
| GM Numbat | 
 
	
 
                
                
              
            
            Irres takes careful aim before sending a stream of plasma toward one of the attacking creatures, scoring a hit. damage: 1d10 ⇒ 3
Blue: 1d6 ⇒ 3
Red: 1d6 ⇒ 6
Blue: 1d20 + 7 ⇒ (16) + 7 = 23
Red: 1d20 + 7 ⇒ (11) + 7 = 18
Blue: 1d20 + 10 ⇒ (1) + 10 = 11dmg: 1d4 + 6 ⇒ (3) + 6 = 91d100 ⇒ 2
Red: 1d20 + 10 ⇒ (1) + 10 = 11dmg: 1d4 + 6 ⇒ (2) + 6 = 81d100 ⇒ 99
Both creatures move forward toward Argis, arms slamming out toward the dragonkin, but completely ineffectually.
Round 1(continued), Round 2 commences
Those in bold may act.
------------------
Hagitha
------------------
Round 2
Dorm
Bonkers
Keskodai
Argis (+1AC 3 rounds)
Irres
------------------
Blue -3 
Red 
------------------
Act in any order within your section
Map - Slide 2
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

|  Bonkers123 | 
 
	
 
                
                
              
            
            Bonkers curses his lake of training time in the firing range and attempts to prod Blue again..
owie! (Needler pistol): 1d20 + 4 ⇒ (17) + 4 = 21
Piercing damage: 1d4 ⇒ 1
If that hits and causes any damage, the target takes a –1 penalty to attack rolls for 7 rounds

| GM Numbat | 
 
	
 
                
                
              
            
            Bonkers observes their well aimed dart fly true then bounce off the creatures skin, noting it looks particularly tough and maybe even a little spiky.
Round 1 (continued), Round 2 commences
Those in bold may act.
------------------
Hagitha
------------------
Round 2
Dorm
Bonkers
Keskodai
Argis (+1AC 3 rounds)
Irres
------------------
Blue -3 [craggy]
Red [smashing]
------------------
Act in any order within your section
Map - Slide 2
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

|  Argiss Calinox | 
 
	
 
                
                
              
            
            (Opportunistic) Enforcement-Class Capture Pole: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Argiss keeps his ground and attempts to clamp down on the beasts.

|  GM Dennis | 
 
	
 
                
                
              
            
            **HOUSE GM ANNOUNCEMENT**
”Look lively, folks, we got trouble on all sides!”
Defend Mission 1: Intruders! - Status: Yellow
Defend Mission 2: Planar Incursion - Status: Yellow
Defend Mission 3: Good Neighbors - Status: Yellow

| Keskodai 20220306 | 
 
	
 
                
                
              
            
            Keskodai hurls another pebble against Blue.
Telekinetic Projectile vs Blue KAC: 1d20 + 1 ⇒ (2) + 1 = 3
Spell Damage: 1d6 ⇒ 2 Bludgeoning Damage
He then moves away, lest its attention turns to him and attack him.
Telekinetic Projectile, then Move.

|  Bonkers123 | 
 
	
 
                
                
              
            
            "Drat. These seem to be a rather advanced version of the previous ones..."
He will see what else he can figure out..
life science: 1d20 + 10 ⇒ (18) + 10 = 28
 After a quick look I cannot find if this takes an actual action in SF. If it does, it can be that action for next round. 

| GM Numbat | 
 
	
 
                
                
              
            
            Keskodai hurls a rock but turns away too quickly and the rock barely misses Argiss, completely missing the creature.
Bonkers makes a quick study of the two creatures the team is ranged against (this does not use one of your actions for Starfinder). Applying his training and knowledge, the ysoki realises that these creatures have likely been affected by planar energy and each in a different way.
The one directly in front of Bonkers (Blue) has what look like sharp stony protrusions from its thick hide. (DR and piercing damage)
The one on the other side of Argiss (Red) has particularly large strong feet that look like they could potentially crack the ground if it stomped hard enough.
Both large animals have limbs clearly designed as their major offense and defense. They look like they can burrow and climb, slam, grab, constrict, and hurl. As a burrowing creature they are likely to be able to see in poor light conditions and sense the vibrations around them.
Round 1 (continued), Round 2 commences
Those in bold may act.
------------------
Hagitha
------------------
Round 2
Dorm
Bonkers
Keskodai
Argiss (+1AC 3 rounds)
Irres
------------------
Blue -3 
Red 
------------------
Act in any order within your section
Map - Slide 2
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

|  Dorm Argun | 
 
	
 
