
Ienmar Hearthfire |

Ienmar joins Baldrek in focused silence, and he marches with hammer in hand and shield raised to his chest.
Survival: 1d20 + 1 ⇒ (1) + 1 = 2

DM Barbarian Taco |

You find the trail of these frog men. It is getting harder, as the swamp and bog are getting deeper. taking the path they traveled you begin to drop to knee level.
You can easily if you choose can capture frogs and fish here. No real thought footprints are leading you to the Frog Men, more the subtle breaks of plants and more aggravated silt.
Another two hours pass, and it is now close to mid-morning (about 8 AM). Your two dwarven companions look to you guys and ask.
"Stop and eat or continue on?"
Another Survival DC15 to keep the trail, and another precentile roll

Ienmar Hearthfire |

"Four 'ours o' marchin won't diminish our combat strength," Ienmar says as he lowers his hood, now that the rain ended. Mud coats his cloak and nearly seeps into his boots, had they not been made by excellent dwarven cobblers. "We 'ave people ta save and frogmen ta kill."

Ienmar Hearthfire |

1d100 ⇒ 80

DM Barbarian Taco |

The path is still clear and no real threats have been seen. Another hour turns and you begin to note things moving in the water. and the water is now getting to your waist.
ANother Survival check DC15 and another D100 roll

Amber Brewbane |

survival: 1d20 + 2 ⇒ (16) + 2 = 18
mystery percentile?: 1d100 ⇒ 60
"Rest? Now? What d'you think we are? Halflings? We'd be giving the froggers time to rest and regroup besides, if they're not already cooking our kin. I say we press on."

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Inner monologue: "A bog? Bugs? This is awful. Why am I here? I was in a good mood yesterday..."
Hey Krystid, just FYI, the {ooc} is usually used for when one player wants to talk to another, but not in character. For internal thoughts usually Italics, {i} are used.
'Oh this will make a right fine story,' Johnny thinks to himself, anxious to rescue his kin. 'Assuming we ever do catch them, I guess.'
Survival!: 1d20 + 6 ⇒ (3) + 6 = 9
So newly come to his life of being an outdoorsman, the dreary bog starts to look monotonous.

DM Barbarian Taco |

You find the evidence still, and seemingly it looks like you are closing in on the frog men.

Morkam Steelfist |

Morkam is trying to just keep going... putting one foot in front of the other. I've really got to start working out. I'm so out of shape.
1d20 + 2 ⇒ (17) + 2 = 19 Survival
Then from somewhere he gets a second wind. Maybe thinking about eating some of the frog legs they have gathered. "Say did anyone think that they might be leading us back to their lair... and we might come upon a fully rested camp with us being exhausted and all"?
1d20 + 4 ⇒ (7) + 4 = 11 Perception

Ienmar Hearthfire |

Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Ienmar tells the party of the dead bodies, and tries to investigate.
Investigation: 1d20 + 3 ⇒ (4) + 3 = 7
“I think not, we may not be the only frog-hunters aroudn,” Ienmar says darkly, readying himself as he surged forwards.

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John stares at the pair of corpses. "Aye. I think ye have the right of it, Hearthfire. No peaceable and restful march leaves such spoor. Methinks if we press on we'll find the wee beasties in a frightful state."

Morkam Steelfist |

1d20 + 6 ⇒ (11) + 6 = 17 Investigation
Morkam feeling a second wind for some reason goes to investigate the corpses.

DM Barbarian Taco |

I am taking it as you are moving on. SO...
As you continue on for another hour you all note visible signs of travel, not only fresh but old as you find a raised patch of earth that the denizens of this swamp seem to use.
Precentil Roll as another couple hours have passed and its Mid day

Ienmar Hearthfire |

Percentage: 1d100 ⇒ 23
Ienmar becomes restless. He relays his worries that the kidnapped people might not be recovered.

Amber Brewbane |

Holy CRAP, Krys...here's hoping you've used up your ones for awhile, aye?
nature: 1d20 + 2 ⇒ (4) + 2 = 6
perception: 1d20 + 2 ⇒ (4) + 2 = 6 Well damn, if the next person rolls doubles, do we go directly to jail?
On second thought, don't answer that.

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Way to use up all your bad luck now, Krystid! You're bound to have good luck for the next month! Bank on it!
Perception!: 1d20 + 6 ⇒ (17) + 6 = 23
I'm not going to roll anything else in case I do get doubles. I don't wanna find out what PbP jail consists of. ^_^
"There are fresh prints heading up the road eastward back into forested hills. I say we go that way."

DM Barbarian Taco |

Once on the road on the northern side, four Dwarven miners spring from the road, tattered and torn clothes. Mushrooms and other fungi cover the body and have war picks in their hands. They are moving slowly towards you ready to strike and stop you.
Everyone rolls Initative then I will copy and paste them under a tag.

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Initiative!: 1d20 + 3 ⇒ (2) + 3 = 5
"Oh by Moradin's giant swinging hammer I've always wanted more dwarves to get closer to nature but this is a bit much, even by my standards!
Just remember they're not our brethern anymore. The cordyceps fungus has taken them over.
We need to take them out or the camp behind us will be the last of us left!"

Ienmar Hearthfire |

Ienmar stops at the front of the party, and raises his shield.
"Stop!" he shouts authoritatively. "I do not wish to harm ye! Remember who ye are!"
Persuasion: 1d20 + 3 ⇒ (18) + 3 = 21
Are these from our party or from a previous expedition or hold?

Amber Brewbane |

I feel like as a spore sorceress I should know a thing or two about fungus but I've only got a +2 in nature, XD
initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Morkam Steelfist |

1d20 + 3 ⇒ (7) + 3 = 10 Initiative
"Well. That's a hell of a thing".

DM Barbarian Taco |

Kyrstid and Ienmar go ahead and react, then the Fungus dwarves, then the rest of you lot
Intelligence checks from those who have any nature or fungus base flavor, and add in proficiency bonus

Ienmar Hearthfire |

Ienmar moves up, and disarms the first fungus dwarf, not wanting to spill the blood of a possibly-sick victim. If the weapon drops, he steps on it and shield-pushes the dwarf away, repeating the command to stop.
Attack to disarm vs. athletics/acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11

DM Barbarian Taco |

Athletics: 1d20 + 2 ⇒ (12) + 2 = 14
The fungus-covered dwarf stares blankly from cataract's lifeless eyes trying to pull its War pick back awkwardly.

DM Barbarian Taco |

The arrow hits, but barely seems to get through the armor and flesh of these dwarves.
It stumbles a bit but continues moving forward.
John=1 Ienmar=2 Krystid=3 Baldrek=4 Amber=5 Morkam=5
Dwarf one: 1d6 ⇒ 1
Dwarf two: 1d6 ⇒ 1
Dwarf three: 1d6 ⇒ 3
Dwarf four: 1d6 ⇒ 5
Dwarf 2 is wounded
Dwarf 1 and 2 move to attack John, while Dwarf 3 moves to go after Krystid and the last seems drawn to Amber
Dwarf one: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Dwarf two: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
three: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
four: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Out of the four shambling fungus dwarves the one who moved to Krystid seemed to get its Warpick in and stab hard.
Another one seeing Amber strikes home as well. Both are weak and hints of rust can be seen on the Picks.

Amber Brewbane |

damn. beat my AC by one.
intelligence: 1d20 + 4 ⇒ (14) + 4 = 18
Would like to see the results of that roll before I make my next move, if that's alright.

DM Barbarian Taco |

damn. beat my AC by one.
[dice=intelligence]1d20+4
Would like to see the results of that roll before I make my next move, if that's alright.
18 gets you to know that this is a sentient parasitic fungus that has some sort of hive mind-like intelligence.

Ienmar Hearthfire |

After learning that the dwarves are controlled by the spore, Ienmar goes all-out, moving to intercept and block the path of the dwarves to his allies, swinging with great might!
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Morkam Steelfist |

Morkham is happy he is not yet targeted by the beasts, so he steps back a few paces and lets fly with his crossbow.
1d20 + 5 ⇒ (11) + 5 = 16 X-bow
1d8 + 3 ⇒ (8) + 3 = 11 Bolt

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"Time to weed the garden!" John yells as his trusty Shillelagh glows green and he smashes it into one of the two on him.
Attack!: 1d20 + 6 ⇒ (5) + 6 = 11
Damage!: 1d8 + 4 ⇒ (6) + 4 = 10

Amber Brewbane |

Studying her ambling kinsmen as they engage, Amber sighs in resignation. The empty eyes, the shambling, jerky movements... it all tells the tale.
"Aye, they're gone, lads. Nothing we can do from here but put 'em to rest." With the worst confirmed, she exhales, drawing her axe and aiming for a quick end.
handaxe: 1d20 + 7 ⇒ (13) + 7 = 20 Was forgetting proficiency before, LOL
damage: 1d6 + 5 ⇒ (4) + 5 = 9
"Be mindful though! There's a single will controlling the lot of them!"

DM Barbarian Taco |

The one with the Arrow in it, Goes down Morkam's Bolt and Ienmars' weapon felling it.
The one on Amber takes another swipe as Baldrek slaps it with a spell. It still stands but seems to wonder about the two assailants.
The ones on Johnny seem to swing and miss, which seemingly makes the Druid miss with his one stout stick. Strange how this exchange seemed futile.
ROUND TWO

Baldrek Blackrock |

Disengage is usually an action, not a bonus action, unless you're a Rogue or have other means to tweak it. After a rather long search I think I found your sheet and you seen to be a fighter; if that's true, then In afraid disengaging eats up your action.
Note: Yes, you should definitely have your stats in your alias. At the very minimum, a link to your character sheet. I had to search through the recruitment thread to find it.

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"Ha!" John shouts in triumph as he deftly parries the fungi-dwarf's cudgels with his trusty shield. "I am as strong as the mighty redwood! I am as hard as the ever-living rock upon which the tide breaks! And my vengeance is as hard and swift as the thundercrack from an angry storm. Like this!" he says, striking down with his glowing emerald Shillelagh.
Attack!: 1d20 + 6 ⇒ (17) + 6 = 23
Damage!: 1d8 + 4 ⇒ (5) + 4 = 9

Ienmar Hearthfire |

Ienmar’s hammer strike follows.
1d20 + 6 ⇒ (2) + 6 = 8
1d8 + 6 ⇒ (6) + 6 = 12

Amber Brewbane |

"Less yakkin', more whackin', lad!" Amber presses the advantage as the enemy ranks dwindle, her axe blade biting into her foe once again.
AXE!: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 5 ⇒ (3) + 5 = 8

DM Barbarian Taco |

Two on Johnny take swings with they picks.
War Pick: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
War Pick: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
The one on Amber falls gore, bile and fungus unloading onto the ground.