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Even Altronus's strikes fail to dent the box. ((Hardness 10))
((Waiting on Schulka))

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Schuka aims true to finish of this creepy madness
Arc Pistol, Static: 1d20 + 6 ⇒ (12) + 6 = 18
DMG, electric: 1d6 + 1 ⇒ (6) + 1 = 7
Trick: 1d20 + 15 ⇒ (8) + 15 = 23 dmg?=> Trick: 1d8 ⇒ 4

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And the devil jack pops out from the box and slashes at Altronis
cutters: 1d20 + 12 ⇒ (14) + 12 = 26 slashing: 1d6 + 4 ⇒ (2) + 4 = 6v Altronus (KAC)
Everyone is back up.

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Assuming that Jack is still visible, Liftt opens fire!
attack vs EAC: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d8 + 4 ⇒ (4) + 4 = 8
"g.g..grab the toys, and lets get out of here." he suggests.
"And don't forget that bird."

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((Yellow -35))

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Battery going low slowly, Shcuka almost start to panic, even at her watertank screan appears "LETS GET THE HELL OUT OF HERE!" ... still the brave stelifera continue shooting toys, limbs, dolls and other box jokers
Arc Pistol, Static: 1d20 + 6 ⇒ (2) + 6 = 8
DMG, electric: 1d6 + 1 ⇒ (5) + 1 = 6
Trick: 1d20 + 15 ⇒ (7) + 15 = 22 dmg?=> Trick: 1d8 ⇒ 3

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We can finish this thing off. Just a few more hits.
Attack roll with Bruiser Decoupler versus Yellow EAC: 1d20 + 4 ⇒ (9) + 4 = 13
Acid Damage, Crit Demoralize: 1d4 + 2 ⇒ (3) + 2 = 5

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Unfortunately, not with those shots
That high pitched giggling starts up again
Oh Come on ... it's just there the voice says mockingly.

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Of course, when Twila-5 finally hits the thing, nothing happens. And then there's that mocking voice! The tiny hairs on the back of her neck stand up. "Ultronus! Kick it into the Drift!" That ought to take care of the minor threat, leaving the group to focus on the hidden one. She strains her senses to discern the source of the voice.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

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Springs and screws go flying everywhere as the jack-in-the-box suffers some internal mishap!
Using the last of my second level spell slots for another slice reality. It'll take 5 damage (DC 18 Fort for half; if failed the save, it is staggered for 4 rounds too).
Slice Reality: 2d6 ⇒ (2, 3) = 5

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fort: 1d20 + 3 ⇒ (4) + 3 = 7

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And that takes the jack-in-the box out.
There is clapping from something invisble then the voice says,
Oh well done. Now ...... GET OUT! MUAHAHAHAHAHAHAHA!
Anyone who knows Morvruul the Merchant or Dr Seggas Yaken would recognise that as a really good evil laugh.
I was really hoping someone would punt the box, with the devil jack inside, into the Drift, during the previous round
You have the art objects you sought so, leaving seems to be a really good idea.
You make it to your ship with the sound of mocking laughter ringing in your ears.

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Schuka feels no relief until team gets out to the ship, and if the voices follows the Starfinders, she suggests with perosnal a Telepathic Messages to scan the ship for additional quests signature abroad (who many life signature do we have now, including the bird)

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You return to your starship and leave the Drift Bog behind, flying back to Absalom Station. Throughout the journey you hear child-like giggling, sudden inexplicable screams, and footsteps down an otherwise empty corridor, and you occasionally have a nagging feeling that you’re being watched. The effects wane after only 2 days of travel through the Drift. Scans of the ship keep being inconclusive.
And who let Iffelby out of the cage?

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Schuka want to ask the bird where it/she wish to go after set free? And if she also hears all this child-like gigglin.
Once again - the stellifera wont let the bird free without most of the team decision. She'd prefer to reach Absalom... without paranoia

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I'm not sure that bird is who it claims to be. We should turn it over to one of the churches, or someone who knows more than us in the Society to check it out, before releasing it on Absalom station. And I do hope that chuckling isn't another of the toys...

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Twila-5, suspicious of the bird and paranoid due to the creepy lingering effects of the Palace of Delusion, surreptitiously tries to scan the bird in the cage with the ship's sensors.
Computers: 1d20 + 7 ⇒ (11) + 7 = 18

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Twila-5 again gets conflicting readings. Some of those readings make no sense.
It all becomes clear upon arrival at Absalom Station. As you get off, Iffelby flies out of the hatch then turns into what you all recognise as an imp.
It grins at you, gives you a mocking salute and says Thanks a lot - suckers before flying off and turning invisible. A second imp also materialises and gives you a maniacal laugh before it too, turns invisible and flies away. You recognise that voice as being the one that was mocking you while you were dealing with the devil in the box.
The nearby citizens look shocked and dismayed, some even horrified, except for one. A dour looking tiefling witnessing the sight, bursts out into hysterical laughter.
You report your findings to Venture-Captain Arvin and hand over the null-space chamber full of art objects. Arvin is shocked and intrigued by your harrowing tales and wonders aloud if the spoils will be worth the potential repercussions of angering the mysterious ‘Duke’ and the Devil’s Talon. With a shake of his head, Arvin assures you that you have no need to worry—although you should get cleaned up. He offers to take you for a complimentary trip to the spa to thoroughly wash away the lingering stench (and experience) of the infernal bog, followed by a fancy dinner.
Liftt's CAAMC eagerly accepts. She had been muttering about seeing another counselor on the trip back to get over all of this. In her words I NEVER signed up for THAT
That concludes the adventure. You gain both the Primary and Secondary conditions for your Faction.
Day Job rolls please if you haven't already. Looks like I have all the Day Job rolls so Chronicles should be out today or tomorrow, Reporting will occur momentarily.
It was a pleasure terrorising GMing for you all.

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I think I can put in several good words for you now she replies And I'm quite sure I'm not qualified enough to be your counselor. Maybe you should see ..... one that is in your Society ... and that's NOT me
I think I'm going to lie down and have a stiff drink ..... or maybe several.

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Chronicle looks good. Thanks for a fun, creepy game everyone!

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This was a fun game. The creepiness really came through. My chronicle looks good.

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Cool. Thank you. Will now close this campaign.