
![]() |

So we have a problem because we were asked to bring it back to the chief. And it is a treasure. Never try to take a treasure to a dwarf.

![]() |

The knight smiles, it's a bit terrifying as the old knight's lips crumble from his face. "I was hoping you would. Yes, my little creature, you will become a knight. But you will need to be dead first."
Squish, Search: 1d20 + 7 ⇒ (3) + 7 = 10
Lande Striden, Scout: 1d20 + 10 ⇒ (10) + 10 = 20
Jong Sasaki, Search: 1d20 + 7 ⇒ (3) + 7 = 10
King Klearsaard, Search: 1d20 + 7 ⇒ (14) + 7 = 21
Kromrock Crushmaster, Search: 1d20 + 9 ⇒ (17) + 9 = 26
Red Init: 1d20 + 10 ⇒ (18) + 10 = 28
White Init: 1d20 + 10 ⇒ (11) + 10 = 21
Blue Init: 1d20 + 10 ⇒ (4) + 10 = 14
The Doctor, Search: 1d20 + 8 ⇒ (20) + 8 = 28
From out of the corner of your eye, you think you see several burning rats run into your field of view. They stop in front of you, smile, wave and hold up signs that read "Lande for President" (Sorry, couldn't resist)
Red immediately strides forward and swipes at The Doctor with a withered claw.
Claw vs The Doctor AC 15: 1d20 + 12 ⇒ (6) + 12 = 18
Slashing: 1d6 + 4 ⇒ (6) + 4 = 10
Claw vs The Doctor AC 15, MAP: 1d20 + 7 ⇒ (11) + 7 = 18
Slashing: 1d6 + 4 ⇒ (1) + 4 = 5
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
Red (temp hp: 3/3)
**"The Doctor" - AC 15, 11/26 (2 x DC 17 Fort Save pending or be Drained)
**Kromrock Crushmaster - AC 17 (19 w/shield), 20/20
White
King Klearsaard - AC 18 (20 w/shield), 14/14
Lande Striden - AC 19, 36/36
Blue
Squish - AC 18, 28/28
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (AC 18)

![]() |

The dwarf approaches and casts a spell tearing open the ground then slam it shutting it under the red knight.
Damage: 2d6 ⇒ (4, 1) = 5 Reflex DC 17
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, is flat-footed, and takes a –10-foot circumstance penalty to Speed.
Critical Failure The target takes double damage and is flat-footed and immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.

![]() |

fort: 1d20 + 5 ⇒ (10) + 5 = 15
fort: 1d20 + 5 ⇒ (1) + 5 = 6
1) Devise a Stratagem v Red 1d20 ⇒ 11
2) Decide that's not going to work and make a Guarded Step away
3) Retreat to a safer distance
Anyone got a spare crossbow?
Isn't it about time for some Hero Points please?

![]() |

[dice=fort]d20+5
[dice=fort]d20+51) Devise a Stratagem v Red d20
2) Decide that's not going to work and make a Guarded Step away
3) Retreat to a safer distanceAnyone got a spare crossbow?
Isn't it about time for some Hero Points please?
Sorry - I just issued hero points if you want to hero point one of your checks
Is Guarded Step the SF equivalent of Step?

![]() |

Kromrock Stupefied DC 6 flat check: 1d20 ⇒ 4
Kromrock, your spell fails unless you want to hero point that. You need to make a DC 6 flat check when you try casting while Stupefied.

![]() |

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
Red (temp hp: 3/3)
"The Doctor" - AC 15, 7/22 (Drained 2)
**Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1)
White
King Klearsaard - AC 18 (20 w/shield), 14/14
Lande Striden - AC 19, 36/36
Blue
Squish - AC 18, 28/28
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (AC 18)
Just waiting to see if Kromrock wants to hero point the flat check

![]() |

White strides up to Lande and takes a swipe with a withered claw.
Claw vs Lande AC 19: 1d20 + 12 ⇒ (14) + 12 = 26
Slash: 1d6 + 4 ⇒ (5) + 4 = 9
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
Red (temp hp: 3/3)
"The Doctor" - AC 15, 7/22 (Drained 2)
Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1)
White (temp hp: 3/3)
**King Klearsaard - AC 18 (20 w/shield), 14/14
**Lande Striden - AC 19, 27/36 (DC 17 Fort Save pending)
Blue
Squish - AC 18, 28/28
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (AC 18)
Just a reminder -- if you end your turn within 5' of Kromrock you will inherit the same condition he has for at least 1 minute after you leave the area of effect.

