久紀 Hisaki, Errant Ninja
|
"Lookout, Masked One!"
◆) Inspire Courage
◆◆) Strike x2
Glaive (forceful, reach, slashing) w/ Courage (+1/+1) Deadly (d8) vs Blue Rats: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d8 + 2 + 1 ⇒ (7) + 2 + 1 = 101d8 ⇒ 5
Glaive (forceful, reach, slashing) w/ Courage (+1/+1) w/ MAP (-5) Deadly (d8) vs Blue Rats: 1d20 + 6 + 1 - 5 ⇒ (3) + 6 + 1 - 5 = 51d8 + 2 + 1 ⇒ (8) + 2 + 1 = 111d8 ⇒ 6
Cutting a large swath in the swarm that engulfs his comrade.
Xanthe 'Headsman' Gnareshim
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Xanthe gets a couple more hits in on the rats before he flees from the amount of them. "Ugh, always hated these things."
+1 Hatchet: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
+1 Hatchet: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
◆ Strike
◆ Strike
◆ Stride
HP 30/32
AC 19 (20 w/ Cape held defensively)
Hero Point 2/3
Panache 0/1
| GM Frost |
DC 17 basic Reflex save, Xanthe: 1d20 + 8 ⇒ (10) + 8 = 18 (Success, 2 piercing damage)
DC 17 basic Reflex save, Xanthe: 1d20 + 8 ⇒ (7) + 8 = 15 (Failure, 6 piercing damage)
Thevenin realizes their mistake and heals Hisaki instead. Flutters blasts an icy ray against the swarm, making it Slowed 1 for 2d6 ⇒ (2, 2) = 4 rounds. Askani sustains her spell for Hisaki while moving away to avoid the swarm that may come close to her. The combined attacks of Hisaki and Xanthe are enough to bring down the rat swarms.
COMBAT OVER! WELL DONE
Xanthe HP 22/32, AC 19(20)
Flutters HP 17/17, AC 14
Thevenin HP 15/26, AC 18
Hisaki HP 26/26, AC 19
Askani HP 3/15, AC 15
The vault falls silent. Aslynn’s double and her cauldron have vanished for now. Somebody calls out to them once more. “Whew, that was close! Hey, could you help me out over here? I’d like to say hello, maybe explain a few things, but these boxes sure are heavy.” The agents can easily discern that the voice is speaking to them from area in the southwest corner.
If anyone decides to get closer... A disembodied pair of elegant blue gloves busily clears chests off a table. The gloves make a “Stop right there!” gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, “I see you’ve met Mr. Glovely! He wants you to help clear those boxes. I’m, uh, underneath them. It’s a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely.” The gloves wave dismissively as if to say, “None taken.” Will you help the poor table?
Thevenin Serkat
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The Chelaxian will beseech one of her companions for healing.
Thevenin will be glad to help, but since it doesn't seem like a multi-day scenario, I think we should make good use of our consumables and save spells. I think we got some healing potions from Rain? Thevenin will make sure you get at least close to full before the next combat.
Thevenin will help the voice. Disembodied hands and voices don't bother them; they've seen weirder things in the abyssal corruption of the Iobarian forest.
Mirthal Winterheart.
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Xanthe cleans off the end of his axe and slips it back through his belt loop. "Sure thing, I'll take this end and you grab that end. Pivot! Pivot! Pivot!"
LOL!
Mirthal accompanies Flutters as they move towards the voice. "We've seen a lot of interesting things of late. Let's go check this one out."
Flutters Shyly
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OK She stays a few steps behind Mirthal as they approach. Besides, if there is someone trapped under those boxes, it is our duty as Pathfinders to help them. Oh. I have a Goodberry if anyone wants one.
| GM Frost |
As some of the agents help move things that surrounds the voice, finally, he is free. "Dangerous?" the voice responds to Flutters. "Ha! No, no. My name is not Dangerous. I’m Biglock, one of the best mimics around!" Biglock takes on his usual form, that of a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. "That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I’m not sure. He showed up one day and lent me a hand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else." Mr. Glovely waves his both hands. "Thanks for helping me out here. And good thing you get rid of Aslynn, well, for now and it is not really her, or sure you'll be all dead already. And while you were distracting her, we found these." Mr Glovely presents to you a dagger and a key. "I think she was looking for them."
