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What happened? Derpi asks sadly as she picks up the body of her fallen familiar, shedding a tear at their passing. What sort of fine mess did I get you into now Riddly. I'm SO sorry.
She carefully wraps the body up and puts it away.
Now. Where's that horrible undeady thingy?
She then notices Ashwell lying on the ground.
Wow! Something really did a number on him

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Hi GM! First priority is to bring arrows to Myth. Is there any other arrow left? All other actions are second priority.

GM supervillan |

At the moment, Xiao and Selune are holding ghost-salt arrows.
I don't think Ashwell has made use of Misfortune yet, I'll allow the attempt if he and Xiao wish.
I need Will saves from Derpi, Mun, Xiao, Myth and Marik vs the negative energy spell.

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Yes, using misfortune is ok on whoever needs it. I bring the arrow to Myth. Thanks!
will : 1d20 + 11 ⇒ (12) + 11 = 23

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will save + prayer + FF: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
”The allip killed Riddy.” replies Marik ”We need to destroy it.”
Marik will also heal himself.
lay on hands: 1d6 ⇒ 4
Marik’s action and move will depend a bit on what other people going before him do and also on how will saves work out.

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Myth takes the ghost salt arrow from Xiao and readies his bow to fire when the allip appears…
Readied Attack
To Hit: Base/Dex, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Deadly Aim, Rapid Shot, Haste, Favored Enemy, Fear
Damage: Magic, Strength, Deadly Aim, Favored Enemy
Magic Longbow: 1d20 + 13 + 1 + 1 + 1 - 2 + 1 + 2 - 1 ⇒ (13) + 13 + 1 + 1 + 1 - 2 + 1 + 2 - 1 = 29
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (6) + 1 + 3 + 4 + 2 = 16
Along with Derpi’s magic missiles, hope it’s enough to take this undead dude out…

GM supervillan |

I double checked the Guide, and it's clear that a Misfortune reroll can't be used on the same die result as a merch (folio) reroll. So I'll apply it to the next PC to roll a failed save, which is Myth.
Derpi readies a force spell.
Xiao hands a ghost salt arrow to Myth who nocks it in his bow.
Round 10
Derpi, -37hp, ready missiles
Mun, -6hp Will save needed + Selune, -23hp
Xiao, -29hp, countersong 24, 5 images
Marik, -30hp, (bodyguard), swift action used
Myth, -15hp, baned, ready, reroll Will save
Allip, -116hp, prayer penalty
Riddywhipple
Ashwell, -51hp, 15nl, dying @-1, stabilisation roll needed confused, locked on Derpi
The bold may act!

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Marik drops his kukri, which dangles from its weapon cord, moves for better positioning and then grabs Ash and drags him into the smaller room hoping to pull the undine out of range of the unquiet spirit's spells.
dragging Ash (CMD 9) + fighting defensive + prayer + FF + flag: 20 + 5 - 2 + 2 + 1 = 26
He will also use bodyguard (with unarmed strikes) if Ash gets attacked.

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Got some back-and-forth actions in this post, so posting both Mun and Selune under the same post.
Selune returns to Mun with the arrow he pointed out; Mun takes it from her and immediately points out another, nudging Selune towards it with a rough boot to her rump. Selune happily ambles off towards the final arrow.
Mun has one ghost salt arrow, and should have the final one next round. He'll be working on getting both those into Myth's hands next round.
Move (Selune): return to Mun with arrow
Move (Mun): grab arrow from Selune
Standard (Mun; move-equivalent): look for final arrow
Free (Mun): Handle Animal (fetch) DC 12, link: 1 + 7 + 4 = 12
[ooc]Standard (Selune; move-equivalent): move to final arrow

