DM Delmoth's Reign of Winter (Inactive)

Game Master Delmoth

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Reign of Winter Map Carrion Hill Map

The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town’s soothsayer, Old Mother Theodora, claims dark times lie ahead.

As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman’s escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

Know local or Gather info DC 5:
Everyone says the weather is unseasonably cold for midsummer—it even snowed in the Border Wood! Most suspect magic is involved, and some fear Qadiran agents played a role in it.

DC 10

Spoiler:
Old Man Dansby claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood, where half his crops have died from an icy frost and the rest have been carried off.

DC 12

Spoiler:
A farmer’s son took ill a few days ago after falling through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking—then tried to follow it.

DC 15

Spoiler:
A group of rangers in the Border Wood called the High Sentinels usually keep bandit activity curbed. They’re doing a poor job if brigands could attack a well-armed caravan and abduct Lady Argentea.

DC 18

Spoiler:
Locals say a hunter named Dryden Kepp claimed he saw a giant white weasel on the High Ridge in the forest. No one believed him so he went back to trap it and prove them wrong.

DC 20

Spoiler:
Two weeks ago, Lady Argentea Malassene traveled past Heldren on her way from Oppara to Zimar to meet her betrothed. Rumor has it the two didn’t get along and Lady Argentea caused a scandal by calling off the engagement and returning home.


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Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Knowledge, Local: 1d20 + 7 ⇒ (2) + 7 = 9

"Snow in Midsummer? Ah ha! A sign of nefarious plotting if ever there was! What reason would anyone have to change the weather to Winter cold? That's just more work for everyone! Crops have to be hurriedly harvested, wood collected, sheep and cattle rounded up and stowed in barns. It's just the sort of thing to preface an invasion. Disrupting the supply lines is essential to defeating one's enemy. I remember the time when I...."

Dawrbrun Amberbasher barrels on into another long-winded tale of his exploits as a soldier, shoulder to shoulder with his brother dwarves against the onslaught of bloodthirsty orcs.

Perform Oratory: 1d20 + 6 ⇒ (7) + 6 = 13


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Male Ant AC 18 Hp 42/42 Perception +5 low-light vision, scent Status: Endure Elements Focus: Beetle Gnome Hunter 4 AC 22 (T15FF18) CMD 17| hp 35/34| Saves F7R9W3 | Low-Light Vision Percep +10 | Init: +4 | Status: Endure Elements

Knowledge (local) (Int): 1d20 + 6 ⇒ (17) + 6 = 23

Barnaby snickers at Ant-iciapation's reaction to his bribe. The gnome again peers down at the tracks in the snow. He shakes his head sadly.
With everything suddenly going on around Heldren, we shall be a bit busy!

Barnaby recalls all the gossip being brandied about the anxious town, as the two were resupplying.
Everyone says the weather is unseasonably cold for midsummer—it even snowed in the Border Wood! Most suspect magic is involved, and some fear Qadiran agents played a role in it. Old Man Dansby claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood, where half his crops have died from an icy frost and the rest have been carried off.

The gnome holds up a gloved finger.
A farmer’s son took ill a few days ago after falling through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking—then tried to follow it.

Another gloved finger.
A group of rangers in the Border Wood called the High Sentinels usually keep bandit activity curbed. They’re doing a poor job if brigands could attack a well-armed caravan and abduct Lady Argentea.

And another gloved finger.
Locals say a hunter named Dryden Kepp claimed he saw a giant white weasel on the High Ridge in the forest. No one believed him so he went back to trap it and prove them wrong.

And and another gloved finger.
Two weeks ago, Lady Argentea Malassene traveled past Heldren on her way from Oppara to Zimar to meet her betrothed. Rumor has it the two didn’t get along and Lady Argentea caused a scandal by calling off the engagement and returning home.

The gnome looks down at his gloves fingers.
I lost count, but a lot!

The Ant nudges his Hunter companion. His antennae pointing toward the small town's direction.

Yes, yes. We will return to town. This snow is also a mystery. So many mysteries, so little time.

Ant-iciapation just sighs at the gnome.

Keeping it vague at the moment.


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F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Gather Info: 1d20 + 5 ⇒ (16) + 5 = 21

It's funny. The tall, striking, amiable girl who looks like she came from the far north shows up in the podunk southern town with a snow problem, and for some reason everyone seems to want to talk to her.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Finally returning to town from her latest excursion out to Dansby's farm, Alethea shivers against the cold and reflects on the past few days. This was supposed to be a respite from my duties, a time to "reforge my familial bonds" before taking my final vows. So much for that.

