SFS 2-15 - The Infernal Gallery (KS) (Inactive)

Game Master phaeton_nz

Slides
Tier 1-4
Subtier 3-4
Tags: Starship


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Second Seekers (Luwazi Elsebo)

Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none

Having failed every time thus far, Twila-5 grits her teeth and tries to divert power to the gunners.

Engineering to divert power DC 16: 1d20 + 7 ⇒ (18) + 7 = 25
Success! For this round, our gunner(s) can treat each damage die that rolls a 1 this round as having rolled a 2 instead.

Yes! Finally! Despite her mental exuberance, the android's physical demeanor remains flat and emotionless.


"Altronus" Male LN kasatha scholar solarian 8 | SP 28/72 HP 60/60 | RP 5/6 | EAC 21; KAC 22 | Fort +9; Ref +5; Will +7 | Init: +3 | Perc:+9, SM: +1 | Speed 30ft, fly 30ft | Attunement: unattuned | Active conditions: None.

Turret: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 264d4 ⇒ (1, 3, 3, 4) = 11 +1 by Twila-5 !!

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

And that is also a crit thanks to Schuka and computers... Right?


"Altronus" Male LN kasatha scholar solarian 8 | SP 28/72 HP 60/60 | RP 5/6 | EAC 21; KAC 22 | Fort +9; Ref +5; Will +7 | Init: +3 | Perc:+9, SM: +1 | Speed 30ft, fly 30ft | Attunement: unattuned | Active conditions: None.

I hope! )) Sorry, I didn't remember exactly how this mechanic works )

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6
Schuka wrote:

-Get ready for torpedo impact! , - Shcuka sends emotionless PC-produced voice message through intercome and suggests engineer to reconfigure reactor and refill shield power.

Meanwhile the stellifera locks computer to target enemy weapons
[dice=Computers to Target System] 1d20+7

Azatas turret with Shucka calibration and Altronus aiming targets exactly enemy weaponry system which starts Glitching

Crit effect:
Glitching
A glitching system isn’t operating at peak performance. Crew actions involving the system (except the hold it together and patch engineer actions; see page 323) take a –2 penalty.

Randomly determine one arc containing weapons; condition applies to all gunner actions using weapons in that arc (a turret counts as being in all arcs)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

random weapon: 1d3 ⇒ 1 1=forward 2=aft 3=turret

Their front shields are gone. Damage pours into their hull (-17) and their forward weapon is now glitching. Their port and stern shields are still down as well.

engineering: 1d20 + 8 ⇒ (6) + 8 = 14
computers: 1d20 + 8 ⇒ (3) + 8 = 11
piloting: 1d20 + 13 ⇒ (1) + 13 = 14

Oh this does not look good for them.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none

"Think they're ready to surrender, Captain?" Twila-5 querries as she continues adding juice to the gunners' stations.

Engineering to divert power DC 16: 1d20 + 7 ⇒ (9) + 7 = 16
Success! For this round, our gunner(s) can treat each damage die that rolls a 1 this round as having rolled a 2 instead.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt, feeling that the hellknights have fallen into a pattern, jigs left.

init,node: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34

"Please double check your safety harnesses.." he says over the intercom.

"I may need to make some sudden course changes.."

evade DC16: 1d20 + 17 ⇒ (3) + 17 = 20


"Altronus" Male LN kasatha scholar solarian 8 | SP 28/72 HP 60/60 | RP 5/6 | EAC 21; KAC 22 | Fort +9; Ref +5; Will +7 | Init: +3 | Perc:+9, SM: +1 | Speed 30ft, fly 30ft | Attunement: unattuned | Active conditions: None.

Turret: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 234d4 ⇒ (1, 4, 3, 3) = 11 +1 dmg from Twila-5

Altronus continues to methodically shoot the enemy. He is calm and attentive. All the fuss against the background of the stars and the sun.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka continues to be a noobish fish who somehow good in computers enough to empower weaponry
Computers to Target System: 1d20 + 7 ⇒ (10) + 7 = 17

The stellifera is successfull and thereafter suggest to to flyby attack soon.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

The Malice moves, evades, and fires
piloting: 1d20 + 13 ⇒ (4) + 13 = 17
gunnery: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 damage: 4d6 ⇒ (5, 6, 1, 6) = 18
gunnery: 1d20 + 7 - 0 ⇒ (5) + 7 - 0 = 12 damage: 2d8 ⇒ (4, 2) = 6

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

"I think we've got it on the run!" observes Zemir.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Not too sure who you are waiting on here... Me for init?

