball for it was more than 30 feet away from the ooze. I should have written something more like move ball x2, will improve next time!
Anyway, the ooze would had been able to attack him as it did with the AoO, so nothing really changed, but it might be relevant if it had multiple attacks.
Halloween 2019, my son was two years old. It was his first time trick-or-treating. He was Curious George. We were downtown where many of the local stores were giving out candy on the sidewalk. It was our very first stop. He approached and held out his bucket. The shopkeep held out a piece of candy, then she said, "What do you say?" He just stood there with his bucket out, hopeful, excited. "What do you say?" she repeated. My heart sank. He didn't have that vocabulary. Another child walked up next to my son and said, "Trick or treat!" She dropped the candy that was meant for my son into the other child's bucket. My son cried and turned away, devastated.
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
What if Triphylla and Diana make the trip they are interested to Cassomir while Cyrene dispatches with the Swan and the others attend the harvest event?
It pains me to overload the GM with multiple scenes running at the same time, but it also helps the adventure move faster, which given its nature could be a pain to run in PbP. It also gives each character more chances to be active rather than passive, which I think it is always good.
We can profit your visit to Cassomir to sell stuff and commission equipment for the party.
I'm not worried about my part. If the GM prefers to simply say what happens and minimise effort that's fine. I've completed the AP before so my 'part' can definitely sit behind everyone else who is experiencing this for the first time. :)
Playing Vigilante Speed Chess is purely for my own amusement. :D
This book in the AP seems to have a strong "choose your own adventure" vibe, which I really like. I thought the Stachys stuff would be more like Kingmaker, and it feels like most of that is happening behind the scene in relation to our progress on the individual quests. I'd be interested to know if a day trip to Cassomir is actually in the book or we're venturing into the unknown. I agree that I don't want to risk slowing anything else down if Cassomir should be hand-waved.