After a pleasant enough coach ride from Oppara, she'd had scarcely enough time to unload her belongings before being swarmed by her nieces, nephews, and niblings. She'd sent word ahead, of course, but hadn't expected a mob of them to be playing lookout, and it was all she could do to remain upright as the children pushed and pulled her toward her childhood home, peppering her with questions the entire time.

Despite her time away, she found herself settling back into old routines she hadn't realized she missed: helping her mother prepare meals (after ignoring her mother's protestations about the impropriety of a guest cooking their own food in her home), praying at the town's small temple, and, from her eldest sister, learning all the hot gossip that only a town of barely a hundred souls can generate. All of it served to remedy the homesickness Alethea hadn't known she felt.

Naturally, that feeling of home was blown away almost immediately by the midsummer snowstorm. Very suddenly, everyone in town wanted to talk with her for very different, much more urgent reasons: someone's child had fallen through the ice, Old Man Dansby's entire flock had been killed by frost or carried off by something else, and some other damned fool was trying to spread a rumor that Qadira was responsible for the whole mess.

As a result of her investigations into the various crises that had popped up, she was absent when one of Lady Malassene's bodyguards staggered into town, claiming to have barely survived a kidnapping of his charge. It wasn't much to go on, but with no sign of activity from the High Sentinels, and worrying that the attack might be linked to the noble's broken engagement, Alethea finds herself with little choice but to attempt a rescue. Because she's not a complete fool, however, she heads for the Silver Stoat, hoping to find any brave (or drunk) enough to join her.


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14


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Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

'Blyat.' Lyudmilla muttered after closing the door to the apothecary's shack. The egg of the Rhemorhaz eluded her once more! Just another rumor in another backwater. An Axe Beak egg, as it had turned out be, which are much better raised to be valuable mounts than cracked into any dish she could make. He did offer a lovely late lunch though and tips on local technique for rabbit dish so not a total dead end. The unseasonable chill in the air sent her hurrying back to her coach, wondering just how south she had to be to get someplace warm.

With a stoked fire and rolled dough, the cookery was opened for the latter half of the day near the Silver Stoat serving up rolls and soup to battle the cold. The aroma of baked goods filled the area and lured a customer or two, everyone from farmers to trades folk. Some stuck around long enough at her open window had to tell their tales. Rumors seemed to be the order of the day as some blamed the frost on foreign agents and others spoke of crop theft and sickness. Not so sleepy a town apparently.

‘In a quiet lagoon, devils dwell.’ As the old saying went. Their fear and concern were genuine though and she felt for their plight. But she wasn’t exactly the type to set out and fix something like this. Her eye wondered guiltily to the unfinished note covered tome sitting in the back of a nearby cupboard, taunting her to finally heed the call of adventure.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"Lady Argentea's abduction could be a ransom," Dawbrün speculates as Barnaby runs off the various rumors they'd heard about town. "Ransoming wealthy nobles has been a time-honored method of raising coin for supplying a war campaign. The plot thickens! We should investigate further. After all, what could be more heroic than rescuing a maiden in distress?" He pauses for a moment, then asks, "But where to begin? Should we simply search this sudden snowstorm, and seek to stumble on the solution to this season shift?"


Male Ant AC 18 Hp 42/42 Perception +5 low-light vision, scent Status: Endure Elements Focus: Beetle Gnome Hunter 4 AC 22 (T15FF18) CMD 17| hp 35/34| Saves F7R9W3 | Low-Light Vision Percep +10 | Init: +4 | Status: Endure Elements

Barnaby looks up from his splayed gloved fingers. The gnome holds them out for Dawbrün to see.
This frost is definitely weird. But it seems the center of these individual rumors are Heldren.

Barnaby pats Ant-icipation on his head. The ant chitters.
We are thinking we check out these rumors, but which seems likely to lead to answers?

The gnome smiles.
Back into the Borderwood? These High Sentinels may have the most recent answers concerning Lady Argentea's abduction.

The giant ant chitters again. Barnaby nods.
Old Man Dansby claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Knowledge (local): 1d20 + 7 ⇒ (17) + 7 = 24

Frank had had an uneventful trip to Heldren. He had shown Broulnindre around town, hopeful, but she didn't remember anything new.

Frank just needed to get a drink, but he kept hearing a mixture of excited and worried mutterings. Drinking alone, he notices Alethea enter the Silver Stoat...