![]() |

The self-proclaimed King of one grips his axe. "Not every beast can fell me on this mission." Though he has a feeling in the back of his head he is terribly wrong.
He rushes in looking to clear a path with his axe.
Battle Axe: 1d20 + 6 ⇒ (15) + 6 = 21
True Strike: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
◆ Stride
◆ True Strike
◆ Strike
HP 12/14 (Resist Fire 1)
AC 18 (20 w/ shield)
Spells 1st: True Strike
Divine Font (Harm) 3/3

![]() |

Fortitude: 1d20 + 9 ⇒ (3) + 9 = 12
◆ Hunt Prey (White)
◆ Twin Takedown
Hatchet: 1d20 + 9 ⇒ (15) + 9 = 24
Slashing: 1d6 + 4 ⇒ (2) + 4 = 6
Clan Dagger: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
◆ Parry (AC 20)

![]() |

Lande strikes at White twice doing grievous damage but White remains in the fight. King Klearsaard charges ahead and attempts to sweep Red out of his way. But the old knight politely smiles at the nick the King's axe made.
Blue ambles up and manages to squeeze by Red. It slashes at the Kobold King.
Claw vs King Klearsaard AC 18: 1d20 + 12 ⇒ (9) + 12 = 21
Slash: 1d6 + 4 ⇒ (2) + 4 = 6
King Klearsaard, you feel a deathly cold feeling course through your veins as the claw opens a wound in your arm.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
Red (-2; temp hp: 0/3)
"The Doctor" - AC 15, 7/22 (Drained 2, Stupefied 1)
Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1)
White (-19; temp hp: 0/3)
King Klearsaard - AC 18 (20 w/shield), 8/14 (DC 17 Fort Save Pending)
Lande Striden - AC 19, 25/34 (Drained 1; AC 20)
Blue (temp hp: 3/3)
**Squish - AC 18, 28/28
**Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (AC 18)

![]() |

Jong Steps over and tries to hit White with a Telekinetic Projectile.
◆ Step
◆◆ Cast Telekinetic Projectile at White
Spell Attack Roll: 1d20 + 8 ⇒ (20) + 8 = 28
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Finally, a max damage crit for 20 damage!!

![]() |

Squish opens up with some soothing oozy goodness on Doc.
Soothe on the Doctor: 1d10 + 4 ⇒ (9) + 4 = 13
Also: +2 status bonus to saves against mental effect for 1 minute.
Squish follow up by giving Klearsaard the power of the ooze.
Guidance for Klearsaard.

![]() |

Jong sends a sharp rock at White and opens a large gash in its undead flesh. Squish sends some much needed healing at The Doctor, but begins feeling as if their mind is in the clouds.
Red takes a step and smiles widely at King Klearsaard. "You wished to join us. Very well. I will make you one of us."
Red then swipes at 1-King Klearsaard 2-Lande: 2d2 ⇒ (1, 1) = 2
Claw vs King Klearsaard AC 18, FF: 1d20 + 12 ⇒ (5) + 12 = 17
Claw vs King Klearsaard AC 18, FF, MAP: 1d20 + 7 ⇒ (3) + 7 = 10
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
------------------
Those with ** may go
King Klearsaard - AC 18 (20 w/shield), 0/14 (2 x DC 17 Fort Save Pending; Guidance; Dying 1)
Red (-2; temp hp: 3/3)
**"The Doctor" - AC 15, 20/22 (Drained 2, Stupefied 1)
**Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1)
White (-39; temp hp: 0/3)
Lande Striden - AC 19, 25/34 (Drained 1; AC 20)
Blue (temp hp: 3/3)
Squish - AC 18, 28/28 (Stupefied 1)
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (AC 18)

![]() |

The Doctor considers his options.
No healing potions left and no ranged weapon - somethings that can be fixed once this job is done.
So he Devises a Stratagem on White
DAS: 1d20 - 1 ⇒ (13) - 1 = 12
decides that's a stupid idea so he uses his once a day ability to fold space/time to appear next to Blue,
stabs with the sword cane
stab: 1d20 + 5 ⇒ (6) + 5 = 11 piercing: 1d6 + 1 ⇒ (3) + 1 = 4
finally moving back to roughly where he started.

