DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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Palace of Birdsong| War for the crown maps

Yes that's right, you know that Bartleby unleashed an alchemically modified ooze to deal with Atratus the supernatural swan woman of Lauchlein Lake after reneging on the deal to pay her annual tribute. She's been raiding caravans and generally causing problems ever since.

Confusingly enough there's a vigilante also called the night swan who also needs to be dealt with.


Palace of Birdsong| War for the crown maps

Could you please discuss in the gameplay section where you want to go next? The AP assumes you'll talk to Onara Piscum about assuming your role as tribunes soonish but there's tons of wiggle room in this section.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Yeah, I wanted to clear that up - Cyrene will absolutely be tracking down the vigilante. :D


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
Triphylla Achlys wrote:
Triphylla grabs the Bracers of Armor +2

Hei, that is of course fine with me, but the armor bonus is not going to stack with the leader armor.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7
Lope de Vega wrote:
Triphylla Achlys wrote:
Triphylla grabs the Bracers of Armor +2
Hei, that is of course fine with me, but the armor bonus is not going to stack with the leader armor.

Probably why no one else grabbed it. Pathfinder can really be un-fun sometimes.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Oh no, I would have grabbed it if I'd seen it.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

It's yours.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

You sure? It is a minor upgrade to my armor, but it is an upgrade.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

It's either you or Diana.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Or, if we sell the bracers we can buy a +1 breastplate for Valeria.

Actually we have a +2 agile breastplate in stash.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Triphylla would benefit greatly from some kind of AC upgrade. She's a front liner with not good HP and bad AC. At least she can buff that. Oh, and a terrible Will save. I'm sure I did something wrong or maybe I'm playing this build badly. Had DM been unkind, that vampire spawn could have ended her quick.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Valid points Triphylla, I think you should have it, yes, I am designed to dip in and out of melee at times, but I get a big AC boost just by bumping my Cha up and I have spells that will help as well.

Sadly that breastplate would be a no go unless it was mithral. My strength is too low (only 0) to handle non-mithral without encumbrance from the weight and that would be bad.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

I actually get no benefit from it since it specifically identifies an armor bonus that does not stack with armor. It exist to aid spellcasters.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Oh yeah, that's true...forgot we already covered that part...


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

The medium load encumbrance is a lesser penalty than the breastplate usage itself (+3 max Dex, –3 ACP, 20 feet speed vs +3 max Dex, -4 ACP, 20 feet speed).

With a 66 lbs medium carrying capacity for Valeria and the breastplate being 30 lbs, you have 36 lbs left which should be more than enough capacity remaining.

But if you value more the speed than the extra protection we can always sell the armor and buy a mithral one. A mundane mithral breastplate has 6 AC and costs 4200 gp, that means we have to sell both the +2 agile breastplate and the +2 bracers of armor to afford it, but it would count as light armor and Valeria will be able to move at 30 feet speed.

Options, options, decisions :D


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
Triphylla Achlys wrote:
Triphylla would benefit greatly from some kind of AC upgrade. She's a front liner with not good HP and bad AC. At least she can buff that. Oh, and a terrible Will save. I'm sure I did something wrong or maybe I'm playing this build badly. Had DM been unkind, that vampire spawn could have ended her quick.

We have found two rings of protection +1 so far. Lope has one, you can take the other Triphylla, I do not think alchemists have another source for deflection bonuses.


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Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Yeah, given Valeria is meant to be quicker in her movement I would prefer to avoid the spd penalty. Also, she will be gaining a fair bit of her AC from her Cha instead of her dex and it is affected by the Max Dex bonus. While this can be overcome, at least in part, by the armor bonus eventually she will be losing out.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7
Lope de Vega wrote:
Triphylla Achlys wrote:
Triphylla would benefit greatly from some kind of AC upgrade. She's a front liner with not good HP and bad AC. At least she can buff that. Oh, and a terrible Will save. I'm sure I did something wrong or maybe I'm playing this build badly. Had DM been unkind, that vampire spawn could have ended her quick.
We have found two rings of protection +1 so far. Lope has one, you can take the other Triphylla, I do not think alchemists have another source for deflection bonuses.

Every little bit helps, thanks.


Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

The bracers don't stack with Mage Armor, which has hours/level duration, which should cover most situations.

Seems they're just for Valeria (and Lope? He can't wear armor as a Kensai, right?).


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

It seems they will be most useful for Lope, but he has already claimed a lot of stuff from the stash, and I have ablative armor which gives armor +2, and before Diana was on the team I also bought a wand of mage armor for the most tough sections.

For me, we can sell it.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Val would benefit, since she's better off not using the armor in the grand scheme. Much better for her to pump her Cha and simultaneously boost spellcasting and AC.

The moment an oracle takes the 'cha to dex' revelation they become 100% SAD. Charisma beyond everything else.

Cyrene wouldn't object to AC, but she's relying more on stealth than on actual AC most of the time and will continue to go that way as much as possible so its not a biggie.

Selling things can be good - in the end not much trumps killing the enemy quickly!