-----

"I think the farm might be good to check first; it wouldn't do for the village to starve if the crops continue to be taken away or destroyed." Frank suggests.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Hekla's journey from her home outside Oppara had been meandering but smooth...boring, even. She was looking for excitement and mystery! And Heldren seemed to have it. A morning full of talking to over-eager villagers and prospective heros had her up to date on all of the hot gossip around town. She wasn't sure why everyone was complaining so much about the weather. It was cold, sure, but it wasn't that cold.

Into the afternoon, her stomach started to grumble fiercely. The Silver Stoat was certainly active, but an enticing and almost familiar scent brought her to the cart sitting outside, hawking pastries and other sundry baked goodies. She sidled up to the cart, a relatively towering young woman who most resembled a valkyrie out of the Ulfen sagas. Strapping muscles hid under alabaster skin, barely a shade pinker than the snow falling nearby and surprisingly not flushed even in the biting cold. Medium brown braids with highlights nearly as pale as her skin hung over each shoulder, and mischievous eyes, one deep blue and one an icy white, took in the cart. A weathered battleaxe and a worn cloak bearing the sigil of the royal Ulfen Guard adorned her back, each one bearing years and stories far beyond the scant few teen years of their bearer.

In a Taldan accent bearing neither the precise lilt of the nobility nor the muddiness of the common-folk, she opened up to the cart's proprietor. [To Lyudmilla] "What's on offer, mum? The smell's delectable and my hunger's fierce." She nodded over towards the pub behind the cart. "You think this Silver Stoat is named after that monstrous white weasel making a fool of the hunters out there? Probably not if its just shown up but a remarkable coincidence all the same."


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Lyudmilla diced away at the fauna cluttering her cutting board, her back to the open window. Upon hearing Hekla, she jutted a flour covered thumb towards a chalkboard partially obscured by a sleeping drunk who had wondered over from the Stoat. The sign stated in mostly legible writing:

Cockatrice Dumpling Bread Bowl-4sp, Sour Rye Soup-3sp, Rosemary Bread-5cp, Half dozen Poppy Seed Rolls-7cp, and Dozen Paczi (Doughnut) -1sp.

Craft Alchemy : 1d20 + 12 ⇒ (6) + 12 = 18

The chef found that tempering prices based on the town size generally yielded better word of mouth, even if she took a slight hit to the coin purse.

”A monstrous albino veasel you say? Could be related…” Lyudmilla mused, a steep accent immediately betraying her very northern roots. ” I had not heard zis story yet. I vonder if he is friends vith local talking stag?"

Overly pleased with her quip, she pivoted around after sliding a new pan of doughnuts into the coach’s oven to her new customer. Only her single widened hazel eye had to wander much further up than expected to meet the gaze of the towering warrior woman. Lyudmilla poorly hid her elated shock at seeing a fellow Ulfen in a two road town like Heldren, especially one that appeared to have strolled out of some Northman legend. ”O jejku!”

Though the two shared some similar ancestry, Lyudmilla was on the other side of the hereditary spectrum. Tanned from her many days of travel and outdoor cooking, her petite wiry form only came up to Hekla’s herculean shoulders at best. The dark haired cook leaned out of the window gesturing dismissively at the sign and offered a scarred hand she'd wiped against her apron before slipping into her harsh native tongue. "Zignoruj znak! Siostry z północy jedzą za darmo."

Skald:
"Ignore the sign! Northern sisters eat for free!"


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Reign of Winter Map Carrion Hill Map

I'll give everyone one more day to coalesce into a group. Then I'll move us onto the woods.

Lyudmilla's assorted pastries are the hit of Heldren. Despite the town's dire predicaments, the townsfolk find a reason to detour their routine past her cart. The poppy seed rolls are the best seller followed by the paczi. Not a single native is brave enough to try the cockatrice dumpling bread.

The day's take is 11 sp, and 18 copper.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3
Lyudmilla Cotton wrote:

"Zignoruj znak! Siostry z północy jedzą za darmo." ** spoiler omitted **

Hekla's delighted surprise at being able to speak in Skald was evident in her face as she replied in kind.

in skald:
"Oh! I'm happy to accept auntie, one of the cockatrice dumpling bowls please! It's so rare to be able to speak to anyone in this tongue other than my father. Have you brought this food from the north? I am Hekla, it is a pleasure." Her accent has a few small idiosyncrasies but otherwise sounds more or less like a native speaker.

