
![]() |

The remaining zombie falls as Bo, Filara and Cherie's attacks all converge down on it. Jarith works on getting Rosa stabilized and up before more undead make it through the breach.
You have 10 minutes worth of rest and healing before the next wave. Will post it this evening.
Filara (21/21 HP)
Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
Bo (12/32 HP)
Jarith (16/16 HP)
Rosa (0/20 HP)

![]() |

Filara spends the break tiredly dictating notes about the Horizon Thunder Sphere use to her familiar, Vulio, who writes the notes down. In truth she's not interested in the notes at all and would just want to sleep, but she feels obligated to refresh her magic for yet another wave of undead.
Refocus.

![]() |

Mask Narsen leans down from the tower. "Well done, team! Let us thank Razmir for this victory! Lumley, please note the eyeball and teeth on the wall there, please. It just won't do. Are you taking notes? I want you scrubbing that wall when this over. Elbow grease. In fact" — He screams as he sees a third wave coming from the forest! "This horde looks skeltal!" The villagers start hurling rocks over the side as the last group approaches.
A third wave comes around the bend — a mob of more skeletons led by a dead knight of Lastwall on a skeletal charger! He waves his lance and the his skeletal horse gallops forward! The troop moves in behind…
Filara's Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Bo Regallis's Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
Jarith Rexantor's Initiative Using Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Dr. Cherie P.I.E.'s Initiative Using Investigate/ Search: 1d20 + 8 ⇒ (6) + 8 = 14
Rosa's Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Skeletal Captain: 1d20 + 8 ⇒ (9) + 8 = 17
Skeletal Soldier: 1d20 + 2 ⇒ (8) + 2 = 10
★★★
Wave 3! Round 1
──────────
BOLD IS UP!:
──────────
➤ Bo (12/32 HP)
➤ Jarith (16/16 HP)
Skeletal Captain (Red) (-0 HP)
⠀⠀Skeletal Mount (-0 HP)
Filara (21/21 HP)
Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
Rosa (14/20 HP)
Skeletal Soldier (Green) (-0 HP)
Skeletal Soldier (Yellow) (-0 HP)
Skeletal SOldier (Blue) (-0 HP)

![]() |

Jarith sees Bo's state of health. This won't do.
Once again, he prays to Nethys for aid.
◆◆ Cast a Spell 2-action Heal targeting Bo
healing: 1d8 + 8 ⇒ (2) + 8 = 10
He lifts up his shield in defence.
◆ Raise a Shield
He cries out to Bo, "Let them come to us and feel Nethys' wrath!"

![]() |

The group heals Bo further as the skeletal captain charges in his lance aimed for Bo as the skeletal mount hoof crashes down on him.
Hoof vs Bo AC 18: 1d20 + 9 ⇒ (3) + 9 = 12
Lance vs Bo AC 18: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Lance vs Bo AC 18: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
The lance stabs into Bo's shoulder, knocking the wind from him.
★★★
Wave 3! Round 1
──────────
BOLD IS UP!:
──────────
Bo (9/32 HP)
Jarith (16/16 HP)
Skeletal Captain (Red) (-0 HP)
⠀⠀Skeletal Mount (-0 HP)
➤ Filara (21/21 HP)
➤ Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
➤ Rosa (14/20 HP)
Skeletal Soldier (Green) (-0 HP)
Skeletal Soldier (Yellow) (-0 HP)
Skeletal Soldier (Blue) (-0 HP)

![]() |

Filara mutters something in Elven to the small owl sitting next to her.
Thw owl touches the tip of her staff with its wing. She then mutters weakly: ”You know the drill...”
Drain Bonded Familiar: Level 2; 3/6 Horizon Thunder Sphere

![]() |

Rosa conjures her shield back into place before trying to beat the captain back away from Bo.
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Attack, MAP: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
damage: 1d6 + 4 ⇒ (2) + 4 = 6
◆cast shield, AC 19
◆Strike
◆Strike

![]() |

Filara begins to summon forth another ball of electricity as Rosa tries to beat the Captain away from her wounded companion. Rosa's asp coil slashes across the bones and chain mail, barely scratching the Captain. resistance 5 Slashing.
★★★
Wave 3! Round 1
──────────
BOLD IS UP!:
──────────
Bo (9/32 HP)
Jarith (16/16 HP)
Skeletal Captain (Red) (-1 HP)
⠀⠀Skeletal Mount (-0 HP)
Filara (21/21 HP)
➤ Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
Rosa (14/20 HP)
Skeletal Soldier (Green) (-0 HP)
Skeletal Soldier (Yellow) (-0 HP)
Skeletal Soldier (Blue) (-0 HP)