GM supervillan |

Mun Will DC21: 1d20 + 6 ⇒ (7) + 6 = 13
Mun's eldritch crystal protects him from the worst of the allip's latest deadly attack. He collects an arrow from Selune and seeks out the last one...
...amongst the assorted items on the workshop bench.
Marik drags the unconscious - but still living - Ashwell behind Mun.
The allip emerges from the wall, right above Ashwell's prone form! Its claw is wreathed in negative energy.
Myth's arrow strikes. Derpi's missiles hit home.
magic missile: 5d4 + 5 ⇒ (4, 1, 4, 2, 2) + 5 = 18
And the allip is blasted into a shower of ectoplasm, that rains down on Mun, Ash and Marik!
Combat over! - effectively. Ash is still confused for a short time but is unconscious.
Party status
Derpi, -37hp
Mun, -9hp + Selune, -23hp
Xiao, -29hp, 5 images
Marik, -30hp,
Myth, -28hp, baned
Riddywhipple
Ashwell, -51hp, 15nl, stable @-1, confused, locked on Derpi
No sooner has the black shade departed than another phantom appears, but this one is as bright as the allip was dark. It rises from the corpse on the floor next to Marik and looks down upon the scene of carnage with sorrowful eyes.
“For the second time, demons draw near,” the bright ghost explains. “If you have made it this far, then I trust you have disabled many of my tower’s defenses—contingencies that trapped even me when they triggered. The weapon awaits beyond, though I suspect it lacks the energy to activate properly. The prisms that you have seen store the essence of Heaven itself, which I harvested out of hubris. You will see places to slot them in the control panel at the top of the stairs. Once you are ready to fire the weapon, turn both keys at once, and I shall pray that my creation is powerful enough to banish the scourge of Sarkoris.”
So saying, the spirit of Ghalcor begins to fade away.
Beneath the corpse, Marik now sees a small knapsack.
I am still tracking rounds, please bear that in mind if posting actions.

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For some reason, Derpi's magic missiles look like glowing gold muffins surrounded by sparkles.
She then attempts to use her Wand of Celestial Healing to heal Ashwell, one charge expended per round.

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"Hey! Wait a minute..." interjects Marik, addressing the fading phantom "...What will the weapon do? Does it need aiming?"
While he attempts to quiz the spirit, he sees if he can address the damage he took during the fight...
lay on hands: 1d6 ⇒ 1
cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
...and retrieves his kukri.
As he looks around, the halfling spots the knapsack "Is there anything useful in there?" he says pointing at the bag. "Oh and careful with healing Ash, he may still be confused." Are we able to work out when Ash is no longer confused and also how much longer that is likely to be?
As your still tracking rounds, I assume we should only post one rounds worth of actions at a time?
Additionally, who has the healing potion that we found earlier?

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Xiao junior will stabilize Ash and Derpi but will not heal them as he does not know how long they are confused.
He looks at his riding dog and suddenly bursts into tears.
"Pars ... no! Pars!" he says saddened.

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As the spirit is fading, Mun has no time to try to comfort Xiao. "Ghalcor, wait; we have questions! As Malik said, what does the weapon do?" He quickly looks around the room, not having had a good chance to study it as combat broke out so quickly. He notes the rack with the heavy leather suits. "What are these suits for? Do we have to wear them to use the weapon?"

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Once his questions are answered--assuming they prompt no further questions--Mun gets down to healing. He uses his own wand on himself and Selune, and is happy to use anybody else's wand on them. Let me know if you need healing beyond what you have for yourself. Mun's trying to be better; he might even use his own charges on you!
Mun (-9 hp)
cure light wounds, Mun: 1d8 + 1 ⇒ (1) + 1 = 2 (-7 hp)
cure light wounds, Mun: 1d8 + 1 ⇒ (4) + 1 = 5 (-2 hp)
Selune (-23 hp)
cure light wounds, Selune: 1d8 + 1 ⇒ (8) + 1 = 9 (-14 hp)
cure light wounds, Selune: 1d8 + 1 ⇒ (1) + 1 = 2 (-12 hp)
cure light wounds, Selune: 1d8 + 1 ⇒ (4) + 1 = 5 (-7 hp)
cure light wounds, Selune: 1d8 + 1 ⇒ (1) + 1 = 2 (-5 hp)
cure light wounds, Selune: 1d8 + 1 ⇒ (6) + 1 = 7 (-0 hp)
Finally, he refreshes heightened awareness on himself, anticipating another immediate attack.

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Xiao Junior sobs in Derpi’s arms and looks at her appreciatively.
He eventually stands up and says farewell to his trusted friend.
clw : 4d8 + 4 ⇒ (5, 6, 8, 5) + 4 = 28
He then starts healing himself and his familiar.
He then detects magic and looks around searching the area.