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

I am not sure, but I'm going to give this a shot anyway.

Velorum gets on the Comm to the enemy ship.

You need to surrender now, or we'll blast you back to old Cheliax!

Intimidate the opposing Captain, during whatever phase it is: 1d20 + 5 ⇒ (20) + 5 = 25

Well, you never know when that natural 20 will show up.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

(Malice: -30) 2nd CT: 1d100 ⇒ 28

engineering: 1d20 + 8 ⇒ (7) + 8 = 15
computers: 1d20 + 8 ⇒ (17) + 8 = 25
piloting: 1d20 + 13 ⇒ (10) + 13 = 23

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none

@GM phaeton_nz: Does that mean they don't surrender?

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

does that mean init time for round 4? Did we only have one weapon bearing on them in round 3?

init,node: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32

Lift gently curves left, and then spirals right, hoping to keep the hellknights ship off target.

evade DC16: 1d20 + 17 ⇒ (2) + 17 = 19 I may pick a different maneuver depending on where they move and if we need to do a fly by for example, and I'll reroll the check if that is the case. But default action is an evade

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

They go for a flyby
piloting: 1d20 + 13 ⇒ (12) + 13 = 25

and fire both weapons into your forward arc as they go by.
gunnery: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 damage: 4d6 ⇒ (3, 6, 2, 4) = 15
gunnery: 1d20 + 7 - 0 ⇒ (2) + 7 - 0 = 9 damage: 2d8 ⇒ (7, 3) = 10

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt tucks in behind, giving both the forward gunners and the turret a chance to open up on the already damaged hellknights rear end.

"Now remember... they opened fire first, but that doesn't mean we want to kill them..." he says over the intercom. Though whether that is for the benefit of the crew or the ever present CAAMC it is rather unclear.

Still, it looks like the evasive pattern continues to work its magic as he narrowly dodges several laser bolts from the knights.


"Altronus" Male LN kasatha scholar solarian 8 | SP 28/72 HP 60/60 | RP 5/6 | EAC 21; KAC 22 | Fort +9; Ref +5; Will +7 | Init: +3 | Perc:+9, SM: +1 | Speed 30ft, fly 30ft | Attunement: unattuned | Active conditions: None.

Turret: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 134d4 ⇒ (4, 2, 1, 3) = 10

They can give up at any moment! Distracted by the conversation, Altronus shoots less accurately than usual.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka suggest to escalate situation and become more aggressive making Flyby attacks at Azata.

Stellifera sees opportunity and does not hesitate to use EMP forward light cannon attack: 1d20 + 6 ⇒ (15) + 6 = 21

Azata emits a beam of electromagnetic energy that plays havoc with enemy ship’s electronic systems.
Severity of Weaponary glitching improved for rounds: 1d4 ⇒ 1

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none

"I guess they're not surrendering." Twila-5 thinks that, considering how poorly the other ship is doing, it can't be long before they are kaput. She continues rerouting power to the gunners.

Engineering to divert power DC 16: 1d20 + 7 ⇒ (15) + 7 = 22
Success! For this round, our gunner(s) can treat each damage die that rolls a 1 this round as having rolled a 2 instead.


"Altronus" Male LN kasatha scholar solarian 8 | SP 28/72 HP 60/60 | RP 5/6 | EAC 21; KAC 22 | Fort +9; Ref +5; Will +7 | Init: +3 | Perc:+9, SM: +1 | Speed 30ft, fly 30ft | Attunement: unattuned | Active conditions: None.

pew pew!

Turret: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 234d4 ⇒ (3, 3, 4, 4) = 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

engineering: 1d20 + 8 ⇒ (20) + 8 = 28
computers: 1d20 + 8 ⇒ (4) + 8 = 12
piloting: 1d20 + 13 ⇒ (5) + 13 = 18

Nope - they do not seem to be surrendering yet.

