SFS 2-15 - The Infernal Gallery (KS) (Inactive)

Game Master phaeton_nz

Slides
Tier 1-4
Subtier 3-4
Tags: Starship


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Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Likely-carnivorous plants that are drawn to living organisms, and air that causes hallucinations. What about the water?

Medicine on the water: 1d20 + 7 ⇒ (13) + 7 = 20

Noting how far out the bodies are, Twila-5 begins to brainstorm how to get to them. "I have 50' of titanium cable, but no way to attach it to them. Does anyone else have any ideas?"


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Maybe someone has a grappler? If not, then I can try to make a lasso and throw it on the bodies.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Shcuka wonders a lot about drift bog so she joins team in analizys the phenomena:
Medicine for water: 1d20 + 6 ⇒ (9) + 6 = 15

Survival for mud: 1d20 + 7 ⇒ (6) + 7 = 13

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

The stellifera within watertank moves closer to Twilla-5 and sends telepathic message: - I can swim and may try to step out with cable. To attach it.

If we are not far, Schuka also tries to create Magic Hand outside the ship to counteract with something...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Unfortunately Shcuka gains no useful information about either.

Twila-5:
You determine that the water is mildly toxic and not safe to drink

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt eyes up the water dubiously...
medicine: 1d20 + 5 ⇒ (15) + 5 = 20

More than than ever about environmental protections he eyes up the bodies.
"LEt us hope they don't animate on us.." he mutters. The CAAMC gives him a What on earth are you saying? What would dead bodies animate? He has been watching too many horror flicks look.

Even as he does so, eyes are drawn to the horrid mud they float in.
survival: 1d20 + 5 ⇒ (12) + 5 = 17


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Altronus hands Schuka several cables with ready-made knots-lasso at the end. Well, there's nothing to do. Try it, it's your element. But be careful.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka shecks if her alternative form ready to pressure change attach cables and moves through gateway to try outer space, drift or even toxic bog...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Liftt:
You determine that the water is mildly toxic and not safe to drink. You also learn about the composition of the mud. ((This grants
the PCs a +1 bonus to Acrobatics and Athletics checks made to climb
atop or across exposed mud.))

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

"The water is mildly toxic and unsafe to drink. And I have no grappler. Schuka, we'll hold this end of the cable if you swim out there to fetch them."

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Ahh.. look, the mud has a distinct surface tension to it. With a bit of care you may be able to hop across it..."

+1 bonus to Acrobatics and Athletics checks made to climb atop or across exposed mud

He eyes up the water "But I really wouldn't drink that. It'll make you sicker than a Yeti the morning after the night before." he agrees with Twila-5.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

I can't contribute much in terms of helping hold on to the rope, but I can keep watch and look for dangers.

Perception (+13) check in case it needs to be secret:

Perception check looking for danger: 1d20 + 13 ⇒ (18) + 13 = 31

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka enthusiastically dives into bog where toxic liquid is. She hopes her form and armor suit may protect her from toxic environment.

should I roll something?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Yes. Two athletics checks. One to swim out to them and the second to drag them back to shallow water.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

How do you want to handle the fact that we're pulling Schuka back with the cable? Aid rolls for the pullers?

Aid roll, in case it's necessary:
Athletics to Aid Schuka's return: 1d20 + 6 ⇒ (12) + 6 = 18

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Aid rolls will do ... yes

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt eyes up the muddy cable, sighs and then offers a hand of his own in hauling in the mud covered agent.

athletics(aid): 1d20 + 5 ⇒ (1) + 5 = 6

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka inside her Hydrobody fearlessly dives with a good swim speed...

Athletics, no aid calculated: 1d20 + 5 ⇒ (5) + 5 = 10
Athletics, no aid calculated: 1d20 + 5 ⇒ (14) + 5 = 19

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Another Athletics check
athletics: 1d20 + 5 ⇒ (12) + 5 = 17

It is a bit of a struggle for Schuka to get out there, but, with Twila-5's help, she is able to get back with the bodies.

Inspecting the bodies uncovers the insignia of the Devil’s Talon on their combat gear (which matches the insignia on the hull of the Malice).

Medicine checks please

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Noting the insignia of the ship they recently fought, Twila-5 comments: "Interesting. Did the Malice abandon these people before or after they died?"

Medicine: 1d20 + 7 ⇒ (13) + 7 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Twila-5 determines that the Devil’s Talons bled out from large circular bite marks and were partially eaten.

((Anyone else rolling?))

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

Not Zemir's jam, alas.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

No Medicine for me.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

"Interesting." Twila-5 points out what she notices on the corpses. "The fact that they were in the water indicates that the creatures or creatures that did this are likely aquatic." Her eyes shift to Schuka, feeling guilty for sending them so far out into the water without backup.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

When Twilla-5 mentiones likely aquatic creatures, Schika, once again in a simple watertank, get closer to investigate findings and bodies.