Rain has given you lots of potions after the first encounter which would be enough to heal those who need them.
Thevenin Serkat
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Arcana: 1d20 + 4 ⇒ (16) + 4 = 20
Thevenin bounces up and down with glee when Biglock transforms. They've never seen a mimic before. "And Mr Glovely is an unseen servant! They wear gloves so they can communicate with others when they choose! What a duo!"
Askani
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Askani wrote:The Chelaxian will beseech one of her companions for healing.Thevenin will be glad to help, but since it doesn't seem like a multi-day scenario, I think we should make good use of our consumables and save spells. I think we got some healing potions from Rain? Thevenin will make sure you get at least close to full before the next combat.
Thevenin will help the voice. Disembodied hands and voices don't bother them; they've seen weirder things in the abyssal corruption of the Iobarian forest.
Thank you but I was thinking more of a medicine check than a spell
| GM Frost |
"I am not entirely sure, but I know she’s trying to brew some powerful magic in her weird cauldron. She needs a few of the magic items like the dagger and the key." Biglock answers Xanthe. "This dagger here looks like it’s from the Jistka Imperium. Might be a powerful magic weapon, but I’m not sure how to unlock its potential! And I don’t recognize the crystal it’s made of, and I don’t think it’s from this world at all! I insist that Society must keep them." he adds.
"Now that we are talking about her, we have something here." Biglock asks Mr. Glovely to show them something. “Mr. Glovely, why don't you show them that thing you found.” Mr. Glovely produces a small gold spoon. “No, not that! The other thing!” Mr. Glovely shows them a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn’s cauldron. “That’s the one! I think it’s a shard of Aslynn’s mind. It’s projecting all those creatures into this place. She’s probably looking for it too. I think you should destroy it, but first, you’ll want to prepare for a fight. A piece of a night hag’s mind isn’t bound to go out without a struggle.”
| GM Frost |
Xanthe HP 22/32, AC 19(20)
Flutters HP 17/17, AC 14
Thevenin HP 15/26, AC 18
Hisaki HP 26/26, AC 19
Askani HP 9/15, AC 16 (w Mage Armor)
"But wait, there's more!" Biglock stops Xanthe, even though he just said to let the shard be destroyed and has not done it yet. Biglock asks Mr. Glovely again for something, “Mr. Glovely, would you please get me some of the good stuff.” Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to them, but Biglock says, [b]“No, no, I mean the really good stuff.” Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to the agents. Biglock grins. “That oughta do it. And you can also use this dagger as a weapon (as +1 striking dagger)! Any takers? An who would like to keep this crystal key?”
So who will be taking the following items: shard of Aslynn's mind, [i]+1 resilient breastplate, +1 striking (calamitous) dagger, and (crystal) key? If there are no takers, it's alright as well.
"I suggest you look for more useful items within this Vault. Mr. Glovely and I can help you, if you want!" he adds while grinning in excitement. You have another ten minutes to Explore the Vault of Boundless Wonder.
Thevenin Serkat
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Mirthal -7, Xanthe -10, Thevenin -11, Askani -6. We used 3 of our 4 minor healing potions, and we should drain our school items, assuming most people took healing potions.
Thevenin draws out a scroll. "Gather 'round, gather 'round," they say to the wounded.
Scroll of Heal (1st) (School Item), 3 action: 1d8 ⇒ 4
Mirthal -3, Xanthe -6, Thevenin -7 (school item used), Askani -2 (school item used). Thevenin would like to save their spells (2-action heal) and Battle Medicine (Medic = 2d8+5 rather than 2d8) for combat, but will burn another spell slot if we're not where we want to be.
---
Thevenin volunteers to hold the key. They decline the weapons and armor, but give an excited, "Oooooh!" at the very powerful items.
When exploring the vault, Thevenin will explore Scrolls.