                
                
              
            
            Oh, great. They're evolved? Dorm grouses in response to Bonkers' observation before firing on one nearby.
[standard] attack RED
azimuth laser pistol, F damage: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 1
Dorm looks down at his pistol nervously. Oh no...

| GM Numbat | 
 
	
 
                
                
              
            
            Dorm checks the sights on his pistol after firing wide.
Round 1 (continued), Round 2 commences
Those in bold may act.
------------------
Hagitha
------------------
Round 2
Dorm
Bonkers
Keskodai
Argiss (+1AC 2 rounds)need a target for last attack
Irres
------------------
Blue -3 [craggy]
Red [smashing]
------------------
Act in any order within your section
Map - Slide 2
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

| GM Numbat | 
 
	
 
                
                
              
            
            Despite the changes identified by Bonkers, Argiss managed to penetrate the spikey hide of the creature to his left. (Blue) It was a challenge though and the weapon did a little less damage than expected.
Round 1 (continued), Round 2 commences
Those in bold may act.
------------------
Hagitha
------------------
Round 2
Dorm
Bonkers
Keskodai
Argiss (+1AC 2 rounds)
Irres
------------------
Blue -6 
Red 
------------------
Act in any order within your section
Map - Slide 2
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

| EbonFist | 
 
	
 
                
                
              
            
            Hagitha burns red, demonstrating that it has no defense against such attacks.
Round 2 (continued)
Those in bold may act.
Round 2
Dorm
Bonkers
Keskodai
Argiss (+1AC 2 rounds)
Irres
------------------
Blue -6
Red -8
------------------
Hagitha
------------------
Act in any order within your section
Map - Slide 2
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.

| EbonFist | 
 
	
 
                
                
              
            
            Bot-In-Irres skin focuses fire on the reddish hued beasty.
tactical plasma bolter: 1d20 + 2 ⇒ (18) + 2 = 20
Electricity and Fire: 1d10 ⇒ 10
And lands an impressive hit.
The two altered Hengopols approach Argiss and one of them stomps his oversized feet, breaking up the ground in such a way to make it difficult to traverse and potentially knocking Argiss off his feet.
The other makes a grab for him, his craggy skin suggesting fighting back will be painful.
Slam: 1d20 + 10 ⇒ (14) + 10 = 24
Bludgeoning: 1d4 + 6 ⇒ (3) + 6 = 9
In what is becoming a familiar scenario, Argiss finds himself grabbed again.
Round 2 (continued)
Those in bold may act.
Everything in the Orange area is Difficult Terrain.
------------------
Hagitha
------------------
Round 3
Dorm
Bonkers
Keskodai
Argiss (+1AC 2 rounds) Grabbed, DC11 Reflex Save or Fall Prone
Irres
------------------
Blue -6
Red -18

| EbonFist | 
 
	
 
                
                
              
            
            Hagitha takes another shot with her rifle.
attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Even as she hits another of the beasts with craggy hide comes bounding through the gates.
Round 3 (Start)
Those in bold may act.
Everything in the Orange area is Difficult Terrain.
Dorm
Bonkers
Keskodai
Argiss -9 (+1AC 2 rounds) Grabbed, DC11 Reflex Save or Fall Prone
Irres
------------------
Blue -6
Red -23
------------------
Hagitha
------------------
Purple

|  Bonkers123 | 
 
	
 
                
                
              
            
