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Azrael peers at the strange doors from beneath her hood. "That is odd, though everything here is." She motions to split off. "Let's go through each of these doors here and also check the ones to the south. Mark where you go in and where you come out. This may be some sort of a trap."
Trap or a puzzle of sorts.

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Jinlong stays outside with Thunder, knowing that the smoothskins will soon need his help once combat breaks out.

GM MattMorris |

Harumi pops out across the way on the other balcony. (Door 6) Gwen appears outside a room farther down the hall. (Door 4)

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Locke gets out a journal and charcoal pencil to make notes upon. "We may need to get the students to open the doors if this is a consequence of our condition. Gwen! See if you come back the way you came."

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Locke gets out a journal and charcoal pencil to make notes upon. "We may need to get the students to open the doors if this is a consequence of our condition. Gwen! See if you come back the way you came."
"I don't believe that nessissary. If that one goes to this here, and that one leads to that one over there, then we know that reversing course doesn't put you back where you started."
If one puts you to 2, and 2 puts you to 6, then that proves you can't go back the way you came.
I'll try this one here.
<>Stride through door 3

GM MattMorris |

After some experimentation, you determine that the doorway teleporting is essentially random.
Warning: Video with sound in link.

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"Yes, grab the children, I'll see if I can't figure out what is going on here."
Esoteric Lore (Curse, haunt?): 1d20 + 7 ⇒ (16) + 7 = 23
If Esorteric lore isn't applicable, then 20 Arcana or Occultism, or 21 nature or Religion.

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Jinlong's eyes widen as he sees his friends enter one door and emerge from a seemingly random other door.

GM MattMorris |

The children bring a bowl of flour upstairs for you and await your requests.

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Once they convince the children to pour the flour out so it can be written upon, he concentrates carefully to move the flour with his finger.
"Open northwest door. Please."

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"We need to find the Venture-Captain's chamber, for one," Locke says a bit curtly, his mood souring as their situation drags on and being limited in his ability to directly affect the events afflicting himself. "And somewhere in this place are the four foci, so, yes, worth our time."

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"I'm worried . . . this . . . 'pocket dimension' we seem to be in for a lack of a better term seems to be more and more unstable the farther away we get from the first floor lobby. I would . . . suggest not disrupting it further before we find a way out."

GM MattMorris |

Tels is happy to open the door (1) for Locke. Inside is what looks like a guest chamber. A large bed occupies the center of the room, along with a table and a few chairs, an armoire, and a side table. The room doesn't appear to have been recently occupied. With the door open, you can enter it without incident.

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Gwen looks at the open bedroom and then back at Locke, impressed. She gives him a small polite applause. "Well done. So we just need to get them to open each door and we don't have to worry about them teleporting us?"

GM MattMorris |

The students are happy to assist. One by one they go down the hallway opening the doors.
Rooms 2 through 7 are simple living quarters for the staff of the lodge, with little unusual about them.
The final room is a bit more...remarkable.
A large bed covered in fine linens is the centerpiece of this well-furnished room, and a sturdy table surrounded by three chairs sits in its northeast corner. Several eye-catching curios rest on top of the room’s chest of draws, including a mirror with a gilded frame, a mother-of-pearl box holding talcum powder, and a polished lodestone more than a foot in diameter. Two lamps in wall sconces light the room and a thick carpet woven with a wayfinder pattern lays on the floor
Looking at the room for long is disorienting: Shimmering images of the bed dance across the floor, loose papers float through the air in slow processions, and the walls ripple like a pond’s surface each time someone in the room takes a step. The pile of the carpet grows six inches deep in the course of a second, and then subsides back to normal.
Thandmere Krelsun lies on the bed, unconscious. You also see a ghostly, serpentine creature wrapped tightly around his body. Disturbingly, the creature’s head appears plunged into Krelsun’s temple.
Vim exclaims, "Cayden's cups! It's the professor!"

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diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Quickly Harumi grabs up her lantern and quickly signs to the children:
'Do not enter! Strange anomolies in room!"
She then turns to the rest of her group.
"Yea . . . yeah, that's the center of all this weirdness alright. All the wierd teleportation effects? That's where it's all coming from."

GM MattMorris |

The professor seems alive to you. His chest moves gently up and down with slow breaths.

GM MattMorris |

The long tail hangs down over the side of the bed. It sways back and forth in Gwen's general direction as she enters the room.

GM MattMorris |

At signs of interference, the tail begins whipping around the room.
You can feel the tail whoosh by you. It seems it is in your version of reality.
Jinlong Dragonkin, Search: 1d20 + 9 ⇒ (13) + 9 = 22
Yogensha Harumi , Search: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Gwen Faran, Scout: 1d20 + 4 ⇒ (3) + 4 = 7
Azrael Duskhall, Avoid Notice: 1d20 + 5 ⇒ (9) + 5 = 14
Locke of Highdelve, Avoid Notice: 1d20 + 9 ⇒ (5) + 9 = 14
Igaraise Thunder-fang, Defend: 1d20 + 8 ⇒ (1) + 8 = 9
Tail: 1d20 + 10 ⇒ (10) + 10 = 20
~+~Round 1~+~
Yogensha Harumi
Jinlong
Tail
Azrael
Locke
Igaraise Thunder-fang
Gwen
Please put yourselves in or near Room 8.