![]() |

Red hisses in glee as he sees that his team is winning. Deciding that he wants to give the living beings a better chance, he waves his hand and says, "Blue, I think we can handle these. Go back to the keep and prepare our victory feast. Tell the cooks to make sure my soup is warm this time!"
Blue stares for a moment before crumbling to dust.
Ok. I misread the scenario and thought that you start with 2 wights with 1 added from the scaling. Turns out we only start with one and add another from the scaling. I normally run the zombies with this mission but thought I'd use the wights as a change. Sorry about that.

![]() |

The Doctor appears beside Red and stabs the dead knight, but unfortunately does not hit.

![]() |

The dwarf evokes a jumble of rocks in the squares occupied by both wights.
Scatter Scree: 1d4 + 4 ⇒ (3) + 4 = 7
Reflex DC 17
Then he raises his shield.

![]() |

Kromrock Flat check: 1d20 ⇒ 10
Red Ref: 1d20 + 6 ⇒ (15) + 6 = 21
White Ref: 1d20 + 6 ⇒ (12) + 6 = 18
Kromrock manages to power through the fog in his mind to create slippery rocks under the creatures' feet. Both manage to avoid most of the damage though White looks really close to unraveling.
White swipes at Lande with a claw.
Claw vs Lande AC 19: 1d20 + 12 ⇒ (6) + 12 = 18
Claw vs Lande AC 19, MAP: 1d20 + 7 ⇒ (16) + 7 = 23
Slashing: 1d6 + 4 ⇒ (1) + 4 = 5
Drawn inexorably by the necklace, White begins to move towards Kromrock.
Lande if you have an AoO, go for it
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
------------------
Those with ** may go
King Klearsaard - AC 18 (20 w/shield), 0/14 (2 x DC 17 Fort Save Pending; Guidance; Dying 1)
Red (-2; temp hp: 0/3)
"The Doctor" - AC 15, 20/22 (Drained 2, Stupefied 1)
Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1; AC 19)
White (-42; temp hp: 3/3)
**Lande Striden - AC 19, 20/34 (Drained 1; AC 20; DC 17 Fort Save pending)
**Squish - AC 18, 28/28 (Stupefied 1)
**Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (AC 18)

![]() |

Jong pulls out a scroll of Biting Words and uses it to attack White
◆ Pull out scroll
◆◆ Cast Biting Words
Spell Attack roll on white: 1d20 + 8 ⇒ (7) + 8 = 15
Sonic Damage: 2d6 ⇒ (3, 2) = 5

![]() |

Jong weaponizes his words and issues a scathing comment about White's choice in clothing. Unfortunately the words have no effect (It's a miss).
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
------------------
Those with ** may go
King Klearsaard - AC 18 (20 w/shield), 0/14 (2 x DC 17 Fort Save Pending; Guidance; Dying 1)
Red (-2; temp hp: 0/3)
"The Doctor" - AC 15, 20/22 (Drained 2, Stupefied 1)
Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1; AC 19)
White (-42; temp hp: 3/3)
**Lande Striden - AC 19, 20/34 (Drained 1; AC 20; DC 17 Fort Save pending)
**Squish - AC 18, 28/28 (Stupefied 1)
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (Biting Words: 2/3 remaining)

![]() |

I would like to Hero Point the last attack roll. We really need to drop at least one of these things.
Spell Attack roll on white: 1d20 + 8 ⇒ (6) + 8 = 14
The dice rollers want us all to die.