            Seeing that his needler is doing little to nothing Bonkers switches weapns and takes a shot at Red...
Burn! (laser rifle) : 1d20 + 3 ⇒ (20) + 3 = 23
Fire damage: 1d8 ⇒ 6
crit damage?: 1d8 ⇒ 6
crit burn: 1d6 ⇒ 4

| EbonFist | 
 
	
 
                
                
              
            
            Bonkers proves that overkill is still a kill with his extremely effective shot on the seriously injured red.
Anyone want to take bets on how long the corpse will burn?
Round 3 (Start)
Those in bold may act.
Everything in the Orange area is Difficult Terrain.
Dorm
Bonkers
Keskodai
Argiss -9 (+1AC 2 rounds) Grabbed, DC11 Reflex Save or Fall Prone
Irres
------------------
Blue -6
Red -23
------------------
Hagitha
------------------
Purple

| Keskodai 20220306 | 
 
	
 
                
                
              
            
            Keskodai moves close to Argiss and touches him for healing. "Here, here! Be healed!" 
Healing Touch for 1 RP: 2d8 ⇒ (7, 4) = 11 HP restored to Argiss

|  Dorm Argun | 
 
	
 
                
                
              
            
            Dorm's eyes widen as the first creature drops and begins to burn. He looks over at Bonkers and gives an appreciative nod before jogging across the battlefield for a better shot at the second looming ape-creature.
[move] 30'
Standing next to Bonkers, he muses I wonder if I could be so lucky to start a fire on this one? just before aiming and firing.
[standard] attack BLUE
azimuth laser pistol, F damage: 1d20 + 2 ⇒ (20) + 2 = 221d4 ⇒ 2
crit F damage: 1d4 ⇒ 2
crit burn: 1d4 ⇒ 4
Oh my...

|  Argiss Calinox | 
 
	
 
                
                
              
            
            Reflex: 1d20 ⇒ 6 Oof.
"Field experience isn't as exciting as the samples." Argiss groans as he falls flat and is grabbed.
Grapple: 1d20 + 5 ⇒ (5) + 5 = 10
He attempt to turn the situation with little other option.

|  GM Dennis | 
 
	
 
                
                
              
            
            **HOUSE GM ANNOUNCEMENT**
”This isn’t easy,” Bennock calls out over the comm system, ”but I have faith in you. Keep it up!”
Defend Mission 1: Intruders! - Status: Yellow
Defend Mission 2: Planar Incursion - Status: Yellow
Defend Mission 3: Good Neighbors - Status: Yellow

| EbonFist | 
 
	
 
                
                
              
            
            Suddenly, the Starfinders catch fire in this combat...or more accurately, start catching their opponents on fire, as Dorm literally lights another up.
Argiss and Irres aren't quite so lucky, though.
The creature holding Argiss puts the squeeze on him even as Keskodai gives him some healing.
Grapple: 1d20 + 10 ⇒ (12) + 10 = 22
Bludgeoning: 1d4 + 6 ⇒ (4) + 6 = 10
Refl: 1d20 + 6 ⇒ (20) + 6 = 26
It also manages to put the fire out.
Round (Continued)
Those in bold may act.
Everything in the Orange area is Difficult Terrain.
Hagitha
------------------
Purple
------------------
Dorm
Bonkers
Keskodai
Argiss -10 (+1AC 2 rounds) Grabbed
Irres
------------------
Blue -14

| EbonFist | 
 
	
 
                
                
              
            
            Seeing how successful everyone is bot-in-Hagitha-skin fires her rifle again.
attack: 1d20 + 8 ⇒ (12) + 8 = 20
1d1d8 + 3 ⇒ (5) + 3 = 8
She scores a hit but doesn't bring it down.
The Purple tinged hepongol avoids the torn up terrain and the big dragonkin to rush at the rest of the Starfinders but doesn't have time to attack before they can act.
Round 4 (Started)
Those in bold may act.
Everything in the Orange area is Difficult Terrain.
------------------
Dorm
Bonkers
Keskodai
Argiss -10 (+1AC 2 rounds) Grabbed
Irres
------------------
Blue -22
------------------
Hagitha
------------------
Purple

|  Bonkers123 | 
 
	
 