Religion: 1d20 + 6 ⇒ (9) + 6 = 15
Mirthal Winterheart.
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Mirthal drinks from his chalice and offers the healing potion to Thevenin. "Here, this might greatly benefit you."
He then catalogs the assorted objects
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
| GM Frost |
Thevenin takes the key and continues exploring, luckily finding a Random: 1d6 ⇒ 1 scroll of remove fear! Flutters checks the assorted objects and finds Random: 1d6 ⇒ 5 a vine arrow. Cool! Mirthal drinks from his chalice, regaining himself 3 HP, and offers Thevenin his healing potion. He begins to sort the assorted objects but he does not find something of interest, but at least the things are sorted.
Waiting for Askani, Xanthe, and Hisaki to do something, lest we can proceed. There are also items that you might want to have in your person: shard of Aslynn's mind, +1 resilient breastplate, and +1 striking (calamitous) dagger.
Xanthe HP 26/32, AC 19(20)
Flutters HP 17/17, AC 14
Thevenin HP 19/26, AC 18
Hisaki HP 26/26, AC 19
Askani HP 13/15, AC 16 (w Mage Armor)
Thevenin Serkat
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Xanthe, I think you should take the last minor healing potion. Thevenin is a ranged combatant, so 19/26 should be fine.
| GM Frost |
Xanthe looks for more weapons that he might find useful in case Aslynn returns. He luckily finds (Random: 1d4 ⇒ 2) a +1 mace. Neat!
Rolling for Hisaki, he might be lucky. Hisaki joins Xanthe on the shelves with weapons. Warfare : 1d20 + 5 ⇒ (6) + 5 = 11 But he finds nothing useful unfortunately.
Let me know if Xanthe takes the potion. Will retcon the HP. I am moving you all to the next (perhaps last) phase.
Biglock shouts, “It’s too late! She’s here! This is bad!”
The shard, which Askani holds, suddenly flies from her hand and twists and warps, taking on the familiar form of Aslynn and her cauldron. “Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!” She plunges an oozing claw into the pile and brandishes a jeweled chalice.
“Boundless wonder called to me. And I respond with nightmares three!
Three children of my last thirteen shall join me in an endless dream.
A realm where you shall vex me not — a realm where you shall be forgot!
Destroy me here, but at what cost? You fight in vain, for all is lost!”
I will assume you have your weapons drawn while Aslynn chants whatever she is chanting unto you.
Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, “Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!”
Mirthal Winterheart, Search: 1d20 + 8 ⇒ (9) + 8 = 17
Xanthe 'Headsman' Gnareshim, Search: 1d20 + 6 ⇒ (14) + 6 = 20
久紀 Hisaki, Errant Ninja, Scout: 1d20 + 5 ⇒ (19) + 5 = 24
Askani, Follow the Expert: 1d20 + 5 ⇒ (15) + 5 = 20
Thevenin Serkat, Search: 1d20 + 7 ⇒ (16) + 7 = 23
Aslynn, Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Smelly, Reeking, Stinky, Pungent, Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Aslynn is so quickly that she might catch Xanthe by surprise. She then gazes at him to afflict him with intense distress and a gnawing sense of impending doom! DC 17 Will save or be frightened 1 and slowed 1 for 1 round (only frightened 1 on a success)
Thevenin gains a +2 item bonus to Will saving throws, thank to the crystal key in their person.
BOUNDLESS NIGHTMARES! Round 1
Terrain Conditions: Stair are difficult terrain.
Party Conditions:
ENCOUNTER MAP
Character in BOLD can act!
Aslynn
Hisaki
Thevenin | +2 to Will saves
Xanthe | pending DC 17 Will save
Askani
Smelly
Reeking
Stinky
Pungent
Mirthal
Flutters
久紀 Hisaki, Errant Ninja
|
"War impends from Without - Steel yourselves to Rally by Hidden Blade!"
◆) Inspire Courage
◆◆) Thicket of Knives
Shades and shadows undulate in Hisaki's perception - he feels them swell and stretch then sees from greater heights - and understands what he is still too smart to mention...