She switches back to Taldane as she continues, seemingly slightly more comfortable with the language. "I don't know if I believe the stag story, as much as the locals seem to. But this whole situation is strange, so maybe there's something to it."


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"Do you suppose Heldren has a Sheriff, or Town Guard? They may not take kindly to us overstepping ourselves as outsiders passing through if we just head off and start interrogating the locals. Perhaps we should make a report to them first, then make it known we would be honored to be the spearhead of the investigation into this matter," Dawrbrün suggests.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Well, if we're going to join up anyway...

"A fine idea. Maybe they have a bounty, too." Frank says, somewhat cheered by the hope for a reward that can be measured in gold crowns.

As he leads the other three out of the Silver Stoat, Frank spies a large Ulfen lady with a very-helpful-in-case-of-danger-looking battleaxe on her back.

He waves to get Hekla's attention as he calls to her.
"Witam! Czy wiesz, jak używać tego topora? Chcesz pomóc nam zbadać skradzione plony?"

Polish Skald:
"Hello! Do you know how to use that axe? Want to help us investigate the stolen crops?"


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

As their trio exits the Silver Stoat, Alethea finds her attention drawn by the lovely aroma wafting over from the new cart set up nearby. Her face lights up as she comes round to the open window and spots Hekla, with whom she shared much of the journey from Oppara.

"Miss Nornsdottir!" she exclaims, jogging the last few steps. Her smile falters a step as she realizes she's just barged into someone else's conversation, but she recovers by turning her smile to Lyudmila. "I'm sorry, I didn't mean to interrupt! I just thought Miss Nornsdottir had already moved on, and was so excited to see her again. How are you liking Heldren? I hope people have been properly welcoming. Things are a bit tense, what with the strange weather and other oddities, but it's really a lovely town." A brief pause as she stops talking long enough to take a breath. "Oh! My name is Alethea." A quick bow with a flourish. This time, she seems to remember to stop talking long enough for Lyudmila or Hekla to actually say something. With the way her bright green eyes dance back and forth between them, it's clear this is taking some serious effort on her part.

In contrast to Hekla's almost statuesque qualities, Alethea stands several inches short of six feet, with a lithe figure that almost seems to buzz with nervous energy. A trio of colorful ribbons keep her black hair under control as it trails past her shoulders, while her left hand, adorned with a set of well made but plain rings, rests comfortably on the hilt of the falcata worn at her hip.


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

“Lyudmilla Cotton of Czarny Las, but you don’t have to say the whole thing.” she replies merrily collecting the bread bowl and its contents. Back in the kitchen she hears a man shouting outside the pub which struck a familiar chord but simply nods to show she was listening to Hekla.

”And yes, I have not been to the mother countries for many a season, but I try to bring it’s spirit vhere I can. Though you have an understated palate. I am finding that most cannot stomach eating something so frightful.” She delivers the steaming bowl with a wooden spoon and spots the approach of several others to the carriage."The trick is not to knick it’s beak or liver when cleaning it."

Lyudmila then leans in while fiddling with her chalk sign, briefly switching to a deadpan Skald.

Whispered Skald:
”But if asked, I will not admit that it might’ve cost me a day as a sculpture to learn this lesson.”
And places the sign just as the group arrives

Cockatrice Dumpling Bread Bowl- 4sp 2sp Now half price!

“Velcome all! Alethea, it is good to be meeting you. I’m Lyudmilla, or Mrs. Cotton like on the sign. I hope you have come vith appetite or did you fill up on the Stoat’s ale?” Lyudmilla scans the eclectic band from axe to falcata, and it was obvious these wanderers were much more capable than most. " Hekla and I vere just discussing said bizarre happenings. Are you all traveling companions?”


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

"We were just on our way to help the farmer." Frank explains.

"We aren't sure how much help we'll need, so I hoped this warrior with the axe might want to help." he adds, looking hopefully at Hekla and Alethea, not yet realizing that the food cart lady might be just as helpful.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Hekla looks between the various people talking at her and tries to favor them all with an amiable grin as she sorts out the conversation. She turns to Alethea first with a teasing smirk, looking the other woman up and down.

"Alicia! I was beginning to fear I'd never see those glorious emerald eyes again. I'm glad you weren't trampled by the children. Heldren has been welcoming enough." She motions toward Lyudmilla and acknowledges Frank as she continues. "I was just considering hunting down the weasel causing trouble and turning it into a new outfit, no doubt I would look fantastic in pure white fur. And as for this."

