| Selûne of Ashava |
Will DC 23 (fascinate), devotion, shield companion: 1d20 + 3 + 4 + 1 ⇒ (18) + 3 + 4 + 1 = 26
Mun of Ashava
|
Mun quickly casts a spell, causing multiple identical duplicates of Selune to pop forth from her. "Destroy that thing!!!" he screams, quite literally terrified of the horrific creature. He pushes Selune forward with a rough boot to her rump.
Standard: cast mirror image on Selune (8 min)
Free: Handle Animal (attack any) DC 10, link: 1 + 7 + 4 = 12
Move: 10'
mirror image: 1d4 + 2 ⇒ (2) + 2 = 4
| Selûne of Ashava |
Selune, ever loyal and unquestioning, lunges forward and snaps her powerful jaws at the incorporeal undead.
Move: 10'
Standard: attack allip
+1 bite, bull's strength, power attack: 1d20 + 13 + 2 - 2 ⇒ (6) + 13 + 2 - 2 = 19
damage, B/P/S, bull's strength, power attack: 1d6 + 7 + 2 + 4 ⇒ (1) + 7 + 2 + 4 = 14
shield companion (8 hours)
mage armor (1 hour)
bull's strength (8 min)
mirror image (4 images; 8 min)
| GM supervillan |
| 1 person marked this as a favorite. |
Countersong is awesome for you here, but cannot replace your initial saving throws because it was not in effect until Xiao Jr acted (after the allip). It doesn't really matter though, going right after the allip is very good for Xiao.
Marik's Mercy does make him immune to the Command.
Several of the party are enthralled by the allip's maddening babble - although Derpi seems to think a muffin will sort the poor fellow out.
Xiao Jr begins a clear and pure song that cuts through the noise of the insane spirit. The allip looks towards the sound and screams, covering its phantom ears with skeletal hands.
Countersong works against both the Babble and the language-dependent Greater Command, and Xiao's Perform result beats both DCs. Your bard has freed everyone from both effects, since he grants all within 30' a new save against the ongoing effects. Bards are cool.
Mun protects Selûne with an illusion and sends her to attack. The bear snaps her jaws ferociously, but the allip drifts to one side with surprising agility.
Marik slashes with his knife, which passes through the allip and gains the creature's attention even if the spirit seems unconcerned. You need Ghost Touch to crit an incorporeal.
Round 1 / 2
Mun
Selune
Derpi
Marik
Allip, -5hp
Xiao, countersong 24
Riddywhipple
Myth
Ashwell
The bold may act!
So some of you can still act after all! I am treating the babble as an ongoing effect for the purposes of the countersong, allowing the new save using Xiao's Perform check.
Myth, save your reroll.
| GM supervillan |
Myth and Riddywhipple have Round 1 actions, and Derpi has a Round 2 action, thanks to being released from the ongoing Compulsion effects by Xiao's Cuuntersong.
I will bot or delay PCs in another 24 hours or so.
Mythryndyr
|
Myth moves 5’ east and fires three ghost salt arrows at the allip…
To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Deadly Aim, Rapid Shot,Haste, Favored Enemy
Damage: Magic, Strength, Deadly Aim, Favored Enemy
Magic Longbow: 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 ⇒ (15) + 13 + 1 + 1 - 2 + 1 - 2 + 2 = 29
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (4) + 1 + 3 + 4 + 2 = 14
Magic Longbow: 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 ⇒ (16) + 13 + 1 + 1 - 2 + 1 - 2 + 2 = 30
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (3) + 1 + 3 + 4 + 2 = 13
:
Magic Longbow: 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 ⇒ (9) + 13 + 1 + 1 - 2 + 1 - 2 + 2 = 23
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (5) + 1 + 3 + 4 + 2 = 15
Derpi
|
Derpi uses a 4th level slot to hurl a volley of Maximised Magic Missiles at the ... whatever it is.
(4 missiles - 20 points of force damage)
Ummm ... Is it too late to Haste?
