Enigma

Azrael Duskhall's page

107 posts. Organized Play character for Tyranius.


About Azrael Duskhall

95737-2021 Azrael Duskhall
Female human duskwalker psychic 2 (Dark Archive)
LN, Medium, Duskwalker, Human, Humanoid
Heritage duskwalker
Background tomb born
Perception +4; low-light vision
Languages Common, Dwarven, Undercommon, Vudrani
Skills Crafting +5, Intimidation +8, Occultism +5, Religion +4, Scouting Lore +5, Stealth +6, Undead Lore +5
Str 14 (+2), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 10 (+0), Cha 18 (+4)
Items +1 +1 mind smith keepsake (dagger killed with), backpack, bedroll, chalks (10), doll[LOGB], flint and steel, mind smith's keepsake[DA], rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (42 gp, 8 sp)
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AC 16; Fort +4; Ref +6; Will +6
HP 20
Final Spite [R] Frequency once per day Trigger You’re reduced to 0 Hit Points Effect You make a Strike before falling unconscious.
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Speed 25 feet
Melee [1] [i]+1 +1 mind smith keepsake (dagger killed with)[/i] +7 (magical, versatile , thrown ft., agile, finesse), Damage 1d8+2 P
Melee [1] mind weapon +6 (reach 10 feet), Damage 1d10+2 B
Ranged [1] [i]+1 +1 mind smith keepsake (dagger killed with)[/i] +7 (magical, versatile , thrown ft., agile, finesse), Damage 1d8+2 P
Occult Psychic Spells DC 18, attack +8; 1st (2 slots) color spray, sleep, true strike Cantrips (1st) dancing lights, imaginary weapon[DA], message, phase bolt[DA], shield, warp step[DA]
Ancestry Feats General Training
General Feats Weapon Proficiency
Skill Feats Intimidating Glare
Other Abilities generalist, two-handed, 1d10 damage, reach
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