[Gameday XI] PFS2 3-98 Expedition into Pallid Peril (GM MattMorris)
(Inactive)
Game Master
ChesterCopperpot
Slide Deck
Macros
RPG Chronicles
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
Looks like W1 is still on the slide.
"Hmp." Stepping aside to get a better line of sight, Itka conjures greasy black tendrils to grasp a rock and slam it into the spellcaster's head.
Telekinetic Projectile (B) vs. U1: 1d20 + 11 ⇒ (13) + 11 = 243d6 + 4 ⇒ (3, 5, 3) + 4 = 15
If anyone else makes a ranged attack roll, she'll use her reaction to cast Shadow Projectile, hopefully rendering the target flat-footed to the ally's attack roll (and some other stuff).
Shadow Projectile (mental damage), if needed: 3d8 ⇒ (1, 4, 1) = 6
◆ Step, ◆◆ Cast a spell, ↺ (maybe) Shadow Projectile
Yesterday's Tide Prey for Death
"You'll never stop us, Pathfinders!" one of the remaining agents states with unfounded optimism. He raises a shield and moves to flank Daphhnaie before attacking the eidolon.
dagger: 1d20 + 15 ⇒ (6) + 15 = 21 for piercing: 1d4 + 11 ⇒ (4) + 11 = 15
~+~Combat Round 3~+~
Itka
W2
Ungarz (-36)
Mandower (-52, +2 AC)
Drogo (-32)
U1 (-26)
Ortus
Phosporoo
Map
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo tosses some electricity at the two remaining agents, while Daphnaie laughs with glee as she lashes out on an the electrified opponent.
Electric Arc @W2 & U1, DC22: 3d4 + 4 ⇒ (3, 4, 3) + 4 = 14
Acidic Thorn: 1d20 + 15 ⇒ (13) + 15 = 28
Acid Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8
Slashing Vine: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
Slashing Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15
◆◆ Act Together
- Drogo casts electric arc at w2 & u1, DC22
- Daphnaie strikes w2
◆ Daphnaie strikes w2 (u1 if dead)
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Presuming that the Aspis agent in the flank is still standing, Judge Ungarz reaches out to deliver a Shocking Grasp.
Sh. Grasp vs W2's FF AC: 1d20 + 11 ⇒ (1) + 11 = 122d12 ⇒ (6, 10) = 16
Should W2 already be down, he moves to deliver the touch to U1 instead.
...
He'll Hero Point that attack.
Sh. Grasp vs W2's FF AC: 1d20 + 11 ⇒ (10) + 11 = 212d12 ⇒ (9, 7) = 16
Yesterday's Tide Prey for Death
Reflex W2: 1d20 + 12 ⇒ (1) + 12 = 13
Reflex U1: 1d20 + 13 ⇒ (10) + 13 = 23
W2 has a rough time, but he's still standing.
~+~Combat Round 3~+~
Itka
W2 (-82)
Ungarz (-36)
Mandower (-52, +2 AC)
Drogo (-32)
U1 (-33)
Ortus
Phosporoo
Map
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
attack number 2
hit: 1d20 + 15 ⇒ (7) + 15 = 22 dmg: 2d8 + 8 ⇒ (4, 8) + 8 = 20
hit: 1d20 + 10 ⇒ (5) + 10 = 15 dmg: 2d8 + 8 ⇒ (8, 8) + 8 = 24
hit: 1d20 + 5 ⇒ (9) + 5 = 14 dmg: 2d8 + 8 ⇒ (1, 5) + 8 = 14
Yesterday's Tide Prey for Death
Mandower finishes off one of the remaining agents, but the last man standing refuses to quit.
He takes two attacks at Daphnaie, then backs off to get some breathing room.
dagger: 1d20 + 15 ⇒ (13) + 15 = 28 for piercing: 1d4 + 9 ⇒ (2) + 9 = 11
dagger: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19 for piercing: 1d4 + 9 ⇒ (1) + 9 = 10
~+~Combat Round 3~+~
Itka
Ungarz (-36)
Mandower (-52, +2 AC)
Drogo (-33)
U1 (-33)
Ortus
Phosporoo
Map
HP 96/96 | AC 26| F +14 [E] R +16 [E] W +14 [M](+1 vs death or void)| Perception +10 [E] | Darkvision | Stealth +14| Exploration: | Resist Void 4
A bloody waste Ortus sighs.
He strides in pursuit of the mage, refflecting on his true nature. Then he throws his javelin - aiming for a muscle that will stop and slow him for capture but not kill.