Riddlewhipple decides staying near the back of the party is the wisest move
| GM supervillan |
You have Haste from Ashwell.
Myth and Derpi thread missiles through the doorway, whilst Riddywhipple decides that discretion is the better part of valour.
Two of Myth's arrows strike true, as well as all of Derpi's force bolts.
The allip offers prayers to an unknown entity amidst its babbling.
It flies through Selune - and through the wall opposite! The babbling spirit emerges right between Myth and Xiao before casting another spell.
concentration: 1d20 + 20 ⇒ (17) + 20 = 37
CL check vs Riddy SR: 1d20 + 10 ⇒ (1) + 10 = 11
Myth, Ashwell, Derpi, Xiao and Pahs attempt a DC20 Will Save
Round 2 / 3
Mun
Selune
Derpi
Marik
Allip, -52hp
Xiao, countersong?
Riddywhipple
Myth
Ashwell
Active effects: Haste
The bold may act!
Xiao Katsu
|
will : 1d20 + 11 ⇒ (14) + 11 = 25
Xiao Junior can get rid of the confusion and continues to sing a song of courage and willpower to protect his companions from this terror!!
Sing : 1d20 + 15 ⇒ (5) + 15 = 20
misfortune revelation on self as immediate action to reroll sing roll : 1d20 + 15 ⇒ (8) + 15 = 23
~
Edit: Sorry, had no time to post my standard action. Just saw the comment below GM. Yes, I’m continuing countersong as a free action ad I don’t know if the creature starts another fascination effect.
Xiao Junior then steps back and casts fallback strategy.
| GM supervillan |
Xiao, Countersong doesn't counter Confusion unless the Confusion has somehow been inflicted by a Sonic or Language-Dependent effect (which the spell is not). Spellcraft will tell you that if you identify the spell cast. Of course you're free to keep the Countersong up as a precaution and it's a free action to do so.
Marik the Ferret
|
Marik sighs. ”Well that’s just plain rude…” mutters the halfling to himself.
Turning about face, he strides back towards the previous room ”Hey coward!! …Come back here and face me… what are you afraid of?” he shouts after the evasive spirit.
”Do I have to make you fight me?”
Marik will take the total defence action and then walk into the other room taking a path which provokes from the allip.
I assume Marik didn’t get an AoO when the creature moved due to the first spell it cast (if the spell is the spell I think it is)?
Ashwell
|
Will 1d20 + 10 ⇒ (4) + 10 = 14
Confusion effect, if necessary 1d100 ⇒ 76
Ash pulls his dagger and swings it at his closest friend
Attack 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d4 - 1 ⇒ (4) - 1 = 3
Not sure which map we are on.
Derpi
|
spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25
spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31
will: 1d20 + 8 ⇒ (1) + 8 = 9
She is very confused - which is sometimes her normal state of mind.
1d100 ⇒ 98
Derpi gets stabbed by Ashwell ... and she retaliates with 25 points of maximised force damage after taking a guarded step away.
Riddlywhipple returns to his mistress with the aim of stopping this conflict.
Marik the Ferret
|
Marik spots that a few members of the party seem to be getting confused ”I’ve got some meditation tea my haversack which can help calm people down, if anyone wants to grab some.”
Mythryndyr
|
Will: 1d20 + 5 ⇒ (10) + 5 = 15
Confusion: 1d100 ⇒ 11
Myth is able to overcome his initial confusion, at least for the moment, then moves north 5' and fires more ghost salt arrows at the allip...