She pulled the axe off of her back and gave a few practice swings. It was clearly no stranger in her hands, but she swung with far more power than grace or technique. Addressing Frank directly, but still in Taldane, she answered, "I can take care of myself, and anything we might find out there. Count me in, for a fair share."


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"It looks like we have sufficient able-bodied and armed persons to deal with whatever is out there. Does anyone know if there are authorities we need to notify, or do we simply go? I'm all for the spirit of adventure, but would not wish to run afoul of the local magistrate out of ignorance."


Male Ant AC 18 Hp 42/42 Perception +5 low-light vision, scent Status: Endure Elements Focus: Beetle Gnome Hunter 4 AC 22 (T15FF18) CMD 17| hp 35/34| Saves F7R9W3 | Low-Light Vision Percep +10 | Init: +4 | Status: Endure Elements

Barnaby--and Ant-iciapation--glance over at Dawrbrün. They both make an innocent face at the dwarf.
We could go back into town to find a proper authority to fill out hours of paperwork, do some convincing of our mettle, and then tomorrow (if lucky) be able to come back out here and then go investigate this farm.

Ant-iciapation chirps.

Barnaby chirps back.
Ant says that it is better to ask for forgiveness than ask for permission.

The gnome and ant both smile at the dwarf.
Besides, we are already out here. Let's just go have a look at this farm.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Hekla wrinkles her nose in disgust at the thought of filling out paperwork.

"Sounds like these folks have an urgent need of help, no need to get ourselves bogged down. Let's pack up and go."

She turns back to Lyudmilla. "A dozen of the poppyseed rolls to go please, mum."


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

"A pleasure to meet you, Mistress Cotton," Alethea says.

Quote:
"Hekla and I vere just discussing said bizarre happenings. Are you all traveling companions?"

"Miss Nornsdottir and I traveled here together from Oppara, though we were strangers before that. Her company greatly improved the journey; she's knows a great deal about the history of the region."

Hekla Nornsdottir wrote:
"Alicia! I was beginning to fear I'd never see those glorious emerald eyes again. I'm glad you weren't trampled by the children. Heldren has been welcoming enough." She motions toward Lyudmilla and acknowledges Frank as she continues. "I was just considering hunting down the weasel causing trouble and turning it into a new outfit, no doubt I would look fantastic in pure white fur. And as for this."

Alethea's face reddens a bit in embarrassment, but the arrival of the other members of their growing band gives her an excuse to change the subject. "Please allow me to introduce Masters Frank Engel, Dawrbrün Amberbasher, and Barnaby Bridge. It seems we were all investigating the same happenings, so it made sense to combine our efforts. You're more than welcome to come along, if you like."


Reign of Winter Map Carrion Hill Map

The party travels to Old Man Dansby’s farm just on the outskirts of the Border Woods. Half of his field lies in ruin as the recent cold weather has intruded its way on the area, covered in ice and snow, freezing the sensitive southern crops out. Knocking on the farmhouse door results in no answer.

Perception DC 15:
The farm is quiet and devoid of humanoid life. A number of farm animals seem to protest this fact.

Nature or Profession farmer DC 10:
The animals have not been tended to since yesterday. Feed and water troughs are scoured clean.

Survival, to follow tracks DC 16:
A trail left by a single humanoid, leads into the unseasonably brumal Border Woods. Sadly the food cart must be left behind if you follow the trail.


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F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Hekla introduces herself to the rest of the group before they head out. Over the course of their travel, she mostly jokes around.

perception: 1d20 + 4 ⇒ (8) + 4 = 12

Hekla surveys the scene with a very serious expression. "I have determined the problem. Their crops are frozen."


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Hekla's comment draws a snort of amusement from Alethea, but she grows concerned after no one answers their knock at the door. Frowning, she steps back from the house.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Survival: 1d20 + 6 ⇒ (15) + 6 = 21

"Look here," Dawbrün says, pointing to the ground. "A single set of tracks going straight into the woods, just there," he says moving his finger outward and up towards the tree line. "No telling if it was one of the farm's residents, the perpetrator, or just someone passing through, but whoever or whatever it walked upright on two legs."


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Male Ant AC 18 Hp 42/42 Perception +5 low-light vision, scent Status: Endure Elements Focus: Beetle Gnome Hunter 4 AC 22 (T15FF18) CMD 17| hp 35/34| Saves F7R9W3 | Low-Light Vision Percep +10 | Init: +4 | Status: Endure Elements

Barnaby looks up from speaking with Ant-icipation. The gnome looks to Dawrbrün to Hekla to Alethea to Frank to Miss Cotton. He shakes his head.
This cold must be freezing me brain not just me nuts.

