SFS 2-15 - The Infernal Gallery (KS) (Inactive)

Game Master phaeton_nz

Slides
Tier 1-4
Subtier 3-4
Tags: Starship


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Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Yellow -19))

Velorum identifies them and Slithermaw larvae which are small vermin. They have blindsense and Darkvision.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt, in an almost panic, continues to fire at the yellow worm...

attack vs KAC: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
attack vs KAC: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
P damage(silver): 1d6 + 2 ⇒ (5) + 2 = 7
P damage(silver): 1d6 + 2 ⇒ (4) + 2 = 6

"Keep them away..."

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka feels sort of battle rush as far as laser beams and spits flying wide.

Stellifera firing most visibly injured slithermaw, as liquid in a watertank slowly warms up...
Laser Pistol: 1d20 + 6 ⇒ (3) + 6 = 9
DMG, fire: 1d4 + 1 ⇒ (4) + 1 = 5
Trick: 1d20 + 15 ⇒ (2) + 15 = 17 dmg?=> Trick: 1d8 ⇒ 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

And that's Yellow disposed of.

((Waiting on Zemir))

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

Zemir takes another wild shot!

Static Arc Pistol vs Nearest Foe EAC (adding range inc penalty): 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
damage (E): 1d6 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Actually that shot isn't as wild as Zemir thought
((Red -5))

Red crawls up to Altronus and lashes out with a tendril
tendril: 1d20 + 8 ⇒ (4) + 8 = 12

Everyone is up.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Worried about hitting his allies, Liftt slows down his shooting somewhat, trying to finish off the last worm with his silver bullets.

attack red KAC, cover: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
damage (P,silver): 1d6 + 2 ⇒ (2) + 2 = 4

Alas the shot is still a long way off being effective.


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Solar Weapon: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 181d6 + 1d3 + 6 + 1 ⇒ (6) + (3) + 6 + 1 = 16 - photon mode: +1 dmg | vs KAC
Silver Curveblade: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 171d10 + 6 + 1 ⇒ (10) + 6 + 1 = 17 - photon mode: +1 dmg | vs KAC

Altronus furiously cuts with all 4 hands with 2 blades in them!

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Well, it worked before

Ranged Attack Roll for Telekinetic Projectile at Red: 1d20 + 4 ⇒ (7) + 4 = 11
Damage, Bludgeoning: 1d6 ⇒ 1

Probably a miss

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Altronus makes like a four armed Jedi Master and slices the remaining larvae into something resembling diced meat. Which probably explains why Velorun missed.

life sciences 14+:
The bugs are larval forms of a much larger and more dangerous insect.

mysticism 19+:
The insects are fiendish in nature

mysticism 24+:
They originate in Hell

Now that combat is over, you can catch a breather and look around. Perception checks please.

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

Zemir walks over to the dead insects and kicks a corpse over with the toe of his boot. "Definitely fiendish," he announces. "Maybe a rift to the nether planes has opened nearby?"

Traveling until Friday--please bot me as necessary.

Mysticism: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Mysticism: 1d20 + 3 ⇒ (15) + 3 = 18

Still standing well away from the larva, Twila-5 contains her mild surprise. Fiendish? Huh. Now that he mentions it...maybe. I suppose anything's possible here. But that means... She pricks up her ears, her eyes darting around to pinpoint any additional threats.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Mysticism: 1d20 + 11 ⇒ (9) + 11 = 20
Life Science: 1d20 + 7 ⇒ (8) + 7 = 15

Unfortunately, these are larval forms of a much larger and more dangerous insect. I suspect we will run into a parent at some point and they will be bigger and badder.

He also looks around for other dangers.

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt looks cautiously around the gross swamp.
"[b]I hope there are no more of them..[/]" he mutters, as he reloads his pistol.

perception: 1d20 + 2 ⇒ (20) + 2 = 22

As Velorum gives the even worse news, the shirren pales even further.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Anyone who rolls over a 18 spot two large vases on the mud atop the nest. One is porcelain, with intricately detailed depictions of capering horned
humanoids painted in blue and white, while the other is a thick clay pot with an angular design.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Hmm, do we call the pots or artifacts? Either way, we should dig them out.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

With a wary sigh, Liftt heads towards the pottery and starts to try and heave it from the swamp.

I bet something tries to eat me...

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

After Altronus finishes of awkward creature, Schuka hides hew pistol to consealed compartment of her watertank, and liquid tentacles disappear to become simple water.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

The stellifera stays keen as she thinks here still may be dangers around

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Liftt:
When you touch the clay pot you clearly sees that the angular design depicts salivating, hungry faces (which no one else perceives).

Inside the clay pot is a minor electron crystal.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Crystal" mutters Liftt.

He glares at the pot worridely.

"Not sure if I want to put my hand in to get it. Whole thing looks like it wants to eat me.."

That doesn't stop him upending the jar to get the crystal out.