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Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

Selling it might be the best choice, even if we want the AC - it just occurred to me that I can craft 4 pearls of power for its selling price. Which means I can then give you all a +4 armor bonus for 5 hours each day


Palace of Birdsong| War for the crown maps

Going to update tomorrow. With the party split it takes a long time to write a post and it got late here.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

That sounds good to me.


1 person marked this as a favorite.
Palace of Birdsong| War for the crown maps

Will try and post in the morning.


Palace of Birdsong| War for the crown maps

There's a bit of downtime in the run up to the harvest. You can either go looking for adventure (there's a few opportunities for making gold - I can provide more details there if you like. Also there's Lope's family blade to find), or you can wait and the next event will happen automatically.

Let me know which you'd prefer.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

And let's not forget the Lake monster. Hopefully just a day trip.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

As far as I can tell my part in Lotheedar is running to at least two weeks so do move on with the groups next thing and I'll rejoin when the timeline allows.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Okay, the Lake should wait until we're at full strength.


Palace of Birdsong| War for the crown maps

I was hoping to get the party back together, but it's ok either way :)


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Well, I am partial to the Telus mission, for it seems a chance to finally gain my blackblade :)

I am also curious to know what was Baroness Vonium proposal about the vineyard.

But I am fine to do the lake thing before that.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:
DM Fang Dragon wrote:
I was hoping to get the party back together, but it's ok either way :)

Made it happen!


Palace of Birdsong| War for the crown maps

Thanks! I'm thinking it might be time for a little combat before too much longer to mix things up a little =)


1 person marked this as a favorite.
Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

To the Lake, then?


Palace of Birdsong| War for the crown maps

Going to give y'all another day to decide what to do next. If you can't decide then I'll rule that you stayed in Stachys and the APs next time based event will take place.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Let's finish the lake before we do anything else.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
DM Fang Dragon wrote:
[ooc]@All Sorry it's got really late! After finishing BG3 I've been playing the Owl Cat WOTR game and I kept on getting killed by that dragon in act 3 and I wasn't going to let it beat me. I'll get you a map up tomorrow. The Ooze has really bad initiative so we can assume everyone gets to act first. Cyrene and Valeria how do want to approach this fight?

Ah, that was a tough one! I had to attempt him multiple times as well, and it was not until I got the dwarven slayer and managed to pass all the climb checks to reach the tower and catch the dragon by surprise and buffed up with protection from energy that I could not best it! :)


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Frankly Cyrene wants nothing to do with this, so she'll sit back and wait until close combat is unavoidable. I imagine its not quick so we could probably keep retreating and blasting as long as possible.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Sorry, I was not clear enough in the previous post. Lope did not move, as I supposed the difficult terrain for the swamp would prevent a 5' step, and the double move was for the ball for it was more than 30 feet away from the ooze. I should have written something more like move ball x2, will improve next time!

Anyway, the ooze would had been able to attack him as it did with the AoO, so nothing really changed, but it might be relevant if it had multiple attacks.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Sorry Trip, but 'boosts ones charisma' screams oracle. You're too smart to need it! :P


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Halloween 2019, my son was two years old. It was his first time trick-or-treating. He was Curious George. We were downtown where many of the local stores were giving out candy on the sidewalk. It was our very first stop. He approached and held out his bucket. The shopkeep held out a piece of candy, then she said, "What do you say?" He just stood there with his bucket out, hopeful, excited. "What do you say?" she repeated. My heart sank. He didn't have that vocabulary. Another child walked up next to my son and said, "Trick or treat!" She dropped the candy that was meant for my son into the other child's bucket. My son cried and turned away, devastated.

Triphylla just wants a piece of candy.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

How about a nice suit of full plate? :P

Don't worry - there's still a few more relics to come (and only one is a suit of heavy armor!)


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Sounds awful Triphylla. I hate when those grievances happen, specially to children who cannot easily put it on perspective.

Hope he managed to made up for it on the next years :)


Palace of Birdsong| War for the crown maps

I'll wait for a consensus to form before posting.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

I'll get something up at some point today. Work will likely be absurdly boring today.


Palace of Birdsong| War for the crown maps

Still following along. Note the harvest event will happen soon. It doesn't matter if the party is split for that.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

So what's the plan?


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

What if Triphylla and Diana make the trip they are interested to Cassomir while Cyrene dispatches with the Swan and the others attend the harvest event?

It pains me to overload the GM with multiple scenes running at the same time, but it also helps the adventure move faster, which given its nature could be a pain to run in PbP. It also gives each character more chances to be active rather than passive, which I think it is always good.

We can profit your visit to Cassomir to sell stuff and commission equipment for the party.


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| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

I'm not worried about my part. If the GM prefers to simply say what happens and minimise effort that's fine. I've completed the AP before so my 'part' can definitely sit behind everyone else who is experiencing this for the first time. :)

Playing Vigilante Speed Chess is purely for my own amusement. :D


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

This book in the AP seems to have a strong "choose your own adventure" vibe, which I really like. I thought the Stachys stuff would be more like Kingmaker, and it feels like most of that is happening behind the scene in relation to our progress on the individual quests. I'd be interested to know if a day trip to Cassomir is actually in the book or we're venturing into the unknown. I agree that I don't want to risk slowing anything else down if Cassomir should be hand-waved.

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