                
                
              
            
            Bonkers keeps the fire up on Blue... taking a step away from the large angry thing nearby...
Burn! (laser rifle) : 1d20 + 3 ⇒ (15) + 3 = 18
Fire damage: 1d8 ⇒ 7

|  Dorm Argun | 
 
	
 
                
                
              
            
            Dorm continues on the one he just burned...
[standard] attack BLUE
azimuth laser pistol, F damage: 1d20 + 2 ⇒ (9) + 2 = 111d4 ⇒ 4

| Keskodai 20220306 | 
 
	
 
                
                
              
            
            Keskodai retreats and hurls another stone near him at the one that is still grabbing Argiss. "Take this!"
Telekinetic Projectile vs KAC: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 2 Bludgeoning Damage
(Move, Telekinetic Projectile)

| EbonFist | 
 
	
 
                
                
              
            
            Bonkers blasts blue. People proceed to pummel purple (though notably, Keskodai's stone hits but doesn't seem to damage its craggy hide.)
Round 4 (Continued)
Those in bold may act.
Everything in the Orange area is Difficult Terrain.
------------------
Dorm
Bonkers
Keskodai
Argiss -10 (+1AC 2 rounds)
Irres
Hagitha
------------------
Purple -1

|  Argiss Calinox | 
 
	
 
                
                
              
            
            "Ugh, okay okay. I have figured out the things that do not work." Argiss says as he stands and attacks the purple creature.
Capture Pole: 1d20 + 5 ⇒ (2) + 5 = 7
Piercing Damage: 1d8 + 4 ⇒ (6) + 4 = 10
If it hits, -2 AC for 6 rounds.

| EbonFist | 
 
	
 
                
                
              
            
            Argiss continues to have trouble with his pole but Hagitha continues to prove a crack shot.
It doesn't stop the newcomer and he makes a grab for Dorm.
Slam: 1d20 + 10 ⇒ (20) + 10 = 30
Bludgeoning: 1d4 + 6 ⇒ (3) + 6 = 9
The blow is vicious.
Round 5
Those in bold may act.
Everything in the Orange area is Difficult Terrain.
------------------
Dorm -18 Grabbed
Bonkers
Keskodai
Argiss -10 (+1AC 2 rounds)
Irres
Hagitha
------------------
Purple -12

|  Bonkers123 | 
 
	
 
                
                
              
            
            "Get our of there Dorm!"
Since it's been working so well today Bonkers keeps up the fire with his laser rifle.
Burn! (laser rifle) : 1d20 + 3 ⇒ (4) + 3 = 7
Fire damage: 1d8 ⇒ 3
This time he barely singes the top of the wall 30 feet away...

|  Dorm Argun | 
 
	
 
                
                
              
            
            At -18 Dorm is at 0 hit points
UPDATE Oh wait... fighting for at least one more round due to...
Once per day, a half-orc brought to 0 Hit Points but not killed can fight on for 1 more round. The half-orc drops to 0 HP and is dying (following the normal rules for death and dying) but can continue to act normally until the end of his next turn, when he becomes unconscious as normal. If he takes additional damage before this, he ceases to be able to act and falls unconscious.

|  Dorm Argun | 
 
	
 
                
                
              
            
            Getting out! hurk
The half-orc gingerly holds his side, nervously holds the gaze of his foe, and slowly starts to withdraw... He backs into the "pocket" created by the rest of the team.
[full round] Withdraw
Dorm collapses into a crumpled heap.

| Keskodai 20220306 | 
 
	
 
                
                
              
            
            "Oh no! Not on my watch!" Keskodai exclaims. "No, no, this way! Not that way!" he adds seeing that Dorm is collapsed on the ground. He gets closer and stabilizes him first.
Move, then Stabilize spell for Dorm

| EbonFist | 
 
	
 
                
                
              
            
