The Red Raven

Xanthe 'Headsman' Gnareshim's page

31 posts. Organized Play character for Tyranius.


Full Name

Xanthe 'Headsman' Gnareshim

About Xanthe 'Headsman' Gnareshim

95737-2019 Xanthe 'Headsman' Gnareshim
Male human swashbuckler 2 (Advanced Player's Guide, 83)
CN, Medium, Human, Humanoid
Heritage versatile heritage
Background warrior
Perception +5
Languages Common, Elven, Hallit
Skills Acrobatics +7, Athletics +7, Deception +7 (+8 to checks to Feint while holding the cape defensively), Intimidation +7 (+9 to Demoralize when using You're Next), Medicine +3, Pathfinder Society Lore +3, Society +3, Warfare Lore +3
Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 8 (-1), Wis 8 (-1), Cha 16 (+3)
Items leather armor, studded leather armor, +1 hatchet, hand crossbow (20 bolts), rapier, backpack, bedroll, belt pouch, belt pouch, chalks (10), dueling cape[APG], fine clothing, flint and steel, ordinary mask[LOGB], rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (8 gp, 5 sp, 5 cp)
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AC 19 (20 while holding the cape defensively); Fort +5; Ref +9; Will +5
HP 32
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Speed 25 feet
Melee [1] [i]+1 hatchet[/i] +8 (magical, thrown 10 ft., sweep, agile), Damage 1d6+3 S
Melee [1] rapier +7 (disarm, deadly d8, finesse), Damage 1d6+3 P
Ranged [1] [i]+1 hatchet[/i] +8 (magical, thrown 10 ft., sweep, agile), Damage 1d6+3 S
Ranged [1] hand crossbow +7 (range increment 60 feet, reload 1), Damage 1d6 P
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
You're Next [R] (emotion, fear, mental, swashbuckler) Trigger You reduce an enemy to 0 Hit Points. Effect After downing a foe, you promise another you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you’re legendary in Intimidation, you can use this as a free action with the same trigger.
Ancestry Feats Natural Ambition
Class Feats Goading Feint[APG], You're Next[APG]
General Feats Toughness
Skill Feats Intimidating Glare, Quick Coercion
Other Abilities swords, voluntary flaw rules
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Left the Gray Gardeners. Needs to keep moving in order to remain hidden. Working with the PFS for protection, coin to live on and stay as far away from Galt as possible as he is unable to show his face there. That is why on missions he stays hidden behind his executioner's hood so his identity doesn't get back to Galt where he will likely face his own execution.

Put fearsome on the hatchet

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