Stride, Exploit Vulnerability, Strike w/ non-lethal penalty
Espteric Lore: 1d20 + 13 ⇒ (4) + 13 = 17
Attack: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 for Piercing damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
That's a ranged attack roll, which triggers Itka's reaction. Ortus's target needs to make a DC 21 Will save.
Male Kobold HP 70 | AC 21| F +14 R +11 W +9 | Perc +7 | Stealth +11 | speed 35 | Hero 1/1| Active Conditions: ---
Phosporooo moves ands cast grease over U1 feet (DC 21)
Yesterday's Tide Prey for Death
Reflex: 1d20 + 13 ⇒ (4) + 13 = 17
The aagent falls on the slippery ground.
~+~Combat Round 4~+~
Itka
Ungarz (-36)
Mandower (-52)
Drogo (-33)
U1 (-33)
Ortus
Phosporoo
Map
HP 96/96 | AC 26| F +14 [E] R +16 [E] W +14 [M](+1 vs death or void)| Perception +10 [E] | Darkvision | Stealth +14| Exploration: | Resist Void 4
Did Ortus' Crit not work? Is the mage immune to nonlethal?
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Doublemove and attack u1 with my reach weapon hit: 1d20 + 15 ⇒ (14) + 15 = 29
dmg: 2d8 + 8 ⇒ (2, 7) + 8 = 17
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
As it seems our intent is to capture one of the Aspis agents, the Judge begins another Electric Arc but adds a bit of metamagic flair at the end, converting the spell into a non-lethal version.
NL ELec Arc Reflex DC 21: 3d4 + 4 ⇒ (4, 2, 1) + 4 = 11
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Ortus Thrask wrote: Did Ortus' Crit not work? Is the mage immune to nonlethal? Sorry, I just missed updating the tracking. It was a crit!
Will: 1d20 + 12 ⇒ (3) + 12 = 15
Reflex: 1d20 + 13 ⇒ (13) + 13 = 26
With a flurry of sword and spell, you capture the last Aspis Agent.
Went down with the last spell there. Nice work!
You see that other groups of agents have been similarly successful! The Aspis Consortium will not be infiltrating the lost city of Raseri Kanton today.
See House GM Announcements for the rest of the wrap-up. I'll get chronicles out to you today.
Thanks for running, Matt.
Being able to play my dwarf in the next of the dwarven adventures was an extra bonus.
Also, I had fun gaming with all of you - perhaps we'll run across each other at tables in the future.
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Yesterday's Tide Prey for Death
Feel free to ask questions or discuss here!
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
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Hey y'all!
We're less than a week out. Could we do character introductions and figure out glyphs and school items? Feel free to give a description of your character and note anything interesting that you do mechanically.
I'll also have some Slides, a Macro Sheet, and RPG Chronicles to fill out in the next few days.
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Slides, Macro Sheet, and RPG Chronicle posted. Please fill out before 9/11/2022 so we are ready to start on time.
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
Itka's info is filled out on all three. I have no glyph to distribute. She'll take a scroll of Haste as her school item.
Itka's a grouchy half orc witch who escaped from slavery in Nidal before joining the Pathfinder Society. She hates her patron, Zon Kuthon, with the passion of a thousand suns. She uses the powers he's granted her to undermine his goals as much as possible. Her relationship with her familiar, a black rat called Akti is...complicated. He's a symbol of her tethering to Zon Kuthon, but she knows he was just an ordinary rat before the evil god took control of him.
Male Kobold HP 94 | AC 27 | F +14 R +17 W +16 | Perc +13 | Stealth +14 | speed 45 | Hero 1/1| Active Conditions: ---
Hello! Are you full up, or looking for more?
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Yesterday's Tide Prey for Death
We are full, though I'm waiting for people to check in. Keep an eye out on 9/12, and you can hop in if anyone doesn't show up.
HP 96/96 | AC 26| F +14 [E] R +16 [E] W +14 [M](+1 vs death or void)| Perception +10 [E] | Darkvision | Stealth +14| Exploration: | Resist Void 4
Still making sure the Paizo profile is finished being fully updated, but Ortus checking in!
Yesterday's Tide Prey for Death
Excellent. I've reached out to our other players via Discord and PM, so hopefully they will check in today.
Starting tomorrow at 7 pm EST.
Male Kobold HP 70 | AC 21| F +14 R +11 W +9 | Perc +7 | Stealth +11 | speed 35 | Hero 1/1| Active Conditions: ---
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Hi all!