"I guess these may have some historic value too.. He adds, gesturing toward the jars themselves.

How much bulk are they?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Module doesn't say, but they are objects of art to be retrieved. Don't forget you have a Mrk 2 null-space chamber to put them in

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt carefully puts the jars into the null space chamber.

"Glad you remembered that. My mind was still on the Azata. And far, far from worms. And worms big brothers."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

A short time later you arrive at the Palace of Delusion, the source of the art objects in the Drift Bog. You no longer suffer a penalty to Perception checks, as no creatures or insects willingly approach the manor.

The Palace of Delusion is subject to normal light. The wooden walls are soggy, but solid. The floor throughout the manor is coated in mud and flooded with water half a foot deep. This flooding increases the difficulty of Acrobatics checks by 1 but does not otherwise hamper movement.

Perched at the edge of the bog, crumbling where it falls away into the Drift, a dilapidated wooden manor sinks into the swamp. Tall wooden planks and decorative eaves reach up into the sky before ending in shards and splinters. Whatever once existed on the second floor of this building is nowhere to be seen, ripped away into the Drift upon the bog’s arrival. Three filthy windows dot the exterior, while a large hole, partly filled with the remains of a collapsed stairwell, is the only obvious entrance to the building’s interior. Not even the persistent insects of the bog draw near the shattered ruin.

Map on slides

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

One moment Twila-5 is wishing for windshield wipers to swipe the bugs off her visor, and the next they're gone. Her head whips around and, sure enough, they stop as if there's an invisible wall blocking them. "Huh. that's ominous. But I'll take it. So. The Palace of Delusion. I expect we will sense things that are not true." Perhaps the insects *are* still swarming me. She cautiously arcs around to approach the building from the side, ducking under the windows as she makes her way to the ruined entrance.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Isn't this a cheery place. Just the vacation home I always wanted. At least the bugs seem to be leaving us alone. Maybe that means we won't see the big bug.

Velorum will follow somewhat behind the rest of the party, 10-15 feet.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt eyes Velorum suspiciously as he starts to talk about "bugs" but the shirren says nothing.

"Maybe we should go inside.." he says, keeping his pistol ready.

perc: 1d20 + 2 ⇒ (17) + 2 = 19

Assuming he sees nothing, and nobody warns him of a danger, Liftt cautiously advances toward the dilapidated building.


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Altronus, holding both blades at the ready, approaches the entrance and looks around carefully.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

You enter the remains of the Great Hall.

This once-grand hall is a wreck. The upper half of a wide curving staircase has collapsed, partially blocking a hole in the southern exterior wall. The west wall is host to a grand mural, nearly twelve feet tall, that towers over the chamber. The winged, scaled humanoid it depicts leers down at the room, watching through life-like yellow eyes. Beneath the mural, an archway leads to a white hallway, while another arch in the north wall leads to a chamber open to the Drift. Two rows of stone pedestals topped by decorative busts line the room, running from west to east, where the building gives way to a broken stretch of wood and swamp water that trickles out into an endless expanse.

You also become aware that you are being watched by something ominous and powerful.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Creepy

Velorum looks around to see if he can see who is watching.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The mural depicts a sinister-looking scaled humanoid dressed in regal robes, with a sharp-toothed grin and membranous wings.

mysticism 16+:
The subject of the painting is a unique fiend

mysticism 21+:
This is Duke Crocell, a powerful and unique devil that collects the nightmares of mortals.

You can collect four busts from the pedestals. Each is carved of fine marble and depicts malformed faces of various races, all twisted in terror. Two additional busts hover lazily just outside the hall, floating 15 feet away in the Drift. Another 10 feet distant are a dozen floating rocks, wooden planks, and globules of mud and swamp water.

The floor near the edge looks unstable and slopes towards the Drift.

The window in the south wall has shifting, shadowy, ghost-like forms trapped within the glass, howling in terror and banging on the windows as if attempting to escape.

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

"When I tell people about alternate realities, they think I'm weird. But this reality is weird enough as it is!" Zemir looks more closely at the painting. "Ah yes, Duke Crocell the Nightmare Collector. I can tell you, that's one devil I hope we never meet!"

Mysticism: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Now that Zemir has identified the fiend, those with Mysticism can make another check.

mysticism 16+:
You recall recall that Duke Crocell makes his home
in Stygia, the swampy fifth layer of Hell.

mysticism 21+:
His domain is the Palace of Delusion, an infernal art gallery dedicated to his obsession with mortal fears.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Question?
Does the area of the "Drift" seem to be enough like "Space" for the activation of my "Walk in the Void" ability?

I thought it was creepy BEFORE I saw the creatures behind the glass. Something tells me this would be a very bad place to try to sleep.