![]() |

Fortitude: 1d20 + 8 ⇒ (5) + 8 = 13
Despite the injuries to white, Lande decides to focus on red so that it isn't alone with the goblin king.
◆ Hunt Prey (red)
◆ Twin Takedown
Hatchet: 1d20 + 9 ⇒ (18) + 9 = 27Slashing: 1d6 + 4 ⇒ (3) + 4 = 7
Clan Dagger: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
◆ Strike
Hatchet: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16Slashing: 1d6 + 4 ⇒ (5) + 4 = 9

![]() |

King Klearsaard stablizes and Lande begins carving chunks out of Red.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
------------------
Those with ** may go
King Klearsaard - AC 18 (20 w/shield), 0/13 (Unconscious, Drained 1)
Red (-17; temp hp: 0/3)
"The Doctor" - AC 15, 20/22 (Drained 2, Stupefied 1)
Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1; AC 19)
White (-42; temp hp: 3/3)
Lande Striden - AC 19, 16/30 (Drained 2; -2 to CON based checks)
**Squish - AC 18, 28/28 (Stupefied 1)
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (Biting Words: 2/3 remaining)

![]() |

Squish channels the power of the ooze and then unleashes a blast of ooze at the nearby undead.
stupified flat: 1d20 ⇒ 14
tamped telekinetic projectile spell attack: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9
On a success, you push the target 5 feet away from you, and on a critical success, you push the target 10 feet away from you in addition to dealing double damage.
Squish also protects themself with a shield.
flat: 1d20 ⇒ 19
As the ooze floats around us all, Squish tries to help an ally out.
Aid check: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Success, +1!

![]() |

Squish sends a rock at White, but misses. He casts shield and grants one of his friends an assist in attacking.
Red strides, also trying to reach the necklace, but trying to get that stubborn dwarf out of the way.
Claw vs Lande AC 19: 1d20 + 12 ⇒ (17) + 12 = 29
Slash, Crit: 1d6 + 4 ⇒ (6) + 4 = 10 Doubled to 20
Red then makes his way towards the necklace.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
------------------
Those with ** may go
King Klearsaard - AC 18 (20 w/shield), 0/13 (Unconscious, Drained 1)
Lande Striden - AC 19, 0/32 (Drained 2; -2 to CON based checks; 2 x DC 17 Fort Save; Dying 2)
Red (-17; temp hp: 3/3)
**"The Doctor" - AC 15, 20/22 (Drained 2, Stupefied 1)
**Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1; AC 19)
White (-42; temp hp: 3/3)
Squish - AC 18, 28/28 (Stupefied 1; AC 19)
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (Biting Words: 2/3 remaining)

![]() |

Never take a treasure to a dwarf!
The druid casts a healing spell around.
Heal, 3 actions: 1d8 ⇒ 5
DC 6: 1d20 ⇒ 19
Well we are so good as dead. But let's try to destroy one of them.

![]() |

Red Fort: 1d20 + 11 ⇒ (1) + 11 = 12
White Fort: 1d20 + 11 ⇒ (11) + 11 = 22
Kromrock unleashes healing energy to all, Red takes the full force of the positive energy but White manages to avoid most of it.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
------------------
Those with ** may go
King Klearsaard - AC 18 (20 w/shield), 5/13 (Drained 1; Wounded 1; Prone, Hands Empty)
Lande Striden - AC 19, 5/32 (Drained 2; DC 17 Fort Save; Wounded 1; Prone, Hands empty)
Red (-24; temp hp: 0/3)
**"The Doctor" - AC 15, 22/22 (Drained 2, Stupefied 1)
Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1; AC 19)
White (-42; temp hp: 1/3)
Squish - AC 18, 28/28 (Stupefied 1; AC 19)
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (Biting Words: 2/3 remaining)

![]() |

The Doctor attempts to stab White but doesn't quite succeed. White sees new targets and decides to attack:
1-Squish 2-Kromrock: 1d2 ⇒ 1
Claw vs Squish AC 19: 1d20 + 12 ⇒ (9) + 12 = 21
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9
It decides to slash a second time at 1-Squish 2-Kromrock: 1d2 ⇒ 1
Claw vs Squish AC 19, MAP: 1d20 + 7 ⇒ (17) + 7 = 24
Slashing Damage: 1d6 + 4 ⇒ (2) + 4 = 6
White then decides to head around Kromrock to get to more targets.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Special Conditions:
------------------
Those with ** may go
-4-
**King Klearsaard - AC 18 (20 w/shield), 5/13 (Drained 1; Wounded 1; Prone, Hands Empty)
**Lande Striden - AC 19, 5/32 (Drained 2; Wounded 1; Prone, Hands empty)
Red (-19; temp hp: 0/3)
"The Doctor" - AC 15, 22/22 (Drained 2, Stupefied 1)
Kromrock Crushmaster - AC 17 (19 w/shield), 20/20 (Stupefied 1; AC 19)
White (-42; temp hp: 3/3)
-3-
**Squish - AC 18, 13/28 (Stupefied 1; AC 19; 2 x DC 17 Fort Save pending)
**Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (Biting Words: 2/3 remaining)