Drogo is a pudgy fey-touched gnome, bald, with a waist length white beard and the eyebrows to match. He's always accompanied by his wood nymph eidolon Daephnaie and his squirrel familiar Mr. Nibbles.
They've formed a tight knit family over the years, and have joined the Pathfinder Society so Daephnaie can see more of the world after being bound to one tree for so long.
During battle Daephnaie will wade into the fray, while Drogo supports from a distance. Mr. Nibbles stays safe in a warm pocket, letting Drogo draw on his power. They will work in coordination to demoralize, strike, and enchant their opponents.
No glyphs yet, and a L3 scroll of healing as Drogo's PFS consumable. I believe I've got everything filled out, please let me know if I missed something or you would the eidolon handled differently.
F Fey Eidolon 10| 28AC | F+17 , R+20, W+17 | P+16 | Exploration: Scout | Conditions: +2 status Intimidate
Daphnaei is a dryad that takes a sultry humanoid form. She is sparsely covered by various vines, leaves, and flowers while projecting a healthy green skin tone.
She enjoys playing tricks, and jamming her acidic thorns into evil doers. Especially those that harm plant folk.
HP 96/96 | AC 26| F +14 [E] R +16 [E] W +14 [M](+1 vs death or void)| Perception +10 [E] | Darkvision | Stealth +14| Exploration: | Resist Void 4
A large, pale-green (almost to the point of looking grey) orc arrives at the Pathfinder base camp. His approach isn't exactly easy to miss: though there aren't any weapons at his belt, strapped to the orc's back are multiple packs and a sharp javelin, while bandoliers across his chest have an markedly high number of items spilling out of pouches or dangling from cords - a spiked shard of a broken plate armor, jungle herbs, a finely polished and shining shard of glass, and even a fang that in the right light appears almost to still be dripping something dark.
Ortus is an orc thaumaturge, using his eclectic knowledge and tricks to guide his comrades. In combat, he uses his experiences to discover his enemies' weaknesses, his demeanor to frighten them into making mistakes, and his arm to skewer them with his returning javelin.
Two glyphs, which I'd ideally distribute first to any level 5s in the party (if any). For school item, would pick up a scroll of haste. Uncertain if we will get any prep/info before 'daily preparations', but if not, for his Tome Implement skills he will default to being an Expert in Dwarf Lore and in Thievery for the day.
GM Question Ortus has the 'Convention Hero' boon from 1-13. Does this Gameday count as 'playing a game at a convention'? If so, he'll start with an extra Hero Point (and if not nbd, just thought I should check.)
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I believe that GameDay counts as a convention, yes. So, you should get the extra!
Checking in.
Here's a link to The Judge's sheet - though it looks like I still need to update it to 5th level. Hopping on that post-haste.
https://docs.google.com/spreadsheets/d/1pwZ5G381WizCEmmWy9iof3u8A-m7Li7Q1TO 3mt4pAFw/edit#gid=310886024
Just the Basic 1 HP, along with a Campaign Service Coin.
Going with the Scroll of Haste as well.
RPG Chronicles - logged in.
Google Sheets - Tokens added
The Judge is a wandering scholar & offers legal advice as needed.
He's a wizard (with the Necromancer subtype), though he focuses mostly on the destruction of the undead.
He has few weapons & even less armor.
He's managed to survive the adventures leading up to this mission.
I guess my question is which Player tab do I log The Judge's data onto?
They all seem to be full at the moment.
Yesterday's Tide Prey for Death
Joe Jungers wrote: I guess my question is which Player tab do I log The Judge's data onto?
They all seem to be full at the moment.
Player 2 tab is available. Sorry, I forgot to take the name on there out when I copied it!
If everyone could put your AC and saves somewhere on your profile where I can see it, it would speed things up for me.
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
@Ortus: Looks like at least three of us are level 5, if you believe the Characters tab for this game.
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Hero Points
Phosporoo 2
Mandower Steel Strong 1
Judge Ungarz 2
Itka Biklest 1
Ortus 2
Drogo 1
Please: If you have not do so fill out the RPG Chronicle sheet and the Macro sheet. It will make things much easier for me and allow us to move the game along faster.
Male Kobold HP 70 | AC 21| F +14 R +11 W +9 | Perc +7 | Stealth +11 | speed 35 | Hero 1/1| Active Conditions: ---
Phosporoo is a little goblin who thinks he descends from the lineage of an ancient golden dragon and will eventually become one, he is a little crazy and loves fire and setting fire to everything he finds.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
I have 3 gm glyphs so that brings everyone to 2 hero points each.