Barnaby smiles at his new companions as they head off to Old Man Dansby’s farm just on the outskirts of the Border Wood.
So precise and descriptive, I am.

Ant-icipation and Barnaby Bastien Bridge at your service(s)! My dwarven friend and I were just talking about all the sudden strange going-ons about Heldren.

Ant-icipation chirps in agreement while waving his antennae.
It appears that we are traveling with you because Ant really likes Miss Cotton.

Once the party arrives at Old Man Dansby’s farm just on the outskirts of the Border Wood, Barnaby and Ant begin inspecting the frozen snow covered grounds.
Perception DC 15: 1d20 + 7 ⇒ (10) + 7 = 17
Ant Aid DC 10 Perception DC 15, scent: 1d20 + 5 ⇒ (14) + 5 = 19

Seems a bit quiet. Well, except for those farm animals over yonder.

The Hunter digs up a tuff of grass and shows it to Ant.
This look bitten to you?

Knowledge (nature) (Int) DC 10: 1d20 + 5 ⇒ (3) + 5 = 8

Ant doesn't really look, but his antennae swaying about the air.
Survival (Wis) DC 16: 1d20 + 6 ⇒ (7) + 6 = 13
Ant Aid Survival (Wis) DC 10, scent: 1d20 + 1 ⇒ (9) + 1 = 10

Both Hunter and Ant seem a bit distracted.

When Dawrbrün announces the foot prints, both gnome and Ant stop staring at that tuff of grass to look quizzically at the dwarf.
Tracks? Leading into the woods? Sounds like something!

EDIT!

Barnaby looks at those same loud animals after Miss Cotton points out the obvious to the hunter. He does move a bit closer, preforms a bit of magic to Create Water for them.

They then join the dwarf at the border of the Borderwood to follow them tracks.....


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Suddenly realizing the moment unfolding before her, Luydmilla steels her resolve, serving the poppyseed rolls to Hekla in a wax paper container and begins closing down the shop. Pulling in signs and putting away pans as well as excess product. She takes the plunge and offers the others her aid as well as a ride on the carriage for those walking. While she does introduce herself she stays largely quiet along the journey, taking notes for potential weasel recipes in her tome, and occasionally sneaking the adorable Ant pastry leftovers while the party bantered. She had to admit, having company was nice.

Perception: 1d20 + 0 ⇒ (14) + 0 = 14
Knowledge Nature: 1d20 + 8 ⇒ (18) + 8 = 26

Lyudmilla dismounts and begins glancing about the ruined farm before noting that the animals seem restless. After confirming why, she calls to the party. ”These poor creatures have not eaten or drank in at least a day. It’s likely this all happened just yesterday.” She takes a minute while listening to the other's discoveries to refill the troughs with what she can, even if she needs to pull from her stock.


Reign of Winter Map Carrion Hill Map

The closely spaced trees of the border woods and the recently fallen snow prevent the food cart from traveling very far into the forest. If you try it will surely become stuck. The trail appears to go further and further into the woods as the snow becomes deeper and deeper. Despite the tree cover you can see clearly despite the small amount of light, it is bounced and reflected off the white snow. The world around you seems to go silent, the usual sounds of the forest no doubt now absorbed by the snow.

An hour of trudging through the trackless snow laden forest leaves you cold and tired.

Everyone not protected by endure elements or similar needs to give me a DC 15 fort save or take nonlethal: 1d6 ⇒ 4

Onward?


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Fortitude Save: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21 (Endurance Feat bonus added, +2 more if the cold is the result of a spell or spell-like ability)

"The chill in the air is bracing!" Dawbrün declares, trying to sound nonchalant about the cold. "Though if we go on any more such excursions, I think I will invest in a think fur mantle."

He looks down and keeps following the tracks.

(I will assume to Point position in the marching order, since I'm the one who found the tracks. If something attacks us from the front, it's more than reasonable to assume Dawb's the target.)


Male Ant AC 18 Hp 42/42 Perception +5 low-light vision, scent Status: Endure Elements Focus: Beetle Gnome Hunter 4 AC 22 (T15FF18) CMD 17| hp 35/34| Saves F7R9W3 | Low-Light Vision Percep +10 | Init: +4 | Status: Endure Elements

Barnaby and Ant follow along beside the dwarf. Both actually seem not to be affected by the slight chill in the air.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Fort vs Cold, cold-weather outfit: 1d20 + 2 + 5 ⇒ (11) + 2 + 5 = 18

Squinting against the snow glare, and shivering even under a coat borrowed from her brother, Alethea presses on with the others. Whenever the party pauses to reacquire the trail, she paces back and forth, arms tucked in close to her sides.

