Twila-5 |
Having failed every time thus far, Twila-5 grits her teeth and tries to divert power to the gunners.
Engineering to divert power DC 16: 1d20 + 7 ⇒ (18) + 7 = 25
Success! For this round, our gunner(s) can treat each damage die that rolls a 1 this round as having rolled a 2 instead.
Yes! Finally! Despite her mental exuberance, the android's physical demeanor remains flat and emotionless.
‘Eκάτη 's Pregen |
Turret: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 264d4 ⇒ (1, 3, 3, 4) = 11 +1 by Twila-5 !!
Schuka |
-Get ready for torpedo impact! , - Shcuka sends emotionless PC-produced voice message through intercome and suggests engineer to reconfigure reactor and refill shield power.
Meanwhile the stellifera locks computer to target enemy weapons
[dice=Computers to Target System] 1d20+7
Azatas turret with Shucka calibration and Altronus aiming targets exactly enemy weaponry system which starts Glitching
A glitching system isn’t operating at peak performance. Crew actions involving the system (except the hold it together and patch engineer actions; see page 323) take a –2 penalty.
Randomly determine one arc containing weapons; condition applies to all gunner actions using weapons in that arc (a turret counts as being in all arcs)
phaeton_nz |
random weapon: 1d3 ⇒ 1 1=forward 2=aft 3=turret
Their front shields are gone. Damage pours into their hull (-17) and their forward weapon is now glitching. Their port and stern shields are still down as well.
engineering: 1d20 + 8 ⇒ (6) + 8 = 14
computers: 1d20 + 8 ⇒ (3) + 8 = 11
piloting: 1d20 + 13 ⇒ (1) + 13 = 14
Oh this does not look good for them.
Twila-5 |
"Think they're ready to surrender, Captain?" Twila-5 querries as she continues adding juice to the gunners' stations.
Engineering to divert power DC 16: 1d20 + 7 ⇒ (9) + 7 = 16
Success! For this round, our gunner(s) can treat each damage die that rolls a 1 this round as having rolled a 2 instead.
Liftt |
Liftt, feeling that the hellknights have fallen into a pattern, jigs left.
init,node: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
"Please double check your safety harnesses.." he says over the intercom.
"I may need to make some sudden course changes.."
evade DC16: 1d20 + 17 ⇒ (3) + 17 = 20
‘Eκάτη 's Pregen |
Turret: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 234d4 ⇒ (1, 4, 3, 3) = 11 +1 dmg from Twila-5
Altronus continues to methodically shoot the enemy. He is calm and attentive. All the fuss against the background of the stars and the sun.
Schuka |
Schuka continues to be a noobish fish who somehow good in computers enough to empower weaponry
Computers to Target System: 1d20 + 7 ⇒ (10) + 7 = 17
The stellifera is successfull and thereafter suggest to to flyby attack soon.
phaeton_nz |
The Malice moves, evades, and fires
piloting: 1d20 + 13 ⇒ (4) + 13 = 17
gunnery: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 damage: 4d6 ⇒ (5, 6, 1, 6) = 18
gunnery: 1d20 + 7 - 0 ⇒ (5) + 7 - 0 = 12 damage: 2d8 ⇒ (4, 2) = 6
Velorum Knight Errant |
I am not sure, but I'm going to give this a shot anyway.
Velorum gets on the Comm to the enemy ship.
You need to surrender now, or we'll blast you back to old Cheliax!
Intimidate the opposing Captain, during whatever phase it is: 1d20 + 5 ⇒ (20) + 5 = 25
Well, you never know when that natural 20 will show up.
Twila-5 |
@GM phaeton_nz: Does that mean they don't surrender?