![]() |

"Ugh! I thought they couldn't get more decrepit."
Cherie spends a moment analyzing the mounted monster, shoots twice at the creature with her bow, then tries to recall what she knows about these creatures.
Strategize: 1d20 ⇒ 16
Finally.
Strike 1=16+9
Strike 2 (MAP)=16+4
DaS Damage(strategic): 1d6 + 1d6 ⇒ (4) + (5) = 9
damage 2: 1d6 ⇒ 4
◈ Devise a Strategy ◆Shoot ◆Shoot ◆Recall Knowledge

![]() |

@Cherie- That Devise a Stratagem substitution is only for the first attack roll, not all of them. The rest are rolled with your normal attack modifier.
+1 Shortbow: 1d20 + 7 ⇒ (16) + 7 = 23
Cherie's arrow scrapes across the skull, leaving a small furrow in the bone. Resistance 5 Piercing.
The mindless skeleton's all begin pushing past, trying to find some ground on the stairs to reach their living prey.
Scimitar vs Bo AC 18: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
★★★
Wave 3! Round 2
──────────
BOLD IS UP!:
──────────
➤ Bo (4/32 HP)
➤ Jarith (16/16 HP)
Skeletal Captain (Red) (-5 HP)
⠀⠀Skeletal Mount (-0 HP)
Filara (21/21 HP)
Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
Rosa (14/20 HP)
Skeletal Soldier (Green) (-0 HP)
Skeletal Soldier (Yellow) (-0 HP)
Skeletal Soldier (Blue) (-0 HP)

![]() |

Jarith sees the skeletons approach and takes on a satisfied grin. He raises his holy symbol.
"Nethys, the All-Seeing Eye! May your wrath strike them down!"
◆◆◆ Cast a Spell 3-action Heal in 30 foot emanation, DC17 basic Fort save
healing: 1d8 ⇒ 4

![]() |

Bo pulls out a healing potion and drinks it
healing: 1d8 ⇒ 8
Then he raises a shield for the onslaught to stay upright, planning to use shield block on the first hit

![]() |

Bo drinks a bit of a potion as Jarith sends out a wave of positive energy into the masses.
Captain DC 17 Fort: 1d20 + 7 ⇒ (13) + 7 = 20
Mount DC 17 Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Soldier Green DC 17 Fort: 1d20 + 2 ⇒ (12) + 2 = 14
Soldier Blue DC 17 Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Soldier Yellow DC 17 Fort: 1d20 + 2 ⇒ (10) + 2 = 12
The three skeletal Soldiers bodies can seem to handle that amount of positive energy as all three explode in bits of shrapnel.
Green Explosive Death Damage (Rosa, Bo, and Jarith: 1d6 ⇒ 1 DC 10 Reflex
Yellow Explosive Death Damage: 1d6 ⇒ 4 DC 10 Reflex
Blue Explosive Death Damage: 1d6 ⇒ 3 DC 10 Reflex
Skeletal Captain Reflex: 3d20 ⇒ (1, 6, 7) = 14 All damage resisted.
Skeletal Mount Reflex: 3d20 ⇒ (15, 6, 12) = 33 All damage resisted.
The skeletal Captain drops his lance and draws his shield and a longsword before slashing it down at Bo.
Longsword vs Bo AC 20: 1d20 + 10 ⇒ (9) + 10 = 19
The sword clangs off of his shield, making his hand go numb.
★★★
Wave 3! Round 2/3
──────────
BEFORE YOUR TURN:
──────────
Bo: DC 10 reflex vs Explosive Death
Jarith: DC 10 reflex vs Explosive Death
Rosa: DC 10 reflex vs Explosive Death
──────────
BOLD IS UP!:
──────────
➤ Bo (16/32 HP)
➤ Jarith (16/16 HP)
Skeletal Captain (Red) (-7 HP)
⠀⠀Skeletal Mount (-2 HP)
➤ Filara (21/21 HP)
➤ Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
➤ Rosa (18/20 HP)

![]() |

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Rosa reconjures her shield, takes a step forward, and...
Attack, gauntlet: 1d20 + 9 ⇒ (10) + 9 = 19
damage, bludgeoning: 1d4 + 4 ⇒ (4) + 4 = 8
slams her fist into the teeth of the skeletal horse.
◆ cast shield [AC 19]
◆ Step
◆ Attack [gauntlets included with splint mail]