To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Deadly Aim, Rapid Shot,Haste, Favored Enemy
Damage: Magic, Strength, Deadly Aim, Favored Enemy
Magic Longbow: 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 ⇒ (14) + 13 + 1 + 1 - 2 + 1 - 2 + 2 = 28
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (3) + 1 + 3 + 4 + 2 = 13
Magic Longbow (Iterative): 1d20 + 8 + 1 + 1 - 2 + 1 - 2 + 2 ⇒ (5) + 8 + 1 + 1 - 2 + 1 - 2 + 2 = 14
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (3) + 1 + 3 + 4 + 2 = 13
Magic Longbow (Rapid Shot): 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 ⇒ (8) + 13 + 1 + 1 - 2 + 1 - 2 + 2 = 22
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (6) + 1 + 3 + 4 + 2 = 16
Magic Longbow (Haste): 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 ⇒ (14) + 13 + 1 + 1 - 2 + 1 - 2 + 2 = 28
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (3) + 1 + 3 + 4 + 2 = 13
| GM supervillan |
Pahsbot Will DC20: 1d20 + 1 ⇒ (19) + 1 = 20
Xiao and his dog resist the allip's spell, and retreat a little whilst keeping up the pure song and adding a little foresight.
Ash and Derpi start fighting amongst themselves, Derpi's aggressive magicks being the more potent.
Marik chases the ghost, but keeps his defences up...
Allip AoO vs Marik: 1d20 + 13 ⇒ (15) + 13 = 28
...and they prove sufficient. Both Mage Armour and Shield work vs Incorporeal touch attacks.
Myth's ghost-salted arrows continue to tear into the tortured spirit.
Round 3
Mun
Selune
Derpi, -3hp, confused, locked on Ashwell
Marik
Allip, -96hp
Xiao, countersong 23
Riddywhipple
Myth, confused
Ashwell, -25hp, confused, locked on Derpi
Active effects: Haste
The bold may act!
| Selûne of Ashava |
Selune dashes after the allip, perhaps confused by the passage through walls, but she adapts quickly and follows the sounds of combat.
Move: 25'
Standard: attack allip
+1 bite, bull's strength, haste, prayer, power attack: 1d20 + 13 + 2 + 1 + 1 - 2 ⇒ (19) + 13 + 2 + 1 + 1 - 2 = 34
damage, B/P/S, bull's strength, prayer, power attack: 1d6 + 7 + 2 + 4 ⇒ (5) + 7 + 2 + 4 = 18
Edit: retro-added prayer bonus to this post. If that's not okay because I posted out of sequence, you can remove that.
shield companion (8 hours)
mage armor (1 hour)
bull's strength (8 min)
mirror image (4 images; 8 min)
prayer (8 rounds)
Mun of Ashava
|
Mun follows Selune into the small alcove between the rooms, where he offers a prayer to Ashava that should both aid his allies and hamper the allip.
Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
| GM supervillan |
Prayer is fine; Selune will generally be acting immediately after Mun because of having had to wait for commands.
Mun aids you all, and Selûne joins the fight, her enchanted maw tearing at the insubstantial allip.
The spirit glares straight at Marik, who is engulfed in eldritch flames! Then the enemy floats backwards, into the wall.
fire damage: 10d6 ⇒ (1, 4, 4, 5, 6, 6, 6, 2, 3, 2) = 39 Marik attempt a DC21 Reflex save for half damage; if you fail you are Staggered for 1 round in addition to the damage.
Round 3 / 4
Mun
Selune
Derpi, -3hp, confused, locked on Ashwell
Marik, Ref save needed
Allip, -105hp, prayer penalty
Xiao, countersong 23
Riddywhipple
Myth, confused
Ashwell, -25hp, confused, locked on Derpi
Active effects: Haste, Prayer
The bold may act!
Ash and Derpi must attack each other; Myth needs to roll d% for Confusion - if you need to determine a random target for "attack closest creature", you can use the initiative order and appropriate dice.
I will resolve all round 3 actions before any for round 4.
Marik the Ferret
|
reflex + haste + prayer: 1d20 + 17 + 1 + 1 ⇒ (4) + 17 + 1 + 1 = 23 (Marik has evasion so avoids the damage)
Does the flame attack provoke at all?
Marik dives out of the way of the flames. ”So close, but you’ll need to try harder than that…” grins the halfling ”Don’t hide in the wall you miserable wretch, come out and fight me properly…”
I’m not sure if anyone acting in round 3 is able to help Derpi with the confusion, if not (and assuming she has not already been given meditation tea) then….