![]() |

I don't like having these evil things this close to me;
Jong will take a step back to get away from Red, and send more biting words at White to try and finish it off.
◆ Step
◆ Sustain Biting Words
Spell Attack roll on white: 1d20 + 8 ⇒ (9) + 8 = 17
Sonic Damage: 2d6 ⇒ (3, 1) = 4
◆ Cast Shield
Has anyone used Squish's Aid? Probably still not a hit, and almost minimum damage anyway.

![]() |

King Vaagz rolls to his feet and sends a decent amount of healing towards Lande. "Get back in there!" He commands, even though he just woke up from his third dirt nap.
Heal (Lande): 1d8 + 8 ⇒ (3) + 8 = 11
◆ Stand
◆◆ Heal
HP 12/14 (Resist Fire 1)
AC 18 (20 w/ shield)
Spells 1st: True Strike, Heal
Divine Font (Harm) 3/3

![]() |

Squish blocks the first attack as their shield dissipates.
shield hardness 5 and pops so +5 HP = 18
Squish blubs back and attacks both undead with the power of the ooze.
Put my 2 little AoEs on the map, feel free to delete when convenient.
flat 6 to cast: 1d20 ⇒ 10
bludgeoning+slashing damage: 1d6 + 1d6 + 2 ⇒ (6) + (3) + 2 = 11
Basic Fort DC 18 17
fort: 1d20 + 7 ⇒ (17) + 7 = 24
2fort2furious: 1d20 + 7 ⇒ (6) + 7 = 13

![]() |

Red Fort: 1d20 + 11 ⇒ (1) + 11 = 12
White Fort: 1d20 + 11 ⇒ (6) + 11 = 17
Squish causes a disturbance in the air around Red and White. White avoids most of it but Red is totally unprepared. King Klearsaard heals Lande while Jong again criticizes White's choice of clothing, to no avail.
Red shambles forward and gets into a flank against Kromrock.
Claw vs Kromrock AC 19, FF: 1d20 + 12 ⇒ (17) + 12 = 29
Slashing Damage, Crit: 1d6 + 4 ⇒ (1) + 4 = 5 Doubled to 10
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Special Conditions:
------------------
Those with ** may go
King Klearsaard - AC 18 (20 w/shield), 5/13 (Drained 1; Wounded 1; Prone, Hands Empty)
Lande Striden - AC 19, 16/32 (Drained 2; Wounded 1)
Red (-41; temp hp: 3/3; Stunned 1)
**"The Doctor" - AC 15, 22/22 (Drained 2, Stupefied 1)
**Kromrock Crushmaster - AC 17 (19 w/shield), 10/20 (Stupefied 1; AC 19; DC 17 Fort Save pending)
White (-44; temp hp: 0/3)
Squish - AC 18, 16/26 (Stupefied 1; AC 19; Drained 1)
Jong Sasaki - AC 17 (18 Mage Armor, 19 MA+Shield), 22/22 (Biting Words: 1/3 remaining; AC 19)

![]() |

◆ Sustain Biting Words
You don't need to sustain it. Once you cast it you get three attacks, then the spell ends.

![]() |

Fort:1d20 + 5 ⇒ (3) + 5 = 8
The dwarf moves away and fires.
Dueling pistol: 1d20 + 6 ⇒ (6) + 6 = 12
Dueling pistol, reroll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 ⇒ 4
And he reloads.

![]() |

Since White ended up right next to him, the Doctor stabs twice then moves away.
stab: 1d20 + 5 - 0 ⇒ (15) + 5 - 0 = 20 piercing: 1d6 + 1 ⇒ (1) + 1 = 2
stab: 1d20 + 5 - 5 ⇒ (7) + 5 - 5 = 7 piercing: 1d6 + 1 ⇒ (2) + 1 = 3