Mysticism second check: 1d20 + 11 ⇒ (16) + 11 = 27

And Duke Crocell makes his home in Stygia, the swampy fifth layer of Hell. Remind you of anyplace you have seen recently? Along with that, his domain is the Palace of Delusion, an infernal art gallery dedicated to his obsession with mortal fears.

It sounds like this place was not transported from the Materiel Plane, but out of Hell!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I'll allow it because another GM let me do it during 1-25

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Anyone got a rope, jump jets, or ... tekelenetic powers?" asks Liftt - his eyes on the floating statues.

"It would be good to get those busts."

His eyes widen as Velorum tells the story of the place.
"Wait... this place used to belong to an arch-fiend? And we are collecting his works of art?"

The bugs eyes go bug-eyed.

"I'm sure the rest of the Society will want to hear about this. No wonder there were Hellknights guarding the place!"


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

They are not Hellnights, Lifft. They are mercenaries who failed in the last exam - the fight with the devil. I'm not sure what exactly they were doing here - protecting or robbing.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Really? That looked like a Hellknight ship to me. " says Liftt in surprise. "Maybe they stole it. That would explain why we managed to drive them off so easily." he adds after a moments thought.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Arch devil of nightmares. And we're being watched. *Lovely*. Suppressing a shudder, Twila-5 side-eyes the life-like yellow eyes in the mural before turning away to pull out her titanium alloy cable line. "If anyone wants to leap out there to get those busts, we can use this to haul them back in. Whatever we do, we should hurry." There's a slight pause before she hurriedly adds: "...because we don't know when or how quickly this area will dissolve into the Drift."

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

What sort of skill check would it be to try and get the floating statues while tethered?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Since it's a zero-gee environment out there, I'd say acrobatics - unless anyone can fly under their own power

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Right, hold onto that line.." says Liftt. Then, doing his best to judge the right angle, he tries to get the floating statues.

acrobatics: 1d20 + 13 ⇒ (17) + 13 = 30

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Shucka is impressed by a wooden art object building in the Srif bog so she remains silent for a while.

The stellifera is comfortable enough in the flooding and even plays some sneak and catch sometimes disappearing from vision tryin to drop off feeling of being watched.
generally stealthing in the area.

Schuka thinks about volunteer gathering additional worthy findings but Lifft appears to be good enough for this.

Schuka not really believes in Hell, but listens teammates with cautious.

Dataphiles

Human Witchwarper 4 EAC 15, KAC 15 | Stamina 13/28, Hit Points 24/24, Resolve Points 7/7

"I'm not one to question a Venture-Captain, but do you folks ever feel that sometimes it'd be better to just leave creepy stuff like this where it is?"

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Firmly grasping the cable with her feet planted wide so she can haul Liftt in quickly if need be, Twila-5 concurs. "Yes. But they won't want to believe us if we tell them why we left it here. They'd only send us on boring missions after that, if any at all."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I was waiting for your Star Shaman Mystic to fly out there and get them

With all the resources available to you, you are able to collect all the busts. Where to next?

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

The Star Shaman was so impressed by Liftt's 30 Acrobatics, he was waiting to see how well that succeeded.

It looks like we could go straight, left, or up the stairs. I vote left, but will follow the group if we go a different direction.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Twila-5 makes eye contact with the group and jerks her head to the left, then begins sneaking in that direction, the creepy feeling of being watched weighing heavily on her mind.

Stealth: 1d20 + 11 ⇒ (14) + 11 = 25

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Heading left ...

This featureless white hall curls off in multiple directions, eerie in its stillness. Coming from deeper in the house are the distant sounds of weeping, laughter, and creaking wood.

Screams emerge from the walls, rising into a discordant symphony of anguished wails. The walls shudder, like ripples on water, and then bulge outward. Agonized faces and outstretched hands reach out of the walls, grasping for help.

perception 18+:
You notice that the hands and faces bulging from the walls never protrude more than a foot, allowing you to walk down the center of the hallway and remain out of reach.

mysticism 21+:
You believe the bulging walls are a magical manifestation of a captive soul’s terror. Given the strength of the effect, the soul is likely nearby.

This room has four alcoves.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt sidles towards the middle of the group, unnerved by the room.

perception: 1d20 + 2 ⇒ (4) + 2 = 6

He peers into the alcoves, wondering if there is more art within them.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 7 | SP 56/56 HP 46/46 | RP 10/10 | EAC 21; KAC 21 | Fort +8*^; Ref +10`; Will +6* | Init: +8 | Perc: +15 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | TFR: 40 | SAP: 20 | TRP: 18 | CF: 10/10 | HC: 1/1 | Active conditions: none

Perception DC 18: 1d20 + 7 ⇒ (18) + 7 = 25

Recoiling at the appearance of the protruding faces, Twila-5 examines them from a safe distance before continuing. [b]"Keep to the middle. They only reach about a foot from the wall.

Mysticism DC 21: 1d20 + 3 ⇒ (7) + 3 = 10

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