"I d-don't think this weather a-agrees with me at all," she complains.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Fort+cold: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
2 nonlethal sustained after cold resist 2.

Hekla thought that she could stand up to any cold thrown at her. Playing outdoors in Opparan winters had never bothered her even as her friends crept about under heavy furs and stayed close to the warm fires.

This cold was on another level. It immediately bit through the scant protection that her hides offered, chilling her to the bone and setting her teeth to rattling. She was invested now though, and there was no way she was turning back.

It's n-not so b-b-bad," she lied. Poorly.

She began to dig about in her pack for her blanket.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Survival for cold: 1d20 ⇒ 19

Hekla very wisely wraps her blanket around herself, doing it in such a way as to make it look like a pretty heroic cloak.

Well, except for the unicorns prancing across it anyway.

But at least she's not cold anymore.

She'll even give her expert advice on avoiding the cold to a few other party members.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Survival: 1d20 ⇒ 10

Just before entering the woods, Frank summons a little help. After a minute long ritual, a glowing red rune appears on Frank's forehead and a small, silver, scaly creature appears.
"We need your help, Broulnindre." he says impassively.


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

"Hoi Franky!" she says, seeming very excited at first.

After a look at Frank, though, she seems much more demure.

The lithe and (very oddly) buxom Broulnindre is three feet tall. She has clawed hands, overlapping silver scales covering most of her body, and thick white skin where she doesn't have shimmering scales.
She has a glowing red rune on her forehead that looks like three spears sticking up and out from a small triangle. They match Frank's forehead rune exactly.

Fort: 1d20 + 2 ⇒ (11) + 2 = 13
Survival against the cold: 1d20 + 4 ⇒ (9) + 4 = 13

The cold seems to get to her more than Frank...

Hmmm, maybe we could go another half hour...


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Male Ant AC 18 Hp 42/42 Perception +5 low-light vision, scent Status: Endure Elements Focus: Beetle Gnome Hunter 4 AC 22 (T15FF18) CMD 17| hp 35/34| Saves F7R9W3 | Low-Light Vision Percep +10 | Init: +4 | Status: Endure Elements

Barnaby stops. The gnome turns. He looks at the sudden appearance of Broulnindre. He looks to Ant-iciapation. The giant Ant shrugs. Barnaby smiles!
Well, hello, Broulnindre! I am Barnaby Bastien Bridge. This is Ant-iciapation.

The ever-aware gnome continues to prattle on for a minute. Ant then nudges the gnome. His antennae pointing at the shivering Broulnindre.

Barnaby stops talking. He frowns. He snaps his fingers at an idea forming in his head. He then begins to speak as he is working.

The gnome begins marking off gloved fingers.
1. Prepare Yourself Physically with Layers. The first rule of staying warm outdoors during winters is by layering with the right types of fabric.
2. Stay Well-Fed and Hydrated. While out in the cold, just wearing extra layers are not enough. You will need sufficient calories and water to keep your system running.
3. Worship The Sun. While the above two tips are the most crucial to keep your warm outside in winter, rest stops in the warm sunshine are essential too.
4. Keep Moving. Sure, you can stack up on your winter clothes. However, they can only help you trap heat and not produce it.
Maintain Your Heart Rate. While out in the cold, you need to take care of your heart rate too. ..

Ant just shakes his head at the hunter, while helping him.

Aid Survival (Wis) DC 10: 1d20 + 6 ⇒ (4) + 6 = 10
Ant Aid Survival (Wis) DC 10, scent: 1d20 + 1 ⇒ (13) + 1 = 14


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F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

planes: 1d20 + 3 ⇒ (4) + 3 = 7

Hekla looks at the newcomer with a mix of awe and suspicion. "By the gods, what manner of beauty are you? Don't mind the gnome, a lot of noise comes out before he actually says anything." She shoots Barnaby a friendly grin.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Alethea starts a bit at the sudden appearance of the otherworldly being, but settles once it's clear that no one else seems to be terribly alarmed. "Welcome, Broulnindre. I'm Alethea Gracchus. Are you here to help lead the way?"