            Hagitha and Irres both maintain their focus even as Bonkers loses his due to Dorm's collapse.
Fortunately, they'll have a little time to deal with Dorm's condition as the combined fire is enough to bring the hepongol down.
Sounds of combat still ring out throughout the camp, so there's probably time for no more than a 10-minute rest.
Feel free to take a 10-minute rest and let me know which defend mission you want to go to next (or if you want to replay this one.) All the missions are in equally bad (and thus also equally good) shape at the moment.

|  Bonkers123 | 
 
	
 
                
                
              
            
            Bonkers will join the group headed to check on Dorm... He will gladly assist in any way needed.
 No 10 minute rest needed for bonkers right now 

|  Argiss Calinox | 
 
	
 
                
                
              
            
            "NO! I can't operate optimally or at a sufficient level without Dorm." Argiss exclaims, getting to his feet and rushing to the half-orcs side after the battle concludes.

| Keskodai 20220306 | 
 
	
 
                
                
              
            
            Keskodai rushes toward Dorm that is already stabilizing but is badly wounded. He heals him again by touching him channeling energy to heal him (spending 1 RP for Healing Channel), restoring him about 2d8 ⇒ (1, 3) = 4 HP. He then spends ten minutes restoring another 5 HP to Dorm [ooc](via Healing Touch). Total of 9 HP restored for Dorm. He even offers his Mk 1 Serum of Healing. "Take this. You need it more than I do, I insist." Keskodai pleads while handing him the serum.
I am not sure how to heal. I saw this trained Medicine Skill called Treat Deadly Wounds, but it has DC 25 when using a basic medkit. Keskodai only has Medicine +5 and I will need a Nat20 to have success in that skill. Or maybe I am missing something?

|  Dorm Argun | 
 
	
 
                
                
              
            
            Dorm comes too seeing a shirren face above him. He gasps violently before sitting up.
Wooo. Thanks a bunch Keskodai. Is everyone else okay?
He looks around seeing that none others are wounded.
I trust we have time for a breather?
10m and 1RP for all the SPes.
He looks over at Argiss, asking Did you feel that when I went down?

| EbonFist | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            
I am not sure how to heal. I saw this trained Medicine Skill called Treat Deadly Wounds, but it has DC 25 when using a basic medkit. Keskodai only has Medicine +5 and I will need a Nat20 to have success in that skill. Or maybe I am missing something?
Keep in mind there are 2 pools of health in Starfinder - Stamina and HP. As a mystic you can do little about stamina loss, but you did just the right thing when Dorm had HP loss. If you're coming from PF2 then healing in this system is much more dependent on magic or tech than skills. PF2 has made it so that you could get through a scenario without having any magic healing but still dealing with HP loss. This system lets you get through a scenario with no magic healing but because it's relatively easy to heal stamina and things have gone pear shaped when you dip into someone's HP.
We'll just go down the list of missions if there are no opinions.
Cries of alarm echo through the area as an earthquake shakes the camp. A jagged pillar of stone erupts from the ground, spewing a blob of green energy that quickly coalesces into a strange, stony figure. As the figure moves to attack the nearest structure, energy begins to gather around the pillar once more.
Bonkers Init: 1d20 + 2 ⇒ (2) + 2 = 4
Dorm Init: 1d20 + 6 ⇒ (19) + 6 = 25
Irres Init: 1d20 + 6 ⇒ (4) + 6 = 10
Keskodai Init: 1d20 + 1 ⇒ (2) + 1 = 3
Hagitha Init: 1d20 + 3 ⇒ (5) + 3 = 8
Baddie(s) Init: 1d20 + 6 ⇒ (20) + 6 = 26
Spot: 1d4 ⇒ 4
Before the group can act, an additional blob of energy shoots out and another stony figure forms.
Round 1 the Bold may act.
You can use Mysticism or Physical Science to deal with the Earthen Pillar, but you must be adjacent to it.
We are on Slide 2.  Please start in the white dotted box.
Earth Pillar and Minions
Dorm
Irres
Hagitha
Argis
Bonkers
Keskodai
 
	
 
     
     
     
 
                
                 
	
 