Thevenin Serkat
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Thevenin zaps Green and Yellow, and then raises a magical shield.
Electric Arc: 1d4 + 4 ⇒ (1) + 4 = 5
DC 18 basic Reflex
Xanthe 'Headsman' Gnareshim
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Sure, Xanthe will drink the potion
Healing Potion: 1d8 ⇒ 1
Will DC 17: 1d20 + 5 ⇒ (7) + 5 = 12
Xanthe shakes with fear as she stares him down. He nearly drops his hatchet as his fingers turn clammy and palms begin to sweat. He tries to put some of the fear back into Aslynn as he strikes back at her.
Demoralize (Aslynn): 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16 Panache if successful.
+1 Hatchet: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
◆ Slowed 1
◆ Demoralize
◆ Strike
HP 27/32
AC 19 (20 w/ Cape held defensively)
Hero Point 2/3
Panache 0/1
| GM Frost |
Askani focuses on sending a mental jolt to one of the tiny animals.
It's effective! Smelly is somewhat disoriented for a while with that spell attack. Hisaki inspires his allies while he creates numerous phantom copies of his weapon arm, hiding his true movements that will render his attacks unpredictable. Thevenin zaps two of the tiny animals before raising their shield.
DC 18 basic Reflex save, Stinky: 1d20 + 7 ⇒ (19) + 7 = 26 Success, 2 electric damage
I will add that 1 HP for Xanthe. Xanthe gets frightened and slowed, but tries to do the same act of causing fear, and striking her next. Failed to Demoralize her, and no panache gained. He is so frightened he misses connecting his weapon to Aslynn. She gives her a wicked smile. "Nice try, nice try,"
| GM Frost |
The remaining tiny animals make their advances. Reeking gets close to Hisaki and attempts to bite him!
Jaws Attack vs Hisaki AC 19: 1d20 + 7 ⇒ (18) + 7 = 25
Jaw Damage: 1d8 ⇒ 2 piercing damage
Jaws Attack vs Hisaki AC 19, MAP, Agile: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Only the first bite connects. Stinky gets closer to Thevenin and bites them as well!
Jaws Attack vs Thevenin AC 18: 1d20 + 7 ⇒ (9) + 7 = 16
Jaws Attack vs Thevenin AC 18, MAP, Agile: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Jaw Damage: 1d8 ⇒ 4 piercing damage
The second bite manages to get through them. Pungent makes its way to Askani and tries to give her a taste of its bite as well!
Jaws Attack vs Askani AC 16: 1d20 + 7 ⇒ (13) + 7 = 20
Jaw Damage: 1d8 ⇒ 1 piercing damage
The bite is not that much hurting her.
BOUNDLESS NIGHTMARES! Round 1
Terrain Conditions: Stair are difficult terrain.
Party Conditions:
ENCOUNTER MAP
Character in BOLD can act!
Aslynn
Hisaki HP 24/26, AC 19 | Thicket of Knives (+2 status bonus to Deception checks)
Thevenin HP 15/26, AC 18 | +2 to Will saves
Xanthe HP 27/32, AC 19(20)
Askani HP 12/15, AC 16 (w Mage Armor)
Reeking
Stinky -2
Pungent
Mirthal HP 17/17, AC 17
Flutters HP 17/17, AC 14
Thevenin Serkat
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Thevenin's AC is 19 because of the shield (same results, though), and they'll Shield Block that hit (so 0 damage and no more shield).
Mirthal Winterheart.
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Mirthal rushes down the stairs and exploits the vulnerability of Reeking. After remembering its weaknesses (if any), he fires a bolt from his hand crossbow.
Exploit Vulnerability: 1d20 + 6 ⇒ (14) + 6 = 20
Hand Crossbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Piercing+untyped: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 +weakness if any or +2 custom weakness
| GM Frost |
Thevenin's AC is 19 because of the shield (same results, though), and they'll Shield Block that hit (so 0 damage and no more shield).
Oh, apologies. I missed that shield part. Thevenin takes no damage then from Shield Block and can't use Shield
Is the big bad on the corner above the fountain, across, more or less from where I am?