GM supervillan |

As Marik observed, we're still in rounds. All them healing dice are in a queue ;)
Derpi uses her celestial wand on Ash then runs back to hug the wailing Xiao
Amidst his tears, Xiao manages to use his own wand on himself. 2 charges spent so far.
Mun also begins healing himself as he speaks to Ghalcor. Meanwhile Selune returns the last ghost salt arrow to him.
Marik also heals, and grabs his blade.
A DC19 Spellcraft roll would tell you how long Confusion typically lasts for - but won't tell you the allip's caster level. Detect Magic could also discover whether an enchantment effect is still in place and allow a Knowledge (arcana) roll to identify it, but this takes 3 rounds of study.
"My creation channels holy energy over a massive area, as if Iomedae herself had spoken a single word of ineffable holiness. All who are evil shall feel its wrath” Ghalcor answers.
"And the suits? The Mendevian Crusade welcomes all warriors, even if they are not truly devout and pure of heart. Those suits help to shield our less zealous allies against my weapon.”
As Ghalcor fades from the mortal realm, a terrific banging noise comes from beyond the northern door next to his corpse. "The demons! Noooooooooo....." he cries, and is gone.
Party status
Derpi, -37hp
Mun, -2hp + Selune, -23hp
Xiao, -16hp, 5 images
Marik, -30hp,
Myth, -28hp, baned
Ashwell, -50hp, 14nl, stable @0hp, unconscious, confused?
Marik has one round's actions still available, Myth has two.

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Marik had some further questions he was going to ask if he managed to get an answer to his first question. Would he get a chance to ask those before the spirit fades?
After retrieving his weapon Marik sheaths it and continues to heal himself…
lay on hands: 1d6 ⇒ 2
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
He nods at the prisms that the corpse is holding ”We’ll also need to take those for the weapon.”
What does the banging sound like? As we’re still in rounds, does it sound like something we need to deal with urgently (i.e. something we’d want to prioritise over healing?)?
spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
I assume the latest party status doesn’t include Marik’s first round of healing in it, as his hit points are the same as they were at the end of the fight?

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"And the suits? The Mendevian Crusade welcomes all warriors, even if they are not truly devout and pure of heart. Those suits help to shield our less zealous allies against my weapon.”
Mun's mind immediately jumps to several places at once. Though his intent was recovery, he knew he wasn't there. His actions lately had been less-than-good, and he'd made some choices--all justified in the context of a mission, of course--that left him with evil not only among his possessions, but literally tattooed on his flesh. It didn't look like he would get a chance to interrogate the holy, ghostly warrior about the specifics of what the weapon could do to someone in his position....
Without speaking any of his concerns aloud, Mun just acts. He interrupts the healing he's been working on and rushes to the rack of suits, scrambling to put one on. May or may not resume healing, depending on how long it takes to suit up and what's happening on the battlefield when he's done.

GM supervillan |

No more questions for Ghalcor I'm afraid, he's off to meet Pharasma. And yes, I neglected to update the hp tracker correctly :(
Myth employs his own wand.
Marik does likewise, and uses his paladin's holy hands to boot.
Mun, hearing Ghalcor's description of the leather suits, immediately begins scrabbling for one of them.
Mun has "hastily donned" a leather suit. It will take 1d2 ⇒ 2 extra rounds to get him fully sealed within it.
There are 4 more leather suits fitted for humans (or humanoids of similar size) and 2 that would fit a halfling or gnome. Each has a breathing mask with large crystal lenses over the eyes, and completely covers the wearer.
From the north, the violent noises continue - like metal screeching on metal.
Everyone except Mun can post another round of actions.
Party status
Derpi, -37hp
Mun, -2hp + Selune, -23hp
Xiao, -16hp, 5 images
Marik, -15hp,
Myth, -17hp, baned
Ashwell, -50hp, 14nl, stable @0hp, unconscious, confused?

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Marik glances at the door heading north.
"Whatever's going on in there I think we may need to deal with it fairly urgently... The spirit mentioned something about demons..."
"Let's do as much as we can until we think Ash is safe to wake up, then wake up Ash and head through the door as quickly as we can... Hopefully only Mun needs to put on one of those suits. The rest of us should concentrate on healing and getting ready to potentially deal with demons... Also, can someone grab those prisms that the corpse has, or at least the full one? It's also worth having someone ready to open the door for when we are ready to move..."
Marik picks up the wand that he dropped at the start of the fight (he's currently in the same square), heals himself again (via lay on hands) and uses his healing wand to heal one of his nearby allies.
(Did Selûne follow Mun into the room? If so and if Marik can reach Selûne with a 5 foot step he will use the wand on Selûne, if not then he will use the wand on Derpi, if he can also reach her with a 5 foot step).
lay on hand: 1d6 ⇒ 6
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
"It looks like other than Ash, Derpi and Selûne are the most injured so it's probably worth focusing our healing on them until we can wake up Ash. Also, who has that healing potion we picked up earlier, it may be worth putting that next to Ash so he can use it once he wakes up, unless Ash already has it."