![]() |

Jarith tries to jump back from the spray of bony shrapnel.
Reflex save 1: 1d20 + 4 ⇒ (2) + 4 = 6
Reflex save 2: 1d20 + 4 ⇒ (14) + 4 = 18
Reflex save 3: 1d20 + 4 ⇒ (8) + 4 = 12

![]() |

Never going to let you win!
attack 1: 1d20 + 11 ⇒ (2) + 11 = 13
damage 1: 1d8 + 4 ⇒ (3) + 4 = 7
attack 2: 1d20 + 11 - 5 ⇒ (18) + 11 - 5 = 24
damage 2: 1d8 + 4 ⇒ (8) + 4 = 12
Shield Up again, shield blocking anything that lands

![]() |

Filara ◆◆◆ finishes her chant.
In a desperate moment to control the elemental energy she fails to find a good target with a glance. In panic she aims the huge sphere of lightning to ground in the metal winch of the well. An arc of lightning lashes out to the skeletal mount and its rider.
DC 19 Basic Ref: 4d6 ⇒ (3, 1, 6, 4) = 14
Her hair stands up, charged by electricity.
The elf asks tiredly, eager to get to sleep: "Is it over now?"

![]() |

Filara doesn't bother aiming the ball of lightning at any enemy in particular and instead explodes it across the ground.
DC 19 Reflex Skeletal Captain: 1d20 + 10 ⇒ (19) + 10 = 29 0 Damage.
DC 19 Reflex Mount: 1d20 + 9 ⇒ (15) + 9 = 24 Resist Elec 5 for 2 damage total.
Rosa steps up, her guantlet splitting the steed's breastbone. Bo's blade scrapes across the skeletal captains leg, nearly breaking through the bone. Resistance 5.
★★★
Wave 3! Round 2/3
──────────
BOLD IS UP!:
──────────
Bo (16/32 HP)
➤ Jarith (15/16 HP)
Skeletal Captain (Red) (-14 HP)
⠀⠀Skeletal Mount (-12 HP)
Filara (21/21 HP)
➤ Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
Rosa (17/20 HP)

![]() |

”So much energy for so little effect! I hate this spell!”
Filara slumps back to sit on the stump and sheds a few tears of rage. The tears instantly evaporate into steam from the electric aura crackling on and around her. She feels quite sick and hollow.

![]() |

While holding his god's symbol in his palm, Jarith points a finger at the skeletal captain.
"He isn't finished with you, fiend!"
◆◆ Cast a Spell Disrupt Undead targeting the captain
positive damage - DC17 basic Fortitude save: 1d6 + 4 ⇒ (6) + 4 = 10
He raises his shield.
◆ Raise a Shield

![]() |

Does this creature have weaknesses? Cherie wonders. The arrows seem to have a small effect, anyway.
strike: 1d20 + 7 ⇒ (17) + 7 = 24
strike: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
Piercing Damage: 1d6 ⇒ 5
Piercing Damage: 1d6 ⇒ 6
◆ Recall Knowledge ◆ Bowstrike ◆ Bowstrike (MAP)

![]() |

Dr. Cherie P.I.E.'s Religion (T): 1d20 + 6 ⇒ (14) + 6 = 20
Cherie's arrow hits but is completely resisted. Cherie recognizes the skeletal Captain as being quite strong. Resistant to cold, electricity, fire, piercing and slashing.[/ooc]
Fort DC 17: 1d20 + 7 ⇒ (20) + 7 = 27
Jarith's positive energy smashes inot the skeletal Captain, who just seems to shrug it off as he raises his blade back to Bo, stabbing down at him, raising his own steel shield.
Longsword vs Bo AC 20: 1d20 + 10 ⇒ (9) + 10 = 19
Longsword vs Bo AC 20: 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18
That shield raised has saved you from 3 hits so far!
★★★
Wave 3! Round 3/4
──────────
BOLD IS UP!:
──────────
➤ Bo (16/32 HP)
➤ Jarith (15/16 HP)
Skeletal Captain (Red) (-14 HP, shield raised)
⠀⠀Skeletal Mount (-12 HP)
➤ Filara (21/21 HP)
➤ Doctor Cherie (22/22 HP) │ Battle Med (Cherie)
➤ Rosa (17/20 HP)