Question regarding posting as my PC avatar.
How do I do that?
Yesterday's Tide Prey for Death
Joe Jungers wrote: Question regarding posting as my PC avatar.
How do I do that?
Under the posting box, it says "Post As" and you can choose your character.
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
@Mandower Steel Strong 2: Thank you!
@Joe Jungers: The "Post As" is a drop down menu, just to the left of the buttons for "Preview", "Cancel", and "Submit Post".
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Let's see if those changes worked...
Yesterday's Tide Prey for Death
Thanks for checking in, everyone. I've signaled the House GM that we are ready to kick things off!
Mandower, if you could fill out the RPG Chronicle, it would be a help. Thanks!
HP 96/96 | AC 26| F +14 [E] R +16 [E] W +14 [M](+1 vs death or void)| Perception +10 [E] | Darkvision | Stealth +14| Exploration: | Resist Void 4
As Thaumaturge's are a pretty new class, if you have any questions GM (or anyone) feel free to ask.
Specific to PbP, the fact my key check has importantly different results depending on if it hits the creature's level-DC which I don't know what that is and if it reveals an existing Weakness I will admit may complicate some of the postings. I tried to explain the ranges and keep things moving in my first combat post, and generally if the Exploit check would hit most likely 'CR's I'll assume I made it (and vice-versa if only hitting likely too low ones) but there may be moments where I might need to know the result of that first action before Ortus knows how to do the rest of his turn.
Yesterday's Tide Prey for Death
I can put the DCs in for you Ortus. I'll do it in a spoiler so that it doesn't tempt anyone who has the DC by Level chart memorized. ;P
For our GM.
You want to make the RK checks in secret, right?
Or would you prefer we roll them in the open?
Yesterday's Tide Prey for Death
Joe Jungers wrote: For our GM.
You want to make the RK checks in secret, right?
Or would you prefer we roll them in the open?
You can roll them out, just to save time in our special
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
GM MattMorris wrote: Joe Jungers wrote: For our GM.
You want to make the RK checks in secret, right?
Or would you prefer we roll them in the open? You can roll them out, just to save time in our special I'll do that from now on.
Yesterday's Tide Prey for Death
Phosporoo, which one are you attacking?
Male Kobold HP 70 | AC 21| F +14 R +11 W +9 | Perc +7 | Stealth +11 | speed 35 | Hero 1/1| Active Conditions: ---
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
I have Medicine +9. It looks like Phosporoo and Drogo have +12.
Yesterday's Tide Prey for Death
Bit of time pressure on this one: You have 10 minutes, so you might want to have more than 1 person healing.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Hey - just wondering why The Judge has no bonus to his initiative rolls?
Does he not get his Perception score (+10) while using Search?
I found the issue - I messed up his Initiative macro.
It's been fixed.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Daphnaie uses scouting as her exploration tactic, getting two activities is one of the benefits of an eidolon. I believe that should grant a +1 circumstance bonus to initiative for everyone.
Male Kobold HP 70 | AC 21| F +14 R +11 W +9 | Perc +7 | Stealth +11 | speed 35 | Hero 1/1| Active Conditions: ---
Phosphorooo launch another electric arc over the eel and bunyp
Electric arc: 3d4 + 4 ⇒ (3, 4, 1) + 4 = 12
Yesterday's Tide Prey for Death
Drogo, command has the linguistic trait, so you would know that it won't work on the eel. Feel free to redo your actions.
Yesterday's Tide Prey for Death
Sorry all, last 24 hours were very chaotic. Update early tomorrow.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
Normally I'm not the biggest fan of the Swing 3x option.
Nice when it works though.
Unagi sushi back at basecamp for dinner tonite!
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
Itka and Mandower are both down 18 HP. Can we retcon for someone to Treat Wounds before we leave the eel chamber?
Yesterday's Tide Prey for Death
Sure. This chamber is literally right next door, so you could stop here too. Up to you.
Male Dwarf Wizard 6 HP 64/64 | AC 21/22(MA)/22(Shld) | F +11 R +12 W +13 | Perc +11| Exploration: Search | speed 20 | Hero 3/3 | focus 1/1 | spells 1: 1+1/3 2: 3+1/3 3: 1+3/3 | RK: A15, N11, O12, R11, S12|◆◇↺ |Active Conditions: Mage Armor
The Judge could try Treating Wounds.
Though he's merely Trained at +10 & would only be healing 2d8.
F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
Thanks for the healing, guys!
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