…If Derpi doesn’t need help with the confusion then he will instead step towards Myth and give the tea to him.
Marik is happy for anyone else to take tea from his haversack to help people with confusion, as he’s got several doses.
Derpi
|
Derpi wonders why Marik is offering tea while she is in the process of attempting to take out that awful person who stabbed her. She is already in the process of trying to smack Ashwell back, although Riddlywhipple keeps getting in her face, basically stopping her from casting.
Stop it. STOP IT! she yells at her familiar. Attack HIM, not me! Stupid dragon! No muffins for YOU
And this isn't the time for a tea break.
+1 Yellowwood Quarterstaff: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Mythryndyr
|
Confusion: 1d100 ⇒ 3
Myth keeps his senses long enough for another round…
With nothing to fire at now, he looks about, ready to fire when it should reappear…
Damage: Magic, Strength, Deadly Aim, Favored Enemy
Magic Longbow: 1d12 + 13 + 1 + 1 - 2 + 1 + 2 ⇒ (12) + 13 + 1 + 1 - 2 + 1 + 2 = 28
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (4) + 1 + 3 + 4 + 2 = 14
Xiao Katsu
|
Xiao Junior continues singing to keep the group safe!
countersong : 1d20 + 15 ⇒ (10) + 15 = 25
Marik the Ferret
|
Here’s Marik’s new actions once I realised the original one wasn't possible (he will still jump out of the way of the flames and taunt the allip):
Marik steps into the middle of the room so that he can help defend as many of his allies as possible, he retrieves a flask of meditation tea from his haversack and drops it on the floor for others to pick up and use it if needed. He then readies an action to attack the allip defensively if it enters a square within his reach.
piercing/slashing damage + piranha strike + prayer + FF: 1d3 + 5 + 4 + 2 ⇒ (1) + 5 + 4 + 2 = 12
He will be ready to use his attacks of opportunity via the Bodyguard feat, to boost adjacent allies AC if anything (including confused people) attacks them.
Mun of Ashava
|
Mun has surmount affliction, which would deal with the confusion, but it's a personal spell, so he can only cast it on himself and Selune, sorry!
Mun grants Selune a little bit of luck, should she need it, making sure the bear is ready to strike the moment the allip reappears.
| Selûne of Ashava |
Selune roars in anger at the wall the allip disappeared into, anxious to take another flavorless bite from its incorporeal form.
Standard: readied attack vs allip if it enters a threatened square
+1 bite, bull's strength, haste, prayer, power attack: 1d20 + 13 + 2 + 1 + 1 - 2 ⇒ (13) + 13 + 2 + 1 + 1 - 2 = 28
damage, B/P/S, bull's strength, prayer, power attack: 1d6 + 7 + 2 + 4 ⇒ (5) + 7 + 2 + 4 = 18
| GM supervillan |
Xiao maintains his beautiful song, wary of further mind-bending trickery.
Riddywhipple distracts his mistress, and Derpi and Ashwell demonstrate that martial prowess is not their greatest strength as they furiously flail at each other.
Myth keeps a hold of himself, and his bow.
Mun enspells Selune again, and the bear tries to bite at the wall.
Marik somehow dodges the Supernatural - no AoO flame blast. The halfling drops a flask on the ground and waves his knife about threateningly.
The babbling spirit emerges from the wall, back in its original chamber. Myth catches a glimpse and looses his shaft, the enchanted arrow strikes true but does not destroy the allip. It casts another spell before disappearing into the wall opposite. Northern wall, near the skeleton on the floor.
A fearful dread comes over you as the chambers fill with a smokey, otherworldly miasma.
Everyone, attempt a DC17 Will save vs Fear (enchantment, compulsion) or suffer -1 to hit and vs Fear effects.
