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About Marik the FerretMarik "the Ferret"
Equipment: Combat Gear cold iron durable arrow (20), oil of unwelcome halo (2), scroll of align weapon (5), scroll of bless weapon, scroll of gust of wind (4), scroll of lesser restoration (7), wand of bless weapon, wand of cure light wounds, wand of grease, wand of heightened awareness, wand of mage armor, wand of protection from evil, wand of reduce person, wand of remove fear, wand of shield, wayfinder (shining), acid, alchemical grease (5), alchemist's fire (3), antiplague (2), antitoxin (2), bladeguard (2), dye arrow, holy weapon balm, meditation tea (2), smelling salts, stillgut (2), twitch tonic (2), vermin repellent, vomit capsule (4), weapon blanch (silver)(on arrows).
Other Gear +1 fortuitous keen adamantine kukri, barbed arrow, cold iron kukri, cold iron shuriken (20), longbow, silver kukri, whip, belt of incredible dexterity +2, circlet of persuasion, cloak of resistance +2, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, eyes of the eagle, handy haversack, headband of alluring charisma +4, ring of protection +1, scarlet and blue sphere ioun stone, stone of good luck (luckstone), uplifting boots, wayfinder, animal glue, arcane family workbook, bandolier, bedroll, blanket, blotter, canteen, chalk, chewing stick, climber's kit, comb, earplugs, fishhook (2), flint and steel, grappling arrow, hairbrush, inkpen, knife for cutting quills into pens, spellbook, masterwork thieves' tools, masterwork tool (5), mess kit, mirror, nail file, parchment (5), pen nibs, pigment for making ink, piton, powder (5), ruler (small), scissors, scroll case, sewing needle, signal whistle, silk rope, smoked goggles, soap, speed sheath, speed sheath, sponge, tooth powder, twine (50'), vial (2), waterproof bag, weapon cord. Bonuses to allies which Marik provides: If you are the same size as Marik and within 60' of him: You gain a +1 luck bonus vs fear. (Small Quarters Ally)
If Marik aids another: He provides a +4 bonus (rather than the normal +2) to the skill check, attack, AC, save etc... which he is aiding. (Helpful Halfling) If you get attacked and are adjacent to Marik: Marik can used an attack of opportunity to improve your AC by +4. (Bodyguard) While Marik occupies an opponents square: All allies adjacent to both that opponent and Marik are considered flanking with Marik. Opponent suffers -4 to hit or attempt a combat maneuver vs anyone who isn't Marik. (Underfoot Assault) If you are within 30' of Marik: You gain the Outflank teamwork feat (Battlefield Presence) - If you are considered to be flanking with an ally who also has this feat, your to hit bonus from flanking becomes +4 and if that ally scores a critical hit on the flanked foe you can make an attack of opportunity against it. Spells in Spellbook: --------------------
Level 0: Spoiler: Level 1:All level 0 spells
Spoiler: Long Arm
Reduce Person Shield Silent Image Special Abilities -------------------- Arcane Pool +1 (2/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Aura of Good (Ex) Radiates a moderate Aura of Good. Avenger Finesse (Ex) Can use whip as a swashbuckler weapon. Battlefield Presence (Outflank) (Su) Grant allies in 30 ft one teamwork feat you possess. Blessing (Appraise) (Su) Gain a +4 sacred bonus on Appraise and Sense Motive checks. Blessing of Prosperity (Su) Can expend a use of lay on hands to provide a Blessing of Prosperity. Bodyguard Use an AoO to use aid another to improve an ally's AC. Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level). Cautious Fighter When fighting defensively/using tot. defense, gain +2 to dodge AC. Celestial Blessing (Silver Crusade) Allies within 30' gain DR/evil 4 for 2 rounds when active. Chosen Weapon (Kukri) Kensai abilities only function when wielding a weapon of this type. Cleansing Crusader (Silver Crusade) Can use one mercy 3 times per adventure. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1. Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim. The d6 can explode a number of times up to characters Dexterity modifier. Deed: Social Panache (Ex) Spend 1 panache to add 1d6 to Bluff, Diplomacy, Intimidate, or Sense Motive. The d6 can explode a number of times up to characters Charisma modifier. Can also spend panache to gain an edge in verbal duels. Deed: Underfoot Assault (Ex) See here for details. Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Eye for Forgeries (Sp) As move action detect magic on single item in 30 ft as detect magic. Fate's Favored Increase any luck bonuses affecting character by 1. Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons. Helpful Gives a +4 bonus rather than a +2 when using aid another. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Improved Uncanny Dodge (Lv >= 7) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 7+. Lay on Hands (1d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mercy (Confused) (Su) The target is no longer confused. Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO. Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow. Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons. Purifier (Silver Crusade) Increase caster level when removing a condition. Slashing Grace (Kukri) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam. Small Quarter Ally Self & allies of same size cat within 60 ft are +1 luck bonus to save vs fear effects Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Stunning Fist (3/day, DC 17) You can stun an opponent with an unarmed attack. Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs. Track +1 Add the listed bonus to Survival checks made to track. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. Weal's Champion +5/+1 (self, 1/day), +2/+1 (allies) (Su) Self bonus for 1 rds. If hit then allies get bonuses vs. same foe for 1 rd. Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy. |