((Waiting on pilot init this round - engineering and turrent gunnery for this round already rolled))

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

init rolled above

(or if that was for previous round...)

Liftt continues to try and predict the enemies tracking velocity...

init: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

They move first, coming around to aim at your port side before evading
pilot: 1d20 + 13 ⇒ (8) + 13 = 21

((Your movement then gunnery))

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt twists and turns around trying to get behind the enemy again, but unable to bring the front weapon to bear.

evade DC16: 1d20 + 17 ⇒ (3) + 17 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

The turret does fire doing another 14 hull points to them (-44) plus a CT
3rd CT: 1d100 ⇒ 11

I'm going to call it here

They take two more parting shots from their aft weapons before wobbling off.

gunnery: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 4d6 ⇒ (5, 3, 5, 2) = 15
gunnery: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d8 ⇒ 4

and ... both miss ... you are free to get boots on the ground.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Can I tell them to go to Hell?" asks Liftt, his blood obviously a little up. The Court Appointed Anger Management Coach just shakes her head.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

With the Malice gone, you can scan the Drift Bog with your ship’s sensors. You can easily determine there are life forms in the bog and there is gravity, and you can locate a safe landing site.

computers 15+:
You use the ship’s sensors to discover the remaining atmosphere in the Drift Bog is thin and highly toxic, and the gravity is unstable near the swamp’s edges. You also determine the Drift Bog is deteriorating, with atmosphere and water leaking off in places, and large hunks of land breaking away.

computers 21+:
You can use the ship’s sensors to piece together a rough topographical map of the Drift Bog.

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

Zemir gives everyone an appreciative nod. "Now we can get down to business!"

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none

Twila-5 takes a turn at the scanners.

Computers: 1d20 + 7 ⇒ (17) + 7 = 24
Spoilers open.

"Can the computers on this ship calculate the rate of disintegration in a timely fashion? I don't want to get lost out there."

@GM phaeton_nz: Is the rate of deterioration swift enough to be an immediate hazard or to make this a race against time?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

The scenario doesn't mention a time crunch so no. It will happen but not in the immediate future

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt looks out at the drifting swamp. "How did this get here?" he asks nobody in particular.

"Guess this is what environmental seals are for." he adds. Checking his own armor has its protections enabled.

As he makes ready to leave the Azarta he pats the ship affectionately. "Not bad for our first run. I don't think we even scratched the paintwork on you."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

The Drift Bog is wet and muddy, its warm, murky water flecked with bits of red and black plant matter. Twisted, gnarled trees sprouting sickly black leaves grow throughout the swamp, blocking line of sight and creating shifting shadows. The leaves sway as if blown by a breeze, though no wind exists. Swarms of biting insects form clouds in the air, nearly blocking out the kaleidoscopic, swirling sky of the Drift. The beating of their wings creates an inescapable droning that makes it difficult to hear. (All Perception checks made to see or hear in the Drift Bog take a –2 penalty due to the clouds of insects and their consistent buzzing.)

The water in the Drift Bog is muddy and thick, ranging from knee-deep to hip-deep on a Medium humanoid throughout most of its area.

Could each character make a Perception or Survival check to navigate the swamp. Also, are you doing anything else along that way?

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Perception check to navigate, with -2 for insect buzzing: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26

This is a place where I am very grateful for environmental seals, for more than one reason.

As the move along, Velorum will be looking for any indicators that might tell him where this place came from or how it ended up here.

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

"We Starfinders always get the weirdest jobs. I think that's why I like it."

Perception (w/ insect buzzing): 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt looks with distaste at the horrid swap. "Anyone else imagine there is a multi-armed monstrosity just waiting in that fetid swamp... waiting to drag us under?" he mutters.

survival: 1d20 + 5 ⇒ (19) + 5 = 24

Double checking his seals the pilot reminds the rest of the team "Best to check your armor seals. This is the sort of place that environmental protections are perfect. Just imagine what a mosquito inside your armor would feel like..."

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

For stellifera in their ocean home planet many other folks are a threat and every potential contact is a danger.

So on the space Schuka finds relief with a small celebration of life after enemy ship was driven away.
Than the watertank with Schuka goes to the deck to observe Drift Bog...