GM supervillan |
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Mun can call Selune in as a free action.
Malik heals himself and Selune.
Derpi helps Mun lace up the leather suit. Sufficient to finish the job.
Party status
Derpi, -37hp
Mun, -2hp + Selune, -14hp
Xiao, -16hp, 5 images
Marik, -9hp,
Myth, -17hp, baned
Ashwell, -50hp, 14nl, stable @0hp, unconscious, confused?
The bold may act!
It's going to be easier to track time elapsed if I keep using the initiative tracker for now.

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Xiao Junior continues healing himself.

GM supervillan |

The group continues their healing efforts as Mun and Derpi get Mun into one of the leather suits.
The violent noises from the north continue.
Derpi, -37hp
Mun, -2hp + Selune, -14hp
Xiao, -7hp, 5 images
Marik, -9hp,
Myth, -12hp, baned
Ashwell, -50hp, 14nl, stable @0hp, unconscious, confused?
The bold may act!
Myth I've assumed you use another CLW wand charge on yourself for +5hp

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Marik casts another increasingly worried glance in the direction of the door to the north.
"That noise doesn’t sound good at all, I'm really not sure we can afford to wait much longer before we go to investigate. I don't think we're going to get time to fully heal up, so lets focus on the priorities."
"I'm hoping it's safe to heal Ash now, so I think we need to focus all of our available healing on getting Ash back up and also healing Derpi as they are the two most injured members of the party. Once Ash is back up we need to get through those doors fairly quickly." (Maybe aim for no more than 2 more rounds of healing, including this one, before we move?)
"Someone also needs to pick up that full prism before we go through the door. I would do it but both of my hands are currently full."
Would it make sense to assume that either Ash or Derpi would have been given the healing potion we picked up earlier as they are the two members of the party who do not have the ability to use healing wands?
Marik will heal one of his injured allies. (Either Ash or Derpi, depending on which one of them is most injured when it gets to his turn).
cure light wound: 1d8 + 1 ⇒ (4) + 1 = 5

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Xiao Junior continues healing himself.
“I can take one prism!“

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"I'll grab the other prism on my way in." Mun notes, shifting his shoulders inside the heavy leather suit to make it settle on his lanky form better. He turns to Ash, hoping the man's confusion had worn out.
Rather than drag it out with magic from a healing wand, Mun reaches out directly to his patron, drawing an intense amount of divine energy that he channels into Ash's prone form.
He then moves closer to the body, ready to pick up the prism when the party opens the door.
Standard: cast cure critical wounds on Ash
Move: 10'
cure critical wounds: 4d8 + 8 ⇒ (6, 6, 1, 1) + 8 = 22

GM supervillan |

Mun restores Ashwell to consciousness. Fortunately the fog of madness has lifted from the undine. Ash may act.
Xaio continues healing himself with his wand. That's all your rolled cures accounted for.
Marik and Myth help heal Derpi.
Derpi, -23hp
Mun, -2hp + Selune, -14hp
Xiao, -1hp, 5 images
Marik, -9hp,
Myth, -12hp, baned
Ashwell, -28hp, prone
The bold may act!
I'll need to know who's carrying each of the prisms once you open the northern door. Including the two prisms in the room with the corpse, you have four fully charged and one empty.

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”Where am I,” Ash groans. He remembered fuzzy details about poisoned muffins but his dad was hurting so badly, he couldn’t recall anything specific. Seeing the others putting on the heavy suit, he started doing the same after clambering to his feet.

GM supervillan |

Derpi and Ash get the undine into a leather suit.
The violent noises from the north - metallic screeching and thudding - continue.
Everyone may act!
Derpi, -23hp
Mun, -2hp + Selune, -14hp
Xiao, -1hp, 5 images
Marik, -9hp,
Myth, -12hp, baned
Ashwell, -28hp

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Mun reaches down to pick up the last prism from Ghalcor's body, the steps forward and opens the door.
Move: pick up prism
5' step
Standard (move-equivalent): open door
Mun's round of actions is not technically done yet; he may issue a command to Selune (a free action), but that depends on what is seen after opening the door.
Edit: after looking at the map, I see that he likely just sees another door, unless that's already open. So someone else probably needs to act to open the second door, which means that Mun's opportunity to issue a command to Selune will have passed by then. That's okay too.

GM supervillan |

Mun opnes the door, and sees a second (closed) door that I should have blocked out on the map like I did on the other table ;).
The violent noises are louder now.

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Xiao junior double moves to the door.

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Ash uses his bodily purge ability from his psychic discipline to heal his damage.
Heal 4d8 ⇒ (7, 4, 1, 8) = 20
He then moves forward with the rest of the group.