Round 4 / 5
Mun
Selune
Derpi, -3hp, confused, locked on Ashwell
Marik
Allip, -119hp, prayer penalty
Xiao, countersong
Riddywhipple
Myth, confused
Ashwell, -25hp, confused, locked on Derpi
Active effects: Haste, Prayer, Fog (20% concealment adjacent, total concealment beyond that, fills the two rooms on the current map.)
The bold may act!
Ashwell
|
Will with prayer 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Ash keeps slashing at the evil purveyor of muffins!
Atta k with prayer and haste 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3
Mythryndyr
|
Will: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Confusion: 1d100 ⇒ 7
Even though he is a bit fearful, Myth is able to overcome his confusion again, firing the last three of his ghost salt arrows…
Only have three ghost salt arrows left so I’ll forego my iterative this round
To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Deadly Aim, Rapid Shot, Haste, Favored Enemy, Fear
Damage: Magic, Strength, Deadly Aim, Favored Enemy
Magic Longbow: 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 - 1 ⇒ (17) + 13 + 1 + 1 - 2 + 1 - 2 + 2 - 1 = 30
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (6) + 1 + 3 + 4 + 2 = 16
Magic Longbow (Rapid Shot): 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 - 1 ⇒ (11) + 13 + 1 + 1 - 2 + 1 - 2 + 2 - 1 = 24
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (3) + 1 + 3 + 4 + 2 = 13
Magic Longbow (Haste): 1d20 + 13 + 1 + 1 - 2 + 1 - 2 + 2 - 1 ⇒ (8) + 13 + 1 + 1 - 2 + 1 - 2 + 2 - 1 = 21
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 1 + 3 + 4 + 2 ⇒ (7) + 1 + 3 + 4 + 2 = 17
Derpi
|
Derpi is intent on smacking Ashwell, even though she also has to fend off her familiar
+1 Yellowwood Quarterstaff: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 damage: 1d4 + 1 ⇒ (4) + 1 = 5 (Prayer and Haste)
will: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 with Prayer
Riddlywhipple will: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 with prayer
The part of her mind which isn't fighting Ashwell.
spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21
k planes: 1d20 + 13 ⇒ (12) + 13 = 25
Ha! A Bane to you too. May the Smoke of the Abyss overcome you, you hater of all things muffenly
Mythryndyr
|
Sorry, brain fart, totally missed the fog and prayer…
Shot1 Miss<=50: 1d100 ⇒ 86
Shot2 Miss<=50: 1d100 ⇒ 97
Shot3 Miss<=50: 1d100 ⇒ 68
With Prayer Added:
Shot1: To hit 31, damage 17
Shot2: To hit 25, damage 14
Shot3: To hit 22, damage 18
Marik the Ferret
|
will save vs fear: 1d20 + 15 ⇒ (6) + 15 = 21 (Marik already have a luck bonus vs fear so doesn't benefit form Prayer for this save)
spellcraft + prayer + FF: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
| GM supervillan |
Myth has no target to shoot at, but as he can Act Normally he can ready a shot - albeit he'll only be able to shoot if he can locate the Allip's square which will probably mean only if the creature is right in front of him. Anything more than 5' away has total concealment in the fog.
Marik the Ferret
|
Marik trawls his limited knowledge of magic wondering if his gust of wind scroll or something else may be able to help clear the mist.
knowledge (arcana) + prayer + FF: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
...and it looks like he may actually know something!
| GM supervillan |
Although the fog is clearly unnatural, Marik believes that his Gust of Wind should be strong enough to clear it by the time the wind fades away. That is, in one round - the duration of the Gust of Wind.
Marik the Ferret
|
"Well it seems like that unpleasant childhood in Cheliax may have finally been useful for something after all..." mutters Marik, retrieving a scroll from his haversack and attempting to activate it...
UMD to activate CL3 gust of wind scroll (DC23): 1d20 + 19 ⇒ (9) + 19 = 28
...which he does, looking to use the wind to clear away the sinister fog.
As before, Marik will be ready to use Bodyguard vs any attacks against adjacent allies.
