Iron Dragon

Argiss Calinox's page

123 posts. Organized Play character for Agent Eclipse.


Race

| SP: 12/12 HP: 18/18 | RP: 3/4 | EAC: 12 KAC: 12 | F: 3 R: 0 W: 1* | Init: +0 | Perception: +7 (Darkvision/Low-Light Vision) | Speed: 30ft/30ft (Fly) | Active Conditions: None

Classes/Levels

Resources:
| Biohacks: 4/4 |

Gender

N Male Dragonkin Biohacker 2

Size

Large

Alignment

N

Deity

Ibra

Location

Triaxus

Languages

Abyssal, Celestial, Common, Draconic, Drow, Infernal, Triaxian

Occupation

Biotechnician

Strength 16
Dexterity 10
Constitution 11
Intelligence 16
Wisdom 10
Charisma 10

About Argiss Calinox

#54329-703- Argiss Calinox
Male Dragonkin (Biotechnician) Biohacker 2
N Large Dragon
Init +0; Senses Darkvision 60 ft., Low-Light Vision; Perception +7
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Defense
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SP 12 HP 18 RP 4
EAC 12; KAC 12
Fort +3; Ref +0; Will +1; +2 vs. effects that cause Paralysis
Immunities Sleep
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Offense
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Speed 30 ft., fly 30 ft. (Ex, average)
Melee (Opportunistic) Enforcement-Class Capture Pole +5 (1d8+4 Piercing; Injection +2; Grapple, Reach, Injection) or
. . (M) Syringe +0 (Special)
Ranged Tactical Needler Pistol +2 (1d4+1 Piercing; Injection +2; Injection, Analog)
Space 10 ft.; Reach 10 ft. (15 ft. with Opportunistic Enforcement-Class Capture Pole
Offensive Abilities Breath Weapon (30-ft. Cone, 1d6 Fire, Reflex DC 11 Half)
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Statistics
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Str 16 (+3); Dex 10 (+0); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +1, Athletics +4, Computers +8 (+12 to hack a computer system that controls a door) (2 ranks), Culture +7, Engineering +7 (+11 to arm or disarm traps, +11 to disable a mechanical or technological lock) (1 ranks), Life Science +8, Medicine +9, Perception +7, Physical Science +8, Profession (lab Technician) +12 (+13 to earn a living), Sleight Of Hand +4, Stealth +1; (reduce the DC of Life Science checks to identify biotech augmentations or recall knowledge about famous biotech corporations and researchers by 5)
Languages Abyssal, Celestial, Common, Draconic, Drow, Infernal, Triaxian
Armor: Zeizerer Diffractor I
Weapons: (Opportunistic) Enforcement-Class Capture Pole, Tactical Needler Pistol
Gear: Industrial Backpack: Custom Microlab, Darts (25), Personal Comm Unit, Professional Clothing (Lab Technician), Professional's Tools (Lab Technician), Thieves’ Tools, Trapsmith's Tools
Bank: 1,353 credits
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Feats:
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• (1) Lung Puncture
• (3)
• (5)
• (7)
• (9)
• (11)
• (13)
• (15)
• (17)
• (19)
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Biohacker Abilities:
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• (1) Biohacks
• (1) Injection Expert
• (1) Primary Field of Study (Pharmacology)
• (1) Scientific Method: Studious
• (2) Theorems
• (2) Injection Expert +1
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Theorems:
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• (2) Painful Injection
• (4)
• (6)
• (8)
• (10)
• (12)
• (14)
• (16)
• (18)
• (20)
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Racial (Dragonkin) Abilities:
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• Breath Weapon
• Draconic Immunities
• Draconic Vision
• Flight
• Partner Bond: Dorm Argunn
A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.
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Theme Abilities:
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• (Base) Biotechnician
• (1) Theme Knowledge
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Starfinder Society:
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Slotted Boons:
• Ally:
• Faction: Wayfinders Champion
• Personal: Dragonkin Heritage
• Promotional:
• Social:
• Starship:
Not Slotted Boons:
• Scoured Stars Veteran
Fame and Reputation:
• Current Fame: 5
• Wayfinders Reputation: 5
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Completed Missions
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