Liftt |
does that mean init time for round 4? Did we only have one weapon bearing on them in round 3?
init,node: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Lift gently curves left, and then spirals right, hoping to keep the hellknights ship off target.
evade DC16: 1d20 + 17 ⇒ (2) + 17 = 19 I may pick a different maneuver depending on where they move and if we need to do a fly by for example, and I'll reroll the check if that is the case. But default action is an evade
phaeton_nz |
They go for a flyby
piloting: 1d20 + 13 ⇒ (12) + 13 = 25
and fire both weapons into your forward arc as they go by.
gunnery: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 damage: 4d6 ⇒ (3, 6, 2, 4) = 15
gunnery: 1d20 + 7 - 0 ⇒ (2) + 7 - 0 = 9 damage: 2d8 ⇒ (7, 3) = 10
Liftt |
Liftt tucks in behind, giving both the forward gunners and the turret a chance to open up on the already damaged hellknights rear end.
"Now remember... they opened fire first, but that doesn't mean we want to kill them..." he says over the intercom. Though whether that is for the benefit of the crew or the ever present CAAMC it is rather unclear.
Still, it looks like the evasive pattern continues to work its magic as he narrowly dodges several laser bolts from the knights.
‘Eκάτη 's Pregen |
Turret: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 134d4 ⇒ (4, 2, 1, 3) = 10
They can give up at any moment! Distracted by the conversation, Altronus shoots less accurately than usual.
Schuka |
Schuka suggest to escalate situation and become more aggressive making Flyby attacks at Azata.
Stellifera sees opportunity and does not hesitate to use EMP forward light cannon attack: 1d20 + 6 ⇒ (15) + 6 = 21
Azata emits a beam of electromagnetic energy that plays havoc with enemy ship’s electronic systems.
Severity of Weaponary glitching improved for rounds: 1d4 ⇒ 1
Twila-5 |
"I guess they're not surrendering." Twila-5 thinks that, considering how poorly the other ship is doing, it can't be long before they are kaput. She continues rerouting power to the gunners.
Engineering to divert power DC 16: 1d20 + 7 ⇒ (15) + 7 = 22
Success! For this round, our gunner(s) can treat each damage die that rolls a 1 this round as having rolled a 2 instead.
phaeton_nz |
engineering: 1d20 + 8 ⇒ (20) + 8 = 28
computers: 1d20 + 8 ⇒ (4) + 8 = 12
piloting: 1d20 + 13 ⇒ (5) + 13 = 18
Nope - they do not seem to be surrendering yet.
((Waiting on pilot init this round - engineering and turrent gunnery for this round already rolled))
Liftt |
phaeton_nz |
The turret does fire doing another 14 hull points to them (-44) plus a CT
3rd CT: 1d100 ⇒ 11
I'm going to call it here
They take two more parting shots from their aft weapons before wobbling off.
gunnery: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 4d6 ⇒ (5, 3, 5, 2) = 15
gunnery: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d8 ⇒ 4
and ... both miss ... you are free to get boots on the ground.
phaeton_nz |
With the Malice gone, you can scan the Drift Bog with your ship’s sensors. You can easily determine there are life forms in the bog and there is gravity, and you can locate a safe landing site.
Twila-5 |
Twila-5 takes a turn at the scanners.
Computers: 1d20 + 7 ⇒ (17) + 7 = 24
Spoilers open.
"Can the computers on this ship calculate the rate of disintegration in a timely fashion? I don't want to get lost out there."
@GM phaeton_nz: Is the rate of deterioration swift enough to be an immediate hazard or to make this a race against time?
Liftt |
Liftt looks out at the drifting swamp. "How did this get here?" he asks nobody in particular.
"Guess this is what environmental seals are for." he adds. Checking his own armor has its protections enabled.
As he makes ready to leave the Azarta he pats the ship affectionately. "Not bad for our first run. I don't think we even scratched the paintwork on you."
phaeton_nz |
The Drift Bog is wet and muddy, its warm, murky water flecked with bits of red and black plant matter. Twisted, gnarled trees sprouting sickly black leaves grow throughout the swamp, blocking line of sight and creating shifting shadows. The leaves sway as if blown by a breeze, though no wind exists. Swarms of biting insects form clouds in the air, nearly blocking out the kaleidoscopic, swirling sky of the Drift. The beating of their wings creates an inescapable droning that makes it difficult to hear. (All Perception checks made to see or hear in the Drift Bog take a –2 penalty due to the clouds of insects and their consistent buzzing.)