"Oh, Myth... So you know, I've dropped a flask of tea on the floor here for you if you need it."
Mun of Ashava
|
Spellcraft DC 16, prayer: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Knowledge (planes) DC 20, heightened awareness, prayer: 1d20 + 9 + 2 + 1 ⇒ (14) + 9 + 2 + 1 = 26
Will DC 17, irrepressible, obedience, prayer: 1d20 + 6 + 4 + 4 + 1 ⇒ (9) + 6 + 4 + 4 + 1 = 24
Not liking this one bit, Mun directs Selune into the other room, then prepares himself to strike at the allip if it appears within reach of his longspear.
Free: handle animal (attack any) DC 10, link: 1 + 7 + 4 = 12
Standard: readied attack vs allip if it enters/appears in a threatened square (reach weapon)
longspear, haste, prayer: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23
damage, P, prayer: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
| Selûne of Ashava |
Will DC 17, shield companion, prayer, devotion: 1d20 + 3 + 1 + 1 + 4 ⇒ (8) + 3 + 1 + 1 + 4 = 17
Selune moves where Mun directs her, but is unsure of what her oracle wanted her to attack. She readies a strike against her last target--that bland ghostly thing--should it reappear within striking distance.
Move: 10'
Standard: readied attack vs allip should it enter/appear in a threatened square
+1 bite, bull's strength, haste, prayer, power attack: 1d20 + 13 + 2 + 1 + 1 - 2 ⇒ (8) + 13 + 2 + 1 + 1 - 2 = 23
damage, B/P/S, bull's strength, prayer, power attack: 1d6 + 7 + 2 + 1 + 4 ⇒ (6) + 7 + 2 + 1 + 4 = 20
| GM supervillan |
Xiaobot maintains his stirring song.
Xiaobot Will vs Bane: 1d20 + 9 ⇒ (12) + 9 = 21
Riddywhipple keeps up the distraction tactics whilst Ash and Derpi continue to flail uselessly at each other.
Myth nocks another salted arrow and hopes.
Mun and Selune wait for the ghostly apparition to reappear.
Marik has been holding on to a scroll for just this situation though, and unleashes its magic to create a ferocious blast of wind! The fog begins to lift. Although it won't clear until just before Marik acts on round 6.
In order to clear the fog from both rooms Marik must direct the path of the Gust of Wind through the doorways, including Mun and Selune in its effect. This causes no harm, but it does affect Mun and Selune's ability to move against the Gust as well as any ranged attacks they might make (pretty unlikely for a bear, not sure about Mun though).
Marik and Mun glimpse the allip, who appears amidst the workbench against the northern wall.
concentration: 1d20 + 20 ⇒ (16) + 20 = 36
The spirit casts two more spells, and Marik feels terrible remorse for all the harms he has caused in his life, both as an adventurer and before...
Marik, attempt a DC20 Will Save vs enchantment/compulsion.
The spirit then retreats whence it came, back into the wall.
Round 5 / 6
Mun
Selune
Derpi, -3hp, confused, locked on Ashwell
Marik
Allip, -119hp, prayer penalty
Xiao, countersong
Riddywhipple
Myth, confused, baned
Ashwell, -25hp, confused, locked on Derpi
The bold may act!
Active effects: Haste, Gust of Wind, Fog (lasts until just before Marik acts - 20% concealment if adjacent, total concealment otherwise).
Myth doesn't see the allip in order to shoot it with a Ready action, due to the fog's concealment.
Mun of Ashava
|
Spellcraft DC 17, prayer: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Spellcraft DC 19, prayer: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Recognizing that he needs more range, Mun drops his longspear and draws his bow, readying an attack on the allip wherever it might appear. He gives Selune a boot to the rear to urge the bear deeper into the room, knowing that will cover more potential wall entry-points.