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Second Seekers (Luwazi Elsebo)

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Female N android death touched operative 5 | SP 26/40 HP 34/34 | RP 6/6 | EAC 19; KAC 19 | Fort +5*^; Ref +9; Will +5* | Init: +7 | Perc: +12 | low-light vision; darkvision | PR: 20 | SA: 12 | TR: 26 | CF: 10/10 | HC: 1/1 | Speed 40ft | Active conditions: none

Perception: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8

Unfortunately for Twila-5, the bugs seem to like her suit a lot. They seem to swarm extra thickly around her for some unperceived reason, blocking her sight and hampering her hearing to quite a frustrating degree. She has to fall behind the others rather than ranging in the front, simply following them to avoid getting lost. She calls out to them, shouting to be heard above the incessant buzzing: "Tell me if there's anything notable."


"Altronus" Male LN kasatha scholar solarian 8 | SP 28/72 HP 60/60 | RP 5/6 | EAC 21; KAC 22 | Fort +9; Ref +5; Will +7 | Init: +3 | Perc:+9, SM: +1 | Speed 30ft, fly 30ft | Attunement: unattuned | Active conditions: None.

Perception: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10

Altronus makes up the dreary company of Twilia-5. Definitely, the two of them would have every chance get lost here - it's good that there are experienced pathfinders in the squad.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

You also has a map, which helps you all stay on course and stay together.

Floating in the water, you find a silver tactical spear and a mud-caked diffraction resonator as well as a harmonic shrieking knife.

As you explore the Drift Bog, you come across an expanse of still, black water 15 feet deep. Five humanoid bodies dressed in matching black and gray fatigues float on the surface of the lake at a distance of 40 feet.

If you wish to examine and aspect of the bog in detail such as air, water, plants, mud, and insects, please let me know

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum would like to start with a Detect Magic.

If I need it, Mysticism is +11

If no magic is detected, he will move to checking out the plants, with Life Science +7

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

As he walks through the bog, Liftt can't help but notice the thick air. He quickly runs a typical set of scans over it, trying to see if there is a clue as to where it came from in its composition.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

No magic is detected.

Velorium Life Sciences: 1d20 + 7 ⇒ (1) + 7 = 8 (These aren't secret rolls but there may be spoilers. Anyone can make them)

Life Sciences 19+:
You discover the plants are drawn to living organisms.

Liftt - Make a Medicine or Physical Science check

Medicine or Phys Sci 19+:
You determine the air is similar to insanity mist, causing confusion, hallucinations, and paranoia. This atmosphere could have caused Captain Winks’ belief that the painting was cursed.

All of you know that Drift engines can cause material to be ripped out of their plane and deposited in the Drift. This is probably how the bog got here.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

medicine: 1d20 + 7 ⇒ (15) + 7 = 22

"Just as well we have our seals done. This mist... it would cause confusion, hallucinations, and paranoia if we breathed it in. I wonder if the atmosphere could have caused Captain Winks’ belief that the painting was cursed?"


"Altronus" Male LN kasatha scholar solarian 8 | SP 28/72 HP 60/60 | RP 5/6 | EAC 21; KAC 22 | Fort +9; Ref +5; Will +7 | Init: +3 | Perc:+9, SM: +1 | Speed 30ft, fly 30ft | Attunement: unattuned | Active conditions: None.

Life Sciences: 1d20 + 5 ⇒ (16) + 5 = 21

Plants. They are drawn to living organisms here. Hmmmm... Perhaps they are predatory? Hearing Liftt's comment, kasatha adds - I can't imagine how someone could come up with the idea to remove the life support system in such a place.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

For the insects - Life Sciences
For the water - Medicine or Physical Science
Earth or mud - Physical Science or Survival

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Life Science on the Insects: 1d20 + 7 ⇒ (3) + 7 = 10

Survival on the Earth/Mud: 1d20 + 8 ⇒ (4) + 8 = 12

I can't make heads or tails of anything in this blasted place.

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

Zemir shrugs. "Well, if we want to learn what killed these folks, I can't think of a better way than looking at the bodies." He pauses for a moment, and then continues. "Uhhh . . . Anyone know how to swim?"

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