![]() |

Jarith places the hand holding the holy symbol of Nethys on Bo's shoulder.
"Please guide his blade."
◆ Cast a Spell Guidance targeting Bo
He then points the symbol at the skeletal knight and attempts another magical attack.
◆◆ Cast a Spell Disrupt Undead targeting the captain
positive damage - DC17 basic Fortitude save: 1d6 + 4 ⇒ (2) + 4 = 6

![]() |

Rosa brings her shield back up before launching a pair of punches at the mount.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
damage, bludgeoning: 1d4 + 4 ⇒ (4) + 4 = 8
Attack, MAP, agile: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
damage, bludgeoning: 1d4 + 4 ⇒ (1) + 4 = 5
◆ Cast shield
◆ Strike
◆ Strike

![]() |

"Good one, Jarith."I hope it works. My own attacks have been pathetic.
Raising her bow, Cherie will take two shots then pull out her dagger.
strike: 1d20 + 7 ⇒ (8) + 7 = 15
strike MAP: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 9
damage: 1d6 ⇒ 3
damage: 1d6 ⇒ 4
◆ Strike ◆ strike ◆ pull out dagger

![]() |

Frustrated Filara opts for a common cantrip. A sphere of water explodes inside the skeletal horse’s ribcage, tearing into the rider as well.
◆◆ Spout at the rider and the horse.
DC 19 Basic Ref bludgeoning: 2d4 + 4 ⇒ (1, 3) + 4 = 8
She then swings at the skeletal rider with her staff, or at the mount if the rider was destroyed earlier.
◆ Hand of the Apprentice
Spell attack and Bludgeoning: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 4 ⇒ (1) + 4 = 5

![]() |

Captain Reflex DC 19: 1d20 + 10 ⇒ (15) + 10 = 25
Mount Reflex DC 19: 1d20 + 9 ⇒ (13) + 9 = 22
Filra's water spells causes the mount's ribcage to split apart as the mount shatters underneath the Captain, dropping him to the ground, standing atop a pile of bones.
Her staff then flings through the air spinning the Captain's skull around its neck several times.
The rest of the group then pile onto the Capyain, driving shields, fists and spells into the undead as both mount and Captain explode violently.
Explosive Death (Mount) (Bo and Rosa): 2d6 ⇒ (3, 1) = 4 DC 13 Reflex
Explosive Death (Captain) (Bo and Rosa): 2d6 ⇒ (2, 3) = 5 DC 13 Reflex
I doubt both of those will drop either of you looking at the numbers.
Narsen is overjoyed. "I never had a doubt. This has firmly cemented the relationship between Razmiran and the Pathfinder Society. Why, not even a single villager died. The town's workforce is at full capacity. You may be assured that we look forward to many years of productive and mutually beneficial cooperation."
You remain for a week, watching Lumley scrub the zombie splatter off the wall and drinking for free at the inn.
How your token-bearer reports, and who you can ultimately trust… only time will tell. The whispering lilies sway in the breeze under the fort walls.
One early morning a group of new Pathfinders arrives, relieving you of your duties. As you board the Queen of Elysium once again Narsen waves goodbye, his silver mask gleaming in the rising sunlight. "Happy travels, Pathfinders. It looks to be a beautiful day; Praise Razmir — and thrice-blessed be his name — for this dawn and for the good work you have done here!"
That is the end of the Scenario, please feel free to roleplay as much as you want. I will have Chronicles and reporting cmpleted shortly.

![]() |

Crit fail on both would put us to dying
Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
good thing I didn't do that

![]() |

Filara spends a day in bed following the attack, and then half a day in bath. During the following week she mostly studies and writes reports, quite wary of Narsen.
When the group disbands following the mission she bids the others farewell, seemingly glad of the mission coming to an end.
"Thank you for your help, cooperation and protection. This mission was a lot of ...physical... work. I think I've had enough combat for a few years. I'll stick to written research in the Arcanamirium and the Spells' faculties for a while now."

![]() |

Once the pathfinders part ways, Jarith bids them all a fond farewell.
"I must say it was an interesting several weeks! Not sure if I'd relish a return but, perhaps, I'll meet up with a few of you again..."
He gives a long pensive look at Filara before going his own way.

![]() |

Cherie is overwhelmed following the attacks. She withdraws into seclusion until suitable arrangements for transport back to Absalom are arranged, coming out only to bid farewell to each of her companions as they part.