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Teeth chattering, Lyudmila finishes setting up the cart along the treeline out of sight as best she can and loosens the bisons hitching so they could depart should the danger return as they knew the way back to town. She breathes a sigh of relief snuggling into her moth nibbled fur ivory coat, and cap with ear flaps watching studiously as the others run tutorial on what to expect from snow laden travel.

It had been many years since she'd had to traverse in such conditions and even then, she was not an outdoorsman and there was rarely ever a cause to venture far from her small hometown.

By the time she double-checks her setup with Barnaby and Hekla, hauling the staff end of her mobile cauldron over her shoulder, she finally spots their new companion apparently summoned by Frank E.

"I am not certain from vhere you hail…forest spirit, but ve appreciate vhatever aid you're villing to provide. "


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

Seeming torn about something, Broulnindre takes a moment before she replies.
"Hy em here to help, yas. Hy em not a foresht shpirit, no. Hy em... a friend. Yas, a friend." she explains, nodding for emphasis at the end.
T/N: "I am here to help, yes. I am not a forest spirit, no. I am... a friend. Yes, a friend."


Reign of Winter Map Carrion Hill Map

The snow becomes increasingly deep in this part of the forest, where a windswept gully carves a path through a tree-covered ridge. A soft cascade of snow falls from an overhead branch, hissing softly as it strikes the ground.

Movement here costs 4 times as much.

From a nearby tree you spy yellow eyes staring back at you. Peering closer a strange serpent-like creature with a pair of wicked claws and feline face. The coloration of the creature is stark white and you nearly missed it.

Arcana DC 17:
This an arctic tatzlwyrm, a distant relation to dragons. It is only mildly intelligent and relies on ambush hunting, grabbing its victim and breathing poison onto them. Dragon traits, grab special rule, instead of dealing damage while it succeeds a grapple check it can instead poison the victim. 1/round 2 rounds, 1d2 str damage, 1 cure.

Stealth: 1d20 + 16 ⇒ (11) + 16 = 27

Initiative, surprise!
Alethea: 1d20 + 3 ⇒ (9) + 3 = 12
Barnaby and Ant: 1d20 + 3 ⇒ (10) + 3 = 13
Dawrbrün: 1d20 ⇒ 16
Franky and Broulnindre: 1d20 + 1 ⇒ (20) + 1 = 21
Hekla: 1d20 + 1 ⇒ (14) + 1 = 15
Lyudmilla: 1d20 + 1 ⇒ (13) + 1 = 14
Tatzlwyrm: 1d20 + 2 ⇒ (10) + 2 = 12

You may act in the surprise round if you make a DC 27 perception check.


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

27? I just need a 15 or more on that d20 thanks to a racial +8...
Perception: 1d20 + 12 ⇒ (6) + 12 = 18


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Frank can't make that DC, but maybe he'll know something after he's surprised...
Knowledge (Arcane): 1d20 + 9 ⇒ (17) + 9 = 26


Male Ant AC 18 Hp 42/42 Perception +5 low-light vision, scent Status: Endure Elements Focus: Beetle Gnome Hunter 4 AC 22 (T15FF18) CMD 17| hp 35/34| Saves F7R9W3 | Low-Light Vision Percep +10 | Init: +4 | Status: Endure Elements

Barnaby squints through the snow-covered foliage hehe. Ant is also peering beside the gnome.
Perception DC 27: 1d20 + 7 ⇒ (19) + 7 = 26
Ant Aid Perception DC 10: 1d20 + 5 ⇒ (11) + 5 = 16

The shocked gnome yells in surprise when he views the strange serpent-like creature with a pair of wicked claws and feline face!
There's a creature with his mean face on in that foliage!

The Hunter decides to cast a spell to color around it bright pink!
It can color, clean, or soil items in a 1-foot cube each round.
Prestidigitation

The gnome then steps closer to it, pointing with his machete.

EDIT!

Ant-icipation nudges the gnome. Barnaby looks in surprise at the giant ant's still being present.
My bad, buddy! Not used to active companions!

The both wink.

Barnaby commands Ant to Guard Miss Cotton.
Handle Animal (Cha) DC 10: 1d20 + 8 ⇒ (15) + 8 = 23

Ant-icipation nods and skitters over to Miss Cotton. He looks up at her and winks.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

No point in rolling Perception, I can't get a 27 even with a Nat 20.

Bardic Knowledge: 1d20 + 2 ⇒ (14) + 2 = 16


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Arcana: 1d20 + 7 ⇒ (13) + 7 = 20

"Tatzlwyrm! Don't let it get hold of you, it's poison!"

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