GM MattMorris |

No worries, I'm still learning to GM for thaumaturge. I've been trying to remember to post a little spoiler with the DC for thaumaturge abilities to make it easier on PBP. You did fail, but not critically.

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Outraged at seeing the Professor being violated in such a fashion, Jinlong forgets himself momentarily and unleashes a long string of Draconic at the creature. Catching himself and swallowing his outrage, Jinlong unleashes the might of Abadar at the ehm... thing.
Divine Lance: 1d20 + 8 ⇒ (20) + 8 = 28
LG Damage, Crit: 1d4 + 4 ⇒ (3) + 4 = 7 Doubled to 14
He then summons a shield in front of him.
◆◆ Divine Lance
◆ Shield

GM MattMorris |

Two critical hits start the adventurers off on the right foot, but the tail snakes out to slap at Harumi. Jinlong's divine lance seems to sizzle on its skin. Some of the damaged flesh seems to grow back as it moves.
tail slap: 1d20 + 12 ⇒ (5) + 12 = 17 for bludgeoning: 1d12 + 5 ⇒ (1) + 5 = 6 and chaotic: 1d4 ⇒ 3
tail slap: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27 for bludgeoning: 1d12 + 5 ⇒ (8) + 5 = 13 and chaotic: 1d4 ⇒ 1
A good bop on the nose sends Harumi to the ground!
The tail points at Jinlong and a wave of strangeness washes over the kobold.
Attempt a Fortitude save, please, Jinlong
1d6 ⇒ 1 Clumsy 1 (2 on a critical failure)
~+~Round 1~+~
Yogensha Harumi
Jinlong
Tail (-39)
Azrael
Locke
Igaraise Thunder-fang
Gwen
~+~Round 2~+~
Jinlong
Yogensha Harumi (Dying 2)
There are weaknesses and fast healing going on. I did double check the damage, so it should be right.

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Azrael watches as Harumi goes down. As she does several strange and runic portals open in the ceiling and walls as Azraels psyche unleashes. From these strange red, glowing runic portals all manner or weaponry begins to emerge. Azrael grabs one by the handle and sweeps it at the tail as she begins to blur from this reality.
Imaginary Weapon: 1d20 + 7 ⇒ (6) + 7 = 13
Hero Point: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (Slashing), Psyche Unleased: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
◇ Unleashe Psyche
◆ Fade into Daydreams (Become concealed until start of next turn)
◆◆ Imaginary Weapon
HP 14/14
AC 15 (16 w/ Shield)
Focus Points 2/2 (Can regain 2 w/ refocus)
Amped Shield Layers 3/3
Spells (1st) 0/1
Battle Medicine:
Hero Points 1/3

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"Whoa!" Gwen is startled by the sudden movement and onslaught, but she quickly gets caught up in the excitement and grins hungrily at the creature. "Oh, I see you don't want to go quietly. Good! It's better when you struggle!" She tosses the green fire towards the creature. Then she twirls and tosses her other hand towards it and glitter and sparkles fly out towards it.
Produce Flame: 1d20 + 7 ⇒ (14) + 7 = 21
Fire Damage: 1d4 + 4 ⇒ (4) + 4 = 8
◆◆ Produce Flame
◆ Faerie Dust (Will DC 17)

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"Oh bloody--!" Locke says as the multidimensional creature cracks the kitsune's skull. "Pardon me," he says as he steps over his body. "I'm no good at fixing wounds. Spent all my time learning to make them. Gwen, when you get a chance, could you move to your left a little bit?"
He moves suddenly from conversation to violence and slashes at the tail.
◆ Stride
◆ Feint: Deception (E) vs. Will DC: 1d20 + 8 ⇒ (7) + 8 = 15
◆ Strike: +1 Aldori dueling sword vs. Tail: 1d20 + 9 ⇒ (16) + 9 = 25
Magic, Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
+ Precision?: 1d6 ⇒ 6

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Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Jinlong suddenly feels woozy but manages to keep his feet.
Jinlong yelps as he sees a companion go down in front of him.
"Abadar! Help this servant of yours get back into the fight for justice!"
Healing vs Yogensha: 1d10 + 8 ⇒ (6) + 8 = 14
Jinlong then attempts to patch his colleague up the usual way.
Battle Medicine vs Yogensha: 1d20 + 8 ⇒ (17) + 8 = 25
Healing, Crit: 4d8 ⇒ (6, 3, 8, 2) = 19
"Get back up, smoothscale and go show this thing what Dragons can do!"
◆◆ Heal
◆ Battle Medicine

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Harumi's Eyes flutter open. She feels aweful and close to death, but is somehow breathing. While she clearly just wants to climb in a hole and hide, she realizes that if she does, the thing might kill her if she flees. Reluctantly she determines to fight on.
<>Grab Staff
<>Grab Lantern
<>Attack from floor
attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage if hit: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
If I hit the creature still has weakness 3 vs. my attacks.