From your position, Aslynn is more or less the same level as you.
Flutters sends an electric arc to the tiny creatures Pungent and Stinky.
DC 16 Stinky Reflex save: 1d20 + 7 ⇒ (17) + 7 = 24 Success, 3 electric damage
Pungent is not as successful as Stinky and takes full damage. Mirthal recalls that the tiny creatures are fetid familiars that are skunks. They may be squishy, but they can propel a stream of acrid musk that can make someone sick. Unfortunately, they have no weakness, but the thaumaturge can improvise one, anyway. He flies a bolt on Reeking hitting his vital and sticking it among the piles of treasure.
Aslynn claws at Xanthe as she gives him a wicked smile! "This be your end! Nyahaha!"
Claw Attack vs Xanthe AC 19: 1d20 + 11 ⇒ (9) + 11 = 20
Claws Damage: 1d6 + 4 ⇒ (3) + 4 = 7 Slashing Damage
Her claws connect and give Xanthe wounds, causing him to dwell on his worst nightmares! DC 17 Fortitude save or be Stupefied 1 for 1 day (Stupefied 2 on crit fail)
She then gazes as Hisaki, affecting him with intense distress and a gnawing sense of impending doom! "Can you feel it? Yes, feel it!" DC 17 Will save or be Frightened 1 and Slowed 1 for 1 round
Critical Success The target is unaffected and is temporarily immune to Aslynn’s gaze for 1 day.
Success The target is frightened 1.
Failure The target is frightened 1 and slowed 1 for 1 round.
Critical Failure The target is frightened 2 and slowed 1 for 1 minute.
BOUNDLESS NIGHTMARES! Round 2
Terrain Conditions: Stair are difficult terrain.
Party Conditions:
ENCOUNTER MAP
Character in BOLD can act!
Aslynn
Hisaki HP 24/26, AC 19 | Thicket of Knives (+2 status bonus to Deception checks), pending DC 17 Will save
Thevenin HP 15/26, AC 18 | +2 to Will saves
Xanthe HP 27/32, AC 19(20) | pending DC 17 Fortitude save
Askani HP 12/15, AC 16 (w Mage Armor)
Stinky -5
Pungent -6
Mirthal HP 17/17, AC 17
Flutters HP 17/17, AC 14
Askani
|
Seeing Asylnn causing lots of trouble for the group, the Chelaxian will concentrate in an attempt to amp her daze spell in order to use her mind to crush Aslynn's and peel it like a piece of fruit,
Amp Your spell cracks the target’s mental defenses, leaving it susceptible to further psychic attack. The spell’s damage changes to 1d10. If the target fails its Will save, until the end of its next turn, it gains weakness 1 to mental damage and takes a -1 status penalty to Will saves. On a critical failure, the weakness is 3 (in addition to the target being stunned 1). The weakness applies before deals damage.
Amp Heightened (+2) The spell’s damage increases by 2d10, and the weakness on a failure or critical failure increases by 1.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes double damage.
DC 17 Will
1d10 ⇒ 5 mental damage
and then runs away from the skunk.
| GM Frost |
Xanthe is no more slowed from the previous round.
Askani amps her mental jolt before she send it to Aslynn's mind!
Aslynn gets a bit dizzy but she not affected that much. Aslynn is successful to negate the Daze effect, taking only 2 mental damage. "Ha! You like to play mind games?!" Aslynn cackles a laugh while and grins at Askani.
Hisaki, Thevenin and Xanthe are up!
Xanthe 'Headsman' Gnareshim
|
Fort DC 17: 1d20 + 5 ⇒ (20) + 5 = 25
Acrobatics (Tumble Through): 1d20 + 7 ⇒ (4) + 7 = 11
Xanthe tries to slip past Aslynn as he slowly gains a bit more confidence. But she quickly sidesteps him as he sweeps his hatchet to the left and right. "Get back!"
+1 Hatchet: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
+1 Hatchet: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
◆ Tumble Through
◆ Strike
◆ Strike
HP 20/32
AC 19 (20 w/ Cape held defensively)
Hero Point 2/3
Panache 0/1
Thevenin Serkat
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Thevenin should be 19/26 on the tracker.