Medicine: 1d20 + 6 ⇒ (16) + 6 = 22

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

As you start to leave the area, make perception checks.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum looks around as the group starts to move on.

Perception Check: 1d20 + 13 ⇒ (7) + 13 = 20

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt offers a final glance over his shoulder as he leaves.
perception: 1d20 + 2 ⇒ (14) + 2 = 16

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

perception: 1d20 + 10 ⇒ (12) + 10 = 22

Schuka returns to a side window to look at drift bog..

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Anyone who rolled over a 17 notice a distant rippling from the deep water. A moment later, the ripples begin to move, clearly approaching you. The ripples increase in speed as they approach and seem to belong to something Large moving beneath the surface of the water.

You also see three black glass orbs floating on the water near the corpses.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Trouble incoming! And it looks like we missed some Black glass orbs in the water earlier.

Since we brought the corpses back, does that mean the orbs are close? Can I lift one or more out of the water with Token Spell?

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

"I don't know what those things are, but they sure look like trouble!" shouts Zemir, instinctively taking a step back from the water.


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Altronus takes a step forward and creates an energy blade with a quiet hiss. If there be trouble, then be the one who will meet it with dignity. And he takes a fighting stance.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Twila-5 quickly steps beyond the reach of the water and pulls out both her static arc pistol and her azimuth laser pistol, aiming them both at the large incoming disturbance in the water. Are those glass balls or eyes?!

Silver Crusade

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Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The ripples suddenly stop 10 feet away, as if a creature submerged deeper. The ripples do not return, and no creature appears.

The glass spheres are easily obtainable. ((Will saves for those who pick them up physically))

The mercenaries have the following gear: a suit of thinplate, a runner spark knife, 10 silver carbonedge shuriken, a silver tactical handaxe, a static arc pistol, a thunderstrike pulse gauntlet, three tactical semi-auto pistols loaded with silver bullets, 40 rounds of small arms silver bullets, enforcer armor I, a mercenary NIL grenade launcher loaded with six screamer grenades, a sheet lightning pistol, a silver carbonsteel curveblade, a sonorous resonant staff, and a thunderstrike sonic pistol.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum will Detect Magic on the glass spheres. He will also pull one up with Token spell and examine it to try and determine what it is.

These guys were carrying lots of Silver stuff. I wonder if they know something we don't? Mind if I take one of those tactical Semi-auto pistols and a reload of Silver ammunition? Perhaps the sheet lightning pistol as well?

Mysticism to identify the glass sphere, if it is applicable:

Mysticism to Identify the sphere: 1d20 + 11 ⇒ (7) + 11 = 18

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

There is some magic on the sphere but you're not sure what it is, other than that it is very old. From what you can tell, these are art objects.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

What the heck, the worst outcome is I lose a character, right?

Velorum will take one of the spheres in his hand

Will save: 1d20 + 9 ⇒ (8) + 9 = 17

How bad is it?

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Silver bullets? " asks Liftt. "As if they were hunting were wolves?"

He looks around somewhat nervously.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Velorum has the distinct feeling of a hand resting on their shoulder. He also hears faint whispers in his ear, uttered in an unknown tongue. These effects continue as long as he is holding the orb.


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Altronus waits another minute to see if the monster will come out, but when that doesn't happen, he dissolves his blade literally in the air. Joining the study of the bodies, he takes a silver blade in his hand and makes several swings. Well balanced. I'll take.

Silver carbonsteel curveblade - I took it

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt holsters the pistol and its silver bullets.
"If we meet a werewolf then I want to be ready for it.." he mutters.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is really impressed in all the stuff she were ably to carry back to the ship - bodies and guns and spheres.

First, hse finds couple guns and so you find out that one more tactical semi-auto pistols with some lisver bullets mission as well as Thunderstrike sonic pistol.

But then Schuka is reaching for spheres being really excites, she makes a sphere fly into the watertank with Psychokinetic Hand and just there touch it, inside water.
Will: 1d20 + 4 ⇒ (8) + 4 = 12

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Twila-5 already has a static arc pistol, and it looks like that's the only pistol left. Can someone please trade with me? I won't be picky. Thanks!

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

There were three loaded pistols

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Schuka experiences the same sensations as Velorum.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

"Let's pack these up and get moving. I want to see if there's an end to this bug swarm." Twila-5's helmet is covered with bug smears where she swatted them. Some of them are affecting her vision. She regrets that now.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Imagines windscreen wipers and washers on Twila-5's helmet

Not long after leaving the lake behind, you discover signs of civilization, with a few toppled pillars and slick stairs rising up out of the bog.

perception 18+:
You hear a mumbling voice ahead, though no words can be discerned.

Examining the architecture discover it is made of worked stone.

Culture, Engineering, or relevant Profession check (such as architect or stonemason) 19+:
You discover the stonework is millennia old and in exceptional condition for its age, likely created in the ancient past.

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