Free: drop longspear
Move: draw +1 adaptive darkwood composite longbow
Standard: readied attack vs allip if it appears within line of sight
Free: Handle Animal (attack any) DC 10, link: 1 + 7 + 4 = 12
+1 adaptive composite longbow, haste, prayer: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
damage, P, prayer: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
| Selûne of Ashava |
Selune thumps forward a step, looking around for a target she desperately wants to bite, but can't find.
5' step
Standard: readied attack vs allip if it enters/appears in a threatened square
+1 bite, bull's strength, haste, prayer, power attack: 1d20 + 13 + 2 + 1 + 1 - 2 ⇒ (3) + 13 + 2 + 1 + 1 - 2 = 18
damage, B/P/S, bull's strength, prayer, power attack: 1d6 + 7 + 2 + 1 + 4 ⇒ (1) + 7 + 2 + 1 + 4 = 15
Marik the Ferret
|
spellcraft DC 17 + prayer + FF: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
spellcraft DC 19 + prayer + FF: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Marik is not sure what spells were cast, but assumes they were not intended to be beneficial for him (Presumably the enchantment/compulsion effect does not allow the caster to exercise control over Marik so he would not be protected by the haunted mercy as per the protection from evil faq?):
will save + prayer + FF: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
The halfling feels extremely remorseful that he overestimated the power of tea and that his faith in the substance had blinded him against investing in other options for dealing with confused colleagues... however, he shakes of the intrusive thoughts and refocuses on the task at hand...
Looking around he realises that the knot of confused people behind him has the potential to turn into a much bigger problem if Myth also gets dragged into in the Derpi/Ash fight. "I know you're all confused, but if you are able, try to keep away from each other so you don't wind each other up. If you really need to hit someone hit me!"
Marik the Ferret
|
Marik then addresses the annoying spirit "Perhaps now you see that your magic does not affect me, I have Chaldira's favour. If you wish to best me, you must face me in hand-to-hand combat! You bear the symbol of Iomedae, she was known as a great knight, she did not hide in the walls sniping at her foes with magic. I think she would be very disappointed. Come, face me with honor and maybe you can be redeemed like the Black Prince."
My action this turn may be determined by what people going before me do, so I'll hold off on doing that until others have gone. In the meantime, I will continue to use Bodyguard for adjacent allies if needed.
Derpi
|
spellcraft: 1d20 + 17 ⇒ (10) + 17 = 27
Grace and Terrible Remorse. Feeling terrible remorse yet?
+1 Yellowwood Quarterstaff: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 damage: 1d4 + 1 ⇒ (2) + 1 = 3 (Prayer and Haste)
Ashwell
|
”Those muffins tasted terrible! I should have known you tried to poison me!”
Ash keeps slashing at the evil muffin lady.
Atta k with prayer and haste 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1
Marik the Ferret
|
Marik's (staggered) action this round will depend on what happens with Myth's confusion. However, so long as Myth does not attack one of the other confused people:
Readied attack:
+1 keen kukri + fighting defensive + piranha strike + haste + prayer + FF: 1d20 + 14 - 2 - 2 + 1 + 2 ⇒ (19) + 14 - 2 - 2 + 1 + 2 = 32
piercing/slashing damage + piranha strike + prayer + FF: 1d3 + 5 + 4 + 2 ⇒ (1) + 5 + 4 + 2 = 12
If he doesn't think that this will be useful to prevent Myth getting confusion locked, or if permission isn't given then he will do the readied attack on the allip instead.
| GM supervillan |
Derpi miss chance: 1d100 ⇒ 59
Derpi gets the better of Ash but fortunately her stave is not as injurious as her spells.
Mun switches to his bow, whilst Selune paces angrily.
Round 5 / 6
Mun
Selune (ready)
Derpi, -3hp, confused, locked on Ashwell
Marik
Allip, -119hp, prayer penalty
Xiao, countersong
Riddywhipple
Myth, confused, baned
Ashwell, -28hp, confused, locked on Derpi
The bold may act!
Active effects: Haste, Gust of Wind, Fog (lasts until just before Marik acts - 20% concealment if adjacent, total concealment otherwise).