Thevenin squirrels their way in between the two skunks, zapping them both on the way out.
Electric Arc: 1d4 + 4 ⇒ (4) + 4 = 8
DC 18 basic Reflex
久紀 Hisaki, Errant Ninja
|
Hisaki swipes his glaive!
Feint (Deception, Trained) w/ Thicket of Knives (+2) vs Red Dot (Perception DC): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
◆) Inspire Courage
◆) Feint
◆) Strike
Glaive (forceful, reach, slashing) w/ Courage (+1/+1) Deadly (d8) vs Red Dot: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 251d8 + 2 + 1 ⇒ (2) + 2 + 1 = 51d8 ⇒ 3
"Fight like the Shadow!" he cries, his swipe a sudden sneak attack!
| GM Frost |
Xanthe is able to resist the worst nightmares causes by the wounds incurred to her. He is unsuccessful though to move through Aslynn. And only his second attack connects to Aslynn. Added +1 to attack roll from Inspire Courage
Thevenin, it slipped my mind that your Shield absorbed the damage! My bad. Thevenin send another arc of electricity to the minions!
DC 18 basic Reflex save, Pungent: 1d20 + 7 ⇒ (6) + 7 = 13 Failure, 8 electric damage
Stinky is just at the right time to move its body away while Pungent takes the spell's full force, electrifying it to a crisp! Xanthe continues to inspire his allies and makes a misleading flourish of his weapon attack but Aslynn is quick to notice it, (Failure in Deception to Feint) but his strike hits true still (Success to hit, Aslynn takes 5 slashing damage). Aslynn shrieks in pain. "You'll pay for that!" she hisses.
Stinky scurries toward Thevenin to give them nice bites.
Jaws Attack vs Thevenin AC 18: 1d20 + 7 ⇒ (17) + 7 = 24
Jaws Damage: 1d8 ⇒ 1 piercing damage
Jaws Attack vs Thevenin AC 18, MAP, Agile: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Jaws Damage: 1d8 ⇒ 1 piercing damage
Only the first bite bites them.
| GM Frost |
DC 17 Will save, Hisaki, Elfbane: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Hisaki, would you like to Hero Point the Will save? Or you will be Frightened 1 and Slowed 1 before you attack for the round.
BOUNDLESS NIGHTMARES! Round 2
Terrain Conditions: Stair are difficult terrain.
Party Conditions: INSPIRE COURAGE for 1 round
ENCOUNTER MAP
Character in BOLD can act!
Aslynn -6 | pending 5 slashing damage from Hisaki if he's not Slowed 1
Hisaki HP 24/26, AC 19 | Thicket of Knives (+2 status bonus to Deception checks), pending DC 17 Will save
Thevenin HP 18/26, AC 18 | +2 to Will saves
Xanthe HP 27/32, AC 19(20)
Askani HP 12/15, AC 16 (w Mage Armor)
Stinky -5
Mirthal HP 17/17, AC 17
Flutters HP 17/17, AC 14
Mirthal Winterheart.
|
Seeing the skunks die off quickly, he focuses his chalice implement on the image of Aslynn and exploits its vulnerability.
Exploit Vulnerability: 1d20 + 6 ⇒ (4) + 6 = 10
He then reloads his crossbow and fires at Aslynn!
Hand Crossbow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus weakness depending on the Exploit roll result
| GM Frost |
[dice=DC 17 Will save, Hisaki, Elfbane]1d20+5+1
Hisaki, would you like to Hero Point the Will save? Or you will be Frightened 1 and Slowed 1 before you attack for the round.
Waiting for Hisaki if he would like to hero point this.
久紀 Hisaki, Errant Ninja
|
↺) Resist Elf Magic
Hero Point!
DC 17 Will save, Hisaki, Elfbane: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Our warmongering hero discorporates his very ego, the passing fear failing to grasp his central nervous system, for it seems...
...to have disappeared entirely in a thicket of knives!