“The opportunity for defeating the enemy is provided by the enemy himself!”
#2020:
Horizon Hunters
Provision: Oil of Potency
Boons:
Rugged Mentor
Senses
Perception (**) +6 w/ Lowlight
Languages ➤ Common, Goblin, Orcish plus three
Explore ➤ Scout w/ Warfare Expertise
Defenses
AC 20 (studded) or 22 steel shield (hard/hp 5/20), HP 38
Fortitude (*) +7, Reflex (**) +10, Will (**) +6
Smokeworker (~) Fire resistance half level [1], ignore concealment provided by smoke
Commander's Banner, Worn (~) Hisaki and allies w/in 30-ft +1 status to Will vs Fear
Shield Block (↺)
Offense
Commander Class DC 18
Martial Weapons, Heavy Armor (*)
Bulk @ X.X / 5.0, Speed 30
Surprise Attack (~) Lower initiative foes off-guard to Hisaki's deception or stealth initiative
Coordinating Maneuvers (◆)
[tactic]
Your team works to slip enemies into a disadvantageous position. Signal one squadmate currently affected by your commander’s banner; that ally can immediately Step as a free action. If they end this movement next to an opponent, they can attempt to Reposition that target as a reaction.
Form Up! (◆)
[tactic]
You signal your team to move into position together. Signal all squadmates a ected by your commander’s banner; each can immediately Stride as a reaction, though each must end their movement inside your banner’s aura.
Pincir Attack (◆)
[tactic]
You signal an aggressive formation designed to exploit enemies’ vulnerabilities. Signal all squadmates affected by your commander’s banner; each can Step as a free action. If any of your allies end this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn.
Reload! (◆)
[tactic]
Your drill instruction kicks in and your allies rapidly reload their weapons to prepare for the next volley. Signal all squadmates affected by your commander’s banner; each can immediately Interact to reload as a reaction.
The Art of War:
Commander's Banner A commander needs a battle standard so their allies can locate them on the eld. You start play with a custom banner that you can use to signal allies when using tactics (see below) or to deploy special abilities. Your banner can be affixed to a weapon or shield you are wielding, or held in one hand and attached to a simple pole. Feats and abilities with the banner trait require you to be holding your banner or wielding a weapon or shield it is attached to.
As long as your banner is visible (such as by being affixed to your weapon or worn attached to a pole alongside your backpack), you and all allies in a 30-foot emanation gain a +1 status bonus to Will saves and DCs against fear effects. You pause or resume this effect as part of any action you would typically use to stow or retrieve your banner, such as Interacting to stow it. If your banner is destroyed or stolen, allies within 30 feet become frightened 1. This effect has the aura, commander, emotion, mental, and visual traits.
Some abilities allow you to place your banner in a specialized manner; as long as you have placed your banner in this way, any banner abilities originate from your banner’s space instead of your own.
(Hisaki has taken only tactics that lack the Banner trait, so that he may simply wear his banner)
Deceptive Tactics Your training has taught you that the art of war is the art of deception. You can use your Warfare Lore
modifier in place of your Deception modifier for Deception checks to Create a Diversion or Feint, and can use your proficiency rank in Warfare Lore instead of your proficiency rank in Deception to meet the prerequisites of feats that modify the Create a Diversion or Feint actions (such as Lengthy Diversion). You gain the Lengthy Diversion feat.
Drilled Reactions Your time spent training with your allies allows them to respond quickly and instinctively to your commands. Once per round, when you use a tactic, you can grant one ally of your choice benefiting from that tactic an extra reaction. This reaction has to be used for that tactic, and is lost if not used.
Sneaky Stealth is an important tool in your arsenal. You can move 5 feet farther when you take the Sneak action, up to your Speed.
In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.
Tactics By studying and practicing the strategic arts of war, you can guide your allies to victory. You begin play with a folio containing four tactics from the list on pages 6-7. These are combat techniques and coordinated maneuvers you can instruct your allies in, enabling them to respond to your signals in combat. As you increase in level, you gain the ability to learn more potent tactics. When you gain the expert tactician class feature, you gain the ability to add expert tactics to your folio, when you gain the master tactician class feature you can add master tactics to your folio, and when you gain the legendary tactician class feature you can add legendary tactics to your folio.
Each day during your daily preparations, you prepare two tactics from your folio and drill in them alongside your allies, enabling you to use these tactics until your next daily preparations. When you drill, you can instruct a total number of allies equal to 2 plus your Intelligence modi er, enabling these allies to respond to your tactics in combat; these allies are referred to as your squadmates. A squadmate always has the option not to respond to your tactical signal if they do not wish to. The tactic trait is explained in more detail in the key terms sidebar on page 4.
You can change which tactics you have prepared from those in your folio by spending 10 minutes to drill, replacing all previously prepared tactics and allies. This does not prevent your allies from performing their own activities during this time frame.
You add additional tactics to your folio and increase the number of tactics you can prepare when you gain the expert tactician, master tactician, and legendary tactician class features. You can also add tactics to your folio with the Tactical Expansion feat though this does not change the number you can have prepared. Because tactics folios use shorthand and signals unique to each commander, there is typically no bene t to using (or stealing) another commander’s folio, though you can train with another commander to retrain one tactic in your folio to another that they know (if the tactic required a class feat to learn, you must retrain a class feat of at least that level to learn it, as normal).
Warfare Expertise Your knowledge of war and strategy grows and guides your decisions in battle. You gain expert proficiency in Warfare Lore. You can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, their most notable offensive abilities, and whether one of their saving throws is particularly weak. The GM can decide to allow additional questions to be answered when Recalling Knowledge with Warfare Lore as appropriate to the situation. In addition, as long as you are observing at least one opponent when initiative is rolled, you can use Warfare Lore for your initiative roll.
Edicts: Seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds
Anathema: Cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount