Reskinned Dwarven Giantslayer AP

Game Master Shadow_Fox


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Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Welcome aboard Uldruk and Moira. As for the feats, you can't use any of them in combat. We have the GM's house rule on max hit points from healing out of combat (see post above of 06/27), so stick to Plan A and don't waste 2 feats.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22
Moira the Lost wrote:
In combat healing is nice but two feats is a lot. Is grabbing a cure spell at your next Bard level an alternative?

Well, I could do that if you prefer. I have to say, however, that picking a cure spell at these lower levels is usually meh at the beginning and totally terrible at the end because of the lack of scaling. The other option has a steep cost but will be better when we reach the high game (even better if retraining is allowed and I can pick Heal skill unlock). Also, my idea of the Bard is giving support, so I wouldn't mind.

What I would do is remove Dazzling Display (and leave it for the 7th level choice), then pick Heal instead of Intimidate for Scrivener's Versatility choice (and pick Intimidate at 6th level).

If you rather have me cast a spell, I can remove Mirror Image, for example, and pick it later on. That would mean a 2d8+5 cure thrice per day if I don't cast any other spell of that level.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22
Rhen StoneHeart wrote:
As for the feats, you can't use any of them in combat

Well, difficult, yeah, but they could be used. It's a full round after all.

But as you wish.


Inactive

It’s actually pretty strong healing if you do the math—average 24.5 points of healing right now (limited to recent injuries but that shouldn’t be a problem). Full round action so you need to be within a five foot step. And once per day per person.

So yeah, 2 feats is a lot but it is stronger than CMW when it hits. I’m up for it if you are.

*Edit*-I didn’t account for chance of failure on a low roll, which is a drawback. My conclusion is the same, play what you want!


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Uldruk, I am fine if you want to change your feats around, since you have not formally posted yet. That is up to you. Also format your Race/Class tabs so your character's info is easily visible to me.


Inactive

Is there a particular way we should jump into gameplay?


We’re going to retcon that Barad and Kaz are not there and you’ve always been on the team. Go on and post your descriptions and we will rewind to where the party is planning the ambush on the orc fort.


Inactive

Oh Healer's Hands gets rid of the 1/day limit per character, that's even better! I see that the limit is instead the character's ranks in Knowledge (planes).

(Sorry, this combo is new to me, pretty interesting way of doing non-magical healing.)


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

Hi! We did start with two wands of CLW, which should go to Uldruk. We were also each given a handful of potions. Should be in the first or second GM post.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Sorry guys! Yesterday night I was doing a lot of calculations to check which option was best - also consulting with my heart, since I really wanted to know which was the most appealing. The initial idea was to area demoralise to allow casters a bonus to stick in their spells. But that can wait one more level, I think. However, sleep caught me while in the middle of all this research :(

So I'll make the changes today, put the lines for quick reference and jump in. Thank you for your patience, folks!

Edit: I'm making these changes with the idea of retraining Incredible Healer to Skill Unlock later on (by level 10). If the GM won't allow retraining, or think it won't be feasible, I would ask to be told in advance so as to leave skill ranks as they are. Thank you!


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

So I've been reading a bit and it doesn't really say you need one specific Performance. Nor any specific skill ranks and, damn, not even Performance at all. Just this:

CRB wrote:
"Every bard spell has a verbal component (song, recitation, or music)."

So I guess I can just... recite? Use Performance: Oratory as long as I have some ranks? I don't know. I'm just going to assume you have to use a Verbal component.

There's even more weirdness when you think about the Chronicler of Worlds. His star ability is Linguistics, but he still has to have a Performance and we don't know that he can handwave the Verbal component requirement anyway, so I can't help thinking of Tolkien doing the Conga.


Uldruk, retraining is allowed and Performance: Oratory can be used to recite the spells, but we cannot handwave V requirement.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Typing here to avoid ooc clogging in the gameplay thread.

Re: 20-25 orcs, well, I think we'll have to deal with them the old way. Could there be a place where we can use a doorstep to our advantage, à la Diablo 1?

So we appear, we will what we can kill and then we regroup to reduce number advantage.

Or, as Michael Caine would say in Zulu, "gentlemen, they are about ten thousand and we're about a hundred. But since every British soldier is worth like a thousand of them, the numbers give us advantage".


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

The 3 half-ogres are on the roof of the gatehouse, the 6 orcs are in the barbican, we should be able to deal with each of them separately, and separately from everyone else. (hopefully)

The orcs around the pit are drinking and presumably not armed. If we can cut them off from their weapons it'll make it easier.

We could try to help the dwarf by shooting the bear or something, that'll cause confusion. Or chucking a better weapon down? Which'll mean he'll be more help later. If we can make them think it was another orc that did it, that'll keep the element of surprise.

There also should be another dwarf somewhere who we can maybe rescue. If there's no obvious leader around the pit, then they are probably in one of the tents.


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Ok, let's start whittling down the orc forces. If the odds get too much, we run and come back later.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Yeah! Maybe we come back... as ghosts! XD


Apologies for the delay, will update tonight with the map.


Inactive

There may be better options but . . . if Rhen can set up a flank with Moira, she would greatly appreciate it!


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

I'm going to be away this coming week, and may have difficulty posting. This battle I'll use Aid Another while fighting defensively, will try to get into flanking positions if feasible. If I can't get into melee I'll pop off an acid splash on a convenient enemy.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Hey!

Sorry guys. I've been on a trip for 5 days. I thought I posted in all my games, but it's obvious I didn't... Sorry once again!

I'll catch up with you and post in a small while.


I am still around all, just traveling for business this week. I will update thread tomorrow.


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I am out of town until Sunday night on work assignment. I will update then.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

The ability to roll a 20 when needed is way better than any bonus to Diplomacy! :P


Hey all, I am still around. My wife has had some health issues and I have been taking care of her. I will be on the boards soon. Thanks for the patience.


Inactive

Really sorry to hear about your wife, hope she gets well soon.


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

Not a problem, that's more important. Hope she's ok.

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