The water in the Drift Bog is muddy and thick, ranging from knee-deep to hip-deep on a Medium humanoid throughout most of its area.
Could each character make a Perception or Survival check to navigate the swamp. Also, are you doing anything else along that way?
Velorum Knight Errant |
Perception check to navigate, with -2 for insect buzzing: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
This is a place where I am very grateful for environmental seals, for more than one reason.
As the move along, Velorum will be looking for any indicators that might tell him where this place came from or how it ended up here.
Liftt |
Liftt looks with distaste at the horrid swap. "Anyone else imagine there is a multi-armed monstrosity just waiting in that fetid swamp... waiting to drag us under?" he mutters.
survival: 1d20 + 5 ⇒ (19) + 5 = 24
Double checking his seals the pilot reminds the rest of the team "Best to check your armor seals. This is the sort of place that environmental protections are perfect. Just imagine what a mosquito inside your armor would feel like..."
Schuka |
For stellifera in their ocean home planet many other folks are a threat and every potential contact is a danger.
So on the space Schuka finds relief with a small celebration of life after enemy ship was driven away.
Than the watertank with Schuka goes to the deck to observe Drift Bog...
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Twila-5 |
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Perception: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Unfortunately for Twila-5, the bugs seem to like her suit a lot. They seem to swarm extra thickly around her for some unperceived reason, blocking her sight and hampering her hearing to quite a frustrating degree. She has to fall behind the others rather than ranging in the front, simply following them to avoid getting lost. She calls out to them, shouting to be heard above the incessant buzzing: "Tell me if there's anything notable."
‘Eκάτη 's Pregen |
Perception: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Altronus makes up the dreary company of Twilia-5. Definitely, the two of them would have every chance get lost here - it's good that there are experienced pathfinders in the squad.
phaeton_nz |
You also has a map, which helps you all stay on course and stay together.
Floating in the water, you find a silver tactical spear and a mud-caked diffraction resonator as well as a harmonic shrieking knife.
As you explore the Drift Bog, you come across an expanse of still, black water 15 feet deep. Five humanoid bodies dressed in matching black and gray fatigues float on the surface of the lake at a distance of 40 feet.
If you wish to examine and aspect of the bog in detail such as air, water, plants, mud, and insects, please let me know
Velorum Knight Errant |
Velorum would like to start with a Detect Magic.
If I need it, Mysticism is +11
If no magic is detected, he will move to checking out the plants, with Life Science +7
Liftt |
As he walks through the bog, Liftt can't help but notice the thick air. He quickly runs a typical set of scans over it, trying to see if there is a clue as to where it came from in its composition.
phaeton_nz |
No magic is detected.
Velorium Life Sciences: 1d20 + 7 ⇒ (1) + 7 = 8 (These aren't secret rolls but there may be spoilers. Anyone can make them)
Liftt - Make a Medicine or Physical Science check
All of you know that Drift engines can cause material to be ripped out of their plane and deposited in the Drift. This is probably how the bog got here.
Liftt |
medicine: 1d20 + 7 ⇒ (15) + 7 = 22
"Just as well we have our seals done. This mist... it would cause confusion, hallucinations, and paranoia if we breathed it in. I wonder if the atmosphere could have caused Captain Winks’ belief that the painting was cursed?"
‘Eκάτη 's Pregen |
Life Sciences: 1d20 + 5 ⇒ (16) + 5 = 21
Plants. They are drawn to living organisms here. Hmmmm... Perhaps they are predatory? Hearing Liftt's comment, kasatha adds - I can't imagine how someone could come up with the idea to remove the life support system in such a place.
Velorum Knight Errant |
Life Science on the Insects: 1d20 + 7 ⇒ (3) + 7 = 10
Survival on the Earth/Mud: 1d20 + 8 ⇒ (4) + 8 = 12
I can't make heads or tails of anything in this blasted place.